Mechanics and Forces

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Questions and Answers

Which of the following best describes kinematics?

  • The description of motion (correct)
  • The forces that cause changes in motion
  • The study of objects at rest
  • The mechanics of accelerated motion

Internal forces can change the motion of the body's center of mass.

False (B)

What is the SI unit of force?

Newton (N)

According to Newton's Third Law of Motion, forces occur in ______.

<p>pairs</p> Signup and view all the answers

Match the type of friction with its description:

<p>Static friction = Occurs when two surfaces are not moving relative to one another Dynamic friction = Occurs when two surfaces are moving relative to one another Limiting friction = Maximal static friction just before the two surfaces begin to move</p> Signup and view all the answers

Which of the following is a vector quantity?

<p>Velocity (C)</p> Signup and view all the answers

If the net force acting on an object is zero, the object must be at rest.

<p>False (B)</p> Signup and view all the answers

What is represented by the tip of the arrowhead on a force vector?

<p>Point of application</p> Signup and view all the answers

The net force on an object is the ______ sum of all external forces acting on it.

<p>vector</p> Signup and view all the answers

Match the term with its corresponding symbol/formula in the context of static friction:

<p>Static friction force = $F_s$ Coefficient of static friction = $\mu_s$ Reaction force = R</p> Signup and view all the answers

According to the provided information, what force should you exceed to move an object upward?

<p>The force of gravity (A)</p> Signup and view all the answers

Friction force changes with the surface area in contact.

<p>False (B)</p> Signup and view all the answers

What is the relationship between static friction and reaction force?

<p>Proportional</p> Signup and view all the answers

The property of matter related to the difficulty in changing an object's motion is called ______.

<p>inertia</p> Signup and view all the answers

Match the term to its definition.

<p>Weight = The force of gravity acting on an object Mass = The quantity of matter composing an object Inertia = Property related to the difficulty in changing an object's motion</p> Signup and view all the answers

Which of the following is an example of a non-contact force?

<p>Gravity (B)</p> Signup and view all the answers

Weight is constant at any location.

<p>False (B)</p> Signup and view all the answers

What does a free-body diagram represent?

<p>External forces acting on an object</p> Signup and view all the answers

Forces that act within the object whose motion is being investigated are termed ________ forces.

<p>internal</p> Signup and view all the answers

Match the type of force regarding muscles and bones:

<p>Muscles = Tensile forces Bones = Comprehensive forces</p> Signup and view all the answers

What condition must be met for an object to be in static equilibrium?

<p>The sum of all external forces must equal zero (C)</p> Signup and view all the answers

In projectile motion, horizontal velocity changes due to gravity.

<p>False (B)</p> Signup and view all the answers

If an object is dropped, what are the initial values for position ($y_1$) and velocity ($v_1$)?

<p>$y_1 = 0$ and $v_1 = 0$</p> Signup and view all the answers

The parabolic path of a projectile is symmetrical about the ______, so vertical velocity has the same value but opposite sign at a given height.

<p>peak</p> Signup and view all the answers

Match the component of motion with its definition during projectile motion:

<p>Horizontal motion = Constant velocity Vertical motion = Affected by gravity</p> Signup and view all the answers

Which statement is correct regarding linear momentum?

<p>Momentum is the product of mass and instantaneous linear velocity (B)</p> Signup and view all the answers

If the net external force on a system is zero, both velocity and momentum are constant.

<p>True (A)</p> Signup and view all the answers

What term is used to describe a collision where objects collide, stay together, and move with the same velocity?

<p>Perfectly inelastic</p> Signup and view all the answers

The elasticity of a collision is determined by the ______ of restitution (e).

<p>coefficient</p> Signup and view all the answers

Match the scenario with the appropriate description of impulse.

<p>Impulse to increase momentum = Maximize average net force and/or time of application Impulse to decrease momentum = Minimize average net force by maximizing impact time</p> Signup and view all the answers

According to Newton's Second Law of Motion, what is directly proportional to the net external force?

<p>Acceleration (D)</p> Signup and view all the answers

Newton's First Law is a special case of Newton's Second Law where the net force equals zero.

<p>True (A)</p> Signup and view all the answers

What is another term for 'deceleration'?

<p>Negative acceleration</p> Signup and view all the answers

Newton's Second Law (∑F = ma) relates net external force to ______ at an instant in time.

<p>acceleration</p> Signup and view all the answers

Match the element of the lever to its description:

<p>Lever = A rigid bar that pivots around a fixed point Fulcrum = The axis of rotation Force = The effort applied to cause movement Load = The resistance that needs to be overcome</p> Signup and view all the answers

What is the definition of mechanical work?

