Podcast
Questions and Answers
The overall objective of robot manipulation is to enable robots to perform ______ actions in the world.
The overall objective of robot manipulation is to enable robots to perform ______ actions in the world.
purposeful
The state representation of a robot's environment should capture changes that are relevant to the task at hand.
The state representation of a robot's environment should capture changes that are relevant to the task at hand.
True (A)
Which of the following is NOT a component of a general state representation for a robot?:
Which of the following is NOT a component of a general state representation for a robot?:
- Robot's learning algorithm (correct)
- Task environment state (Se)
- Object-specific state (So)
- Robot's internal state (Sr)
Match the following state representations with their corresponding components:
Match the following state representations with their corresponding components:
How can object-centric representation be used to simplify the environment state?
How can object-centric representation be used to simplify the environment state?
If there are n objects of interest in the environment, the object-specific state (So) can be represented as the ______ of the states of all n objects.
If there are n objects of interest in the environment, the object-specific state (So) can be represented as the ______ of the states of all n objects.
A robot's execution policy is always context-independent, meaning it can be applied in any environment.
A robot's execution policy is always context-independent, meaning it can be applied in any environment.
Give one example of an environmental parameter that might influence a robot's execution policy.
Give one example of an environmental parameter that might influence a robot's execution policy.
Which of the following is NOT a benefit of hierarchical representations in object perception?
Which of the following is NOT a benefit of hierarchical representations in object perception?
Passive perception relies on the robot actively interacting with the environment.
Passive perception relies on the robot actively interacting with the environment.
What is the primary goal of interactive perception in robotics?
What is the primary goal of interactive perception in robotics?
The prongs of a fork can be seen as an example of a ______ representation of an object.
The prongs of a fork can be seen as an example of a ______ representation of an object.
Match the following perception strategies with their corresponding descriptions:
Match the following perception strategies with their corresponding descriptions:
Which of these is NOT a source of uncertainty in probabilistic transition models?
Which of these is NOT a source of uncertainty in probabilistic transition models?
Epistemic uncertainty can be reduced by increasing the amount of training data.
Epistemic uncertainty can be reduced by increasing the amount of training data.
What is the primary difference between aleatoric and epistemic uncertainty?
What is the primary difference between aleatoric and epistemic uncertainty?
A ______ model predicts the action needed to achieve a desired state transition.
A ______ model predicts the action needed to achieve a desired state transition.
Match the following terms with their definitions:
Match the following terms with their definitions:
Execution policies are acquired through a single, standardized method in robot learning.
Execution policies are acquired through a single, standardized method in robot learning.
Which of the following is NOT considered a general approach to acquiring execution policies in robot learning?
Which of the following is NOT considered a general approach to acquiring execution policies in robot learning?
A policy π : S → A models a robot's ______, representing its behavior in response to different states.
A policy π : S → A models a robot's ______, representing its behavior in response to different states.
What are the three general ways in which execution policies can be acquired in robot learning?
What are the three general ways in which execution policies can be acquired in robot learning?
Match the action space types with their corresponding descriptions:
Match the action space types with their corresponding descriptions:
Why are policy outputs typically not directly used as actuator commands in robot systems?
Why are policy outputs typically not directly used as actuator commands in robot systems?
What are the two main categories of policy representations?
What are the two main categories of policy representations?
Decision trees are considered a nonparametric policy representation.
Decision trees are considered a nonparametric policy representation.
Which of these describes a deterministic policy?
Which of these describes a deterministic policy?
A trajectory in robotics is also known as an episode or rollout.
A trajectory in robotics is also known as an episode or rollout.
What is the mathematical notation for the probability of a trajectory under a policy π?
What is the mathematical notation for the probability of a trajectory under a policy π?
In robotics, policies are often represented by parameters ______, so we denote the policy as πθ.
In robotics, policies are often represented by parameters ______, so we denote the policy as πθ.
What is the objective of reinforcement learning for acquiring a policy?
What is the objective of reinforcement learning for acquiring a policy?
The expected return is calculated as the average of the rewards received over all possible trajectories.
The expected return is calculated as the average of the rewards received over all possible trajectories.
Which of the following is a key difference between deterministic and stochastic policies?
Which of the following is a key difference between deterministic and stochastic policies?
