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Questions and Answers

In the described study, what primary data collection tool was used to ensure efficiency and address ethical considerations during interviews?

  • Written questionnaires distributed post-interview
  • Video recordings of interactions with the installation
  • Digital voice recorder (correct)
  • Non-participant observation notes

How did the interactive art installation primarily capture the attention of people passing by?

  • Through detailed explanatory signage
  • Through constantly changing sounds and image patterns triggered by passersby (correct)
  • Via a curated performance schedule
  • By requiring active, physical engagement from the start

What was the predominant initial reaction of interviewees towards the interactive art installation?

  • Attraction primarily due to the sound it produced (correct)
  • Disinterest due to its complexity
  • Confusion about its purpose
  • Attraction primarily due to the visual elements

What impact did the realization of being the 'stimulus' for the installation's interaction have on the people interacting with it?

<p>It sparked a sense of 'creative authorship' and increased engagement. (C)</p> Signup and view all the answers

What percentage of pilot study participants reported that the interactive effect stimulated their curiosity?

<p>95 percent (A)</p> Signup and view all the answers

Besides understanding its meaning, what else were the interviewees actively trying to figure out regarding the installation?

<p>How the installation worked technically (D)</p> Signup and view all the answers

Which of the following behaviors did people exhibit while interacting with the installation in an attempt to change the image patterns?

<p>Waving hands, shaking feet, moving back and forth, and even dancing (A)</p> Signup and view all the answers

Which of the following is NOT explicitly identified as a tactic to encourage initial engagement and meaningful experiences?

<p>Emotional Resonance (D)</p> Signup and view all the answers

What was the primary function of the infrared sensor in the 'Event Horizon' installation?

<p>To detect and respond to the audience's presence and movement. (A)</p> Signup and view all the answers

What research methodologies were employed in the studies to understand the audience's interaction with the art installations?

<p>Ethnographical approaches including non-participant observation and semi-structured interviews (C)</p> Signup and view all the answers

What was a key consideration for the selection of The Robert Gordon University hallway as the pilot site for 'Event Horizon'?

<p>It was a high-traffic mundane space accessible to a wide range of people. (A)</p> Signup and view all the answers

What cultural element was incorporated into the design of the interactive installation at the Fongsan West station in Taiwan?

<p>A phoenix-shaped structure symbolizing the legend of Fongsan City. (B)</p> Signup and view all the answers

What was the intended emotional effect of the phoenix installation on passengers at the Fongsan West station?

<p>To elicit affection and a sense of connection to their hometown. (B)</p> Signup and view all the answers

How did the 'Event Horizon' installation respond to the audience's interaction?

<p>By dynamically changing image patterns triggered by movement. (A)</p> Signup and view all the answers

Which design element was included in the Fongsan West station installation to foster a sense of local identity?

<p>The streamlined phoenix shape resembling Chinese calligraphy. (C)</p> Signup and view all the answers

What physical element was included in the phoenix installation design, allowing the audience to interact with it directly?

<p>Stainless steel maracas attached to the end of the pipes. (C)</p> Signup and view all the answers

How does computer-based interactive media art contribute to broader audience accessibility compared to static art forms?

<p>It often explores universally relatable themes, reducing the barrier to appreciation. (B)</p> Signup and view all the answers

What key element in 'The Legend of the Phoenix' installation initially captures the audience's attention upon entering the exhibition area?

<p>The sound of maracas. (C)</p> Signup and view all the answers

How does 'The Legend of the Phoenix' installation create resonance with its locality?

<p>Its form reflects a strong cultural value and represents a story of the land. (A)</p> Signup and view all the answers

In 'Metamorphosis', what effect is achieved by synchronizing the static holographic images with the movement of the escalator?

<p>It transforms the static images into a slow animation, engaging passengers as they move. (D)</p> Signup and view all the answers

What is reflected in artworks increasingly?

<p>Cultural values, responses to political issues, and direct audience engagement. (B)</p> Signup and view all the answers

What strategy is proposed to help the audience develop their 'Optimal experience' and prolong their engagement with interactive media art?

<p>Increasing the challenge presented by the artwork. (C)</p> Signup and view all the answers

Which characteristics are related to the images of 'Metamorphosis'?

<p>Mind Oriented (D)</p> Signup and view all the answers

Why does curiosity not endure?

<p>A viable strategy may be to increase the challenge with the intention of prolonging the time of engagement. (C)</p> Signup and view all the answers

According to the 'Flow research model', what condition typically leads individuals to report experiencing 'Flow'?

