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Questions and Answers
What is the grading policy for the course in terms of percentages for the midterm, project, assignments & participations, and final?
What is the grading policy for the course in terms of percentages for the midterm, project, assignments & participations, and final?
Midterm - 15%, Project - 15%-20%, Assignments & Participations - 15%-20%, Final - 50%
Define multimedia from a consumer entertainment vendor's point of view.
Define multimedia from a consumer entertainment vendor's point of view.
Multimedia is an interactive cable TV with hundreds of digital channels available, or a TV-like service delivered over a high-speed Internet connection.
Which of the following are types of multimedia as viewed by a Computer Science student? (Select all that apply)
Which of the following are types of multimedia as viewed by a Computer Science student? (Select all that apply)
Multimedia applications must handle digital data representation.
Multimedia applications must handle digital data representation.
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A multimedia system integrates a wide range of symbol modes simultaneously into a coherent _____.
A multimedia system integrates a wide range of symbol modes simultaneously into a coherent _____.
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Match the multimedia enabling techniques with their descriptions:
Match the multimedia enabling techniques with their descriptions:
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Study Notes
Course Objectives and Grading Policy
- The course focuses on basic knowledge of multimedia and multimedia technology.
- Grading policy: Midterm (15%), Project (15%-20%), Assignments & Participations (15%-20%), Final (50%).
What is Multimedia?
- A PC vendor viewpoint: a PC with sound capability, DVD ROM drive, and multimedia-enabled microprocessors.
- A consumer entertainment vendor viewpoint: interactive cable TV with hundreds of digital channels or TV-like service over high-speed Internet.
- In our context: computer technology for efficient communication using different media types.
- A Computer Science student viewpoint: applications using multiple modalities, including text, images, drawings, animation, video, sound, and interactivity.
History of Multimedia
- No specific details provided in the text.
Challenges of Multimedia Computing
- Developing a successful multimedia system is non-trivial.
- Continuous media types like video require a lot of space to store and high bandwidth to transmit.
- Tight timing constraints.
- Analyzing, indexing, and organizing information in audio, image, and video is harder than in text.
- Multimedia involves many research areas and needs complex and efficient algorithms and hardware platforms.
Multimedia Applications
- Examples: World Wide Web, multimedia authoring, hypermedia courseware, video-on-demand, interactive TV, computer games, virtual reality, digital video editing, and multimedia database systems.
- Video-on-demand: systems allowing users to select and watch/listen to video/audio content when they choose.
- Interactive TV: adding data services to traditional television technology, including on-demand delivery of content, online shopping, and banking.
- Hypermedia: not constrained to be text-based, including graphics, images, and continuous media like sound and video.
Virtual Reality
- Computer-simulated environment simulating physical presence in real or imagined worlds.
- Recreating sensory experiences, including virtual taste, sight, smell, sound, touch, etc.
Multimedia Applications (continued)
- Video editing: manipulating video images, including cutting segments, re-sequencing clips, adding transitions, and special effects.
- 2D and 3D Animation: creating animated content using computer-generated imagery.
World Wide Web
- Universal access to web resources for everyone, everywhere.
- HTML: a language for publishing hypermedia on the World Wide Web.
- XML: a markup language for the WWW, allowing users to define tags.
- XSL: similar to CSS for XML.
- SMIL: synchronized multimedia integration language, allowing interaction among media types and user input.
Multimedia is Multidisciplinary
- Involves computer networks, operating systems, computer vision, image and speech processing, and human-computer interaction.
Multimedia System
- Integrates a wide range of symbol modes simultaneously into a coherent framework.
- Characteristics: computer-controlled, integrated, digitally represented information, and interactive interface.
Example Multimedia Systems
- Video teleconferencing.
- Collaborative working environment.
- Real Estate in MIT's Project Athena.
- Navigation Learning Environment in MIT's Project Athena.
Multimedia Computing
- Involves multimedia data representation and compression, processing and analysis, transmitting data through communication networks, and multimedia database, indexing, and retrieval.
Data Compression
- Raw image takes about 6M bytes, compressed to 24k bytes with JPEG, Q=50.
Media Processing and Analysis
- Automatic data analysis to extract semantic meanings from audios, images, and videos.
- Methods: object tracking (face, eyes), object recognition, gesture recognition, etc.
Object Recognition
- David G. Lowe's paper on object recognition from local scale-invariant features.
Multiple Object Tracking
- Tracking objects in videos, including toys, squash, and lab environments.
Finding Objects in Clutter
- Detecting objects in cluttered environments.
Action Detection
- Detecting actions in videos, including sign language gestures and baseball sequences.
Media Delivery
- Transmitting multimedia data across networks, involving quality of service, synchronization, error and congestion control, and session setup.
Multimedia Database and Indexing
- Dealing with large media files, requiring new data structures, indexing, and searching methods.
- Content-based multimedia retrieval is an ongoing research topic.
Overview of Multimedia Software Tools
- Digital audio: music sequencing and notation.
- Graphics and image editing.
- Video editing.
- Animation.
- Rendering tools.
- Multimedia authoring.
Useful Resources
- Journals: IEEE Multimedia, IEEE Transactions on Multimedia, IEEE Transactions on Image Processing, and IEEE Transactions on Pattern Recognition and Machine Intelligence.
- Conferences: ACM Multimedia, International Conference on Multimedia and Expo (ICME), IEEE Computer Vision and Pattern Recognition (CVPR), and International Conference on Computer Vision (ICCV).
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Description
A multimedia technology course covering the basics of multimedia and its applications. The course includes midterm, project, assignments, and final assessments.