Multimedia Fundamentals

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Questions and Answers

Which of the following course topics is most concerned with principles that ensure content usability for individuals with disabilities?

  • Multimedia and Networks
  • Accessibility (correct)
  • Hypermedia and Interactivity
  • Design Principles

A multimedia project includes interactive navigable elements; what is a suitable descriptor?

  • Concise
  • Briefing
  • Non-Linear (correct)
  • Linear

What primary function do authoring tools serve in multimedia development?

  • Distributing final projects to end-users.
  • Converting file formats for different media types.
  • Creating original graphic and audio assets.
  • Integrating various multimedia elements into a cohesive project. (correct)

In which of the following areas can multimedia be applied for staff training?

<p>Business (B)</p> Signup and view all the answers

In the context of multimedia, what distinguishes 'reference products' from other types of multimedia products?

<p>Reference products are used for answering specific questions or general browsing of information. (D)</p> Signup and view all the answers

Which of the following is a key characteristic of 'database products' in multimedia?

<p>Focused on storing and accessing multimedia data, with a large information base. (B)</p> Signup and view all the answers

What is the defining characteristic of educational multimedia products compared to other types of multimedia?

<p>Expanded use of animation and interactivity. (A)</p> Signup and view all the answers

Which characteristic primarily defines Kiosk products in the context of multimedia applications?

<p>Interactive information access. (A)</p> Signup and view all the answers

What is a key feature that distinguishes entertainment and game products from other multimedia products?

<p>Real-time user interaction. (B)</p> Signup and view all the answers

Which of the following methods of multimedia delivery involves the use of a network to transmit information between computers?

<p>Online delivery. (C)</p> Signup and view all the answers

What is the meaning of multimedia?

<p>Different mechanisms to convey information (A)</p> Signup and view all the answers

Why is multimedia important?

<p>It enhances message delivery (D)</p> Signup and view all the answers

What is the purpose of the media labeled multi in multimedia?

<p>To combine different sources of information (D)</p> Signup and view all the answers

Why are Authoring Tools essential in multimedia?

<p>They merge parts into a complete project with the user's input. (C)</p> Signup and view all the answers

What is meant by the delivery of multimedia?

<p>Transmitting information via networks or storage devices. (B)</p> Signup and view all the answers

Which aspect is most emphasized in a multimedia briefing?

<p>Presenting info instantly and completely (A)</p> Signup and view all the answers

In an educational setting, multimedia stands apart from textbooks because?

<p>Multimedia adds sounds and animations. (C)</p> Signup and view all the answers

What do multimedia products such as Google Earth primarily focus on?

<p>Storing real information (C)</p> Signup and view all the answers

What is a common feature for multimedia in Public Places?

<p>Kiosks for straightforward and interactive uses (B)</p> Signup and view all the answers

Linear multimedia is characterized by?

<p>A fixed, non-interactive presentation. (C)</p> Signup and view all the answers

What is a central requirement for multimedia products used in the entertainment and gaming industry?

<p>Constant user input during the experience. (B)</p> Signup and view all the answers

Which of the following best describes the role of 'hypermedia' in multimedia projects?

<p>The integrative element for diverse media types. (A)</p> Signup and view all the answers

An important characteristic for multimedia products for entertainment is that it is:

<p>Interactive and challenging (B)</p> Signup and view all the answers

Why is considering storage space important when using videos in multimedia?

<p>Videos require more storage (D)</p> Signup and view all the answers

An element to enhance the user experience in multimedia projects would be?

<p>Audio (A)</p> Signup and view all the answers

Graphics in Multimedia are helpful because it

<p>can better describe information (C)</p> Signup and view all the answers

A good choice of words could help convey the intended message to the users (keywords). This is an element of which component of multimedia?

<p>Text (A)</p> Signup and view all the answers

In multimedia, audio could come in the form of?

<p>Speech (A)</p> Signup and view all the answers

What is the role animation plays in multimedia?

<p>Used to further enhance / enriched the experience of the user (B)</p> Signup and view all the answers

What is the main use of the video component of multimedia?

<p>Photo realistic image sequence. (D)</p> Signup and view all the answers

How can media content be experienced in interactive multimedia?

<p>In a non-linear experience (A)</p> Signup and view all the answers

A distribution tool and information presentation of text, graphic, voice, images, music and etc is known as?

<p>Multimedia (C)</p> Signup and view all the answers

What is the percentage of Final Exam in Grading Scheme?

<p>40% (A)</p> Signup and view all the answers

In lecture one, which of these topics will be part of the course outline?

<p>Vector Graphics (C)</p> Signup and view all the answers

The textbook mentioned in the context is in which edition?

<p>3rd (B)</p> Signup and view all the answers

Which of the following multimedia products is most suitable for delivering a concise sales pitch to potential clients?

<p>Briefing Products (D)</p> Signup and view all the answers

What type of multimedia product is best exemplified by an interactive encyclopedia?

<p>Reference Products (A)</p> Signup and view all the answers

Which characteristic is most indicative of a multimedia product designed for entertainment?

