Podcast
Questions and Answers
Which game genre is characterized by gameplay that emphasizes subterfuge and planned-out, deliberate actions?
Which game genre is characterized by gameplay that emphasizes subterfuge and planned-out, deliberate actions?
- First-Person Shooter
- Survival Horror
- Stealth (correct)
- Real-Time Strategy
Which of the following exemplifies a 'God' simulation game where players manage the lives of characters within a town or family?
Which of the following exemplifies a 'God' simulation game where players manage the lives of characters within a town or family?
- Mortal Kombat
- Pole Position
- The Sims (correct)
- Wing Commander
Which distinguishes a turn-based strategy game from a real-time strategy game?
Which distinguishes a turn-based strategy game from a real-time strategy game?
- Combat focus.
- Resource collection.
- Simultaneous actions for all players.
- Sequential turns for each player. (correct)
In gaming terms, what does MMORPG stand for, representing a specific type of online game?
In gaming terms, what does MMORPG stand for, representing a specific type of online game?
Which characteristic is most indicative of a platformer game?
Which characteristic is most indicative of a platformer game?
Which element is most crucial in survival horror games, distinguishing them from typical action-adventure or FPS titles?
Which element is most crucial in survival horror games, distinguishing them from typical action-adventure or FPS titles?
How do first-person shooter (FPS) games primarily orient the player's perspective?
How do first-person shooter (FPS) games primarily orient the player's perspective?
What is the primary objective in real-time strategy (RTS) games?
What is the primary objective in real-time strategy (RTS) games?
How did IBM's BIOS licensing model inadvertently impact the home computer market?
How did IBM's BIOS licensing model inadvertently impact the home computer market?
Which game released by Maxis, before its acquisition by Electronic Arts, allowed players to design and manage cities?
Which game released by Maxis, before its acquisition by Electronic Arts, allowed players to design and manage cities?
Which of Sid Meier's games is recognized as his first 'signature game'?
Which of Sid Meier's games is recognized as his first 'signature game'?
What crucial element was introduced to video games with the release of Space Invaders in the US in 1978?
What crucial element was introduced to video games with the release of Space Invaders in the US in 1978?
Before achieving success with Final Fantasy, what critical situation was Square facing as a company?
Before achieving success with Final Fantasy, what critical situation was Square facing as a company?
How did Origin Systems contribute to the evolution of online gaming before its disbandment by EA?
How did Origin Systems contribute to the evolution of online gaming before its disbandment by EA?
Which characteristics notably defined Chris Roberts' Wing Commander series?
Which characteristics notably defined Chris Roberts' Wing Commander series?
What was the primary design goal behind the creation of Pac-Man before its American debut in 1981?
What was the primary design goal behind the creation of Pac-Man before its American debut in 1981?
Which factor, when combined with others, contributed significantly to the video game crash of 1983?
Which factor, when combined with others, contributed significantly to the video game crash of 1983?
How did Sony's PlayStation 2 innovate in a way that significantly benefited its market position?
How did Sony's PlayStation 2 innovate in a way that significantly benefited its market position?
How did the open architecture of the Atari 2600 impact the video game market?
How did the open architecture of the Atari 2600 impact the video game market?
What was a key strategic decision that helped Nintendo dominate the video game market in the late 1980s?
What was a key strategic decision that helped Nintendo dominate the video game market in the late 1980s?
How did Microsoft's approach to the original Xbox differ from its competitors in the console market?
How did Microsoft's approach to the original Xbox differ from its competitors in the console market?
What distinguishes William Higginbotham's Tennis for Two as an early milestone in video game history?
What distinguishes William Higginbotham's Tennis for Two as an early milestone in video game history?
How did Nolan Bushnell's background influence the early success of Atari?
How did Nolan Bushnell's background influence the early success of Atari?
What was Sega's initial business focus before entering the home console market?
What was Sega's initial business focus before entering the home console market?
Which business practice, pioneered by Electronic Arts (EA), had the LEAST impact on their success and industry influence?