<p>Balanced challenges and skills, both at a high level. (A)</p> Signup and view all the answers

How might an artist strategically utilize 'use-time' to enhance audience engagement with their work?

<p>By raising accessible challenges that provoke interest and encourage exploration, potentially extending use-time. (B)</p> Signup and view all the answers

What potential risk does an artist face when incorporating very high challenges into artistic appreciation?

<p>The audience may become disinterested or frustrated. (A)</p> Signup and view all the answers

What is the role of 'intelligent' interactivity in addressing the varied skill levels of an audience?

<p>To tailor the appropriate level of challenge to match different interactors' skills. (D)</p> Signup and view all the answers

What combination of elements could be a feasible strategy to revitalize public engagement in non-art public spaces?

<p>Functionality, site specifics, and interactivity. (D)</p> Signup and view all the answers

Which factor is increasingly crucial for interactive media art installations in public spaces, beyond simply engaging audiences?

<p>The creation of a meaningful experience for interactors. (B)</p> Signup and view all the answers

In the context of free accessible public spaces, what is the primary consideration regarding the audience for public art?

<p>The audience is often an 'involuntary audience' unaccustomed to engaging with art. (B)</p> Signup and view all the answers

What is the 'emancipatory effect' in relation to audience engagement, as suggested in the content?

<p>It allows for the development of thought, imagination, or interpretation. (B)</p> Signup and view all the answers

What is the primary focus of ongoing and future research mentioned in the text?

<p>Investigating how meaningful experiences are triggered by interaction with interactive media art installations in non-art public spaces. (C)</p> Signup and view all the answers

In the context of the text, what are playfulness, dominance transfer, mind-orientedness and accessible challenge considered as?

<p>Tactics that <em>may</em> engage audiences. (A)</p> Signup and view all the answers

What distinguishes public art from art displayed in traditional settings, according to Birchfield?

<p>Public art is located outside traditional settings and aims to engage a broad audience. (A)</p> Signup and view all the answers

An interactive art installation in a public park aims to increase audience engagement. Which strategy would be most effective based on the challenges and skills model?

<p>Designing the installation with tiered challenges that adapt to the user's skill level, providing a balance between difficulty and capability. (D)</p> Signup and view all the answers

What did Muller and Edmonds suggest about interactivity?

<p>We should question how interactivity as a medium produces meaning. (C)</p> Signup and view all the answers

What locations have been researched, and will continue to be researched, regarding media artworks and audience responses?

<p>Taipei and Kaohsiung Mass Rapid Transit (MRT) stations and similar public settings. (A)</p> Signup and view all the answers

What is the modern view concerning 'an active interactivity'?

<p>A functional alternative. (D)</p> Signup and view all the answers

What have tactics based on functionality and site specifics long been considered as?

<p>The antidotes to revitalize the environmental surroundings. (C)</p> Signup and view all the answers

What was a primary reported effect of the art installation on interviewee A1 during the pilot study?

<p>It evoked feelings of arousal, brightened the day, and sparked happy thoughts. (A)</p> Signup and view all the answers

What was a common positive response among passengers from the Fongshan West MRT station regarding the art installation?

<p>They engaged in discussions about the audible interaction with their friends. (B)</p> Signup and view all the answers

What crucial element did both "Event Horizon" and "The Legend of the Phoenix" share in their success in engaging audiences?

<p>The element of surprise through non-repeated sounds coupled with changing patterns. (D)</p> Signup and view all the answers

What is a potential limitation identified regarding the art installations' sound component?

<p>The sounds were only effective in quiet environments and might be lost in busier stations. (A)</p> Signup and view all the answers

What primary concern is raised about the long-term impact of the art installations on audiences?

<p>Whether the initial sense of novelty can be sustained over time. (C)</p> Signup and view all the answers

How did the interviewees A2, B3 and B5 initially react upon encountering the art installation at Scott Sutherland school?

<p>They were puzzled and questioned its presence in such an unexpected place. (D)</p> Signup and view all the answers

What can be concluded from the different responses from passengers in the pilot study compared to the first field research site?

<p>The level of active engagement varied between locations, but generally remained positive. (D)</p> Signup and view all the answers

Flashcards

Playfulness

A tactic used to initiate engagement and create meaningful experiences.

Dominance Transfer

Shifting authority or control to the user.