<p>The product of force and displacement in the direction of that force (D)</p> Signup and view all the answers

Kinetic energy can be negative.

<p>False (B)</p> Signup and view all the answers

What are the three types of muscle contraction, in terms of mechanical work?

<p>Isometric, Concentric, and Eccentric</p> Signup and view all the answers

The point in a body around which its mass or weight is balanced is called the ________.

<p>center of gravity</p> Signup and view all the answers

Match the energy type with its description:

<p>Kinetic energy = Energy due to motion Potential energy = Energy due to position</p> Signup and view all the answers

Flashcards

What is statics?

Mechanics of objects at rest or moving at constant velocity.

What is dynamics?

Mechanics of objects at accelerated motion

What is kinematics?

Description of motion.

What is kinetics?

Forces that cause changes in motion.

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What is force?

A push or pull

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Force SI unit

Newton (N)

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F = ma

Force = mass x acceleration

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What are internal forces?

Forces acting within the object whose motion is being investigated

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What are external forces?

Forces that act on an object due to interaction with the environment

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What are tensile forces?

Pulling forces (e.g., a muscle)

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What are comprehensive forces?

Pushing forces (e.g., bones)

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Non-contact Forces

Forces occurring even when objects don't touch.

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Contact forces

Forces occurring between objects touching each other

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What is weight?

The force of gravity acting on an object.

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What is mass?

The quantity of matter composing an object

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What is inertia?

Property of matter related to the difficulty in changing an object's motion

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Newton's Third Law

Force exerted by one object on another (action) matched by an equal and opposite force

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Normal contact force

Forces perpendicular to the interacting surfaces.

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Friction

Force parallel to the contact between two surfaces.

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Static friction

Occurs when surfaces are not moving relative to one another

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Dynamic friction

Occurs when two surfaces are moving relative to one another

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Limiting friction

Maximal amount of static friction just before movement begins

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What is a vector?

Quantity with magnitude (size) and direction.

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What is a scalar?

Quantity with only magnitude.

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What is net force?

Sum of all external forces acting on an object.

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Vector addition

Adding component vectors tip-to-tail.

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Co-linear forces

Forces acting along the same line

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Concurrent forces

Forces acting through the same point

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Static equilibrium

Net force is zero and the object is at rest

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Free-body diagram

Mechanical representation of an object with all external forces

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What is motion?

A change in position with respect to space and time

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Linear motion

All points on an object move the same distance, in the same direction, and at the same time.

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Rectilinear translation

Motion along a straight line

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Curvilinear translation

Motion along a curved path.

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Angular motion

All points on an object move in a circular path about the same fixed axis

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General motion

A combination of linear and angular movements

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What is position?

location in place

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Distance travelled

Length of the path followed by the object from start to end position

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Displacement

The straight-line distance in a specific direction from the start to end position.

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What is speed?

The rate of motion.

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Study Notes

Branches of Mechanics

  • Statics deals with objects at rest or those moving at a constant velocity.
  • Dynamics focuses on the mechanics of objects experiencing accelerated motion.
  • Kinematics describes motion.
  • Kinetics looks at forces, and how they cause changes in motion.

Force

  • Force is defined as a push or pull that initiates, stops, accelerates, decelerates, or changes the direction of an object.
  • The SI unit is the Newton (N).
  • 1N represents the force needed to accelerate a 1kg mass at 1m/s².
  • Forces possess a point of application, a direction, and a magnitude.
  • Force = mass x acceleration (F = ma).

Internal and External Forces

  • Internal forces act within an object and affect the motion of its components.
  • External forces act on an object due to its interaction with the environment.

Internal Forces

  • Tensile forces are pulling forces (e.g., muscle action).
  • Comprehensive forces are pushing forces (e.g., bone compression).
  • In the human body, internal forces can alter the motion of a body part but cannot change motion for the body’s center of mass.
  • The motion of the center of mass requires an external application of force.

External Forces

  • Non-contact forces act without any physical contact (e.g., gravity).
  • Contact forces transpire when objects touch (e.g., friction).

Non-Contact Force: Weight

  • Weight: the force of gravity exerted on an object.
  • Weight = mass x acceleration due to gravity (W = mg).

Directional Convention

  • Upward or to the right is positive (+ R).
  • Downward or to the left is negative (+ L).
  • For problem-solving: treat gravity as negative with an exception to solve for potential energy.

