Podcast
Questions and Answers
What is one key benefit of electronic commerce in terms of accuracy?
What is one key benefit of electronic commerce in terms of accuracy?
- Eliminates human data-entry error (correct)
- Decreases delivery time
- Reduces customer interaction with businesses
- Eliminates the need for physical inventory
How does mobile technology improve the interaction between customers and businesses?
How does mobile technology improve the interaction between customers and businesses?
- By requiring in-person interactions only
- By enabling information access anytime, anywhere (correct)
- By reducing the number of available devices
- By limiting access to information
What impact does e-commerce have on the flow of goods and information?
What impact does e-commerce have on the flow of goods and information?
- Limits the types of goods available
- Increases redundancies in processes
- Speeds the flow of goods and information (correct)
- Slows the flow of transactions
In what way does global reach benefit businesses in electronic commerce?
In what way does global reach benefit businesses in electronic commerce?
What is a significant advantage of mobile devices for teams working in different geographical regions?
What is a significant advantage of mobile devices for teams working in different geographical regions?
What is an example of tangible media?
What is an example of tangible media?
Which of the following is a function of personal robotics?
Which of the following is a function of personal robotics?
Which technology is NOT a part of Computer Supported Cooperative Work (CSCW)?
Which technology is NOT a part of Computer Supported Cooperative Work (CSCW)?
What is electronic retailing (e-tailing) primarily focused on?
What is electronic retailing (e-tailing) primarily focused on?
What distinguishes a cybermall from a traditional online store?
What distinguishes a cybermall from a traditional online store?
Market segmentation in electronic commerce aims to do what?
Market segmentation in electronic commerce aims to do what?
Which of the following best describes technology-enabled relationship management?
Which of the following best describes technology-enabled relationship management?
Which is NOT an activity typically associated with online banking?
Which is NOT an activity typically associated with online banking?
Which of the following is NOT an example of a mobile device that can access Wi-Fi?
Which of the following is NOT an example of a mobile device that can access Wi-Fi?
What is one primary reason businesses would offer free Wi-Fi?
What is one primary reason businesses would offer free Wi-Fi?
Which of the following technologies is considered a form of tangible media?
Which of the following technologies is considered a form of tangible media?
What does the term 'e-money' refer to?
What does the term 'e-money' refer to?
Which of the following statements best describes wearable technology?
Which of the following statements best describes wearable technology?
Which of the following is NOT considered an example of e-money?
Which of the following is NOT considered an example of e-money?
What is one of the main advantages of pervasive computing?
What is one of the main advantages of pervasive computing?
Which of the following describes e-commerce?
Which of the following describes e-commerce?
Flashcards
Tangible Media
Tangible Media
Incorporating computing power and/or digital information into everyday objects.
Pervasive Computing
Pervasive Computing
Computing power integrated into everyday objects, making computers ubiquitous.
Personal Robotics
Personal Robotics
Robotic companions for socializing or automating chores.
Mobile Internet Access
Mobile Internet Access
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Virtual Pets
Virtual Pets
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Wearable Technology
Wearable Technology
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Wi-Fi
Wi-Fi
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CSCW (Computer Supported Cooperative Work)
CSCW (Computer Supported Cooperative Work)
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E-tailing
E-tailing
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E-money
E-money
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Cybermall
Cybermall
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Mobile Devices (Wi-Fi)
Mobile Devices (Wi-Fi)
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Business use of free Wi-Fi
Business use of free Wi-Fi
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Market Segmentation
Market Segmentation
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E-commerce
E-commerce
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Online Stock Trading
Online Stock Trading
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E-commerce benefits
E-commerce benefits
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Mobile device access
Mobile device access
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E-commerce impact on operations
E-commerce impact on operations
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Accuracy in ecommerce
Accuracy in ecommerce
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Cost reduction in ecommerce
Cost reduction in ecommerce
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Study Notes
Pervasive Computing
- Pervasive computing integrates computing power into everyday objects.
- It's also known as ubiquitous computing.