Mind Orientedness

Focusing on the user's cognitive engagement and understanding

Accessible Challenge

A challenge that is neither too easy nor too difficult, but just right.

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Pilot Study

An initial study to assess the viability of research methodology.

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Event Horizon

Interactive installation that changes with audience movement.

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Pilot Study Site Criteria

Public, everyday space for observation.

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Fongsan MRT Installation

Phoenix-shaped installation made of stainless steel pipes with maracas.

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Ethnographical Approaches

Research approach involving observation and interviews to understand audience reactions.

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Digital Voice Recorder

A research tool used to efficiently collect interview data.

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Field study site

The location of a study. (Fongshan West MRT station)

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Passive Interaction

An effortless interaction triggered by proximity rather than direct manipulation.

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Creative Authorship

The realization that one's actions influence the artwork.

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Stimulated Curiosity

Interactive sounds and images evoke interest and engagement.

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Discern the Meaning

Seeking to understand the artwork's purpose and functionality.

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Active Interaction

Direct engagement with the installation involving physical movement.

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Audience Reactions to Interactive Art

Initial positive reactions to the art installation included excitement and interest, encouraging discussion among participants.

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Elements Evoking Exploration

Non-repeated sounds and changing patterns create curiosity, leading to further exploration.

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Environmental Context

Art installations were in quiet locations, sounds might not be audible in noisier environments.

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Impact of Novelty

People are initially drawn to novelty.

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Initial Impressions of Art

Pilot study participants found the art fresh and unexpected.

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Positive Feedback

Positive responses included excitement, interest, and encouragement of discussion.

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Triggering Curiosity

Curiosity is evoked by the changing patterns and non-repeated sounds.

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Sustaining Engagement

Installations were new, so the sense of novelty may not be sustained; meaningful interaction remains to be seen.

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Accessibility of Interactive Art

Interactive media art is often more accessible than static art forms.

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Initial Audience Engagement

An installation's sound and form can immediately capture the audience's attention.

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Cultural Resonance

Success in interactive art involves reflecting cultural values and local narratives.

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Mind-Oriented Characteristics

Artworks increasingly reflect cultural values, respond to political issues, and engage audiences.

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Fleeting Curiosity

Initial curiosity draws the audience, but doesn't last long.

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Curiosity

A widely accepted aspect of human nature can ‘act as facilitators of the process of making sense of the objects’.

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Prolonging Engagement

A strategy of a 'Optimal experience' , viable strategy may be to increase the challenge with the intention of prolonging the time of engagement.

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Viable strategy

A viable strategy may be to increase the challenge with the intention of prolonging the time of engagement.

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Challenges and Skills

Indices used to gauge aesthetic/emotional experience.

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Flow

A state of deep engagement achieved when challenges and skills are balanced at a high level.

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Use-Time

A metric used to indicate user engagement. Longer use may suggest higher engagement.

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Emancipatory Effect

The empowering effect that art can have, sparking thought and imagination.

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Intelligent Interactivity

Tailoring challenges to match a user's skill level, keeping them engaged.

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Art in Public Spaces

Art encountered unexpectedly in public places, viewed by a diverse audience.

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Involuntary Audience

Individuals who encounter public art without actively seeking it.

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Public Art's Intent

Art placed outside galleries to engage a wider, less art-seeking audience.

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Meaningful Engaging Characteristics

The combination of functionality, site-specific design, and interactivity.

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Permanent Installations

Installations designed with specific artistic intentions related to the public context.

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Meaningful Experience

The idea that simply having interaction is not enough; it should also create a valuable experience.

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Functionality in Art

Integrating practical use or purpose into artwork.

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Site Specifics in Art

Incorporating elements unique to the location where art is displayed.

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Active Interactivity in Art

An artistic approach that integrates active participation from the audience.

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Free Access Public Places

Open public locations that are readily available to everyone.

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Taipei and Kaohsiung MRT

Public transport systems in Taipei and Kaohsiung used for studying audience responses to art.

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Study Notes

  • Interactive technologies are increasingly used for artistic expression in public spaces, yielding mixed results.
  • The central question explored is whether audiences gain meaningful experiences from physical interactions within computer-based interactive media arts in public spaces.
  • The study proposes four new conceptual/analytical tools.
  • The aim is to devise strategies for artists and researchers to enhance intellectual engagement and meaningful experiences for audiences.
  • The research builds upon the allure and identified issues related to interactivity in computer-based media arts.
  • The intent is to obtain meaningful experiences and reveal artistic intent.
  • A growing body of research has focused on aesthetic and emotional facets within computer-based interactive media art.
  • Researchers are investigating interfaces that engage audiences, leading to the development of various engagement strategies.
  • 'Playfulness' is considered a key tactic for initial engagement and to catalyze more meaningful experiences.
  • Dominance Transfer, Mind Orientedness, and Accessible Challenge also serve as audience engagement strategies.

