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Consider a complex search space where a greedy search (GS) algorithm encounters multiple local optima before reaching the global optimum. Under what specific condition would GS still guarantee finding a solution, albeit potentially non-optimal, assuming that the explored set is meticulously recorded?

  • If the heuristic function, $h(n)$, is perfectly consistent, ensuring monotonic decrease in estimated cost.
  • If the search space is finite and every state has a finite number of successors, preventing infinite loops. (correct)
  • If the algorithm incorporates a sophisticated forgetting mechanism that selectively removes nodes from the explored set based on their heuristic values, thereby escaping local optima.
  • If a highly effective transposition table is implemented to avoid re-expanding previously encountered states.

Given a heuristic function $h(n)$ that consistently overestimates the cost to reach the goal state, a greedy search employing such a heuristic is guaranteed to expand fewer nodes compared to a greedy search using a more accurate, but still admissible, heuristic.

False (B)

In the context of greedy search, explain how the absence of an explored set fundamentally alters the algorithm's behavior in a search space containing cycles, and elaborate on the potential ramifications for both completeness and time complexity.

Without an explored set, the algorithm risks revisiting previously explored states, leading to infinite loops. This compromises completeness (failure to find a solution) and potentially infinite time complexity.

While greedy search aims for efficiency, it often sacrifices optimality. The primary reason for this trade-off lies in its reliance on the ______, which only considers the immediate cost to the goal rather than the overall path cost.

<p>heuristic</p> Signup and view all the answers

Match the following search algorithm characteristics with the search algorithm they best describe:

<p>Prefers a single path to the goal = Greedy Search Prone to following dead ends = Greedy Search Not guaranteed to find the optimal solution = Greedy Search Can get stuck in loops = Greedy Search</p> Signup and view all the answers

In a scenario where a greedy search algorithm is used in a pathfinding problem, under what circumstances would adding a transposition table offer the MOST significant improvement in performance?

<p>When the search space contains many reversible actions, leading to frequent revisits of the same states. (A)</p> Signup and view all the answers

A robotics engineer is designing a path-planning algorithm for a robot navigating a warehouse. They decide to use a greedy search algorithm with a heuristic that estimates the distance to the goal. However, the warehouse has numerous obstacles creating local minima in the heuristic landscape. Which of the following strategies is MOST likely to improve the robot's ability to find a reasonable, if not optimal, path to the goal?

<p>Random restarts with different initial states. (D)</p> Signup and view all the answers

Given that greedy search algorithms prioritize immediate cost reduction, they inherently possess the capability to effectively navigate search spaces characterized by steep cost gradients and sparse reward signals, rendering them particularly well-suited for solving reinforcement learning problems with delayed rewards.

<p>False (B)</p> Signup and view all the answers

Consider a search space where uniform cost search (UCS) is employed. A critical vulnerability arises when negative path costs are introduced. Under what precise condition does UCS fundamentally fail to guarantee an optimal solution, and what is the underlying mechanism causing this failure?

<p>UCS fails only when there exists a negative cost cycle reachable from the initial state, leading to infinite loops and cost reduction. (C)</p> Signup and view all the answers

In uniform cost search, if the heuristic function $h(n)$ is admissible and consistent, then A* search will always expand fewer nodes than uniform cost search.

<p>False (B)</p> Signup and view all the answers

Explain how the triangle inequality property ensures the consistency of a heuristic function $h(n)$, and why is consistency a critical condition for optimality in A* search? Provide a concise proof illustrating the relationship between consistency and optimality, in the context of graph search algorithms.

<p>The triangle inequality, $h(n) \leq c(n, a, n') + h(n')$, where $c(n, a, n')$ is the cost of action $a$ from state $n$ to $n'$, ensures $h(n)$ is consistent. Consistency implies admissibility, preventing A* from re-expanding nodes and ensuring optimality. A non-consistent heuristic permits suboptimal path choices, violating optimality.</p> Signup and view all the answers

In the context of uniform cost search, if the cost of every action is a constant value, the behavior of uniform cost search is identical to ______ search.

