Reinforcement Learning in Cognitive Science
48 Questions
0 Views

Choose a study mode

Play Quiz
Study Flashcards
Spaced Repetition
Chat to Lesson

Podcast

Play an AI-generated podcast conversation about this lesson

Questions and Answers

What is the purpose of the embedding function in the context of video games?

  • To calculate the player's score
  • To simulate the player's actions
  • To identify relevant state features (correct)
  • To create visual graphics for gameplay

How does the value function estimate the outcome of an action?

  • By providing a score based on current state and action (correct)
  • By running multiple simulations
  • By evaluating the graphics of the game environment
  • By analyzing past player performances

What uncertainty does a model face when predicting future states in a game?

  • Uncertainty in the game's storyline
  • Uncertainty in the game's graphics
  • Uncertainty about other players' actions (correct)
  • Uncertainty about the game controls

What does the dynamics function in a game model try to learn?

<p>How actions impact the game's state (C)</p> Signup and view all the answers

What role does uncertainty play in decision making within a game model?

<p>It complicates the modeling of player actions (B)</p> Signup and view all the answers

In the context of video game states, which aspect is emphasized as not being relevant?

<p>Cloud positions in the sky (C)</p> Signup and view all the answers

What does the model not do when estimating the value of an action?

<p>Run simulations of all possible game states (D)</p> Signup and view all the answers

Which of the following best describes the current state in a game according to the model?

<p>A dynamic reflection of relevant features (A)</p> Signup and view all the answers

What is a critical aspect of decision-making in reinforcement learning?

<p>Planning sequences of actions for greater rewards (D)</p> Signup and view all the answers

What might happen if a player chooses to jump for an immediate reward in a game scenario?

<p>They could face negative consequences, such as losing a life (A)</p> Signup and view all the answers

What should a player consider when planning their moves in a game?

<p>The current state of the world and future consequences (C)</p> Signup and view all the answers

In the context of reinforcement learning, what is often the ultimate goal?

<p>To collect as much reward as possible (B)</p> Signup and view all the answers

Which of the following actions may indicate poor decision-making in a game context?

<p>Jumping for immediate rewards without a plan (C)</p> Signup and view all the answers

What is typically the primary method of evaluating decisions in reinforcement learning?

<p>Immediate reward gained from an action (C)</p> Signup and view all the answers

What role does the current state of the world play in decision-making processes?

<p>It dictates the possible rewards available (D)</p> Signup and view all the answers

What might be a consequence of focusing solely on immediate rewards during gameplay?

<p>Players can miss out on larger rewards later (D)</p> Signup and view all the answers

What characterizes the decision-making process of expert players in high-pressure situations?

<p>They often rely on automatic responses from past experiences. (A)</p> Signup and view all the answers

Which statement best describes how experts, such as musicians or chess players, perform tasks?

<p>They execute pre-planned sequences with little conscious thought. (C)</p> Signup and view all the answers

In what scenario might a skilled chess player be less active in decision-making?

<p>When they have practiced a particular game state repeatedly. (B)</p> Signup and view all the answers

What advantage does an expert player have when recognizing familiar situations?

<p>They can quickly estimate the quality of an action. (D)</p> Signup and view all the answers

Why might an expert chess player's choices seem automatic?

<p>They have seen similar situations multiple times. (B)</p> Signup and view all the answers

What is a common outcome for experts who perform a sequence of actions without conscious thought?

<p>They can execute tasks quickly and accurately. (B)</p> Signup and view all the answers

What aspect of expertise allows players to perform well under pressure?

<p>A vast repository of memorized sequences. (A)</p> Signup and view all the answers

What do expert players rely on to handle familiar game states?

<p>Pre-planned sequences established from practice. (D)</p> Signup and view all the answers

What does the term 'chunking' refer to in the context of expertise?

<p>Recognizing patterns of meaningful configurations (C)</p> Signup and view all the answers

How does expertise influence attention in a complex environment?

<p>It helps individuals filter and prioritize relevant information (B)</p> Signup and view all the answers

What can make it challenging for a novice driver to manage the driving environment?

<p>The overwhelming number of stimuli in the environment (C)</p> Signup and view all the answers

What is a key feature of recognition in expertise according to the content?

