Object-Oriented Design relationship
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Questions and Answers

In object-oriented design, which relationship is best described as 'a client uses a supplier'?

  • Composition
  • Inheritance
  • Aggregation
  • Dependency (correct)

What distinguishes aggregation from other relationships between objects?

  • It represents a 'is a' relationship.
  • The child object's lifecycle is dependent on the parent object.
  • The child object's lifecycle is independent of the parent object. (correct)
  • It signifies that the child object can belong to multiple parent objects.

Which characteristics apply to an inheritance relationship between objects?

  • A parent object is a specialized form of a child object.
  • Lifecycles of both objects are tightly coupled.
  • It is represented by a dashed arrow in UML diagrams.
  • A child object is a specialized form of a parent object. (correct)

In UML diagrams, what symbol represents an aggregation relationship?

<p>A hollow diamond followed by a line. (D)</p> Signup and view all the answers

Considering object relationships, which scenario exemplifies a dependency?

<p>A <code>ReportGenerator</code> class uses a <code>DataService</code> class to fetch data for report generation. (B)</p> Signup and view all the answers

Which statement accurately describes the relationship between objects A and B when A depends on B?

<p>Object B might depend on object A, but it is not a guaranteed dependency. (A)</p> Signup and view all the answers

What is a primary disadvantage of having numerous interdependent objects in object-oriented programming?

<p>It decreases the ability to reuse code and increases maintenance overhead. (D)</p> Signup and view all the answers

Why are data types important in programming languages?

<p>They define how data is stored and allow programs to classify data into different types, affecting its meaning and manipulation. (C)</p> Signup and view all the answers

Which of the following statements is true regarding real numbers and their representation in computers?

<p>Computers approximate real numbers, balancing range and precision. (B)</p> Signup and view all the answers

Which data type would be most suitable for representing a binary choice like 'Is the door locked?'

<p>Boolean (C)</p> Signup and view all the answers

What is the core principle behind solving problems using recursion?

<p>Breaking down a problem into smaller, self-similar subproblems. (B)</p> Signup and view all the answers

Which programming construct is conspicuously absent in a recursive solution?

<p>Repetition constructs (<code>for</code>, <code>while</code>). (A)</p> Signup and view all the answers

Consider a scenario where you have implemented a function recursively. What alternative approach can typically be used to achieve the same outcome?

<p>Using an iterative approach. (C)</p> Signup and view all the answers

When does a recursive procedure stop calling itself?

<p>When a specific terminating condition is met. (D)</p> Signup and view all the answers

What is a key advantage of using recursion for problem-solving?

<p>It can lead to more elegant and concise solutions for problems that exhibit self-similar sub-structure. (B)</p> Signup and view all the answers

Which of the following statements accurately describes the relationship between classes and objects in object-oriented programming?

<p>Objects are specific instances of a class that occupy memory and can perform actions. (A)</p> Signup and view all the answers

In object-oriented programming, what is meant by 'calling methods' on an object?

<p>Sending messages to the object to execute specific actions. (A)</p> Signup and view all the answers

What is the primary purpose of Unified Modeling Language (UML) in software development?

<p>To visualize and design software systems. (D)</p> Signup and view all the answers

How are classes depicted in a UML class diagram, according to the provided context?

<p>Rectangles divided into three compartments. (D)</p> Signup and view all the answers

Considering the relationship between UML activity diagrams and traditional flowcharts, which statement is most accurate?

<p>UML activity diagrams are considered a superset, or modern extension, of flowcharts. (C)</p> Signup and view all the answers

Which access modifier allows a class to access data only within its own definition, preventing external access?

<p>Private (A)</p> Signup and view all the answers

Which of the following data types is NOT a primitive data type?

<p>String (C)</p> Signup and view all the answers

Which primitive data type is most appropriate for storing a true or false value?

<p>boolean (C)</p> Signup and view all the answers

A method that modifies a specific data value of an object is best described as a:

<p>Mutator (B)</p> Signup and view all the answers

Which access modifier would you use to allow a class, its subclasses, and no other classes to access a variable?

<p>Protected (A)</p> Signup and view all the answers

Which of the following is the primary role of a constructor in object-oriented programming?

<p>To initialize the data of a newly created object. (B)</p> Signup and view all the answers

A program requires storing whole numbers within the range of -200 to 200. Which data type would be the most memory-efficient choice?

<p>byte (B)</p> Signup and view all the answers

Which of the following is contained in a method's signature?

<p>The method's name and parameter types. (B)</p> Signup and view all the answers

A calculation requires high precision with decimal values. Which data type is most suitable?

<p>double (D)</p> Signup and view all the answers

What is the range of values that can be stored by a short data type?

<p>-32,768 to 32,767 (B)</p> Signup and view all the answers

Which term describes the inclusion of both data and actions within a single component in object-oriented programming?

