Object Oriented Programming Basics

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What is the purpose of the 'self' parameter in a class?

To reference the current instance of the class

What is the result of using private variables in a class?

It restricts access to internal implementation details from the outside world

What is the purpose of method overriding in object-oriented programming?

To provide a different implementation of a method

How do you iterate over the keys of a dictionary?

for key in dictionary:

What is the purpose of the 'break' statement in a loop?

To exit the loop

What is the purpose of the 'continue' statement in a loop?

To skip to the next iteration

What is the purpose of the 'pass' statement in a loop?

To do nothing, used as a placeholder

How do you define a child class that inherits from a parent class?

class ChildClass(ParentClass):

What is polymorphism in object-oriented programming?

The ability of an object to take on multiple forms

What is encapsulation in object-oriented programming?

Hiding internal implementation details from the outside world

Study Notes

Object Oriented Programming

Classes and Objects

  • A class is a blueprint for creating objects
  • An object is an instance of a class
  • Classes define properties (data) and methods (functions)

Class Syntax

  • class ClassName: defines a class
  • self parameter is a reference to the current instance of the class

Inheritance

  • A child class can inherit properties and methods from a parent class
  • class ChildClass(ParentClass): defines a child class that inherits from a parent class

Encapsulation

  • Hiding internal implementation details from the outside world
  • Using private variables (e.g. __private_variable) to restrict access

Polymorphism

  • Ability of an object to take on multiple forms
  • Method overriding: child class provides a different implementation of a method
  • Method overloading: multiple methods with the same name but different parameters

Loops

For Loop

  • for variable in iterable: iterates over an iterable (e.g. list, tuple, string)
  • break statement exits the loop
  • continue statement skips to the next iteration

While Loop

  • while condition: loops while the condition is true
  • break statement exits the loop
  • continue statement skips to the next iteration

Loop Control Statements

  • pass statement does nothing, used as a placeholder
  • else clause executes when the loop finishes normally (not due to a break statement)

Iterating Over Dictionaries

  • for key in dictionary: iterates over the keys
  • for value in dictionary.values(): iterates over the values
  • for key, value in dictionary.items(): iterates over the key-value pairs

Object Oriented Programming

Classes and Objects

  • A blueprint for creating objects is defined by a class, which is a template
  • An instance of a class is called an object, which has its own set of attributes and methods
  • A class defines properties (data) and methods (functions) that can be used by objects

Class Syntax

  • A class is defined using the class keyword followed by the class name and a colon
  • The self parameter is a reference to the current instance of the class and is used to access class variables

Inheritance

  • A child class can inherit properties and methods from a parent class using inheritance
  • The parent class is specified in the child class definition using the syntax class ChildClass(ParentClass):
  • Inheritance allows for code reuse and facilitates the creation of a hierarchy of classes

Encapsulation

  • Encapsulation is the concept of hiding internal implementation details from the outside world
  • Private variables can be used to restrict access to certain attributes or methods
  • Private variables are denoted using a double underscore prefix (e.g.__private_variable)

Polymorphism

  • Polymorphism is the ability of an object to take on multiple forms
  • Method overriding is a type of polymorphism where a child class provides a different implementation of a method
  • Method overloading is a type of polymorphism where multiple methods with the same name but different parameters can be defined

Loops

For Loop

  • A for loop is used to iterate over an iterable (e.g. list, tuple, string)
  • The syntax for a for loop is for variable in iterable:
  • The loop will iterate over each item in the iterable and execute the code block
  • The break statement can be used to exit the loop prematurely
  • The continue statement can be used to skip to the next iteration

While Loop

  • A while loop is used to execute a code block as long as a certain condition is true
  • The syntax for a while loop is while condition:
  • The loop will continue to execute as long as the condition is true
  • The break statement can be used to exit the loop prematurely
  • The continue statement can be used to skip to the next iteration

Loop Control Statements

  • The pass statement is a placeholder that does nothing and can be used to avoid a syntax error
  • The else clause is used to execute a code block when the loop finishes normally (not due to a break statement)

Iterating Over Dictionaries

  • A for loop can be used to iterate over the keys of a dictionary using for key in dictionary:
  • A for loop can be used to iterate over the values of a dictionary using for value in dictionary.values():
  • A for loop can be used to iterate over the key-value pairs of a dictionary using for key, value in dictionary.items():

Learn about the fundamentals of object-oriented programming, including classes, objects, and inheritance. Understand how to define classes and use them to create objects, as well as how inheritance works between parent and child classes.

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