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Questions and Answers
Which access specifier allows members of a class to be accessible only from within the class itself?
Which access specifier allows members of a class to be accessible only from within the class itself?
- private (correct)
- public
- internal
- protected
What is the primary purpose of a class in object-oriented programming?
What is the primary purpose of a class in object-oriented programming?
- To execute a set of pre-defined instructions
- To serve as a blueprint for creating objects with defined attributes and behaviors (correct)
- To define the specific data of a particular object
- To manage memory allocation for variables
Consider the following class definition:
class Car { public: string model; private: int year; };
Which of the following statements is true regarding the accessibility of year
?
Consider the following class definition:
class Car { public: string model; private: int year; };
Which of the following statements is true regarding the accessibility of year
?
- `year` can be accessed from any part of the program.
- `year` can be modified by any object.
- `year` can only be accessed from within the `Car` class. (correct)
- `year` can be accessed from derived classes of `Car`.
Which concept of OOP allows objects to interact with each other through their defined behaviors?
Which concept of OOP allows objects to interact with each other through their defined behaviors?
What does it mean for a member function to be declared as protected
?
What does it mean for a member function to be declared as protected
?
Given a class named Animal
, which line of code correctly creates an object of that class named myPet
?
Given a class named Animal
, which line of code correctly creates an object of that class named myPet
?
Which of the following describes the concept of inheritance in object-oriented programming?
Which of the following describes the concept of inheritance in object-oriented programming?
If class B
inherits from class A
, which class is considered the base class or parent class?
If class B
inherits from class A
, which class is considered the base class or parent class?
Which of the following is NOT a benefit of using inheritance?
Which of the following is NOT a benefit of using inheritance?
Which of the following is the correct way to access a public member named data
of an object named obj
?
Which of the following is the correct way to access a public member named data
of an object named obj
?
Flashcards
Object-Oriented Programming (OOP)
Object-Oriented Programming (OOP)
A programming paradigm centered around 'objects' that contain data and code for manipulating that data.
Class
Class
A blueprint for creating objects, defining their attributes (data) and methods (functions).
Access Specifiers
Access Specifiers
Keywords that control the accessibility of class members (data and functions). Types include public, private and protected.
Public Member
Public Member
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Private Member
Private Member
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Data Members
Data Members
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Member Functions
Member Functions
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Object
Object
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Study Notes
- Object-Oriented Programming (OOP) is a programming paradigm based on the concept of "objects", which contain data and code to manipulate that data
Classes
- A class is a blueprint for creating objects
- It defines the data (attributes) and functions (methods) that the objects of the class will have
- Classes encapsulate data and functions into a single unit
- Syntax:
class ClassName { access_specifier: data_members; member_functions; };
- Access specifiers control the visibility of class members:
public
,private
, andprotected
public
: Members are accessible from anywhereprivate
: Members are accessible only from within the classprotected
: Members are accessible from within the class and its derived classes- Data members are variables that store the state of an object
- Member functions are functions that define the behavior of an object
Objects
- An object is an instance of a class
- Objects are created from classes
- Each object has its own unique set of data members
- Objects can interact with each other through their member functions
- Syntax:
ClassName objectName;
- Accessing members of an object:
objectName.memberName
- Example:
class Dog {
public:
string name;
int age;
void bark() {
cout << "Woof!" << endl;
}
};
int main() {
Dog myDog;
myDog.name = "Buddy";
myDog.age = 3;
myDog.bark();
return 0;
}
- In the example above,
Dog
is a class, andmyDog
is an object of theDog
class. name
andage
are data members, andbark()
is a member function.