<p>Encapsulation (D)</p> Signup and view all the answers

What is the primary advantage of encapsulation in object-oriented programming?

<p>It prevents data and actions from being accessed in an uncontrolled manner. (B)</p> Signup and view all the answers

In object-oriented programming, what does inheritance enable?

<p>One class to acquire properties and behaviors of another class. (C)</p> Signup and view all the answers

What is the benefit of using libraries of objects in programming?

<p>They provide pre-written, tested code for various functions, reducing development time. (B)</p> Signup and view all the answers

Which of the following is typically considered a disadvantage of using OOP for small projects?

<p>Potential increase in complexity, development time, and maintenance cost. (B)</p> Signup and view all the answers

What is the primary advantage of a solo developer working on a small-scale project?

<p>Faster decision-making and implementation due to a comprehensive understanding of the project. (B)</p> Signup and view all the answers

What is the purpose of modularity in program development?

<p>To divide a program into smaller, manageable sub-programs that can be tested independently. (A)</p> Signup and view all the answers

What is the role of a 'class' in object-oriented programming?

<p>It defines a template for creating objects with specific data and actions. (B)</p> Signup and view all the answers

What is the characteristic of a 'primitive' data type in programming?

<p>It is a predefined identifier (keyword) provided by the programming language. (C)</p> Signup and view all the answers

If a subclass overrides a method from its superclass, which concept of OOP is being demonstrated?

<p>Dynamic Polymorphism (B)</p> Signup and view all the answers

Which of the following scenarios best illustrates encapsulation?

<p>A bank account's balance can only be accessed and modified through specific functions like deposit and withdrawal. (C)</p> Signup and view all the answers

Consider two methods in the same class: calculateArea(int length, int width) and calculateArea(double radius). What OOP concept is demonstrated?

<p>Static Polymorphism (B)</p> Signup and view all the answers

Which of the following is NOT an advantage of encapsulation?

<p>A class can directly access and modify data from other classes. (A)</p> Signup and view all the answers

In the context of modularity, what is a crucial aspect of dividing a program into sub-programs for effective development?

<p>Ensuring there are clear logical boundaries between the sub-programs with minimal inter-dependencies. (A)</p> Signup and view all the answers

What is the difference between an argument and parameter?

<p>An argument is the value passed into a method, function, or procedure; a parameter is the name of the information that is used in a method, function, or procedure (D)</p> Signup and view all the answers

Flashcards

Recursion

A problem-solving approach where a solution depends on solutions to smaller instances of the same problem.

Recursion in Programming

When a procedure calls itself repeatedly until a specific stopping condition is met.

How Recursion Works

Breaking down a large task into smaller, self-similar subtasks.

Recursion vs. Iteration

Achieved without specific repetition constructs like 'for' or 'while' loops.

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Recursion and Iteration Equivalence

Most recursive algorithms can also be written iteratively, and vice versa.

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Object (in OOP)

An abstract entity with data and actions it can perform. Can represent real-world entities and is a core part of OOP.

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Class (in OOP)

An abstract entity or blueprint for creating objects. It doesn't take up memory until an object is created from it.

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Calling Methods

Sending a message to an object to perform a specific action.

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Dependency

One object relies on another to function.

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Unified Modeling Language (UML)

A standardized way to visualize software design, especially for object-oriented programs.

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UML Class Diagram

A diagram that depicts classes in a system, their attributes, and relationships.

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Aggregation

One object belongs to another, but can stand alone.

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Inheritance

One object is a specialized form of another.

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Directional Dependency

A directed link where one object needs another.

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Dependency Signifies

Shows an object's need for one or more others.

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Object Dependency

One object requiring another to function, but not necessarily vice versa.

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Data Types

Categorize data, influencing its meaning, storage, and manipulation.

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Integer Numbers

Whole numbers, positive or negative, with a limited range based on bits.

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Real Numbers

Numbers with fractional values, represented approximately with a trade-off between range and precision.

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Booleans

Data type representing true or false values.

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Char (Character)

A primitive data type representing a single character.

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Integers

Primitive data types representing whole numbers with varying ranges (int, short, long, byte).

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Floating-Point Numbers

Primitive data types used to represent numbers with decimal points (float, double).

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Boolean (bool)

A primitive data type with only two possible values: true or false.

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Method

Actions associated with an object, providing an interface for external interaction.

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Accessor

A method used to read the value of a specific data property of an object.

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Mutator

A method used to modify the value of a specific data property of an object.

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Constructor

A special method called during object creation to initialize its data.

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Signature

The unique identifier of a method, including its name, parameters, and their types.

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Private, Protected, Public

Access modifiers controlling the visibility of class data and actions.

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Parameter

Information used in a method, function, or procedure.

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Argument

The actual value passed into a method, function, or procedure.

