16 Questions
Which one of the following statements best defines Object-Oriented Programming (OOP)?
It is based on real-world entities with properties and functionalities
What is a class in the context of Object-Oriented Programming (OOP)?
A user-defined data type acting as a template for creating objects
What is an object in the context of Object-Oriented Programming (OOP)?
A real-world entity with properties and functionalities
What is the key difference between a class and an object in OOP?
Classes take space in memory, while objects do not
What is the fundamental difference between a class and a structure in OOP?
Classes can consume memory space, while structures don't
Which of the following is NOT true about Object-Oriented Programming (OOP)?
It follows a top-down programming approach
What is the main advantage of encapsulation in object-oriented programming?
Hiding and protecting data from unauthorized access
Which memory area are class's objects created on?
Heap memory
What type of inheritance is not possible for a structure in object-oriented programming?
Multiple inheritance
Which access specifier provides the highest level of accessibility in object-oriented programming?
Public
What does the term 'abstraction' refer to in object-oriented programming?
Hiding unnecessary data from the user
What is the main purpose of access specifiers in object-oriented programming?
To restrict the scope or visibility of variables, methods, or other data members
Where are structure's objects created in memory in object-oriented programming?
Stack memory
What is NOT accessible by classes in other packages when using 'protected' access specifier in object-oriented programming?
'Protected' provides access to classes in other packages
What type of inheritance is possible for a class in object-oriented programming?
Multiple inheritance
What is the scope or visibility of 'public' access specifier in object-oriented programming?
Accessible throughout from within or outside the class, within or outside the package, etc.
Test your knowledge about the basics of object-oriented programming, including the concept of classes and their relationship with objects, data hiding, reusability, and the bottom-up programming approach.
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