What is the main difference between value-based algorithms and policy search algorithms in reinforcement learning?
What is the main difference between value-based algorithms and policy search algorithms in reinforcement learning?
Policy gradient methods are a type of policy search algorithm.
Policy gradient methods are a type of policy search algorithm.
What is the primary advantage of policy gradient methods in reinforcement learning?
What is the primary advantage of policy gradient methods in reinforcement learning?
The likelihood ratio trick is often used in policy gradient algorithms to estimate the ______ of the expected return.
The likelihood ratio trick is often used in policy gradient algorithms to estimate the ______ of the expected return.
Match the following reinforcement learning algorithms with their primary categories.
Match the following reinforcement learning algorithms with their primary categories.
What is the main goal of actor-critic algorithms in reinforcement learning?
What is the main goal of actor-critic algorithms in reinforcement learning?
PPO (Proximal Policy Optimization) is an example of a deep reinforcement learning algorithm.
PPO (Proximal Policy Optimization) is an example of a deep reinforcement learning algorithm.
What is the key advantage of using imitation learning in robotics?
What is the key advantage of using imitation learning in robotics?
Behaviour cloning is a simple imitation learning technique that involves ______ the actions performed by an expert.
Behaviour cloning is a simple imitation learning technique that involves ______ the actions performed by an expert.
Which of the following techniques falls under imitation learning?
Which of the following techniques falls under imitation learning?
Policy transfer involves directly applying a policy learned for one task to a different but related task.
Policy transfer involves directly applying a policy learned for one task to a different but related task.
What are the three main components of a skill as defined in the context of skill learning in robotics?
What are the three main components of a skill as defined in the context of skill learning in robotics?
In skill learning, the ______ specifies when a skill should be executed.
In skill learning, the ______ specifies when a skill should be executed.
Match the following terms with their corresponding descriptions.
Match the following terms with their corresponding descriptions.
Flashcards
Object-level representation
Object-level representation
A mental model of an object's features for understanding scenes and executing tasks.
Passive perception
Passive perception
Perception where a robot observes the environment without taking actions, relying on sensory data.
Interactive perception
Interactive perception
A robot actively investigates its environment to gain information, like touching objects.
Components of perception
Components of perception
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Limitations of passive perception
Limitations of passive perception
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Hybrid Models
Hybrid Models
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Model Uncertainty
Model Uncertainty
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Aleatoric Uncertainty
Aleatoric Uncertainty
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Epistemic Uncertainty
Epistemic Uncertainty
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Inverse Models
Inverse Models
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Robot Manipulation Objective
Robot Manipulation Objective
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State Representation
State Representation
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Change of State
Change of State
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Internal State (Sr)
Internal State (Sr)
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Task Environment State (Se)
Task Environment State (Se)
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Object-Centric Representation
Object-Centric Representation
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General Environment State (Sw)
General Environment State (Sw)
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Complete Environment State
Complete Environment State
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Execution Policy
Execution Policy
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Reinforcement Learning
Reinforcement Learning
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Imitation Learning
Imitation Learning
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Transfer Learning
Transfer Learning
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Action Spaces
Action Spaces
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Low-level Controller
Low-level Controller
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Policy Representations
Policy Representations
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Deterministic Policy
Deterministic Policy
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Q-learning
Q-learning
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Policy Search
Policy Search
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Policy Gradient
Policy Gradient
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Likelihood Ratio Trick
Likelihood Ratio Trick
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REINFORCE Algorithm
REINFORCE Algorithm
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Actor-Critic Learning
Actor-Critic Learning
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Proximal Policy Optimisation (PPO)
Proximal Policy Optimisation (PPO)
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Behaviour Cloning
Behaviour Cloning
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Inverse Reinforcement Learning
Inverse Reinforcement Learning
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Policy Transfer
Policy Transfer
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Skill Learning
Skill Learning
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Value Function
Value Function
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Advantage Function
Advantage Function
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Actor-Critic Variance Reduction
Actor-Critic Variance Reduction
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Stochastic Policy
Stochastic Policy
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Parameterised Policies
Parameterised Policies
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Trajectory
Trajectory
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Probability of a Trajectory
Probability of a Trajectory
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Reinforcement Learning Objective
Reinforcement Learning Objective
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Expected Return
Expected Return
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Learning Objective
Learning Objective
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Study Notes
Learning for Robot Manipulation Overview
- The presentation is an overview of learning for robot manipulation, focusing on techniques for enabling robots to perform manipulation tasks.