<p>High degree of immersiveness and interactivity. (B)</p> Signup and view all the answers

Flashcards

Multimedia

A combination of text, graphic, sound, animation, and video that is delivered interactively to the user by electronic or digitally manipulated means.

Text (in Multimedia)

A broad term for something that contains words to express something.

Graphics (in Multimedia)

Two-dimensional figure or illustration. Could be produced manually or by computer graphics technology

Audio (in Multimedia)

Produced by vibration, as perceived by the sense of hearing. In multimedia, audio could come in the form of speech, sound effects and also music score.

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Animation (in Multimedia)

The illusion of motion created by the consecutive display of images of static elements.

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Video (in Multimedia)

The technology of capturing, recording, processing, transmitting, and reconstructing moving pictures.

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Interactive Multimedia

When the user is given the option of controlling the elements.

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Hypermedia

A combination of hypertext, graphics, audio, video, (linked elements) and interactivity finishing in a complete, non-linear computer-based experience.

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Linear Multimedia Project

A Multimedia Project is identified as Linear when it is not interactive and user have no control over the content that is being showed to them.

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Non-Linear Multimedia Project

A Multimedia Project is identified as Non-Linear when it is interactive, users have control over the content that is being showed to them and users are given navigational control

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Authoring Tools

Used to merge multimedia elements (text, audio, graphic, animation, video) into a project.

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Briefing Products

Briefing products: Small, straightforward, linear products used to present information quickly and concisely.

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Reference Products

Reference products are often used for answering specific questions or for general browsing of information. (stored on CD/ DVD ROM)

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Database Products

Database products are similar to reference product in a sense that large amount of information are made available to the end user and focus on storing and accessing the actual data (multimedia data such as text, graphic, audio, animation and video)

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Education and Training Products

Education and training products are similar to textbook or training manuals but have added media such as audio, animation and video.

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Kiosk Products

A kiosk product is usually stationed at public places and allow the user to find information interactively and also other types of transaction.

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Entertainment & Games Products

Entertainment and games products are most popular and shipped in the form of Interactive CD / DVD ROM.

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Study Notes

Course Description

  • The fundamentals of Multimedia will be discussed in this course
  • Vector and Bitmapped graphics will be reviewed
  • Course will cover color, video, and animation
  • Course will cover sound, text and typography
  • Hypermedia, interactivity, design principles, accessibility, multimedia and networks will also be examined

Grading Scheme

  • Week 7 homework assignments are worth 10% of the final grade
  • Week 7 exam is worth 20% of the final grade
  • Week 12 assignments contribute 5% to the final grade
  • The Week 12 project is worth 15%
  • Year Work, presentation and discussion contributes 5% to the grading scheme
  • Attendance will affect 5% of the final grade
  • The final exam is worth 40%

Textbook

  • The recommended textbook for the class is "Digital Multimedia" by Nigel Chapman and Jenny Chapman/ Digital Multimedia, Wiley - 3rd Edition

What is Multimedia?

  • Multimedia is a word is derived from the words "Multi" and "Media"
  • Multi means "Many, Multiple"
  • Media refers to tools used to represent or perform a certain things
  • Media refers to the delivery medium and includes mass communication such as newspapers, magazines, and television
  • It is a distribution tool and information presentation, including things like: text, graphic, voice, images, music etc.

Definition of Multimedia

  • Multimedia is a combination of text, graphic, sound, animation, and video
  • It is delivered interactively to the user
  • It can be delivered by electronic or digitally manipulated means

Elements of Multimedia

  • Elements of multimedia include text, graphics, audio, animation, and video

Text

  • It is a broad term for something that contains words to express something
  • It is the most basic element of multimedia
  • A good choice of words could help convey the intended message to the users, serving as keywords
  • It is used in contents, menus, and navigational buttons

Graphics

  • It is a two-dimensional figure or illustration
  • It is either produced manually (by drawing, painting, carving, etc.) or by computer graphics technology
  • It is used in multimedia to show more clearly what a particular information is all about, in diagrams and pictures

Audio

  • It is produced by vibration, as perceived by the sense of hearing
  • In multimedia, it could come in the form of speech, sound effects and also music score

Animation

  • It's the illusion of motion created by the consecutive display of images of static elements
  • In multimedia, animation is used to further enhance and enrich the experience of the user to further understand the information conveyed to them

Video

  • It is the technology of capturing, recording, processing, transmitting, and reconstructing moving pictures
  • Video is more towards photo realistic image sequence and live recording as in comparison to animation
  • Video also takes a lot of storage space, so plan carefully before using it

Interactive Multimedia

  • The user is given the option of controlling the elements

Hyper Media

  • It is a combination of hypertext, graphics, audio, video, (linked elements) and interactivity
  • It finishes in a complete, non-linear computer-based experience

