Podcast
Questions and Answers
Which of the following course topics is most concerned with principles that ensure content usability for individuals with disabilities?
Which of the following course topics is most concerned with principles that ensure content usability for individuals with disabilities?
- Multimedia and Networks
- Accessibility (correct)
- Hypermedia and Interactivity
- Design Principles
A multimedia project includes interactive navigable elements; what is a suitable descriptor?
A multimedia project includes interactive navigable elements; what is a suitable descriptor?
- Concise
- Briefing
- Non-Linear (correct)
- Linear
What primary function do authoring tools serve in multimedia development?
What primary function do authoring tools serve in multimedia development?
- Distributing final projects to end-users.
- Converting file formats for different media types.
- Creating original graphic and audio assets.
- Integrating various multimedia elements into a cohesive project. (correct)
In which of the following areas can multimedia be applied for staff training?
In which of the following areas can multimedia be applied for staff training?
In the context of multimedia, what distinguishes 'reference products' from other types of multimedia products?
In the context of multimedia, what distinguishes 'reference products' from other types of multimedia products?
Which of the following is a key characteristic of 'database products' in multimedia?
Which of the following is a key characteristic of 'database products' in multimedia?
What is the defining characteristic of educational multimedia products compared to other types of multimedia?
What is the defining characteristic of educational multimedia products compared to other types of multimedia?
Which characteristic primarily defines Kiosk products in the context of multimedia applications?
Which characteristic primarily defines Kiosk products in the context of multimedia applications?
What is a key feature that distinguishes entertainment and game products from other multimedia products?
What is a key feature that distinguishes entertainment and game products from other multimedia products?
Which of the following methods of multimedia delivery involves the use of a network to transmit information between computers?
Which of the following methods of multimedia delivery involves the use of a network to transmit information between computers?
What is the meaning of multimedia?
What is the meaning of multimedia?
Why is multimedia important?
Why is multimedia important?
What is the purpose of the media labeled multi
in multimedia?
What is the purpose of the media labeled multi
in multimedia?
Why are Authoring Tools essential in multimedia?
Why are Authoring Tools essential in multimedia?
What is meant by the delivery of multimedia?
What is meant by the delivery of multimedia?
Which aspect is most emphasized in a multimedia briefing?
Which aspect is most emphasized in a multimedia briefing?
In an educational setting, multimedia stands apart from textbooks because?
In an educational setting, multimedia stands apart from textbooks because?
What do multimedia products such as Google Earth primarily focus on?
What do multimedia products such as Google Earth primarily focus on?
What is a common feature for multimedia in Public Places?
What is a common feature for multimedia in Public Places?
Linear multimedia is characterized by?
Linear multimedia is characterized by?
What is a central requirement for multimedia products used in the entertainment and gaming industry?
What is a central requirement for multimedia products used in the entertainment and gaming industry?
Which of the following best describes the role of 'hypermedia' in multimedia projects?
Which of the following best describes the role of 'hypermedia' in multimedia projects?
An important characteristic for multimedia products for entertainment is that it is:
An important characteristic for multimedia products for entertainment is that it is:
Why is considering storage space important when using videos in multimedia?
Why is considering storage space important when using videos in multimedia?
An element to enhance the user experience in multimedia projects would be?
An element to enhance the user experience in multimedia projects would be?
Graphics in Multimedia are helpful because it
Graphics in Multimedia are helpful because it
A good choice of words could help convey the intended message to the users (keywords). This is an element of which component of multimedia?
A good choice of words could help convey the intended message to the users (keywords). This is an element of which component of multimedia?
In multimedia, audio could come in the form of?
In multimedia, audio could come in the form of?
What is the role animation plays in multimedia?
What is the role animation plays in multimedia?
What is the main use of the video component of multimedia?
What is the main use of the video component of multimedia?
How can media content be experienced in interactive multimedia?
How can media content be experienced in interactive multimedia?
A distribution tool and information presentation of text, graphic, voice, images, music and etc is known as?
A distribution tool and information presentation of text, graphic, voice, images, music and etc is known as?
What is the percentage of Final Exam in Grading Scheme?
What is the percentage of Final Exam in Grading Scheme?
In lecture one, which of these topics will be part of the course outline?
In lecture one, which of these topics will be part of the course outline?
The textbook mentioned in the context is in which edition?
The textbook mentioned in the context is in which edition?
Which of the following multimedia products is most suitable for delivering a concise sales pitch to potential clients?