- The presentation covers why learning is important for robot manipulation, different approaches to learning for manipulation, state representation methods, manipulation policy learning, and transition model learning.
- Practical examples of manipulation skills illustrate the need for adaptable and flexible methods in everyday environments.
Structure and Why Learning for Robot Manipulation
- Learning for robot manipulation is useful due to the dexterity required, the variety of skills, and the complexity of modeling those skills.
- Manipulation tasks involve a broad range of skills, from simple to complex, making direct programming impractical in many cases.
- Current programming techniques are inflexible, while learning methods adapt to the task at hand.
Learning for Contact-Heavy Interactions
- Contact-heavy interactions, such as prolonged or precise contacts, are difficult to model explicitly.
- Robots must learn appropriate interaction policies to handle contact-heavy tasks effectively.
Learning and Robot Control
- Learning for robot manipulation is conceptually distinct from classical control theory, but related to it.
- Control theory often models the system and controller explicitly whereas learning enables robots to optimize controllers through experience.
- The combination of control theory and learning is a useful approach depending on the learning problem.
Lessons from Natural Systems
- Biological creatures learn most of their skills through developmental experience.
- Learning and adaptive capabilities in robots are crucial for success in dynamic environments.
- Robots capable of learning and adapting similar to biological creatures are useful in complex and evolving environments.
Overview of Learning for Manipulation
- The process of learning for manipulation involves multiple aspects, such as object models, policy parameters, skill models, and skill hierarchies.
What to Learn for Manipulation
- Object models help to understand and handle objects, often involving aspects like visual recognition.
- Policy parameters are used when we want a robot to control its actions through well-defined parameters.
- Skill models help develop specific skills complete with initiation and termination conditions.
- Skill hierarchies help combine different skills to accomplish complex tasks. (e.g. combining two different skills that have been learned independently).
Learning for Manipulation Overview - Diagrams
- Diagrams depict a comprehensive overview of learning for manipulation, illustrating the interconnectedness between different elements.
- The elements covered include object and environment representations, transition models, skill policies, and learning aspects.
State Representation
- The overall objective of robot manipulation is to enable purposeful action that changes the environment to a desired state.
- The state representation captures the changes in the environment, based on the robot's actions.
- An appropriate state representation can make complex learning problems more tractable.
- A robust state representation should encompass both the robot's internal state and its external environment state when dealing with robot manipulation.
Robot and Environment State - Equation
- The presentation uses an equation (S = Sr U Se) to represent the state as a combination of robot's internal state (Sr) and task environment state (Se).
Object-Centric Environment Representation - Equation
- The representation of a task environment can be constructed (n/i=1)- summation of states of individual objects of interest.
- A composite general environment state is also helpful and can be used to augment individual object states to construct the complete environment state (Se).
- The formula helps build robust environment states.
Generalisation over Contexts
- Robot learning often results in an execution policy that is specific to certain environmental parameters, thus not generalizable.
- The execution context vector (TC) can explicitly represent these parameters, allowing the execution policy to be varied based on the context.
Task Family
- When modelling complex tasks, a "task family" is a collection of tasks (Ti) with similar characteristics.
- Shared characteristics include state spaces, action spaces, transition functions, and reward functions that can be modeled in different ways.
- Tasks in the same family can use a shared "cost function" (E) to account for similarities and variations.
Object Representations
- Objects are often essential parts of robot manipulation state representations.
- Several hierarchical levels exist for object representation (point, part, or object level).
- Each object level has advantages based on the tasks being done.
- Hierarchical levels can be used together to solve more complex skills, such as task-oriented grasping.
Passive vs. Interactive Perception
- Robots can passively observe the environment or actively interact to get more information.
- Passive methods rely on sensors for data, while interactive methods involve actions to collect that data.
- Passive observation is limited and often needs to be augmented with interactive methods.
Manipulation Policy Learning
- A policy ( π ) is a function that selects actions ( a ) based on the current state (s).
- A key aspect of robotic learning lies in obtaining such a policy, for which multiple approaches exist.
