Podcast
Questions and Answers
Which of the following best describes encapsulation in object-oriented programming?
Which of the following best describes encapsulation in object-oriented programming?
- The ability of an object to take on many forms.
- The mechanism of deriving new classes from existing ones.
- A technique for improving code performance by reducing memory usage.
- Bundling data and methods that operate on that data within a class and hiding the internal implementation details. (correct)
Consider two classes, Animal
and Dog
, where Dog
inherits from Animal
. What does inheritance enable in this scenario?
Consider two classes, Animal
and Dog
, where Dog
inherits from Animal
. What does inheritance enable in this scenario?
- `Dog` to automatically receive all the properties and methods of `Animal`, potentially overriding or extending them. (correct)
- `Animal` to directly access and modify private members of `Dog`.
- `Dog` to encapsulate all the functionalities of `Animal` making `Animal` obsolete.
- Both `Animal` and `Dog` to exist independently without any relation.
A method calculateArea
is defined in both a Circle
class and a Rectangle
class. This is an example of which OOP feature?
A method calculateArea
is defined in both a Circle
class and a Rectangle
class. This is an example of which OOP feature?
- Abstraction
- Encapsulation
- Inheritance
- Polymorphism (correct)
Which of the following is a key advantage of encapsulation?
Which of the following is a key advantage of encapsulation?
What is a primary benefit of using inheritance in OOP?
What is a primary benefit of using inheritance in OOP?
What describes static polymorphism?
What describes static polymorphism?
In what scenario might dynamic polymorphism be most useful?
In what scenario might dynamic polymorphism be most useful?
Which of the following is a disadvantage of using OOP?
Which of the following is a disadvantage of using OOP?
What advantage does a solo developer have in a small-scale project compared to a team?
What advantage does a solo developer have in a small-scale project compared to a team?
How do object libraries contribute to software development?
How do object libraries contribute to software development?
Flashcards
Encapsulation
Encapsulation
Bundling data and actions together within a class. Data is accessed via specific methods.
Inheritance
Inheritance
A class (child/subclass) inherits properties and behaviors from another class (parent/superclass).
Polymorphism
Polymorphism
Ability to have many forms. In OOP, it often refers to methods with the same name but different parameters (static) or when a subclass overrides a method (dynamic).
Static Polymorphism
Static Polymorphism
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Dynamic Polymorphism
Dynamic Polymorphism
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Protective Wall (Encapsulation role)
Protective Wall (Encapsulation role)
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Libraries of Objects
Libraries of Objects
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Disadvantage of OOP (Small Projects)
Disadvantage of OOP (Small Projects)
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Disadvantage of OOP (Abstraction)
Disadvantage of OOP (Abstraction)
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Solo Developer Advantages
Solo Developer Advantages
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Study Notes
- OOP Features
Encapsulation
- Includes data and actions in a single component
- Classes contain hidden data and actions accessible via specific methods
- Users can only access specific data and actions using encapsulation
Inheritance
- One object (child/subclass) is a specialized form of another object (parent/superclass)
- Used widely in OOP allowing new classes derived from existing ones
- Derived classes inherit data and actions from existing classes
- A child or subclass inherits data and actions of the parent or superclass
- Both Student and Professor classes inherit data name and age and the action walk(int d) from the Person class, its parent
Polymorphism
- Implies "many”, the ability to have many forms
- int add(int a, int b) takes two integer parameters, a and b, adds them, and returns the integer result
- int add(int a, int b, int c) takes three integers, adds them, and returns the integer result
- float add(float a float b) takes two float numbers, adds them, and returns the float result
- Static polymorphism occurs where the compiler understands method signatures and decides the method for a particular method call depending on the number and types of parameters passed
- Dynamic polymorphism occurs when a subclass overrides actions of the superclass
- Subclasses can alter parent class actions and make them specific to their needs
Additional OOP information
- OOP plays a protective role, preventing access to data and actions from outside a class
- Allows for data and actions to only be accessible in specific predefined ways
Advantages of Encapsulation
- Data in a class can be made read or write only
- Classes can restrict data and actions from being altered or called
- Hiding of data storage methods is more convenient than other methods
- Easier maintenance by making changes to data and actions without being apparent on the outside
- Increased usability
- Creation of a "black box" for an object, separating behaviour and implementation by restricting necessary access to data and actions
- Only object behaviour is apparent outside, hiding and protecting internal workings
Advantages of Inheritance
- Extensibility includes all child classes inheriting the actions and data of a parent class
- Child classes can add new functionality, expanding on the parent's actions and data, or redefine them
- Reusability is provided by child classes which inherit actions and data
- Upgrade inherited actions or data in parent class, all child classes automatically use the new version
- Reduces maintenance overheads since an action only needs to be changed once for use in all dependent child classes
- Information hiding: The parent class determines what actions and available data for child classes
Polymorphism Advantages
- Action objects can have the same name but different parameter lists and processes
- Subclasses can have unique actions, and be able to override or improve on parent actions
- Subclasses inherit all parent data and actions, without rewriting code, and can alter actions where necessary, allowing for code reusability
- Polymorphism provides a high degree of decoupling by hiding action implementations
- A common interface exists for a family of objects which abstracts and hides the implementation details
Libraries
- Collection of pre-written code classes which can be used while developing a program
- Simplifies project work with standard, tested working code, acting as a "black box"
- Allows for reuse of code given similar essential functionalities among different applications
Disadvantages of OOP
- OOP may increase complexity, development time, and maintenance costs for small projects with few developers and modules
- Requires care to avoid overly abstract projects, which can be large and complex
Working as a Single Developer
- One person is in charge of the entire development cycle with accountability in design, implementation, testing, and maintenance
- Reasonable for small-scale projects
- Allows for an overall view of the project, with ability to make changes quickly without needing outside communication
- Easier decision making compared to larger teams
- Does not require a common sharing "language" with peers, and no coordination or collaboration problems
Advantages of Programming Teams
- Ability to take on larger projects with more Developers
- Team members bring various ideas without member collaboration
- Strengthens team members and offsets weaknesses
- Team members can concentrate their time and energy without knowing the whole project
Disadvantages of Programming Teams
- Requires honest, well-mannered team communication, and a common "language" for collaboration
- Weak team members may undermine the group
- Decision and project planning takes longer due to a lack of project awareness per member and work on different aspects
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Description
Test your understanding of object-oriented programming (OOP) principles. Questions cover encapsulation, inheritance, polymorphism, and advantages/disadvantages of OOP.