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Encapsulation

Bundling data and actions into a single component.

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Polymorphism

The ability to have many forms.

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Static Polymorphism

Compiler knows which method to call based on parameters.

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Dynamic Polymorphism

Subclass modifies superclass actions.

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Encapsulation Advantages

Protects data and actions, preventing unwanted external access.

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Libraries of Objects

Collection of pre-written classes for use in programs.

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Code Reuse

Reusing existing code components.

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Modularity

Dividing a program into smaller, independent sub-programs.

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Class

A template for creating objects.

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Identifier

Name that identifies an entity.

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Primitive

Predefined keyword provided by a programming language.

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Primitive Data Types

Built-in data types like integers, floats, characters, etc.

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Study Notes

  • Recursion is an approach to problem-solving that relies on solutions to smaller instances of the same problem.
  • In programming, recursion occurs when a procedure calls itself until a terminating condition is met.
  • Recursion is achieved without explicit repetition constructs like "while" or "for" loops.
  • Recursion breaks down problems into smaller subtasks.
  • Algorithms presented recursively can often be presented iteratively, and vice versa.

Features of Stack ADT

  • Stacks consist of a "chain" of data.
  • Elements are "pushed" onto the top of the stack.
  • Elements are "popped" from the top of the stack.
  • Stacks follow the LIFO (Last-In, First-Out) approach.
  • Accessing an element from an empty stack results in an error and should be avoided.

Features of Queue ADT

  • Queues are composed of a "chain" of data.
  • Elements are "enqueued" at the back of the queue.
  • Elements are "dequeued" from the front of the queue.
  • Queues follow the FIFO (First-In, First-Out) approach.
  • An error occurs when attempting to access an element from an empty queue; avoid this.

Features of Binary Tree ADT

  • Trees consist of nodes with two pointers: one to the left for smaller elements and one to the right for larger elements.
  • Trees are structured from the root node.
  • In a balanced tree, the root node contains the middle value of the dataset.
  • They are naturally sorted.
  • Searching is performed in a binary manner.

Coding Conventions

  • Standards and conventions are established to make life easier
  • They allow people to function and collaborate at an international level without difficulty
  • A number of situations that do not follow a single international convention leads to difficulties in understanding and communication between people using different conventions for the same thing
  • International conventions are important and allow for a common "language" that enables easier communication and collaboration between individuals across the globe.
  • Programming has its own conventions to allow people from around the world to easily exchange code and be able to work around the same projects
  • Following coding conventions can reduce cost, especially during maintenance.
  • Code conventions are necessary to improve readability and allow engineers to quickly and fully understand previously written code.
  • Code that follows internationally established conventions is easier to understand, alter, and maintain.
  • Language Conventions: Most programming languages use English to remove a language barrier.
  • Comment Conventions: Comments can be "block" (a.k.a. prologue) or "line" (a.k.a. inline).
  • Block comments in Java are delimited by /* and */, spanning multiple lines.
  • Line comments in Java are delimited by //.
  • Comments are used to summarize code.

Object-Oriented Programming

  • Object: An abstract entity describing data and actions, corresponding to real-world entities and a core aspect of OOP.
  • Class: Abstract object entities from which specific objects can be built.
  • Calling Methods: Sending messages to an object in order to perform actions in OOP.
  • Objects cannot perform actions without specific data.
  • The object has data that are specific to the object and accompany it throughout the execution of a program
  • Classes, don't occupy memory space.
  • Classes are Blueprints.
  • A specific object that is instantiated from the class occupies enough memory to accommodate the object's data and actions.
  • Unifies Modeling Language (UML): Visualizes software system design and models object-oriented programs.
  • UML class diagrams depict classes within an object-oriented program and their collaborations.
  • Illustrates classes as three-tier compartments, rectangles divided into 3 compartments
  • The top compartment signifies the name of the class.
  • The middle compartment contains a list of all the data that an object of this class will hold.
  • The last compartment contains a list of all the actions that an object of this class will be able to perform.
  • Actions are presented in the returnType: actionName(inputType) form.
  • inputType is the type of data required by the specific action.
  • returnType is the type of data returned after the action completes.
  • If returnType is missing, the action does not return any data

UML Class Diagram Depictions

  • UML class diagrams depict classes and display how they collaborate.
  • Classes are connected, and UML diagrams represent these connections, describing the static structure of the system.
  • Association: A line connecting two classes.
  • Information can be attached to associations to increase clarity of complex programs
  • Each association has two roles, each with a direction.
  • The role may be named for clarity.
  • Multiplicities indicate the number of objects of one class linked to one object of the other class and are placed at each end of the line.
  • Inheritance: Takes advantage of similarities and is is an "is-a" or "is-like" relationship.
  • Inheritance is displayed with hollow arrows in UML class diagrams.
  • UML Class Diagrams may be created using just the names of classes to focus on associations, roles, multiplicities, and inheritances.
  • UML class diagrams are used to depict how various objects are associated and how classes inherit data and actions (generalizations).
  • Four relationships in UML diagrams: association, dependency, aggregation, and inheritance.