Weight, Mass, and Inertia

  • Weight: the force of gravity acting on an object.
  • Mass: the quantity of matter within an object.
  • Inertia: a property of matter resisting changes in motion; Objects maintain their state of rest or uniform motion unless acted upon by an external force.
  • Mass is a key determinant of inertia.
  • Mass is the measure of inertia, used to determine weight (F = ma) and is constant.
  • Weight depends on the force of gravity (-9.81, except in specific contexts).

Paired Forces

  • Forces come in pairs where one object exerts a force on another (action), and the second object exerts an equal and opposite force on the first (reaction).
  • Paired forces is governed by Newton's Third Law of Motion.

Contact Forces

  • Normal contact force is perpendicular to the surfaces in contact, and it is also called reaction force.
  • In a horizontal system: normal contact force, R, is equal to the the objects weight (+ value).
  • Friction force is parallel to the contact between two surfaces.
  • Friction is caused by the molecular interaction between contact surfaces.
  • Static friction happens when to surfaces are not in motion relative to each other.
  • Dynamic friction happens when two surfaces are in motion relative to each other.
  • Limiting friction: is the maximal static friction before movement begins.

Friction Force Calculation

  • Friction force is proportional to the reaction force.
  • Static friction force (Fs) = s x R, where s is the coefficient of static friction (0-1) and R is the reaction force.
  • Dynamic friction force (FD) = D x R, where D is the coefficient of dynamic friction and R is the reaction force.
  • Static friction is greater than dynamic friction.
  • Less force is required to keep something moving than to start it.

Coefficients of Friction

  • Various materials have coefficents of friction, and can be solved for with: (FS) = S x R → S = FS / R.

Friction and Surface Area

  • Friction force remains constant regardless of the surface area in contact.

Vector vs Scalar

  • Vector quantities have magnitude (size) and direction (velocity, acceleration).
  • Scalar quantities have magnitude only (time, mass, speed).
  • Scalar quantities have numbers and size but NO direction.

Force as a Vector

  • A force has a point of application with the tip of arrowhead.
  • Direction is the orientation of arrowhead.
  • Magnitude is the length of the arrow.
  • Vectors graphically represent direction and magnitude.

Net Force

  • An objects movement depends on the SUM of all external forces acting on it. (∑F).
  • If the ∑F = 0 the object is at rest (constant velocity/zero acceleration) this is an external force at equilibrium.
  • The object accelerates in the direction of the net force of ∑F ≠ 0

Vector Addition

  • To sketch a resultant force vector, add components tip-to-tail.
  • Net force on an object is the vector sum of all external forces.
  • Numbers cannot be added because direction must be considered.
  • Vector composition is the addition of 2 or more force vectors produce a resultant force.

Vector Addition for Co-Linear Forces

  • Simplest Case: Forces on an object exist on same line of action (co-linear).
  • Direction can be either the same or opposite.
  • Choose one direction to represent a positive force; all forces are acting in this direction can be added.
  • All forces acting in opposite direction are added as negative numbers.

Vector Addition for Concurrent Forces

  • Another vector addition involves forces whose lines of action are at the same point.
  • Concurrent forces directed horizontally and vertically require summing horizontal and vertical forces (seperately).
  • Horizontal (Fx) and Vertical (FY) components will dicatate the resultant force.
  • Law of trigonometry determines magnitude (Pythagorean theorem) and direction (tan ratio) of the resultant force.

Static Equilibrium

  • With an object at rest, the net force equals zero and the object is in static equilibrium.
  • F = 0 in static equilibrium.
  • ∑Fx = 0, ∑Fy = 0 allows one to solve for unknown forces.

Free-Body Diagram

  • A mechanical representation (drawing) of the object (body) with all external force arrows (no internal forces shown).
  • Arrows indicate the point of application, direction, and size, in the simplest form.
  • Use a square, circle, stick figure, etc to define your object

Constructing a Free-Body Diagram

  • Select a body/body segment with a simple drawing.
  • Draw all known external forces at the point of application.
  • Weight is a downward arrow at the center of gravity.
  • Draw all unknown external forces at their points of application.
  • Identify all unknowns to be included in the drawing.

Steps to Solve Mechanics Problems

  • Draw a free-body diagram of the object.
  • Draw an axis system to define positive directions, Y/X axes, or axes in degrees (0°-270°).
  • The equation(s) of motion must apply to the problem, and be expanded using the information from the free-body diagram then solve for unknown(s).
  • Final answers must use: the direction/sign (+/-); level of accuracy (1-2 decimals); appropriate units.

