Object-Oriented Programming Basics
0 Questions
0 Views

Object-Oriented Programming Basics

Created by
@GodlikeBoron

Questions and Answers

Study Notes

Objects

  • An object has a unique identity, state, and behaviors.
  • The state of an object consists of a set of data fields (also known as properties) with their current values.
  • The behavior of an object is defined by a set of methods.

Classes and Objects

  • A class is a template that defines the properties and behavior of an object.
  • Multiple objects can be created from a single class.
  • Each object has its own state (data fields with values) but shares the same behavior (methods) as other objects of the same class.

Example: Person Class

  • A Person class has a data field called name and a method called getName.
  • Multiple objects can be created from the Person class, each with its own name value (e.g., O1 with name "Ahmad", O2 with name "Zaki", etc.).

Characteristics of Objects

  • An object represents a real-world entity that can be distinctly identified (e.g., a student, a desk, a circle, a button, a loan).
  • An object has both a state (data fields with values) and behavior (methods).

Garbage Collection

  • When an object is no longer referenced, it is considered garbage.
  • The JVM automatically collects garbage.

Assigning null to a Reference Variable

  • If an object is no longer needed, you can explicitly assign null to a reference variable for the object.
  • This helps in garbage collection.

Variables of Primitive Data Types and Object Types

  • Primitive type variables hold values (e.g., int i = 1).
  • Object type variables hold references to objects (e.g., Circle c = new Circle()).
  • Reference variables hold the memory address of an object.

Copying Variables of Primitive Data Types and Object Types

  • Primitive type assignment (e.g., i = j) copies the value.
  • Object type assignment (e.g., c1 = c2) copies the reference, not the object.
  • After object type assignment, both variables point to the same object.

Garbage Collection Example

  • After the assignment statement c1 = c2, the object previously referenced by c1 is no longer referenced and becomes garbage.

Garbage Collection

  • When an object is no longer referenced, it is considered garbage.
  • The JVM automatically collects garbage.

Assigning null to a Reference Variable

  • If an object is no longer needed, you can explicitly assign null to a reference variable for the object.
  • This helps in garbage collection.

Variables of Primitive Data Types and Object Types

  • Primitive type variables hold values (e.g., int i = 1).
  • Object type variables hold references to objects (e.g., Circle c = new Circle()).
  • Reference variables hold the memory address of an object.

Copying Variables of Primitive Data Types and Object Types

  • Primitive type assignment (e.g., i = j) copies the value.
  • Object type assignment (e.g., c1 = c2) copies the reference, not the object.
  • After object type assignment, both variables point to the same object.

Garbage Collection Example

  • After the assignment statement c1 = c2, the object previously referenced by c1 is no longer referenced and becomes garbage.

Studying That Suits You

Use AI to generate personalized quizzes and flashcards to suit your learning preferences.

Quiz Team

Description

Learn about the fundamentals of object-oriented programming, including objects, classes, state, and behavior. Understand how classes define properties and behavior, and how multiple objects can be created from a single class.

More Quizzes Like This

Java Programming Principles
18 questions
TEMA 1: 3.Paradigmas de Programación
10 questions
Object Oriented Programming Basics
10 questions
Object Oriented Programming Concepts
16 questions
Use Quizgecko on...
Browser
Browser