Which business practice, pioneered by Electronic Arts (EA), had the LEAST impact on their success and industry influence?
How did Activision's founding and early legal battles most significantly shape the video game industry's financial landscape?
How did Activision's founding and early legal battles most significantly shape the video game industry's financial landscape?
What commonality exists between the games Warcraft and DOOM?
What commonality exists between the games Warcraft and DOOM?
In what key way did id Software leverage Apogee's shareware distribution model to achieve widespread success with DOOM?
In what key way did id Software leverage Apogee's shareware distribution model to achieve widespread success with DOOM?
What distinguishes the Action-Adventure genre from other action-oriented video game genres?
What distinguishes the Action-Adventure genre from other action-oriented video game genres?
What was a key technological contribution of the game Myst upon its release?
What was a key technological contribution of the game Myst upon its release?
What factor most likely contributes to the perceived decline in the prominence of video game mascots?
What factor most likely contributes to the perceived decline in the prominence of video game mascots?
How did LucasArts break new ground in the gaming industry?
How did LucasArts break new ground in the gaming industry?
Flashcards
Tennis for Two
Tennis for Two
Created in 1958, it's considered one of the first video games. Displayed on an oscilloscope.
Spacewar
Spacewar
Created in 1961 at MIT, it was popular but required expensive equipment. Shipped as a diagnostic program.
Ralph Baer
Ralph Baer
Inventor of a game machine that would work on home TVs; sold the concept to Magnavox.
Nolan Bushnell
Nolan Bushnell
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Pong
Pong
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Video Game Crash of 1983
Video Game Crash of 1983
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Shigeru Miyamoto
Shigeru Miyamoto
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PlayStation (PS1)
PlayStation (PS1)
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Steve Jobs & Steve Wozniak
Steve Jobs & Steve Wozniak
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Commodore 64
Commodore 64
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SimCity
SimCity
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Sid Meier's Pirates!
Sid Meier's Pirates!
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Sierra and Ken & Roberta Williams
Sierra and Ken & Roberta Williams
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Ultima Online
Ultima Online
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Space Invaders
Space Invaders
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Final Fantasy
Final Fantasy
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Satoshi Tajiri
Satoshi Tajiri
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Video Game Mascots
Video Game Mascots
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Activision
Activision
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Electronic Arts (EA)
Electronic Arts (EA)
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Interplay
Interplay
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Blizzard Entertainment
Blizzard Entertainment
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Action Genre
Action Genre
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Action-Adventure Genre
Action-Adventure Genre
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Platformer
Platformer
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Fighting Game
Fighting Game
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First-Person Shooter
First-Person Shooter
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Real-Time Strategy (RTS)
Real-Time Strategy (RTS)
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Turn-Based Strategy
Turn-Based Strategy
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Role-Playing Game (RPG)
Role-Playing Game (RPG)
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Massively Multiplayer Role-Playing Game (MMORPG)
Massively Multiplayer Role-Playing Game (MMORPG)
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Stealth Game
Stealth Game
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Study Notes
The First Video Games
- William Higginbotham created Tennis for Two in 1958.
- Tennis for Two was made for the Brookhaven National Laboratory's annual visitor day.
- It was displayed on an oscilloscope.
- Side-effects of the relays that made the game run created sound effects.
- The significance went unrealized at the time.
- Steve Russell created Spacewar in 1961 at MIT for the DEC PDP-1 computer.
- Spacewar was very popular within MIT.
- It required prohibitively expensive equipment and was eventually shipped as a diagnostic program with PDP-1s.
Games for the Masses
- Ralph Baer developed the initial idea for a game machine that would work on home TVs in 1966.
- Baer created a shooting game and ice hockey game and sold it to Magnavox in 1972 as the Magnavox Odyssey.
- Nolan Bushnell founded Atari.
- Bushnell majored in engineering at the University of Utah.
- He had a background in coin-operated amusement devices.
- Bushnell wanted to bring Spacewar to arcades as Computer War.