<p>breadth-first</p> Signup and view all the answers

Match the search algorithm properties with their descriptions:

<p>Completeness = Guarantees finding a solution if one exists. Optimality = Guarantees finding the least-cost solution. Admissibility = A heuristic never overestimates the cost to reach the goal. Consistency = A heuristic satisfies the triangle inequality, ensuring monotonic f-costs along any path.</p> Signup and view all the answers

Consider a scenario where a heuristic function $h(n)$ is designed such that it significantly underestimates the actual cost to reach the goal. Which of the following statements accurately describes the likely effect of this heuristic on an A* search algorithm's performance, and what are the implications for both optimality and computational efficiency?

<p>The search will expand more nodes, converging toward an optimal solution with increased computational cost. (A)</p> Signup and view all the answers

Suppose you are designing a heuristic search algorithm for a complex pathfinding problem with real-time constraints. Discuss the trade-offs between using a computationally expensive, highly accurate heuristic versus a computationally cheap, less accurate heuristic. How would you quantitatively determine the optimal balance between heuristic accuracy and computational cost to meet the real-time constraints effectively?

<p>A highly accurate heuristic reduces node expansions but increases computation time per node. A cheaper heuristic expands more nodes but reduces the time spent per node. Quantitatively, measure the total time (heuristic computation + node expansions) for various heuristics and choose the one that minimizes this total time while meeting real-time deadlines. This may involve profiling and empirical testing under representative scenarios.</p> Signup and view all the answers

In a pathfinding problem using uniform cost search, if the goal state is closer to the initial state but has exceptionally high path costs leading to it, the algorithm will always find the optimal path to a more distant goal state with a far smaller cumulative cost.

<p>False (B)</p> Signup and view all the answers

Consider a search space where states represent configurations of a complex robotic arm attempting to assemble a delicate micro-machine. Given the computational intractability of exhaustively exploring all possible joint angles and positions, which heuristic function, despite being admissible, would be LEAST effective in guiding an A* search algorithm towards the optimal assembly configuration, assuming optimality equates to minimal energy expenditure?

<p>A heuristic that estimates the remaining assembly steps solely based on the number of unattached components, neglecting any spatial constraints or energy considerations. (B)</p> Signup and view all the answers

In the context of heuristic search algorithms applied to real-time strategy (RTS) game AI, a heuristic that prioritizes immediate resource acquisition over long-term strategic positioning, even when the strategic disadvantage incurred is demonstrably irreversible, exemplifies an admissible yet strategically unsound heuristic.

<p>False (B)</p> Signup and view all the answers

Describe a scenario in which a computationally expensive but highly accurate heuristic function (e.g., one derived from extensive Monte Carlo simulations) would be demonstrably less effective in a real-time A* search context than a simpler, less accurate but computationally faster heuristic. Explain your reasoning in terms of the trade-off between node expansion speed and heuristic guidance.

<p>In a time-constrained environment like a real-time game or robotics application, the computational overhead of calculating an extremely accurate heuristic might outweigh the benefits of reduced node expansions. If the time spent computing the heuristic for each node significantly slows down the search process, the algorithm might explore fewer nodes within a given time limit compared to using a faster heuristic. This can lead to sub-optimal or even failed searches, despite the individual heuristic evaluations being more precise.</p> Signup and view all the answers

In adversarial search scenarios, such as those encountered in game playing, the minimax algorithm with alpha-beta pruning relies on a heuristic evaluation function to estimate the utility of non-terminal states. A perfect evaluation function would eliminate the need for any further search, essentially collapsing the minimax tree to its ______.

<p>root node</p> Signup and view all the answers

Match the heuristic search algorithm with its primary characteristic or application:

<p>A* Search = Guarantees optimal solution if the heuristic is admissible and consistent. Greedy Best-First Search = Expands the node that appears to be closest to the goal, potentially sacrificing optimality. Iterative Deepening A* = Combines the space efficiency of iterative deepening with the heuristic guidance of A*. Hill Climbing Search = Moves to the best neighboring state, potentially getting stuck in local optima.</p> Signup and view all the answers

In the context of constraint satisfaction problems (CSPs), consider a scenario where a backtracking search algorithm employs a heuristic to select the next variable to assign. Which of the following variable ordering heuristics would be MOST susceptible to pathological behavior (e.g., thrashing) in a CSP with a high degree of constraint interdependency and a relatively dense constraint graph, assuming all heuristics are implemented without any form of constraint propagation?