Vector Composition Basic Scenarios

  • Vectors are co-linear- can be added- direction matters
  • Vectors are horizontal and vertical (90° to each other).
  • Magnitude is found by The Pythagorean.
  • Direction is tangent ratio.
  • Vectors on an Angle: angled vectors are split to horizonal and vertical conponents by vector resolution for one + triangles).

Motion

  • A change of position with respect to space and time.
  • An object in motion moves in a given space and the movement requires a given amount of time (linear, angular, general).

Linear Motion

  • All points on an object move in the same distance, in the same direction, and at the same time.
  • Recilinear transtlation occurs along a straight line.
  • Curvilinear translation occurs along a curved path or arc.

Angular Motion

  • All points on an object move in a circular path about the same fixed axis (elbow flection/extension).

Motion: General

  • A combination of linear and angular movements walking/running).
  • Linear and angular motions are analyzed separately when possible and different mechanical laws govern.

Characterizing Linear Kinematics

  • Position
  • Distance
  • Displacement
  • Speed
  • Velocity
  • Acceleration

Position

  • The defintion is location given with a fixed reference point described using Cartesian coordinates.

Distance Travelled

  • Length of path from object from start to end position.

Displacement

  • The straight-line distance in a specific direction from the start to end position.
  • Vector quantity like force that has arrows and resultant vector is found using trig.

Distance Travelled vs Displacement

  • Numerically equivalent for 100m but drastically different in a 400m, 800m, 10k race.

Speed

  • Rate of motion in m/s.
  • Scalar quantity with no direction, such as 50km/h.

Average Speed

  • (S) is distance travelled/change in time = (l)/Δt = (l)/(t2 – t1).
  • The winner of a race has is the quickest average speed.

Interntaneous Speed

  • Speed of an object at a given moment thatfluctuates above and below average speed.

Velocity

  • Rate of motion in a specific direction.
  • Rate of motion in a specific direction E.g., 50km.h North (SI units still m/s).
  • Vector quantity represented by an arrow with the resultant vector or derived yby trigonometry.

Velocity: Average

  • V= change in position over change in time = p2-p1/t2-t1.

Acceleration

  • Rate of change of velocity.
  • Rate of change of velocity, such as, 2m/s2.
  • As time passes, the velocity increases 2m/s resulting in an object at 10m/s and increases to 12m/s in 1 sec.
  • Measured as a vector quantity (magnitude and direction).

Acceleration: Vectors

  • Vector is described by an arrow and resultant vector is determined by trig.
  • Accelerating objects speed up or slow down, start, stop, or change direction.
  • Deceleration is negative acceleration.
  • The direction of motion is not necessarily the direction of acceleration.

Acceleration: Average

  • a= change in velocity over change in time: (v2-v1)/(t2-t1)

Acceleration: Instantaneous

  • Acceleration of an object at a given instant.

Acceleration: Uniform

  • Acceleration of an object is constant due to a net external force and is represented by the motion of a projectile in a verticle direction: -9.81m/s^2.

Projectile Motion

  • Occurs when an object is propelled in air/dropped and only has forces of gravity and drag (air resistance) acting on it (eg any ball in flight).
  • Since drag is negligable (a=g= -9.81m/s^2), the motion os expressed by vaious equations.
  • A ball's parabolic path is symmetrical where vertical velocity has the same value (oppisite sign), V2 = -V1 where peak height v=0.

Projectile Motion: Verticle

  • Verticle positioning determined by by2 = y1 + v1∆t + 1/2 g(∆t)2.
  • Determining velocity = v2 = v1 + g∆t AND v2 = v12 + 2g∆y.

Vertical Motion of Objects Dropped

  • Start position (y1) and start velocity (v1) are = 0, so equations are simplified to: y2=y1 + VA + 1½ g(A1)² - y₂ = 1½ 8(A1)²; V₂ = V1 + 8At - V₂ = gAt; V₂ =V+2gAy — v² = 2gAy
  • 2

Projectile Motion: Launched Objects

  • The peak velocity is (v2) and is 0, this can be used to maximize height or time from the simplified velocity equations.

Vertical Motion Equations for Peak Values

  • Time to peak and max height = v2=v1+gt →0 = v₁ + gAt; - Max height of time= V2 =V2+2gAy=0=v₁ + 2gAy.
  • Overall Flight time = Flight time: V2 =V₁+gAt.

Horizontal Projection

  • Horizontial velocityis constatnt v =V2=v1 = constant.
  • Since velocity is constant, that means the horizontail acceleration is 0.
  • The horizontial position is found via x2 = x1 + VA.