Constructors
- A constructor is a special member function that is automatically called when an object is created
- It is used to initialize the data members of the object
- A class can have multiple constructors with different parameters (constructor overloading)
- If no constructor is defined, the compiler provides a default constructor (no-argument constructor)
- Syntax:
ClassName(parameters) { // initialization code }
- Example:
class Dog {
public:
string name;
int age;
Dog(string dogName, int dogAge) {
name = dogName;
age = dogAge;
}
void bark() {
cout << "Woof!" << endl;
}
};
int main() {
Dog myDog("Buddy", 3);
myDog.bark();
return 0;
}
- Copy constructor: A constructor that creates a new object as a copy of an existing object
- Syntax:
ClassName(const ClassName &obj) { // copy code }
Destructors
- A destructor is a special member function that is automatically called when an object is destroyed
- It is used to release any resources that the object may have acquired
- A class can have only one destructor
- If no destructor is defined, the compiler provides a default destructor
- Syntax:
~ClassName() { // cleanup code }
- Example:
class MyClass {
public:
MyClass() {
// Constructor
}
~MyClass() {
// Destructor
}
};
Inheritance
- Inheritance is a mechanism that allows a new class (derived class) to inherit the properties and methods of an existing class (base class)
- It promotes code reuse and reduces redundancy
- Types of inheritance: single, multiple, hierarchical, multilevel, and hybrid
- Single inheritance: A derived class inherits from only one base class
- Multiple inheritance: A derived class inherits from multiple base classes
- Hierarchical inheritance: Multiple derived classes inherit from a single base class
- Multilevel inheritance: A derived class inherits from a base class, which in turn inherits from another base class
- Syntax:
class DerivedClass : access_specifier BaseClass { // class members };
- Access specifiers for inheritance:
public
,private
, andprotected
public
inheritance: Public members of the base class remain public in the derived class, and protected members remain protectedprivate
inheritance: Public and protected members of the base class become private members of the derived classprotected
inheritance: Public and protected members of the base class become protected members of the derived class
Virtual Functions and Polymorphism
- Polymorphism is the ability of an object to take on many forms
- It is achieved through virtual functions and inheritance
- A virtual function is a member function that is declared with the
virtual
keyword in the base class - It can be overridden in the derived class
- When a virtual function is called through a base class pointer or reference, the version of the function that is executed is determined at runtime (dynamic binding)
- Pure virtual function: A virtual function that has no definition in the base class
- A class that contains a pure virtual function is called an abstract class
- Abstract classes cannot be instantiated
- Derived classes must provide a definition for the pure virtual function
- Example:
class Shape {
public:
virtual double area() = 0; // pure virtual function
};
class Circle : public Shape {
private:
double radius;
public:
Circle(double r) : radius(r) {}
double area() { return 3.14159 * radius * radius; }
};
class Rectangle : public Shape {
private:
double width;
double height;
public:
Rectangle(double w, double h) : width(w), height(h) {}
double area() { return width * height; }
};
int main() {
Shape* shape1 = new Circle(5.0);
Shape* shape2 = new Rectangle(4.0, 6.0);
cout << "Circle area: " << shape1->area() << endl;
cout << "Rectangle area: " << shape2->area() << endl;
delete shape1;
delete shape2;
return 0;
}
- In this example,
Shape
is an abstract class with a pure virtual functionarea()
. Circle
andRectangle
are derived classes that inherit fromShape
and provide their own implementations of thearea()
function.
Encapsulation
- Encapsulation is the mechanism of hiding data and methods within a class to protect it from outside access
- It binds the data and the functions that manipulate that data, and keeps both safe from outside interference and misuse.
- Achieved through access modifiers (public, private, protected)
Abstraction
- Abstraction is the process of simplifying complex systems by modeling classes appropriate to the problem.
- It focuses on essential characteristics rather than the complete details.
- Abstract classes are used to represent abstract concepts.
Inheritance Example
#include <iostream>
#include <string>
class Animal {
public:
std::string name;
Animal(std::string name) : name(name) {}
virtual void makeSound() {
std::cout << "Generic animal sound" << std::endl;
}
};
class Dog : public Animal {
public:
Dog(std::string name) : Animal(name) {}
void makeSound() override {
std::cout << "Woof!" << std::endl;
}
};
class Cat : public Animal {
public:
Cat(std::string name) : Animal(name) {}
void makeSound() override {
std::cout << "Meow!" << std::endl;
}
};
int main() {
Animal* animal1 = new Animal("Generic Animal");
Dog* dog1 = new Dog("Buddy");
Cat* cat1 = new Cat("Whiskers");
animal1->makeSound(); // Output: Generic animal sound
dog1->makeSound(); // Output: Woof!
cat1->makeSound(); // Output: Meow!
delete animal1;
delete dog1;
delete cat1;
return 0;
}
- This example shows inheritance with a base class
Animal
and derived classesDog
andCat
. ThemakeSound
function is overridden in the derived classes to provide specific behaviors.
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