Relationships

  • Association: The Simplest relationship between 2 or more objects, and it may have role labels.
  • Dependency: S"Uses" relationship, the object is dependent on one or more objects in order to function
  • Represented with the dashed arrow → the arrow leaves the object that depends on the object
  • Aggregation: One object belongs to another object and no other (parent and child object)
  • A hollow diamond followed by a line represents the aggregation relationship
  • Inheritance: One object (child/subclass) is a specialized form of another object (parent/superclass).
  • A hollow triangle followed by a line represents the inheritance relationships

Dependencies

  • Dependencies are directional; object B can depend on A and vice-versa.
  • Solutions using O-O programming deal with interdependent objects.
  • Dependencies decrease code reuse and increase maintenance overhead.

Data and Action Organization

  • Programs classify data into types determining meaning, storage, and manipulation.
  • Common Data Types: integer numbers, real numbers, Booleans, and strings

Integer Numbers

  • Integer Numbers represent a finite subset of mathematical integers.
  • Integer Numbers can include negative values.
  • Implementation depends on the hardware and language using a specific number of bits.

Real Numbers

  • Real Numbers contains fractional values
  • Real Numbers are approximations with range and precision trade-offs.
  • Primitive Data: float and double (double has more precision & larger numbers)
  • Booleans represent only true/false.
  • Strings represent character series for display

Object Actions

  • Object Actions can have multiple parameters and return one value at most.
  • Actions use passed arguments as parameters and changes to parameters will not affect the arguments' values.
  • Parameter: name of the information used in a method, function, or procedure.
  • Argument: the value passed into a method, function, or procedure.

Object Oriented Programming Features

  • Encapsulation – inclusion of both data and actions into a single component
  • Inheritance – refers to that one object (child/subclass) is a specialized form of another object (parent/superclass) (1.3,1.4,1.6)
  • A derived class inherits data and actions from an existing class.
  • Polymorphism - means “many“ – the ability to have many forms
  • The method that needs to be invoked for a particular method call depending on the number and types of parameters passed
  • Allows for subclasses to alter any parent class actions and make them specific to their needs

Static Polymorphism

  • During Static Polymorphism compiler is able to understand the method signatures and decide

Access

  • Private – can be accessed only by the class that defines it
  • Protected – Only the class that defines it and its subclasses can access it
  • Public - any class can access it

Encapsulation

Plays the role of a protective wall that prevents data and actions from being accessed from outside a class, resulting in unwanted behavior

Encapsulation Advantages

  • Data in a class can be made read or write only
  • A class restricts the ways that its data and actions can be altered or called
  • Outside the object, only the behavior of the object is apparent, hiding and protecting its internal workings

Inheritance Advantages

  • Extensibility, Reusability, Information hiding, Overriding of actions
  • Child classes may override parent actions in order to implement meaningful actions for their needs.
  • Polymorphism provides a high degree of decoupling, action implementations are hidden, external programs use make sound or walk without knowing implementing object.

Object Libraries

  • Object Libraries: Collection of pre-written classes that simplify projects with standard, tested code
  • It allows for various functions and code reuse.

OOP Disadvantages

OOP Disadvantages: For small projects, with few developers and modules, OOP may increase complexity, development time, and maintenance cost.

  • For small projects, can make programmers make the project too abstract.

Different Developer Roles

  • Solo Developer: One person manages the entire development cycle, suitable for small-scale & quick changes, easier to decision.
  • Team Developers: Groups are formed for larger projects, can bring various ideas to the table, and the weaknesses of some team members may end up undermining the group as a whole.

Modularity

  • Modularity is effective if the program can be broken up into smaller, logical programs to test on their own.

Modularity Advantages

  • Using this structure makes it easy to reuse sub-programs for other applications, less code needs to be written and easy to debug, black boxes.

Key elements

  • Class – in OOP, defines a template through which objects may be created Provide specific data and actions
  • Identifier - a name that identifies an entity, generated by alpha numeric sequences
  • Note* It shouldn't begin with a ditgit
  • Primitive - Common primitive types include: Characters (char): Primitive type that represents a character Integers (int, short, long, byte) Floating-point numbers (float, double) Boolean (bool): Primitive type that may take only one of two values, true or false
  • Method – actions that are associated with an object and modified its data properties like Accessor and Mutator
  • Signature - identifies the method – every method has it and Return value – value that is passed back, returned

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This quiz assesses knowledge of relationships in object-oriented design, including aggregation, inheritance, and dependency. It also covers data types, real number representation, and recursion, along with the principles of problem-solving.

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