<p>Expertise allows for the recognition of abstract patterns and templates (D)</p> Signup and view all the answers

What is the impact of familiarity with a video game on the ability to recognize chunks?

<p>Familiarity significantly enhances the ability to identify meaningful chunks (C)</p> Signup and view all the answers

What does the content suggest is a common issue for beginners in activities like driving?

<p>Difficulty in managing attention to relevant signals (C)</p> Signup and view all the answers

What aspect of expertise helps define what to pay attention to in a complex environment?

<p>The development of templates for interpreting relevant information (A)</p> Signup and view all the answers

What does the term 'recognition' imply in the context of expertise with vaguely familiar pieces?

<p>The ability to identify pieces based on prior awareness or vague familiarity (B)</p> Signup and view all the answers

What is a key difference between a model-free learner and a model-based learner?

<p>A model-free learner relies on past rewards, while a model-based learner considers the overall structure of the environment. (B)</p> Signup and view all the answers

If a model-free learner had a positive experience with the 70s gold station, what would they likely do the next day?

<p>Turn on the 70s gold station again. (C)</p> Signup and view all the answers

Why might a model-based learner choose the Today's hits station instead of the 70s gold station despite a past positive experience?

<p>They only want to hear Taylor Swift and know it's unlikely on the 70s station. (A)</p> Signup and view all the answers

What might a scenario represent where a past action is not the best decision to make currently?

<p>Learning about a gate closure that blocks your usual route. (B)</p> Signup and view all the answers

What is the primary focus of a model-based learner when making a decision?

<p>Analyzing potential outcomes based on knowledge of the environment. (D)</p> Signup and view all the answers

If someone prefers to hear pop music, which station should they typically choose based on the content?

<p>The Today's hits station is the right choice for them. (C)</p> Signup and view all the answers

What outcome might a person anticipate when choosing a station based on their goal?

<p>The song selection might be unexpected but still enjoyable. (C)</p> Signup and view all the answers

When considering music stations, what type of learning strategy allows for adjustment based on unpredictable outcomes?

<p>Model-based learning, which takes into account future expectations. (A)</p> Signup and view all the answers

What is the primary goal in a game of tic-tac-toe?

<p>To get three of your pieces in a row (C)</p> Signup and view all the answers

How can a player determine whose turn it is in tic-tac-toe?

<p>By checking the layout of X's and O's (A)</p> Signup and view all the answers

What does the Q value represent in the context of tic-tac-toe?

<p>The average outcome of an action in a specific game state (C)</p> Signup and view all the answers

What is the role of previous games in computing the Q value?

<p>They offer historical data for assessing outcomes (B)</p> Signup and view all the answers

When is it possible to achieve a winning state in tic-tac-toe?

<p>In a sequence of moves following the first turn (D)</p> Signup and view all the answers

What type of strategy is not considered when calculating the Q value?

<p>Multi-step strategy (B)</p> Signup and view all the answers

In what scenario can someone compute Q values without understanding the game rules?

<p>By observing others play the game (D)</p> Signup and view all the answers

What does placing an X in the top left corner represent in the context of tic-tac-toe?

<p>The first possible action on an empty board (C)</p> Signup and view all the answers

Flashcards

Model-Free Learning

Learning based on direct experience and rewards. It focuses on what worked well in the past, without considering the underlying structure of the situation.

Model-Based Learning

Learning based on understanding the underlying structure of the world and predicting future outcomes. It involves building a mental model of how things work.

State in Tic-Tac-Toe

The current arrangement of X's and O's on the tic-tac-toe board. It represents the current stage of the game.

Reward

A positive outcome that strengthens the likelihood of repeating a specific action in the future.

Signup and view all the flashcards

Action in Tic-Tac-Toe

A possible move a player can make, such as placing their mark (X or O) in an empty space on the board.

Signup and view all the flashcards

Action

A behavior or decision made by a learner in response to a situation.

Signup and view all the flashcards

Winning State in Tic-Tac-Toe

A board configuration where a player has three of their marks in a row, column, or diagonal.

Signup and view all the flashcards

Goal

The desired outcome or objective that influences the choice of actions.

