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Questions and Answers
What is the primary purpose of a class in object-oriented programming?
What is the primary purpose of a class in object-oriented programming?
- To declare a collection of methods, operations, and attributes that describe the structure and behavior of objects (correct)
- To create individual instances of objects
- To provide a visual representation of the static structure of an object-oriented model
- To define the identity, attributes, and behavior of a specific object
What is the relationship between a class and an object in object-oriented programming?
What is the relationship between a class and an object in object-oriented programming?
- A class and an object are independent of each other
- A class is a collection of objects with similar attributes and behaviors
- A class is a specific instance of an object
- An object is a specific instance of a class (correct)
Which of the following is NOT a key characteristic of an object in object-oriented programming?
Which of the following is NOT a key characteristic of an object in object-oriented programming?
- Identity
- Relationships (correct)
- Attributes
- Behavior
What is the primary purpose of a class diagram in an object-oriented model?
What is the primary purpose of a class diagram in an object-oriented model?
Which of the following is NOT a typical component of a class in object-oriented programming?
Which of the following is NOT a typical component of a class in object-oriented programming?
What is the primary difference between a class and an object in object-oriented programming?
What is the primary difference between a class and an object in object-oriented programming?
Which of the following is NOT a key aspect of an object's behavior in object-oriented programming?
Which of the following is NOT a key aspect of an object's behavior in object-oriented programming?
What is the primary purpose of a sequence diagram in an object-oriented model?
What is the primary purpose of a sequence diagram in an object-oriented model?
Which of the following is NOT a key component of an object in object-oriented programming?
Which of the following is NOT a key component of an object in object-oriented programming?
What is the primary purpose of an activity diagram in an object-oriented model?
What is the primary purpose of an activity diagram in an object-oriented model?
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Study Notes
Object Diagram and Class Diagram
- Object diagram shows instances that are compatible with a given class diagram.
- Generalization and Specialization are hierarchic in nature, with more general (superclasses) and more specialized (subclasses) categories.
Generalization and Specialization
- Generalization abstracts out more general bits of description from specialized classes.
- Specialization involves inheriting common attributes, relationships, and operations from superclasses.
- Subclass and superclass are similar to subtype and supertype in EER (Entity-Relationship Diagram).
Database Modeling
- Complete, disjoint specialization: one table for each subclass, containing all attributes from the superclass.
- Incomplete, overlapping specialization: two tables, one for the superclass and one for the subclasses, with NULL values for unused attributes.
- Incomplete, disjoint specialization: one table for each class, with a 0..1 to 1 relationship between subclasses and superclasses.
Package Diagram
- A package diagram groups classes, components, and subsystems, with relationships between them.
- Packages can have relationships and can be used to create a structure (architecture) for large systems.
- Package diagrams allow for parallel development of systems.
State Diagram
- A state diagram describes the states an object can be in, the events that trigger state changes, and the actions performed during these events.
- States are all the allowed combinations of attribute values.
- State diagrams are often used for technical objects, such as bank machines or garage doors.
Class and Instance
- A class is a description of a set of objects with similar attributes, operations, methods, relationships, and semantics.
- The purpose of a class is to declare a collection of methods, operations, and attributes that fully describe the structure and behavior of objects.
- An object is an instance that originates from a class, structured and behaving according to its class.
Object
- An object is a thing with a well-defined role in the application domain, with state, behavior, and identity.
- Objects can be tangible (person, place), concepts or events (department, registration), or IT artifacts (user interface, controller, scheduler).
- Objects exhibit behavior as well as attributes, different from entities.
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