OOP Concepts: Polymorphism, Inheritance, and More

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Questions and Answers

Which principle states that a class should only have one reason to change?

  • Dependency Inversion Principle
  • Single Responsibility Principle (correct)
  • Open/Closed Principle
  • Liskov Substitution Principle

In object-oriented programming, what is the primary purpose of inheritance?

  • To enable a class to inherit properties and behaviors from another class. (correct)
  • To define abstract classes that cannot be instantiated.
  • To allow an object to take on many forms.
  • To create multiple methods with the same name but different parameters.

Which concept allows a method to have the same name but different parameters within the same class?

  • Method Overloading (correct)
  • Polymorphism
  • Method Overriding
  • Inheritance

What characteristic defines an abstract class in object-oriented programming?

<p>It cannot be instantiated and may contain abstract methods. (B)</p> Signup and view all the answers

Which of the following best describes the Open/Closed Principle?

<p>Classes should be closed for modification but open for extension. (D)</p> Signup and view all the answers

What is the key difference between aggregation and composition?

<p>Aggregation implies a weak ownership, while composition implies a strong ownership. (C)</p> Signup and view all the answers

What is the primary goal of the Interface Segregation Principle?

<p>To reduce the coupling between classes by creating smaller, more specific interfaces. (D)</p> Signup and view all the answers

Which principle ensures that you can replace a base class object with a derived class object without affecting the correctness of the program?

<p>Liskov Substitution Principle (C)</p> Signup and view all the answers

What is the core idea behind the Dependency Inversion Principle?

<p>Both high-level and low-level modules should depend on abstractions. (A)</p> Signup and view all the answers

What is the defining characteristic of polymorphism?

<p>The ability of a unit of code to alter its behavior based on the circumstance. (D)</p> Signup and view all the answers

Flashcards

What is Polymorphism?

Code adapts to its circumstances.

What is Method Overloading?

Same name, different parameters.

What is Method Overriding?

Child class changes parent's method.

What is Inheritance?

Class inherits parent attributes/methods

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What is Composition?

Class contains must-have subclasses.

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What is Aggregation?

Class could contain a subclass.

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What is an Abstract Class?

Not fully defined, can't be instantiated

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What is an Abstract Method?

Method with no functionality; override in child.

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What is a Virtual Method?

Method with default implementation; can be overridden.

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What is an Interface?

A collection of undefined behaviors that implementers must be able to follow.

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Study Notes

  • Polymorphism involves a logical unit of code altering its behavior based on circumstances.

Method Overloading

  • Method overloading occurs when multiple methods in the same class share a name but accept different parameters.

Method Overriding

  • Method overriding is when a child class changes the functionality of a method from its parent class.
  • Both overloading and overriding let a method modify its behavior in certain cases.

Inheritance

  • Inheritance happens when a class inherits methods, behaviors, and attributes from an existing class, creating a parent-child hierarchy.

Composition

  • Composition describes when a class consists of subclasses, representing a 'must-have' relationship.
  • Example: A Car class is made up of Wheels subclass.

Aggregation

  • Aggregation describes when a class could contain a subclass, indicating a 'may-have' relationship.
  • Example: A human can own a car, but a car can exist without a human.

Abstract Class

  • An abstract class is not fully defined and cannot be instantiated as an object.
  • They hold common traits and behaviors that child classes can use.

Abstract Method

  • An abstract method lacks defined functionality and must be overridden in child classes.

Virtual Method

  • A virtual method is a method with a default implementation and may be altered/overridden by child classes.

Interface

  • An interface is a collection of undefined behaviors that implementers must follow.

Class

  • A class defines both attributes and functionality.

Single Responsibility Principle

  • According to the Single Responsibility Principle, a class should be responsible for one thing only.
  • Example: Instead of "my website is broken", use "my website's button to my shop is broken."

Open-Closed Principle

  • The Open-Closed Principle states that once a class or method is complete, it should not require editing.
  • Instead, its functionality should be extended by new code; for example, add qualities to a robot so that the robot can be used for another game instead of changing the original robot's code.

Dependency Inversion Principle

  • The Dependency Inversion Principle states that implementations of classes should be programmed into interfaces in case the functionality of the class changes.
  • Example: Have a big arena for robots to fight. The arena's functionality should not depend on the robot's functionality (the robot should break easier than the arena).

Interface Segregation Principle

  • The Interface Segregation Principle states that a class implementing an interface should only be required to use the methods that it needs.
  • Interfaces should be designed to do this.
  • Example: A normal printer (print) and a fancy printer (print and scan); just because the fancy printer can do more does not mean the normal printer stops working.

Liskov Substitution Principle

  • According to the Liskov Substitution Principle, if an object of a given type is replaced with a new object of its subtype, there should be no consequences.
  • Example: If a user on Instagram becomes an employee, the admin account should still be able to use Instagram.

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