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Questions and Answers
Which of the following is NOT considered a mobile device that can access Wi-Fi?
Which of the following is NOT considered a mobile device that can access Wi-Fi?
What is the main purpose of pervasive computing?
What is the main purpose of pervasive computing?
Which of the following best describes e-money?
Which of the following best describes e-money?
What advantage do mobile technologies provide to businesses?
What advantage do mobile technologies provide to businesses?
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Which of the following is an example of wearable technology?
Which of the following is an example of wearable technology?
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What is meant by tangible media?
What is meant by tangible media?
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Which of the following is a technology used in Computer Supported Cooperative Work (CSCW)?
Which of the following is a technology used in Computer Supported Cooperative Work (CSCW)?
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What characterizes electronic retailing (e-tailing)?
What characterizes electronic retailing (e-tailing)?
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How does market segmentation benefit businesses?
How does market segmentation benefit businesses?
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What is a cybermall?
What is a cybermall?
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Study Notes
Pervasive Computing
- Pervasive computing is when computing power is incorporated into everyday objects
- Ubiquitous computing is another term for this concept, implying computers are present everywhere
- Information systems are no longer confined to desks in offices
- Computing power is integrated into various existing objects
Learning Outcomes
- List and describe applications for wearable technology
- List four mobile devices that access Wi-Fi
- Explain why a business may offer free Wi-Fi
- Describe the benefits of e-commerce
- Define a Phicon
- List four examples of e-money
- List three examples of CSCW technologies
- Describe the purpose of virtual pets
- Define tangible media
Principles
- Computing no longer only refers to PCs on desks
- Mobile devices let employees access information from anywhere
- Customers can interact with businesses in new ways
- Teams across geographical regions can work together efficiently
- E-commerce and m-commerce are used innovatively to improve organizational operations
Mobile Internet Access
- Mobile access to info 'on the move' often relies on Wi-Fi
- General Packet Radio Service (GPRS) is another key technology
Mobile Devices
- The number of Wi-Fi enabled mobile devices is increasing
- Examples include smartphones, tablets, laptops, netbooks, smartwatches, and smart glasses
Wearable Technology
- Wearable technology, or Wearable Computing, involves computing devices worn on the body
- Examples include smart bracelets, smart fingers, smart rings, smart belts, smart pants, smart socks, smart glasses, smart watches, smart shirts, body control devices, Bluetooth devices, key trackers, and smart shoes
E-Money
- E-money represents electronic funds transfers instead of physical coins or notes
- Can be implemented via credit/debit cards, mobile phone accounts (e.g., Kenyan M-Pesa), smart cards (like Areyeng BRT card), and cryptocurrencies
Tangible Media
- Tangible media involves incorporating computing power or digital info into everyday objects
- A Phicon is a good example, a real object interacting with a digital environment
- Kiss Messenger, CuteCircuit Hug shirt are other examples
Personal Robotics & Virtual Pets
- Personal robotics includes robotic companions for socializing or automating chores (like Tega kids' companion, Roomba vacuum cleaner)
- Virtual pets are artificial companions designed to foster user responsibility
Computer Supported Cooperative Work (CSCW)
- CSCW technologies enable groups to work together, regardless of location
- CSCW can be synchronous or asynchronous
- Examples include videoconferencing, interactive whiteboards, messaging, wikis, MMOGs, blogs, and podcasts
Electronic and Mobile Commerce Applications
- Many B2B, B2C, C2C, and m-commerce applications are present in retail, wholesale, manufacturing, marketing, investment, finance, and auctions
- E-tailing is direct sales through electronic storefronts (like Pick n Pay, Game)
- A cybermall is a website offering many products at one location (e.g., Australian Cybermall)
- Market segmentation targets specific markets with ads
- CRM (customer relationship management) uses detailed customer info to personalize relationships
Electronic and Mobile Commerce Applications (continued)
- Online stock trading, online banking, and online auctions (like eBay, Aucor, BidX1) are vital to electronic commerce
- Technology enabled relationship management is crucial for optimizing business-customer relationships
Benefits of Electronic and Mobile Commerce
- Global reach for businesses
- Reduced costs (faster, more accurate goods flow, and no human data entry)
- Improved customer service (details on delivery, meeting demand)
Summary
- Computing expands beyond desktop computers
- Mobile devices let employees access info anywhere
- Mobile tech enables new customer interaction styles
- Teams across geographic locations can work efficiently
- E-commerce and m-commerce improve organizational operations
Review Questions
- The document contains a list of questions to review different aspects of the subject
Questions
- There are no specific questions in the document; this is a general title.
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Description
Explore the fundamentals of pervasive computing, where technology is seamlessly integrated into everyday life. This quiz covers applications of wearable technology, mobile device connectivity, and the implications of e-commerce. Gain insights into how computing is transforming business interactions and collaborative work.