Mastering Software Design Patterns
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Questions and Answers

What is the name of the book written by the Gang of Four?

  • Advanced Programming Techniques
  • Design Patterns: Elements of Reusable Object-Oriented Software (correct)
  • The Art of Software Design
  • Object-Oriented Programming for Beginners
  • What are design patterns?

  • Tools for solving networking problems
  • Tools for solving common programming problems (correct)
  • Tools for solving uncommon programming problems
  • Tools for solving hardware problems
  • How many categories of GoF Design Patterns are there?

  • 3 (correct)
  • 2
  • 4
  • 1
  • Which of the following is NOT a Creational Pattern?

    <p>Observer</p> Signup and view all the answers

    Which of the following is a Structural Pattern?

    <p>Façade</p> Signup and view all the answers

    What are Architectural patterns?

    <p>Broad-based design problems solved using a structural approach</p> Signup and view all the answers

    What is an example of an Architectural pattern?

    <p>Model-View-Controller (MVC</p> Signup and view all the answers

    What are Data patterns?

    <p>Recurring data-oriented problems and solutions</p> Signup and view all the answers

    What is an example of a Data pattern?

    <p>Object-Relational Mapping (ORM</p> Signup and view all the answers

    What is the purpose of the GoF Design Patterns?

    <p>To make programming easier by providing tools for solving common problems</p> Signup and view all the answers

    Study Notes

    • The Gang of Four (GoF) wrote a book called "Design Patterns: Elements of Reusable Object-Oriented Software."
    • The book discusses design patterns, which are tools for solving common programming problems.
    • The GoF Design Patterns are categorized into Creational, Structural, and Behavioral Patterns.
    • Creational Patterns include Abstract Factory, Builder, Factory Method, Prototype, and Singleton.
    • Structural Patterns include Adapter, Bridge, Composite, Decorator, Façade, Flyweight, and Proxy.
    • Behavioral Patterns include Chain of Responsibility, Command, Interpreter, Iterator, Mediator, Memento, Observer, State, Strategy, Template Method, and Visitor.
    • Architectural patterns are broad-based design problems solved using a structural approach.
    • Examples of architectural patterns include Model-View-Controller (MVC) and Layered Architecture.
    • Data patterns describe recurring data-oriented problems and solutions.
    • Examples of data patterns include Object-Relational Mapping (ORM) and Repository.

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    Description

    Test your knowledge of software design patterns with this quiz! From the foundational book by the Gang of Four to the different categories of patterns, including creational, structural, and behavioral, this quiz covers it all. You'll also get a chance to brush up on your knowledge of architectural and data patterns. Challenge yourself and see how much you know about these essential tools for solving common programming problems.

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