- Atari was founded by Nolan Bushnell in 1972.
- Pong was brought to arcades in 1972.
- Baer and Magnavox sued Atari, which paid a one-time license fee of $700,000.
The Console Kings
- Atari VCS (1600) was released in 1977.
- The Atari VCS was not the first cartridge-based home system.
- Open architecture allowed easy development.
- Atari was the first to introduce the licensing of a system.
- The Video Game Crash occurred in 1983.
- Factors include: poor economy, natural market cycle, video games perceived as a fad, glut of poor 2600 games and the introduction of home computers
- Shigeru Miyamoto released Donkey Kong arcade machine in 1981.
- Nintendo Entertainment System was released in 1985.
- Nintendo owned 90% of the market during the late 80s.
- The latest console is the Nintendo DS.
- Sega was created in 1952 in Japan to sell amusement games on US army bases.
- Sega released the popular Sega Genesis, and the final console was the Sega Dreamcast in 1999.
- Sega Dreamcast is now dedicated to software.
- Sony's PlayStation was created out of an aborted attempt to launch a CD-ROM based system with Nintendo.
- The first PlayStation was released in 1994.
- PlayStation 2 was released in 2000, maintaining backwards compatibility with the popular PS1.
- The next console released was the PSP handheld.
- Microsoft released the Xbox in 2001.
- The Xbox is based on a PC-like architecture.
- Money was lost on each console initially sold.
- Halo and Halo 2 are some of its most popular games.
Home Computers
- Apple Computer was founded by Steve Jobs, Steve Wozniak, and Mike Markkula in 1976.
- Apple II was released in 1977 and revolutionized the home computer market.
- Commodore Vic-20 released in 1981 featuring a low price and marketing lead to success.
- Commodore 64, released in 1982, became the best-selling computer in history.
- The IBM PC was introduced in 1981.
- Moderate pricing helped the IBM PC gain a foothold in the business world.
- The BIOS licensing model allowed cheap clones to enter the market.
The Designers
- Maxis and Will Wright created SimCity, released in 1989.
- Other Sim games followed, like SimAnt and SimCopter.
- Maxis became part of Electronic Arts and released The Sims in 2000, which has sold more than 6 million copies so far.
- Sid Meier and “Wild Bill” Stealey founded MicroProse.
- MicroProse concentrated on strategic simulations in its early years.
- Sid Meier's Pirates! in 1987 was Sid's first signature game.
- MicroProse also produced the genre-defining Railroad Tycoon.
- Sierra was founded by Ken and Roberta Williams.
- Sierra created its first graphical adventure game, Mystery House, in 1980.
- Great success followed with the King's Quest series, Police Quest series, and Leisure Suit Larry series.
- Origin Systems and Richard Garriott created the Ultima series.
- Origin created Ultima Online in 1997.
- This was one of the first Massively Multi-Player Online RolePlaying Games.
- The studios were disbanded in 2000 by EA.
- Origin's other blockbuster was Wing Commander, created by Chris Roberts.
- Wing Commander was one of the more popular starfighter games and was known for epic storylines and full-motion video.
- Wing Commander spawned a 1999 movie.
The Phenomenons
- Space Invaders was introduced to the US in 1978.
- It became the first big Japanese success.
- The game introduced the "High Score" list to video games.
- Pac-Man's American debut was in 1981.
- The developers attempted to create a completely non-violent game.
- Pac-Man generated $100 million in sales during its lifetime.
- Tetris was created by Russian programmer Alexy Pajitnov in 1985.
- Tetris became a pop culture sensation.
- It also helped drive the success of Nintendo's Game Boy.
- Capcom was founded in 1979.
- Capcom created Street Fighter, Mega Man, and Resident Evil.
- Resident Evil has spawned 15 variations and sequels and two Hollywood movies.
- Square released Final Fantasy in 1987 as a last-ditch effort to stave off bankruptcy.
- 15 games have been released since Final Fantasy, selling more than 40 million copies.