Pilot and Field Studies

  • An experimental interactive installation, "Event Horizon," was created with an infrared sensor to detect audience presence.
  • Image patterns changed dynamically based on audience movement.
  • The pilot study location in The Robert Gordon University was chosen because
    • It was a mundane, non-exhibition space.
    • It was accessible to everyone
    • It saw high foot traffic
  • Field study utilized a phoenix-shaped, computer-controlled interactive installation in Taiwan, Kaoshiung County, Fongsan West (Mass Rapid Transit) station made of stainless steel pipes symbolizing the "Phoenix Mountain" origin of Fongsan City.
  • Maraca sounds activated when passengers passed underneath, reflecting cultural value and eliciting affection toward the hometown.
  • Ethnographical approaches, including observation and semi-structured interviews, studied audiences' responses to installations.
  • Thirty research questionnaires were issued for the pilot study, and fifteen passengers were interviewed at the Fongshan West MRT station

Initial Findings

  • Constant changes in sounds and image patterns of artwork triggered an initial interaction.
  • The installations instantly gained peoples attention in hallways.
  • Interactors realized they were the stimulus to trigger interactions.
  • Ninety-five percent of questionnaire respondents reported that the interactive effect of the installation stimulated curiosity.
  • Interviewees were curious to learn and actively interacted with how the installation functions.
  • Many people tried to affect image patterns with hand gestures, foot movements, and even dancing.
  • The Fongshan West MRT passengers did not exhibit the same behaviors.
  • The non-repeated sounds prompted curiosity, leading to further exploration.
  • The success required both art installations installed in fairly quiet surroundings.
  • People generally liked the way the installations were new to the environments

Characteristics of Engagement

  • Interactivities served as "bait," encouraging audiences to engage with art installations
  • Encouraging participation and bringing about empathy and simulating imagination are also a key function
  • Computer-based interactive media arts have used playfulness to successfully engage audiences
  • Once audiences are players they become 'an independent causal agent' possibly taking over stimulus.
  • Interactivity at this level extends beyond art installations and results in people interaction
  • ‘Immersion’ is “The sensation of being surrounded by a completely other reality”.

Dominance Transfer

  • Interactive arts differ where viewers traditionally appreciate static art by looking and respectfully appreciating.
  • Dominance transfer is bestowed on interactors.
  • A sense of control makes interactivity more interesting.
  • These works deliberately function with "the satisfying power to take meaningful action and see the results of decisions and choices”.
  • Artists transfer dominance and give viewers conceptual space to share creative authorship.
  • Audiences realize any interactivities are activated by their physical movements

Mind-Orientedness

  • Traditional aesthetics aim to make viewers think about what the author is doing.
  • Comprehending art requires fluency in the artwork techniques and history of the author
  • Lowered appreciation barrier occurs in part of the themes discussed in this paper,
  • The maraca sounds in "The legend of the Phoenix” installation attracts the attention of the audience.
  • A key element is the cultural value and representation of the land's story, resonant with local passengers.

Accessible Challenges

  • Can 'fresh feelings' be sustained?
  • Challenge increase prolong's engagement time
  • Skills and challenges measure aesthic/emotional experiences
  • "Flow research model" has sought deciphering for engagement codes.
  • Positive results occur balancing skills and challenges but if both are high people end up entering the flow.
  • “Use time” often indicates level of engage when the audience might react to ‘emancipatory effect’ allows thought, imagination etc
  • Challenges can extend use-time making it a crucial component to engage an audience.
  • “Intelligent” interactivity enables responding and presenting appropriate challenges for different skills and people

Interactivity in Free Accessible Public Spaces

  • Variables like audience complexity is increased when encountered freely in public spaces.
  • Public art might be hard to factor because the “public is often an 'involuntary audience' for public art".
  • Equipping concepts of functionality and site specifics is the solution to revitalizing.
  • Interactive installations at no-cost in public spaces can provoke responses
  • Use functionality, site specifics, and interactivity to have the ability to realize engaging audience in public space

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