<p>Random variable ordering, selecting the next unassigned variable randomly. (A)</p> Signup and view all the answers

In the context of evolutionary algorithms, a heuristic crossover operator that preferentially combines highly fit individuals from a population, exploiting the assumption that beneficial traits are likely to be concentrated within those individuals, inherently guarantees convergence to the global optimum, irrespective of the problem's fitness landscape.

<p>False (B)</p> Signup and view all the answers

A heuristic's admissibility is a crucial characteristic in guaranteeing optimality for certain search algorithms. Formally define admissibility and explain, using a concrete example from pathfinding, how violating admissibility can lead to a suboptimal solution. Your example should illustrate why an overestimation of cost can cause the algorithm to miss the true shortest path.

<p>A heuristic $h(n)$ is admissible if it never overestimates the cost to reach the goal. Formally, for any node $n$, $h(n) \leq h^<em>(n)$, where $h^</em>(n)$ is the true cost from $n$ to the nearest goal. Consider a pathfinding scenario where a robot needs to navigate from point A to point B. Suppose there is a shorter, less obvious path through a narrow corridor, and a longer, more direct path. An inadmissible heuristic might significantly overestimate the cost of the corridor path (perhaps due to sensor limitations making it appear much longer than it is), leading the A* algorithm to favor the longer, less efficient path, even though the corridor path is actually shorter.</p> Signup and view all the answers

Within the context of heuristic search algorithms, if a heuristic function $h(n)$ consistently overestimates the cost to reach the goal from node $n$, and this overestimate is non-uniform across the search space, what is the most likely consequence regarding the admissibility and optimality of the $A^*$ algorithm utilizing this heuristic?

<p>The $A^*$ algorithm will remain admissible but will no longer be guaranteed to find the optimal solution, as the f-cost ($f(n) = g(n) + h(n)$) might mislead the search. (C)</p> Signup and view all the answers

In a scenario where a greedy best-first search encounters a local minimum, but an alternative search path exists that circumvents this minimum, the algorithm is guaranteed to eventually discover the globally optimal solution if provided sufficient computational resources.

<p>False (B)</p> Signup and view all the answers

Formally define the conditions under which a heuristic, $h(n)$, is considered 'consistent' within the context of informed search algorithms. Express your answer using mathematical notation involving cost functions between nodes.

<p>A heuristic $h(n)$ is consistent if, for every node $n$ and every successor $n'$ generated by action $a$, the estimated cost of reaching the goal from $n$ is no greater than the cost of getting to $n'$ plus the estimated cost of reaching the goal from $n'$: $h(n) \le c(n, a, n') + h(n')$.</p> Signup and view all the answers

In the context of the Best-First Search algorithm, if the evaluation function consistently and significantly favors nodes closer to the ________ based on the heuristic estimate, the algorithm's behavior increasingly approximates that of a greedy search.

<p>goal</p> Signup and view all the answers

Match the following search algorithm characteristics with their corresponding implications for search behavior and solution quality:

<p>Admissible Heuristic = Guarantees optimal solution if used with A* search. Inadmissible Heuristic = May find suboptimal solutions; invalidates A*'s optimality guarantee. Consistent Heuristic = Ensures A* explores each state at most once; implies admissibility. Greedy Search = May quickly find a solution, but without optimality guarantees.</p> Signup and view all the answers

Consider a search space where the true optimal path from the initial state $S$ to the goal state $G$ has a cost of 20. An $A^$ search is conducted using a heuristic $h(n)$. Under what condition, considering both necessary and sufficient criteria, would $A^$ provably expand a node $n$ that lies on the optimal path, given $g(n)$ is the actual cost from $S$ to $n$?

<p>The node $n$ will be expanded unless there exists another node $n'$ (on or off the optimal path) in the open set such that $g(n') + h(n') &lt; g(n) + h(n)$. (A)</p> Signup and view all the answers

Elaborate on the trade-offs between computational efficiency and solution optimality when choosing between a greedy best-first search and $A^*$ search, specifically addressing scenarios where the heuristic function's accuracy varies significantly across different regions of the search space.