Newton's First Law: Inertia

  • Law of inertia: An object stays in a state of rest, or constant velocity in a straight line, unless acted on by an external force (v = constant IF ΣF = 0 and vice versa).
  • Inertia can be applied to the resultant motion but also to motion components (ΣFx and ΣFy ).Interpretation.
  • An objects at rest and ΣF = 0, will remain at rest; objects in motion with ΣF = 0 continue at a constant speed. A stationary and non-accelerating object ∑F= 0 (basis for static equilibrium and for the principle of momentum conseravation).

Linear Momentum

  • (L) is the product of an object's mass (m) and instantaneous linear velocity (v L=mv).
  • L and v proportionally in a directionally proportionate way, vector quanties: SI unite are kgms.
  • The greater an object's mass or speed the greater the momentum.
  • If mass is constant, the linear momentum is proportional to to linear momentum (if EF= 0 both velocity and momento are constantly proportionate).

The Conservation of of Momento

  • The definition is at total momentum of a system is constant if ∑F=0. Linitial = Final is a colision equation: my + mv = m + mzvf.
  • Linear monemtum describes the collisions of objects.

Types of Collisions

  • Elasticity is colision detemrined by restitution (e) that can be defined as rati of relative velocity B= (V₁-V₂end/ (V₁-V₁initial, Objects 1 and 2 are represented by v₁ and v₂.

Restitution: The Coefficient

  • Reported as an absolute value with no referenc eto + or-.
  • Ranges vaules from 0 to 1( perfectly elastic collision).
  • Coefficients lack units and are also used to in ball spoorts measure bounciness ( regulated in leagues ). The ball is dropped onto an object's and the restitution is calculated via e=\sqrt{\frac{bounce height}{drop height}}.
  • Perfect elastic colection = \sqrt{\frac{bounce height}{drop height}} : object colide and bouce.

Acceleration: The Law of Motion (Newtons 2nd)

  • The effect of applied force: the change of motion is directly proportional to the (net external) force impressed in the object, made in direction of the force (ΣF=ma where; ΣF = net external force, m=ass of the object, a-instantaneous acceleration).
  • An equal and opposite force back is applied on the object proportional its mass (ΣF=ma.
  • The component vectors: are (ΣFx= m ax ) are force causes acceleration || or is the effect of forcesΣFy = may.
  • Newtons 1º law is a special case of the 2nd law where ΣF = 0.

Acceleration: Verticle Calculation

  • ∑Fy and a + ΣFy=(ground reaction force)+(the object weight with a negative), ΣFy = R+ (-W),R+ (-W)=(m, a), then, ΣFy = R + -W+/ and R+ (-W)+/= ay.

Acceleration: Horizontal Acceleration

  • ΣF=max
  • Where the only effects are a push or pull (ΣF=ground reaction force)+(the object weight with a negative)ΣFx=Px+(+Ef),Px+(-ef)=m, af (if other forces +_X is added).

The Second Low of Motion(Newtons)(Motion Sides)

  • To move up you need above the gravitational force to accelrate up (W).
  • To move you would exceed forces friction of sides by an mount (Ef).
  • To acceleration and object forces must be greater a(Fx is always smaller than ) R (W).R is equal, to (W the the is a (u) that its constant).

The Second Low of Motion(Impulse and Momentum )

  • N2L provides the N external. force for the external of the (a)at point a specific pont in time.
  • In sport there focus with external the final results during for a time.
  • In average and that's caused and caused as well and put is a special to show the averageness of the time.
  • For that (a) Δ v( F( average average over the from in and the is ) is (average Δ v). This the formula of and force change where cause and that special time over
  • Because a force makes a constant in speed, and a force

Accelerates and Decrease the Velocity (Decreases and increase Momentum)

  • Increase: ∑F Δt = m (V₂ - V₁) ↑ (increases moment) -
  • Decrease: Two possible the for formula; ∑FΔt = m (V₂ - V₁) (reduces velocity) ∑FΔt = m (V₂ - V₁) ( minimizes impulse by maximizing time for reduction).

Third Law of Action and Reaction (Newtons)

  • For each Action the is a equal oppising is reaction; this is how forces in existing an pairs are
  • And when these pairs occur, the affects of time vary due to and forces Frictional.

(U, ENERGIES, AND FORCES ) Works

  • Mech force, defined, (Fd from and the ) the transfer of one form to from object to J/
  • force U, the are it is need is amount know the object.
  • work Isometric from static and and is also and and from but different this work is a.

( KE, FORCES, AND ENERGIES ) Kinetic

  • Kinetic energy and that it half is and and that there force
  • Mech kinetic PE PE U= force (U).
  • in and from gravity from but all that the.

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