Pervasive Computing Overview
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Questions and Answers

What is one key benefit of electronic commerce in terms of accuracy?

  • Eliminates human data-entry error (correct)
  • Decreases delivery time
  • Reduces customer interaction with businesses
  • Eliminates the need for physical inventory
  • How does mobile technology improve the interaction between customers and businesses?

  • By requiring in-person interactions only
  • By enabling information access anytime, anywhere (correct)
  • By reducing the number of available devices
  • By limiting access to information
  • What impact does e-commerce have on the flow of goods and information?

  • Limits the types of goods available
  • Increases redundancies in processes
  • Speeds the flow of goods and information (correct)
  • Slows the flow of transactions
  • In what way does global reach benefit businesses in electronic commerce?

    <p>Provides a global marketplace for expansion</p> Signup and view all the answers

    What is a significant advantage of mobile devices for teams working in different geographical regions?

    <p>They facilitate efficient and effective collaboration</p> Signup and view all the answers

    What is an example of tangible media?

    <p>A Phicon</p> Signup and view all the answers

    Which of the following is a function of personal robotics?

    <p>Socializing with users</p> Signup and view all the answers

    Which technology is NOT a part of Computer Supported Cooperative Work (CSCW)?

    <p>Online chat rooms</p> Signup and view all the answers

    What is electronic retailing (e-tailing) primarily focused on?

    <p>Direct sales from business to consumer</p> Signup and view all the answers

    What distinguishes a cybermall from a traditional online store?

    <p>A cybermall offers multiple products and services at one Internet location.</p> Signup and view all the answers

    Market segmentation in electronic commerce aims to do what?

    <p>Identify specific markets for targeted advertising</p> Signup and view all the answers

    Which of the following best describes technology-enabled relationship management?

    <p>Customizing relationships based on detailed customer information</p> Signup and view all the answers

    Which is NOT an activity typically associated with online banking?

    <p>Buying stocks</p> Signup and view all the answers

    Which of the following is NOT an example of a mobile device that can access Wi-Fi?

    <p>Desktop Computer</p> Signup and view all the answers

    What is one primary reason businesses would offer free Wi-Fi?

    <p>To attract customers and enhance their experience</p> Signup and view all the answers

    Which of the following technologies is considered a form of tangible media?

    <p>Printed QR codes</p> Signup and view all the answers

    What does the term 'e-money' refer to?

    <p>Electronic transfers of funds without physical cash</p> Signup and view all the answers

    Which of the following statements best describes wearable technology?

    <p>Technology incorporated into devices worn on the body</p> Signup and view all the answers

    Which of the following is NOT considered an example of e-money?

    <p>Paper cash</p> Signup and view all the answers

    What is one of the main advantages of pervasive computing?

    <p>Access to information from almost anywhere</p> Signup and view all the answers

    Which of the following describes e-commerce?

    <p>Using technology to conduct business transactions</p> Signup and view all the answers

    Study Notes

    Pervasive Computing

    • Pervasive computing integrates computing power into everyday objects.
    • It's also known as ubiquitous computing.
    • Computers are now present and integrated into various aspects of life, not confined to a desktop.

    Learning Outcomes

    • Students will identify and explain applications for wearable technologies.
    • Four mobile devices capable of Wi-Fi access will be listed.
    • Benefits of free Wi-Fi for businesses will be described.
    • Advantages of e-commerce will be outlined.
    • The definition of a Phicon will be provided.
    • Specific examples of e-money will be given (four).
    • Three examples of CSCW (computer-supported cooperative work) technologies will be listed.
    • The primary function of virtual pets will be described.
    • The concept of tangible media will be explained.

    Principles

    • Computing is no longer limited to a desktop computer.
    • Mobile devices allow employees to access information regardless of location.
    • Customers can interact with businesses in more flexible ways.
    • Teams across geographical regions can work effectively without meeting physically.
    • E-commerce and m-commerce are used for innovative organizational improvements.

    Introduction

    • Information systems are not tied to desks anymore.
    • Computing power is integrated into diverse objects.
    • New objects are created to utilize computing power.
    • Pervasive computing means computers are everywhere and common.
    • Examples of devices embedded in everyday items, including lights, appliances, and media.

    Mobile Internet Access

    • Mobile internet access is crucial for on-the-move information.
    • Wi-Fi and GPRS (General Packet Radio Service) enable mobile access.
    • Mobile internet access is available through diverse devices such as laptops, and phones.

    Mobile Devices

    • Growing number of devices utilize Wi-Fi for mobility.
    • Smart devices (examples include smartphones, tablets, laptops, netbooks, smart watches, and smart glasses) can all utilize Wi-Fi.

    Wearable Technology

    • Wearable computing involves computer technology that is worn on the body.
    • Wearables include smart bracelets, rings, belts, pants, watches, shirts, glasses, and shoes.
    • Wearable technology is commonly part of clothing, jewelry, and glasses.

    E-Money

    • Transfers funds electronically instead of physical money.
    • E-money can use credit cards, debit cards, mobile phone accounts, smart cards, or cryptocurrencies.

    Tangible Media

    • Tangible media involves incorporating computing power and digital information into common everyday objects.
    • A Phicon is an example of tangible media – a physical object acting as an interface for interacting within a digital environment.

    Personal Robotics & Virtual Pets

    • Personal robotics involves robotic companions that help with tasks or provide companionship.
    • Roomba and Tega kids' companions are examples.
    • Virtual pets—artificial companions to instill responsibility.

    Computer Supported Cooperative Work (CSCW)

    • CSCW technology enables remote groups to work together whether co-located or regionally dispersed.
    • Various CSCW technologies include video conferencing, interactive whiteboards, messaging, wikis, MMOGs (massive multiplayer online games), blogs, and podcasts.

    Electronic and Mobile Commerce Applications

    • E-commerce includes applications like B2B, B2C, C2C, and m-commerce.
    • Activities include retail, wholesale, manufacturing, marketing, investment, finance, and auctions.
    • E-tailing is direct sale from business to customer through online storefronts.
    • Cybermalls offer a one-place location for diverse products and services.
    • Market segmentation targets various markets based on advertising.
    • Technology-enabled relationship management uses detailed analyses of customer behavior to personalize relationships.

    Benefits of E-commerce and Mobile Commerce

    • Global reach, reduces costs, speeds information flow, increases accuracy, and improves customer service.

    Summary

    • Computing is not solely desktop-based; mobile devices facilitate information access anytime, anywhere.
    • Mobile technology enables interaction between businesses and customers, remote-work collaborations across regions, and innovative business operations.

    Review Questions

    • Questions about applications for wearable technology, mobile device Wi-Fi access, the benefits of free Wi-Fi, e-commerce, Phicons, e-money examples, CSCW technologies, virtual pet purposes, and tangible media.

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    Description

    This quiz explores the concept of pervasive computing, also known as ubiquitous computing, and its integration into everyday life. Students will learn about applications of wearable technologies, mobile devices, e-commerce benefits, and examples of computer-supported cooperative work (CSCW) technologies. The content highlights how computing has evolved beyond desktop limitations.

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