<p>Greedy best-first search prioritizes computational efficiency by expanding nodes that appear closest to the goal according to the heuristic. Its advantage is speed, but it often sacrifices optimality, especially when the heuristic is inaccurate. $A^<em>$, which combines the cost-so-far ($g(n)$) with the heuristic estimate ($h(n)$), aims for optimality but requires more computation due to maintaining and evaluating more nodes in the open list. When a heuristic's accuracy fluctuates, greedy search may quickly find a suboptimal solution, while $A^</em>$ will systematically explore, potentially handling heuristic inaccuracies at the cost of increased computation to ensure an optimal or near-optimal result.</p> Signup and view all the answers

In a scenario where you must design a heuristic for routing autonomous vehicles in a complex urban environment, which involves real-time traffic data and unpredictable events, which of the following strategies would most effectively balance computational cost, adaptivity to changing conditions, and guarantee of admissibility?

<p>A hybrid heuristic that combines a pre-computed admissible heuristic (e.g., A* on a simplified map) with a real-time component adjusting for congestion using machine learning predictions, ensuring adaptivity while bounding the potential error. (D)</p> Signup and view all the answers

Flashcards

Uniformed Search

Blind search methods that don't use extra information to guide the search.

Informed Search

Search strategies that use heuristics to guide the search process.

Heuristic Search

Using information to make search more efficient.

Blind Search Limitations

They don't use structure, goals, or other helpful information for optimization.

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Combinatorial Explosion

A problem where the number of possibilities grows rapidly.

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Heuristics

Rules or methods that usually improve the decision process.

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Heuristic Decisions

Deciding what parts of a tree to explore, and which path to take.

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Optimize Search

Enhancing the search process to find solutions faster.

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Uniform Cost Search

A search algorithm that uses the cost associated with each path to find the lowest-cost path to the goal.

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Uniform Cost Search Loop Condition

Keep searching until the queue is empty or the goal is found.

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UCS Properties

The properties of Uniform Cost Search are completeness and optimality, but it can be inefficient.

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Heuristic Function

A function that estimates the cost or benefit of extending a path from a given state.

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Heuristic Function Formal Definition

h:  --> R, maps each state s in the state space  into a measurement h(s) which is an estimate of cost / benefit.

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Complete Search

Complete: if a solution exists, it's found. Optimal: finds the minimum cost path.

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Path Cost Evaluation

An evaluation based on the costs associated with paths.

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g(n) in Uniform Cost Search

A function, g(n) that calculates path costs to reach node n from the starting node.

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Best-First Search (BestFS)

Combines depth-first (DFS) and breadth-first search (BFS) strategies.

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Heuristic function h(n)

Estimates the cost of the path from a node to the goal. If n is the goal then h(n) = 0.

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Greedy Search

A simple BestFS strategy.

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Greedy Search Step

Pick the best node, expand it, and add the scored children to open.

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hSLD(n)

Estimated straight-line distance between a node and the goal location.

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Open List

List of nodes to explore

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Heuristic in BestFS

A 'guess' of the distance from a node to the goal; used to prioritize search.

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BestFS Action

Choose the 'best' node according to a heuristic and expand it.

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hSLD Heuristic

Straight-line distance estimates how far each node is from the end goal.

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Greedy Search: Not Optimal

Greedy Search doesn't always find the shortest path.

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Greedy Search Strategy

GS chooses the best option available at that step, which may not be the best overall.

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Greedy Search: False Start

Getting stuck in loops because it doesn't consider previously visited nodes.

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Greedy Search: Incomplete

Can get stuck in loops (unless we record explored nodes).

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Greedy Search & DFS

Goes deep down just one path, similar to DFS, but can backtrack.

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Greedy Search Complexity

Worst-case time complexity is O(b^m), 'b' is the branching factor and 'm' is the maximum depth.

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Study Notes

  • AI problem solving by searching utilizes informed search strategies.