Which of the following multimedia products is most suitable for delivering a concise sales pitch to potential clients?
What type of multimedia product is best exemplified by an interactive encyclopedia?
What type of multimedia product is best exemplified by an interactive encyclopedia?
Which characteristic is most indicative of a multimedia product designed for entertainment?
Which characteristic is most indicative of a multimedia product designed for entertainment?
Flashcards
Multimedia
Multimedia
A combination of text, graphic, sound, animation, and video that is delivered interactively to the user by electronic or digitally manipulated means.
Text (in Multimedia)
Text (in Multimedia)
A broad term for something that contains words to express something.
Graphics (in Multimedia)
Graphics (in Multimedia)
Two-dimensional figure or illustration. Could be produced manually or by computer graphics technology
Audio (in Multimedia)
Audio (in Multimedia)
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Animation (in Multimedia)
Animation (in Multimedia)
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Video (in Multimedia)
Video (in Multimedia)
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Interactive Multimedia
Interactive Multimedia
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Hypermedia
Hypermedia
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Linear Multimedia Project
Linear Multimedia Project
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Non-Linear Multimedia Project
Non-Linear Multimedia Project
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Authoring Tools
Authoring Tools
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Briefing Products
Briefing Products
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Reference Products
Reference Products
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Database Products
Database Products
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Education and Training Products
Education and Training Products
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Kiosk Products
Kiosk Products
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Entertainment & Games Products
Entertainment & Games Products
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Study Notes
Course Description
- The fundamentals of Multimedia will be discussed in this course
- Vector and Bitmapped graphics will be reviewed
- Course will cover color, video, and animation
- Course will cover sound, text and typography
- Hypermedia, interactivity, design principles, accessibility, multimedia and networks will also be examined
Grading Scheme
- Week 7 homework assignments are worth 10% of the final grade
- Week 7 exam is worth 20% of the final grade
- Week 12 assignments contribute 5% to the final grade
- The Week 12 project is worth 15%
- Year Work, presentation and discussion contributes 5% to the grading scheme
- Attendance will affect 5% of the final grade
- The final exam is worth 40%
Textbook
- The recommended textbook for the class is "Digital Multimedia" by Nigel Chapman and Jenny Chapman/ Digital Multimedia, Wiley - 3rd Edition
What is Multimedia?
- Multimedia is a word is derived from the words "Multi" and "Media"
Multi
means "Many, Multiple"Media
refers to tools used to represent or perform a certain things- Media refers to the delivery medium and includes mass communication such as newspapers, magazines, and television
- It is a distribution tool and information presentation, including things like: text, graphic, voice, images, music etc.
Definition of Multimedia
- Multimedia is a combination of text, graphic, sound, animation, and video
- It is delivered interactively to the user
- It can be delivered by electronic or digitally manipulated means
Elements of Multimedia
- Elements of multimedia include text, graphics, audio, animation, and video
Text
- It is a broad term for something that contains words to express something
- It is the most basic element of multimedia
- A good choice of words could help convey the intended message to the users, serving as keywords
- It is used in contents, menus, and navigational buttons
Graphics
- It is a two-dimensional figure or illustration
- It is either produced manually (by drawing, painting, carving, etc.) or by computer graphics technology
- It is used in multimedia to show more clearly what a particular information is all about, in diagrams and pictures
Audio
- It is produced by vibration, as perceived by the sense of hearing
- In multimedia, it could come in the form of speech, sound effects and also music score
Animation
- It's the illusion of motion created by the consecutive display of images of static elements
- In multimedia, animation is used to further enhance and enrich the experience of the user to further understand the information conveyed to them
Video
- It is the technology of capturing, recording, processing, transmitting, and reconstructing moving pictures
- Video is more towards photo realistic image sequence and live recording as in comparison to animation
- Video also takes a lot of storage space, so plan carefully before using it
Interactive Multimedia
- The user is given the option of controlling the elements
Hyper Media
- It is a combination of hypertext, graphics, audio, video, (linked elements) and interactivity
- It finishes in a complete, non-linear computer-based experience
Linear VS Non-Linear
- A Multimedia Project is identified as Linear when:
- It is not interactive
- The user has no control over the content that is being showed to them
- Some examples include a movie or a non-interactive lecture/demo show
- A Multimedia Project is identified as Non-Linear when:
- It is interactive
- Users have control over the content that is being showed to them
- Users are given navigational control
- Some examples include Games, Courseware, Interactive CDs, Hypermedia, and Flash
Authoring Tools
- Used to merge multimedia elements (text, audio, graphic, animation, video) into a project
- Designed to manage individual multimedia elements and provide user interaction (if required)
Authoring Tools Example
- Adobe Authorware
- Adobe Director
- Adobe Flash
- Microsoft Power Point
Importance of Multimedia
- There are a number of fields where multimedia could be of use, they are:
- Business
- Education
- Entertainment
- Home
- Public Places
Business
- Multimedia is used for use and applications, sales and Market Presentation, Trade show production
- Multimedia Applications include Staff Training Applications and Company Kiosks
Education
- Multimedia is used for use and applications, courseware and simulations, E-Learning / Distance Learning, Information Searching
Entertainment
- Multimedia is used for use and applications, games (Leisure / Educational), Movies, Video on Demand, and Online
Home
- Multimedia is used for use and applications, Television, Satellite TV, SMS services (chats, voting, reality TV)
Public Places
- Multimedia is used for use and applications, Information Kiosks, Smart Cards, and Security
Multimedia Products
- Common multimedia products include:
- Briefing Products
- Reference Products
- Database Products
- Education and Training Products
- Kiosks
- Entertainment and Games
Briefing Products
- Briefing Products are small, straightforward, and linear products used to present information quickly and concisely
- Characteristics include:
- Short Development Cycle
- Limited Number of Presentations
- Use of text to present information with limited use of graphic, audio and video
- Few navigational controls like mouse clicks and button presses to move from one page to another -Content and the format are suitable for the audience and fulfill the purpose of the presentation
- Examples:
- Corporate Presentation
- Sales Presentation
- Educational Lectures
Reference Products
- Often leverage multimedia for answering specific questions or for general browsing of information, stored on CD/ DVD ROM
- Characteristics include:
- Used by wide range of users (small – adult)
- Has navigational menu, book marking, searching, printing utilities
- Sub classes:
- Generalized Content, dictionaries or encyclopedias with limited depth
- Detailed Content that focuses on a specific area for extensive information
- Examples:
- Examples are electronic forms of:
- ✓ Encyclopedia
- Dictionaries
- Cookbooks, Historical, Informative
- Scientific surveys
- Examples are electronic forms of:
Database Products
- Similar to reference products, large amounts of information are made available to the end user
- They focus on storing and accessing the actual data (multimedia data such as text, graphic, audio, animation and video)
- Characteristics include:
- Manages multimedia data (large data)
- Descriptive finding methods through Content based search
- Simultaneous access via Online Database
- Relational consistency in data management
- Examples:
- Google Search
- Google Earth
Education and Training
- They are similar to textbooks or training manuals, but have added media such as audio, animation and video
- These products account for a significant share of the multimedia market, ranging from pre-kindergarten to postgraduate offerings from technical to corporate training products
- Product Sub Classes:
- Instructor Support Products
- Standalone or Self-Paced Products
- Combination Products
- Education and Training products shares the same characteristics as Reference Products
Kiosk Products
- A product which is usually stationed at public places
- This helps to allow the user to find information interactively and also other types of transaction
- Characteristics include:
- Limited target users and usage
- User-friendly and easily used by user
- Has Fast response
- Categories include:
- Point of Information to Provide certain information (example map, timetable etc)
- Point Of Sales System to allow users to purchase or make orders
- Examples:
- Instant Photo Booth
- Banking Kiosk (money deposit, cheque)
- University Information Kiosk
Entertainment and Games
- This is the most popular multimedia product
- Shipped in the form of Interactive CD and DVD ROM
- Characteristics include:
- Immersive elements
- Requires constant feedback and interaction with the user
- Challenging and sometimes intriguing for user
- Enabled online play for more than one user experience
Delivery
- Online
- Uses a network, usually the Internet, to send information from one computer to another
- Offline
- Removable storage medium is used to carry the data (CD-ROM, DVD)
Summary
- Multimedia is a combination of a variety of mechanisms to convey information, including Text, graphics, audio, video, and animation
- Hypermedia is the glue for putting it all together
- Multimedia is important and is better at conveying a message than a single form of media normally
- Multimedia products include: briefing, reference, database, education, training, kiosk, entertainment, and games
- Common tools include software that manipulates any or all of the types of media being used
- Key to review key terminology in Chapter 1
- Only media that can be stored and transmitted digitally will be surveyed
- Digital media is easier to combine, hence multimedia, easier to process (in theory) and easier to make interactive
- The web is becoming the #1 production outlet for digital multimedia
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