Object-Oriented Programming (OOP) - Classes

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Questions and Answers

Which access specifier allows members of a class to be accessible only from within the class itself?

  • private (correct)
  • public
  • internal
  • protected

What is the primary purpose of a class in object-oriented programming?

  • To execute a set of pre-defined instructions
  • To serve as a blueprint for creating objects with defined attributes and behaviors (correct)
  • To define the specific data of a particular object
  • To manage memory allocation for variables

Consider the following class definition:

class Car { public: string model; private: int year; };

Which of the following statements is true regarding the accessibility of year?

  • `year` can be accessed from any part of the program.
  • `year` can be modified by any object.
  • `year` can only be accessed from within the `Car` class. (correct)
  • `year` can be accessed from derived classes of `Car`.

Which concept of OOP allows objects to interact with each other through their defined behaviors?

<p>Message Passing (A)</p> Signup and view all the answers

What does it mean for a member function to be declared as protected?

<p>It can be accessed by the class itself and its derived classes. (D)</p> Signup and view all the answers

Given a class named Animal, which line of code correctly creates an object of that class named myPet?

<p><code>Animal myPet = new Animal();</code> (C)</p> Signup and view all the answers

Which of the following describes the concept of inheritance in object-oriented programming?

<p>Creating a new class from existing classes. (B)</p> Signup and view all the answers

If class B inherits from class A, which class is considered the base class or parent class?

<p>Class <code>A</code> (D)</p> Signup and view all the answers

Which of the following is NOT a benefit of using inheritance?

<p>Increased Code Complexity (D)</p> Signup and view all the answers

Which of the following is the correct way to access a public member named data of an object named obj?

<p><code>obj.data</code> (A)</p> Signup and view all the answers

Flashcards

Object-Oriented Programming (OOP)

A programming paradigm centered around 'objects' that contain data and code for manipulating that data.

Class

A blueprint for creating objects, defining their attributes (data) and methods (functions).

Access Specifiers

Keywords that control the accessibility of class members (data and functions). Types include public, private and protected.

Public Member

Accessible from anywhere.

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Private Member

Accessible only from within the same class.

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Data Members

Variables in a class that store the state or data associated with an object.

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Member Functions

Functions defined within a class that define the behavior or actions an object can perform.

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Object

An instance of a class.

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Study Notes

  • Object-Oriented Programming (OOP) is a programming paradigm based on the concept of "objects", which contain data and code to manipulate that data

Classes

  • A class is a blueprint for creating objects
  • It defines the data (attributes) and functions (methods) that the objects of the class will have
  • Classes encapsulate data and functions into a single unit
  • Syntax: class ClassName { access_specifier: data_members; member_functions; };
  • Access specifiers control the visibility of class members: public, private, and protected
  • public: Members are accessible from anywhere
  • private: Members are accessible only from within the class
  • protected: Members are accessible from within the class and its derived classes
  • Data members are variables that store the state of an object
  • Member functions are functions that define the behavior of an object

Objects

  • An object is an instance of a class
  • Objects are created from classes
  • Each object has its own unique set of data members
  • Objects can interact with each other through their member functions
  • Syntax: ClassName objectName;
  • Accessing members of an object: objectName.memberName
  • Example:
class Dog {
public:
  string name;
  int age;
  void bark() {
    cout << "Woof!" << endl;
  }
};

int main() {
  Dog myDog;
  myDog.name = "Buddy";
  myDog.age = 3;
  myDog.bark();
  return 0;
}
  • In the example above, Dog is a class, and myDog is an object of the Dog class.
  • name and age are data members, and bark() is a member function.

Constructors

  • A constructor is a special member function that is automatically called when an object is created
  • It is used to initialize the data members of the object
  • A class can have multiple constructors with different parameters (constructor overloading)
  • If no constructor is defined, the compiler provides a default constructor (no-argument constructor)
  • Syntax: ClassName(parameters) { // initialization code }
  • Example:
class Dog {
public:
  string name;
  int age;

  Dog(string dogName, int dogAge) {
    name = dogName;
    age = dogAge;
  }

  void bark() {
    cout << "Woof!" << endl;
  }
};

int main() {
  Dog myDog("Buddy", 3);
  myDog.bark();
  return 0;
}
  • Copy constructor: A constructor that creates a new object as a copy of an existing object
  • Syntax: ClassName(const ClassName &obj) { // copy code }