Search Paradigms

  • Uniformed search is blind and uses brute force.
  • Informed search is guided with heuristics.
  • Informed (heuristic) search is examined, looking at why to use it and how it works.
  • Variants and algorithms of informed search will be investigated.

Heuristic Search Methods: Why

  • Uninformed (blind) search techniques do not use available information about the search tree's structure or availability of goals.
  • Uninformed search methods trudge through the search space until finding a solution.
  • Most real-world AI problems are susceptible to combinatorial explosion.
  • Heuristic search uses available information to make the search more efficient
  • Heuristics, or rules-of-thumb, help decide which parts of a tree to explore and which path to take.
  • Heuristics optimize the search process.
  • A heuristic is a rule or method that almost always improves the decision-making process.
  • In a shop with multiple checkouts, it's usually best to go to the shortest queue, but further information could change this.
    • Choosing a line with only one person who has multiple trolleys may not be faster.
    • A fast-checkout lane where all people have only one item may be faster.
    • A line without a cashier won't help.
  • Uniform cost search uses costs associated with paths.
  • Costs are evaluated using a function g(n).
  • The search starts with a queue containing the initial state and path, with "found" set to FALSE.
  • "While" queue is not empty, the least-cost path queue is removed
    • If path ends with the goal state, then "found" is set to TRUE, returning the path.
    • If path doesn't end with the goal state, successor nodes of N are found and appended to the paths.
  • Using a function g(n) in a tree, costs are added for each path.
  • Uniform cost search is complete, it finds a solution if one exists.
  • UCS is optimal, meaning it finds the minimum cost path.
  • UCS can be highly inefficient because it considers all possible paths regardless of the distance to the target

Heuristic Function Definition

  • A heuristic function h: Ψ --> R maps a set of all states (Ψ) to real numbers (R).
  • It measures h(s), estimates the relative cost/benefit of extending the partial path through state s, within the state space Ψ.
  • The value refers to the cost involved for an action.
  • Continual assessment based on h(s1) is heuristically the best approach.
  • The Best First Search (BestFS) combines depth-first search (DFS) and breadth-first search (BFS).
  • DFS is good because a solution can be found without computing all nodes.
  • BFS is good because it does not get trapped in dead ends.
  • BestFS allows for switching between paths, which allows the AI to benefit from both approaches.
  • One of the simplest BestFS strategy is greedy best first search

  • Heuristic function: h(n) is a prediction of path cost left to the goal.

  • If n is the goal then h(n) = 0.

  • Goal: To minimize the estimated cost to reach the goal.

  • The node whose state is judged to be closest to the goal state is always expanded first.

  • Two possible heuristics depend on the problem:

    • Straight line distance.
    • Minimum Manhattan Distance, movements are constrained to horizontal and vertical directions.
  • The algorithm starts with an open list containing the initial state and "found" set to false.

  • While the open list is not empty:

    • Pick the best node n
    • If n is the goal node, found = true.
    • Else find the children of n, assign a score to the successor nodes and add them to the open queue.
  • Greedy search is susceptible to false starts.

  • GS resembles DFS: it prefers to follow a single path all the way to the goal, backing up when it hits a dead end with a list of visited nodes.

  • Greedy search suffers the same defects as DFS such as not optimal and being incomplete.

    • Not optimal: the solution is not the best solution.
    • Incomplete: can get stuck in loops (unless the visited nodes (the explored set) are recorded)
  • The worst-case time complexity for GS is O(b^m), where m is the max depth of the search space.

  • With a good heuristic function, the space and time complexity can be reduced substantially.

  • The amount of reduction depends on the particular problem and the quality of h function.

  • GS minimizes the estimated cost to the goal, h(n), thereby cutting the search cost considerably, but it is not optimal and is incomplete.
  • UCS minimizes the path's cost so far, g(n), and is optimal and complete but can be very inefficient.
  • A* Search combines both GS h(n) and UCS g(n) to give f(n), which estimates the cost of the cheapest solution through n (f(n) = g(n) + h(n)).
  • h(n) must be an admissible solution (never overestimates the actual cost of the best solution through n)
  • h(n)<= actual cost
  • If h(n) is admissible then A* is optimal.
  • A* is complete.
  • A* has an exponential complexity.

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