Signup and view all the flashcards

Fluke

An unexpected or random event that deviates from the usual pattern or expectation.

Signup and view all the flashcards

Q-Value

A numerical value representing the estimated long-term reward for taking a specific action in a given state.

Signup and view all the flashcards

Q-Learning

A reinforcement learning technique where an agent learns to optimize its actions by maximizing the expected future rewards.

Signup and view all the flashcards

Mental Model

A representation of the structure and workings of the world, built through experience and understanding.

Signup and view all the flashcards

Reward in Tic-Tac-Toe

The outcome of the game, either winning or losing, which is used to measure the success or failure of an action.

Signup and view all the flashcards

Model-Based vs. Model-Free Learning

Two contrasting approaches to learning. Model-free learning relies on past rewards, while model-based learning uses a mental model to predict future outcomes and make strategic decisions.

Signup and view all the flashcards

Experience-Based Learning

Learning based on past interactions with the environment, such as observing past tic-tac-toe games.

Signup and view all the flashcards

Strategy-Independent Q-Value Calculation

The Q-value for an action can be calculated even without understanding the rules of the game.

Signup and view all the flashcards

Reinforcement Learning

A type of machine learning where an agent learns by interacting with an environment and receiving rewards or penalties for its actions.

Signup and view all the flashcards

State of the World

The current situation or condition of the environment an agent is operating in. It includes all relevant information about the environment at a given time.

Signup and view all the flashcards

Multi-Step Planning

The ability of an agent to consider not just the immediate consequences of an action, but also the long-term effects on its future rewards.

Signup and view all the flashcards

Optimal Sequence of Actions

The best possible series of actions that an agent can take to maximize its overall reward throughout its interaction with the environment.

Signup and view all the flashcards

Avoiding Bad Stuff

A key aspect of reinforcement learning where an agent tries to minimize negative outcomes or penalties in its environment, thereby increasing its overall reward.

Signup and view all the flashcards

Collect as Much Reward as Possible

The ultimate goal of reinforcement learning, where an agent strives to accumulate the highest possible amount of positive feedback during its interaction with the environment.

Signup and view all the flashcards

Chess as a model for expertise

Chess is a complex game where skilled players develop strategies based on past experiences and recognize familiar patterns. This knowledge allows for rapid decision-making and efficient action selection.

Signup and view all the flashcards

Estimating move quality

Experts in any field often have the ability to quickly assess the quality of a move or action based on their accumulated knowledge and experience. They can anticipate the likely outcome without needing to analyze all possible scenarios.

Signup and view all the flashcards

Experience-based actions

Experts often act based on previously learned sequences of actions, not necessarily by consciously calculating each step. This allows for faster and more accurate execution of tasks.

Signup and view all the flashcards

Model-free and Model-based actions

In certain situations, experts may not use explicit models or planning, but instead rely on previously learned sequences of actions that have proven successful.

Signup and view all the flashcards

Chess piece memorization

A study on chess experts demonstrated their remarkable ability to quickly memorize the configuration of chess pieces on a board. This suggests their brains have developed specialized patterns recognition.

Signup and view all the flashcards

Expertise and pattern recognition

Experts in a field develop a deep understanding of patterns and relationships within their domain. This allows them to recognize familiar situations and make quick, accurate decisions.

Signup and view all the flashcards

Chunking in Expertise

The ability of experts to group related information into meaningful units (chunks), making it easier to process and remember.

Signup and view all the flashcards

Recognizing Patterns in Expertise

Experts have developed mental templates that enable them to recognize familiar patterns within complex information, even if they haven't seen the exact configuration before.

Signup and view all the flashcards

Expert vs. Novice Information Processing

Novices struggle to identify meaningful chunks of information in complex situations, while experts can easily filter and focus on relevant details.

Signup and view all the flashcards

Retrieval in Expertise

Experts can recall relevant knowledge and experience from memory to effectively deal with complex situations.

Signup and view all the flashcards

Importance of Familiar Games

Understanding the meaningful chunks in familiar games aids memory and decision-making. Unfamiliar games pose significant challenges.

Signup and view all the flashcards

Attention Focus in Expertise

Experts can selectively attend to relevant information, ignoring less important details, streamlining information processing.