Linear VS Non-Linear

  • A Multimedia Project is identified as Linear when:
    • It is not interactive
    • The user has no control over the content that is being showed to them
  • Some examples include a movie or a non-interactive lecture/demo show
  • A Multimedia Project is identified as Non-Linear when:
    • It is interactive
    • Users have control over the content that is being showed to them
    • Users are given navigational control
  • Some examples include Games, Courseware, Interactive CDs, Hypermedia, and Flash

Authoring Tools

  • Used to merge multimedia elements (text, audio, graphic, animation, video) into a project
  • Designed to manage individual multimedia elements and provide user interaction (if required)

Authoring Tools Example

  • Adobe Authorware
  • Adobe Director
  • Adobe Flash
  • Microsoft Power Point

Importance of Multimedia

  • There are a number of fields where multimedia could be of use, they are:
    • Business
    • Education
    • Entertainment
    • Home
    • Public Places

Business

  • Multimedia is used for use and applications, sales and Market Presentation, Trade show production
  • Multimedia Applications include Staff Training Applications and Company Kiosks

Education

  • Multimedia is used for use and applications, courseware and simulations, E-Learning / Distance Learning, Information Searching

Entertainment

  • Multimedia is used for use and applications, games (Leisure / Educational), Movies, Video on Demand, and Online

Home

  • Multimedia is used for use and applications, Television, Satellite TV, SMS services (chats, voting, reality TV)

Public Places

  • Multimedia is used for use and applications, Information Kiosks, Smart Cards, and Security

Multimedia Products

  • Common multimedia products include:
    • Briefing Products
    • Reference Products
    • Database Products
    • Education and Training Products
    • Kiosks
    • Entertainment and Games

Briefing Products

  • Briefing Products are small, straightforward, and linear products used to present information quickly and concisely
  • Characteristics include:
    • Short Development Cycle
    • Limited Number of Presentations
    • Use of text to present information with limited use of graphic, audio and video
    • Few navigational controls like mouse clicks and button presses to move from one page to another -Content and the format are suitable for the audience and fulfill the purpose of the presentation
  • Examples:
    • Corporate Presentation
    • Sales Presentation
    • Educational Lectures

Reference Products

  • Often leverage multimedia for answering specific questions or for general browsing of information, stored on CD/ DVD ROM
  • Characteristics include:
    • Used by wide range of users (small – adult)
    • Has navigational menu, book marking, searching, printing utilities
  • Sub classes:
    • Generalized Content, dictionaries or encyclopedias with limited depth
    • Detailed Content that focuses on a specific area for extensive information
  • Examples:
    • Examples are electronic forms of:
      • ✓ Encyclopedia
      • Dictionaries
      • Cookbooks, Historical, Informative
      • Scientific surveys

Database Products

  • Similar to reference products, large amounts of information are made available to the end user
  • They focus on storing and accessing the actual data (multimedia data such as text, graphic, audio, animation and video)
  • Characteristics include:
    • Manages multimedia data (large data)
    • Descriptive finding methods through Content based search
    • Simultaneous access via Online Database
    • Relational consistency in data management
  • Examples:
    • Google Search
    • Google Earth

Education and Training

  • They are similar to textbooks or training manuals, but have added media such as audio, animation and video
  • These products account for a significant share of the multimedia market, ranging from pre-kindergarten to postgraduate offerings from technical to corporate training products
  • Product Sub Classes:
    • Instructor Support Products
    • Standalone or Self-Paced Products
    • Combination Products
  • Education and Training products shares the same characteristics as Reference Products

Kiosk Products

  • A product which is usually stationed at public places
  • This helps to allow the user to find information interactively and also other types of transaction
  • Characteristics include:
    • Limited target users and usage
    • User-friendly and easily used by user
    • Has Fast response
  • Categories include:
    • Point of Information to Provide certain information (example map, timetable etc)
    • Point Of Sales System to allow users to purchase or make orders
  • Examples:
    • Instant Photo Booth
    • Banking Kiosk (money deposit, cheque)
    • University Information Kiosk

Entertainment and Games

  • This is the most popular multimedia product
  • Shipped in the form of Interactive CD and DVD ROM
  • Characteristics include:
    • Immersive elements
    • Requires constant feedback and interaction with the user
    • Challenging and sometimes intriguing for user
    • Enabled online play for more than one user experience

Delivery

  • Online
    • Uses a network, usually the Internet, to send information from one computer to another
  • Offline
    • Removable storage medium is used to carry the data (CD-ROM, DVD)

Summary

  • Multimedia is a combination of a variety of mechanisms to convey information, including Text, graphics, audio, video, and animation
  • Hypermedia is the glue for putting it all together
  • Multimedia is important and is better at conveying a message than a single form of media normally
  • Multimedia products include: briefing, reference, database, education, training, kiosk, entertainment, and games
  • Common tools include software that manipulates any or all of the types of media being used
  • Key to review key terminology in Chapter 1
  • Only media that can be stored and transmitted digitally will be surveyed
  • Digital media is easier to combine, hence multimedia, easier to process (in theory) and easier to make interactive
  • The web is becoming the #1 production outlet for digital multimedia

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