Execution Policies Revisited
- Key approaches to learning a policy include reinforcement learning, imitation learning (from expert demonstrations), and transfer learning.
Action Spaces
- Policies might dictate a variety of actions, such as Cartesian velocity, Cartesian force, joint torques, and joint velocities.
- The outputs from a policy might not always be used directly for actuators but are processed through a low-level controller.
Policy Representations
- Policy representations use different approaches to represent the function, such as neural networks, lookup tables, local weighted regression, or decision trees.
Deterministic vs. Stochastic Policies
- Policies can be deterministic or stochastic when choosing an action given a certain state.
Parameterised Policies and Trajectories
- Robot policies can be characterized by parameters.
- Policies define trajectories that involve sequential states and actions.
- Probability calculation of trajectories are possible given a policy.
Reinforcement Learning Objective
- The goal in reinforcement learning is to find a policy that optimizes an expected return, reflecting accumulated rewards over time.
Exploration vs. Exploitation
- Balancing between exploiting the best known action versus exploring alternative actions is important during learning.
- Exploration and exploitation tradeoffs involve exploring the range of possibilities, avoiding suboptimal solutions that come from too much exploitation or quick convergence.
Model-Free Learning
- Model-free reinforcement learning avoids relying on a model of the environment.
- Learning occurs via trial-and-error, exploring the environment and building rewards for actions.
Temporal Difference — TD(λ) — Learning and Q-Learning
- Temporal difference (TD) learning methods bring the value function close to the reward function in an iterative learning process.
- Q-learning estimates the state-action value function, a crucial component in RL.
- The Q-learning update rule provides iterative approximations based on rewards and actions.
Deep Q-Learning
- Learning using deep neural networks can be applied in Q-learning for continuous spaces, not discrete ones as frequently used.
- The deep Q-learning framework updates the parameters of the network with an objective involving discrepancies in the current state or action from the ideal.
Policy Search
- Policy search directly optimizes the policy in the policy space rather than the value function.
- Policy search methods are useful in robotics because they allow incorporating prior knowledge about the policy directly.
Policy Gradients
- Policy gradient methods form a family of policy search methods that estimate gradients of expected returns.
- Gradient calculations are a key component to finding optimal policies and updating parameters.
REINFORCE Algorithm
- REINFORCE is a policy gradient algorithm that forms the backbone of many policy gradient algorithms.
Actor-Critic Learning
- Actor-critic algorithms use both critic (value function) and actor (policy) in learning, for better results than doing one or the other.
- The use of a baseline helps lower the variance in policy updates.
Proximal Policy Optimisation (PPO)
- Proximal Policy Optimisation (PPO) is a policy gradient algorithm.
- It aims to find optimal parameters in the policy function via updating policies according to a gradient calculation.
- PPO is a popular baseline due to its stability and applicability in robotic settings.
Imitation Learning
- Imitation learning uses expert demonstrations to train new policies.
- Imitation learning can be used in different methods such as behavior cloning or inverse reinforcement learning.
Behaviour Cloning
- Behavior cloning learns by directly copying demonstrations from an expert.
Inverse Reinforcement Learning
- Inverse reinforcement learning figures out a possible reward function based upon expert demonstrations.
Policy Transfer
- Policy transfer helps transfer policies between different tasks (Ti and Tj) to avoid relearning everything.
Skill Learning
- This section focuses on learning a policy, not skills that involve pre- and post-condition behaviors.
Transition Model Learning (Transition Models for State Prediction)
- Transition models predict the effect of actions on the environment's internal and external states.
- These models allow both discrete and continuous state predictions.
- Transition models help understand the outcomes of actions for tasks that operate in complex environments.
Model Uncertainty
- Probabilistic models account for uncertainties in the environment.
- Aleatoric uncertainty reflects inherent unpredictability, while epistemic uncertainty stems from incomplete knowledge.
- Training data or feedback help improve epistemic uncertainty in models.
Inverse Models
- Inverse models predict the action that produces a certain state transition.
- This is the opposite of forward models, in that forward models predict a state given an action, while inverse models attempt to identify an action that produces a desired state.
- Inverse models are useful for inferring actions to move to a desired state.
Next Lecture: Learning-Based Robot Navigation
- The following lecture will focus on learning-based robot navigation techniques.
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