Signup and view all the flashcards

Templates in Expertise

Experts utilize mental templates or models to represent common patterns and configurations, easing recognition and understanding.

Signup and view all the flashcards

Tension in Chess

Chess experts recognize the strategic tension between chess pieces and potential attacks, guiding their decision-making.

Signup and view all the flashcards

State Representation

The way a game's current situation is described to an AI. This includes important features, like Mario's position or enemy locations, but ignores irrelevant details like clouds.

Signup and view all the flashcards

Value Function

A function that estimates how good a specific action would be in a given game state. It predicts the potential reward for taking that action.

Signup and view all the flashcards

Dynamics Function

A function that tries to predict how the game state will change after taking a specific action. It's like a model of the game's rules.

Signup and view all the flashcards

Uncertainty in Game States

The possibility that future game states are not fully predictable. This happens when opponents or random events influence the outcome.

Signup and view all the flashcards

Learning State Representation

The AI's ability to learn which features of the game matter most. It learns to focus on relevant information for making decisions.

Signup and view all the flashcards

Learning the Value Function

The AI learns to estimate the reward for each action in different game states. It becomes better at judging the goodness of moves.

Signup and view all the flashcards

Learning the Dynamics Function

The AI learns to predict how the game will change based on different actions. It builds a 'mental model' of the game's rules

Signup and view all the flashcards

Learning All Three Functions

The AI is trying to simultaneously learn how to represent the game state, estimate the value of actions, and predict future outcomes.

Signup and view all the flashcards

Study Notes

Reinforcement Learning

  • Reinforcement learning is a framework for how people make multi-step plans for the future.
  • Unsupervised learning has no supervision, meaning the agent isn't told its goals for perceptions or actions.
  • Supervised learning involves a feedback signal, where a decision's correctness is immediately known.
  • Reinforcement learning often doesn't provide immediate feedback for every action.

Cognitive Science

  • Cognitive science, studies the ways people make decisions and act within the physical world.

Problem Solving

  • Problem solving in cognitive science refers to an agent trying to get a state of the world to a desired goal state.
  • Rewards are not always immediately given, occurring later in the chain of actions.
  • Planning involves a sequence of actions to reach a goal.
  • There are model-free and model-based strategies:
    • Model-free strategy uses previous experience.
    • Model-based strategy creates a plan based on a model of the situation, including predictions.

Reinforcement Learning Strategies

  • Model-free strategy relies on past experience to determine the next step, often good for repetitive tasks.
  • Model-based strategy relies on a model of the world, constructing a plan to reach the goal.

Games Examples

  • Tic-tac-toe:

    • Winning (or losing) is the reward.
    • States are represented by current board positions, player turns (or available moves).
  • Q-learning:

    • The goal is to determine the 'quality' ( Q value) of each action, given a state.
    • Q values are calculated based on past experience.
    • The strategy chooses the action with the highest estimated future reward, not just immediate reward.
  • Atari games:

    • Complex games with randomness in the rules, and high number of states.
    • The challenge is the complexity of the game state itself and randomness of potential next outcomes, making modeling difficult for a simple model. 
  • Chess and Go:

    • Expert players use a combination of model-free and model-based approaches
  • Problems:

    • State spaces can be extremely large (infinite or very high number of possible future states).
    • Delayed reward: Good choices are often good many steps in the future, not immediately. 
  • Model Building:

    • Helps estimate the future state, considering what will happen.
    • Allows planning actions well in advance - like a plan.
  • Learning methods in games:

    • Learning methods are used to find a optimal strategy. 
    • Experience is used to build a model of game behaviours and estimate their quality, to quickly find optimal moves. 
  • Expert players rely on patterns and learned 'chunks' of game data to determine good moves in complex scenarios.

Studying That Suits You

Use AI to generate personalized quizzes and flashcards to suit your learning preferences.

Quiz Team

Related Documents

Description

Explore the concepts of reinforcement learning within the context of cognitive science. This quiz delves into decision-making processes, problem-solving strategies, and the distinction between supervised and unsupervised learning. Test your understanding of how these elements interact in planning and reaching goals.

More Like This

Use Quizgecko on...
Browser
Browser