Destructors

  • A destructor is a special member function that is automatically called when an object is destroyed
  • It is used to release any resources that the object may have acquired
  • A class can have only one destructor
  • If no destructor is defined, the compiler provides a default destructor
  • Syntax: ~ClassName() { // cleanup code }
  • Example:
class MyClass {
public:
  MyClass() {
    // Constructor
  }
  ~MyClass() {
    // Destructor
  }
};

Inheritance

  • Inheritance is a mechanism that allows a new class (derived class) to inherit the properties and methods of an existing class (base class)
  • It promotes code reuse and reduces redundancy
  • Types of inheritance: single, multiple, hierarchical, multilevel, and hybrid
  • Single inheritance: A derived class inherits from only one base class
  • Multiple inheritance: A derived class inherits from multiple base classes
  • Hierarchical inheritance: Multiple derived classes inherit from a single base class
  • Multilevel inheritance: A derived class inherits from a base class, which in turn inherits from another base class
  • Syntax: class DerivedClass : access_specifier BaseClass { // class members };
  • Access specifiers for inheritance: public, private, and protected
  • public inheritance: Public members of the base class remain public in the derived class, and protected members remain protected
  • private inheritance: Public and protected members of the base class become private members of the derived class
  • protected inheritance: Public and protected members of the base class become protected members of the derived class

Virtual Functions and Polymorphism

  • Polymorphism is the ability of an object to take on many forms
  • It is achieved through virtual functions and inheritance
  • A virtual function is a member function that is declared with the virtual keyword in the base class
  • It can be overridden in the derived class
  • When a virtual function is called through a base class pointer or reference, the version of the function that is executed is determined at runtime (dynamic binding)
  • Pure virtual function: A virtual function that has no definition in the base class
  • A class that contains a pure virtual function is called an abstract class
  • Abstract classes cannot be instantiated
  • Derived classes must provide a definition for the pure virtual function
  • Example:
class Shape {
public:
  virtual double area() = 0; // pure virtual function
};

class Circle : public Shape {
private:
  double radius;
public:
  Circle(double r) : radius(r) {}
  double area() { return 3.14159 * radius * radius; }
};

class Rectangle : public Shape {
private:
  double width;
  double height;
public:
  Rectangle(double w, double h) : width(w), height(h) {}
  double area() { return width * height; }
};

int main() {
  Shape* shape1 = new Circle(5.0);
  Shape* shape2 = new Rectangle(4.0, 6.0);

  cout << "Circle area: " << shape1->area() << endl;
  cout << "Rectangle area: " << shape2->area() << endl;

  delete shape1;
  delete shape2;

  return 0;
}
  • In this example, Shape is an abstract class with a pure virtual function area().
  • Circle and Rectangle are derived classes that inherit from Shape and provide their own implementations of the area() function.

Encapsulation

  • Encapsulation is the mechanism of hiding data and methods within a class to protect it from outside access
  • It binds the data and the functions that manipulate that data, and keeps both safe from outside interference and misuse.
  • Achieved through access modifiers (public, private, protected)

Abstraction

  • Abstraction is the process of simplifying complex systems by modeling classes appropriate to the problem.
  • It focuses on essential characteristics rather than the complete details.
  • Abstract classes are used to represent abstract concepts.

Inheritance Example

#include <iostream>
#include <string>

class Animal {
public:
    std::string name;

    Animal(std::string name) : name(name) {}

    virtual void makeSound() {
        std::cout << "Generic animal sound" << std::endl;
    }
};

class Dog : public Animal {
public:
    Dog(std::string name) : Animal(name) {}

    void makeSound() override {
        std::cout << "Woof!" << std::endl;
    }
};

class Cat : public Animal {
public:
    Cat(std::string name) : Animal(name) {}

    void makeSound() override {
        std::cout << "Meow!" << std::endl;
    }
};

int main() {
    Animal* animal1 = new Animal("Generic Animal");
    Dog* dog1 = new Dog("Buddy");
    Cat* cat1 = new Cat("Whiskers");

    animal1->makeSound(); // Output: Generic animal sound
    dog1->makeSound();     // Output: Woof!
    cat1->makeSound();     // Output: Meow!

    delete animal1;
    delete dog1;
    delete cat1;

    return 0;
}
  • This example shows inheritance with a base class Animal and derived classes Dog and Cat. The makeSound function is overridden in the derived classes to provide specific behaviors.

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