- Computers are now present and integrated into various aspects of life, not confined to a desktop.
Learning Outcomes
- Students will identify and explain applications for wearable technologies.
- Four mobile devices capable of Wi-Fi access will be listed.
- Benefits of free Wi-Fi for businesses will be described.
- Advantages of e-commerce will be outlined.
- The definition of a Phicon will be provided.
- Specific examples of e-money will be given (four).
- Three examples of CSCW (computer-supported cooperative work) technologies will be listed.
- The primary function of virtual pets will be described.
- The concept of tangible media will be explained.
Principles
- Computing is no longer limited to a desktop computer.
- Mobile devices allow employees to access information regardless of location.
- Customers can interact with businesses in more flexible ways.
- Teams across geographical regions can work effectively without meeting physically.
- E-commerce and m-commerce are used for innovative organizational improvements.
Introduction
- Information systems are not tied to desks anymore.
- Computing power is integrated into diverse objects.
- New objects are created to utilize computing power.
- Pervasive computing means computers are everywhere and common.
- Examples of devices embedded in everyday items, including lights, appliances, and media.
Mobile Internet Access
- Mobile internet access is crucial for on-the-move information.
- Wi-Fi and GPRS (General Packet Radio Service) enable mobile access.
- Mobile internet access is available through diverse devices such as laptops, and phones.
Mobile Devices
- Growing number of devices utilize Wi-Fi for mobility.
- Smart devices (examples include smartphones, tablets, laptops, netbooks, smart watches, and smart glasses) can all utilize Wi-Fi.
Wearable Technology
- Wearable computing involves computer technology that is worn on the body.
- Wearables include smart bracelets, rings, belts, pants, watches, shirts, glasses, and shoes.
- Wearable technology is commonly part of clothing, jewelry, and glasses.
E-Money
- Transfers funds electronically instead of physical money.
- E-money can use credit cards, debit cards, mobile phone accounts, smart cards, or cryptocurrencies.
Tangible Media
- Tangible media involves incorporating computing power and digital information into common everyday objects.
- A Phicon is an example of tangible media – a physical object acting as an interface for interacting within a digital environment.
Personal Robotics & Virtual Pets
- Personal robotics involves robotic companions that help with tasks or provide companionship.
- Roomba and Tega kids' companions are examples.
- Virtual pets—artificial companions to instill responsibility.
Computer Supported Cooperative Work (CSCW)
- CSCW technology enables remote groups to work together whether co-located or regionally dispersed.
- Various CSCW technologies include video conferencing, interactive whiteboards, messaging, wikis, MMOGs (massive multiplayer online games), blogs, and podcasts.
Electronic and Mobile Commerce Applications
- E-commerce includes applications like B2B, B2C, C2C, and m-commerce.
- Activities include retail, wholesale, manufacturing, marketing, investment, finance, and auctions.
- E-tailing is direct sale from business to customer through online storefronts.
- Cybermalls offer a one-place location for diverse products and services.
- Market segmentation targets various markets based on advertising.
- Technology-enabled relationship management uses detailed analyses of customer behavior to personalize relationships.
Benefits of E-commerce and Mobile Commerce
- Global reach, reduces costs, speeds information flow, increases accuracy, and improves customer service.
Summary
- Computing is not solely desktop-based; mobile devices facilitate information access anytime, anywhere.
- Mobile technology enables interaction between businesses and customers, remote-work collaborations across regions, and innovative business operations.
Review Questions
- Questions about applications for wearable technology, mobile device Wi-Fi access, the benefits of free Wi-Fi, e-commerce, Phicons, e-money examples, CSCW technologies, virtual pet purposes, and tangible media.
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Description
This quiz explores the concept of pervasive computing, also known as ubiquitous computing, and its integration into everyday life. Students will learn about applications of wearable technologies, mobile devices, e-commerce benefits, and examples of computer-supported cooperative work (CSCW) technologies. The content highlights how computing has evolved beyond desktop limitations.