Podcast
Questions and Answers
Which principle states that a class should only have one reason to change?
Which principle states that a class should only have one reason to change?
- Dependency Inversion Principle
- Single Responsibility Principle (correct)
- Open/Closed Principle
- Liskov Substitution Principle
In object-oriented programming, what is the primary purpose of inheritance?
In object-oriented programming, what is the primary purpose of inheritance?
- To enable a class to inherit properties and behaviors from another class. (correct)
- To define abstract classes that cannot be instantiated.
- To allow an object to take on many forms.
- To create multiple methods with the same name but different parameters.
Which concept allows a method to have the same name but different parameters within the same class?
Which concept allows a method to have the same name but different parameters within the same class?
- Method Overloading (correct)
- Polymorphism
- Method Overriding
- Inheritance
What characteristic defines an abstract class in object-oriented programming?
What characteristic defines an abstract class in object-oriented programming?
Which of the following best describes the Open/Closed Principle?
Which of the following best describes the Open/Closed Principle?
What is the key difference between aggregation and composition?
What is the key difference between aggregation and composition?
What is the primary goal of the Interface Segregation Principle?
What is the primary goal of the Interface Segregation Principle?
Which principle ensures that you can replace a base class object with a derived class object without affecting the correctness of the program?
Which principle ensures that you can replace a base class object with a derived class object without affecting the correctness of the program?
What is the core idea behind the Dependency Inversion Principle?
What is the core idea behind the Dependency Inversion Principle?
What is the defining characteristic of polymorphism?
What is the defining characteristic of polymorphism?
Flashcards
What is Polymorphism?
What is Polymorphism?
Code adapts to its circumstances.
What is Method Overloading?
What is Method Overloading?
Same name, different parameters.
What is Method Overriding?
What is Method Overriding?
Child class changes parent's method.
What is Inheritance?
What is Inheritance?
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What is Composition?
What is Composition?
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What is Aggregation?
What is Aggregation?
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What is an Abstract Class?
What is an Abstract Class?
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What is an Abstract Method?
What is an Abstract Method?
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What is a Virtual Method?
What is a Virtual Method?
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What is an Interface?
What is an Interface?
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Study Notes
- Polymorphism involves a logical unit of code altering its behavior based on circumstances.
Method Overloading
- Method overloading occurs when multiple methods in the same class share a name but accept different parameters.
Method Overriding
- Method overriding is when a child class changes the functionality of a method from its parent class.
- Both overloading and overriding let a method modify its behavior in certain cases.
Inheritance
- Inheritance happens when a class inherits methods, behaviors, and attributes from an existing class, creating a parent-child hierarchy.
Composition
- Composition describes when a class consists of subclasses, representing a 'must-have' relationship.
- Example: A Car class is made up of Wheels subclass.
Aggregation
- Aggregation describes when a class could contain a subclass, indicating a 'may-have' relationship.
- Example: A human can own a car, but a car can exist without a human.
Abstract Class
- An abstract class is not fully defined and cannot be instantiated as an object.
- They hold common traits and behaviors that child classes can use.
Abstract Method
- An abstract method lacks defined functionality and must be overridden in child classes.
Virtual Method
- A virtual method is a method with a default implementation and may be altered/overridden by child classes.
Interface
- An interface is a collection of undefined behaviors that implementers must follow.
Class
- A class defines both attributes and functionality.
Single Responsibility Principle
- According to the Single Responsibility Principle, a class should be responsible for one thing only.
- Example: Instead of "my website is broken", use "my website's button to my shop is broken."
Open-Closed Principle
- The Open-Closed Principle states that once a class or method is complete, it should not require editing.
- Instead, its functionality should be extended by new code; for example, add qualities to a robot so that the robot can be used for another game instead of changing the original robot's code.
Dependency Inversion Principle
- The Dependency Inversion Principle states that implementations of classes should be programmed into interfaces in case the functionality of the class changes.
- Example: Have a big arena for robots to fight. The arena's functionality should not depend on the robot's functionality (the robot should break easier than the arena).
Interface Segregation Principle
- The Interface Segregation Principle states that a class implementing an interface should only be required to use the methods that it needs.
- Interfaces should be designed to do this.
- Example: A normal printer (print) and a fancy printer (print and scan); just because the fancy printer can do more does not mean the normal printer stops working.
Liskov Substitution Principle
- According to the Liskov Substitution Principle, if an object of a given type is replaced with a new object of its subtype, there should be no consequences.
- Example: If a user on Instagram becomes an employee, the admin account should still be able to use Instagram.
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