- A Computer-animated Hollywood movie was released in 2001.
- Cyan created Myst by Rand and Robyn Miller.
- Myst was released in 1993 on the Apple Macintosh.
- It helped popularize the CDROM drive.
- Pokémon was created by Japanese video game enthusiast Satoshi Tajiri.
- Pokémon Red and Green were released for Nintendo Game Boy in 1996.
- Movies, TV series, and multiple sequels have followed.
- Early mascots helped sell video game systems.
- Mascots are seemingly less popular now.
- Over-exposure and an aging audience may explain this trend.
The Studios
- Activision was founded by former Atari programmers.
- A lawsuit by Atari created the "royalties” system still employed by console makers today.
- Activision merged with Infocom and gutted it, though still a strong player today.
- Electronic Arts was created by Trip Hawkins in 1982 and its revolutionary plan did three things: creative talent treated like artists, creation of needed in-house tools to aid cross-platform development and handled its own distribution.
- Electronic Arts would become the largest game software company in the world.
- Interplay was formed in 1983.
- Its first big hit was The Bard's Tale in 1985.
- Famous for their CRPGs, including Wasteland, Fallout, Baldur's Gate, Baldur's Gate II: Shadows of Amn.
- Interplay has since been de-listed from the NASDAQ.
- LucasArts formed in in 1982 as an offshoot of Lucas Film Ltd, and released Maniac Mansion in 1987.
- LucasArts created adventure games and Star Wars-themed games.
- Blizzard was started in 1991 by Frank Morhaime, Allen Adham, and Frank Pearce.
- Blizzard released one of the seminal Real-Time Strategy games, Warcraft, in 1994.
- The MMORPG World of Warcraft became the fastest-selling PC game in history.
- id Software was formed on February 1, 1991.
- id Software successfully utilized Apogee's shareware formula and created the defining first-person shooter with DOOM.
Genres
- Adventure sub-genres include text-based and graphical adventure stories.
- Zork was produced by Infocom and King's Quest by Sierra.
- Action is a superset of all other action-oriented genres, typified by fast-paced combat and movement.
- Spacewar, Pong, and Space Invaders help define the action genre.
- Action-Adventure games combine adventure with action elements.
- The Legend of Zelda was the first break-out hit.
- Jak 3, Metroid Prime 2 Echoes, and Resident Evil 4 are modern examples.
- A platformer is typified by a character running and jumping in a side-scrolling playing field.
- The modern definition has expanded to include 3D.
- Super Mario Bros., Sonic the Hedgehog, Pitfall! and Super Mario 64 are examples.
- Fighting games involve combat between two or more characters.
- Double Dragon is an example of a side-scrolling fighter.
- Virtua Fighter, Mortal Kombat, and Street Fighter are examples of versus fighters where players combat each other.
- First-Person Shooter is an action game where the player is "behind the eyes" of the game character in a first-person perspective.
- id Software's Wolfenstein 3D and DOOM are the earliest popular examples.
- Real-Time Strategy (RTS) games typically involve collecting resources, building an army, and combatting another player/computer AI.
- Westwood's Dune 2, Command and Conquer, and Blizzard's Warcraft popularized the genre.
- Turn-Based Strategy games are like real-time strategy games, but turn-based.
- Civilization, X-COM, Master of Orion, and Jagged Alliance are standouts.
- The Role-Playing Game (RPG) is the video game counterpart to pen and pencil games like Dungeons and Dragons.
- Final Fantasy, Baldur's Gate, and Wasteland are some popular examples.
- Massively Multiplayer Role-Playing Games (MMORPG) are set in persistent virtual worlds populated with thousands of other players.
- Ultima Online in 1997 was the first popular one.
- World of Warcraft is currently the most popular one.
- Stealth games focus on subterfuge and planned-out, deliberate play.
- Metal Gear in 1987 was one of the first.
- Popular modern series include Metal Gear, Splinter Cell, and Thief.
- Survival Horror is an action-adventure or first-person shooter genre where survival elements and a fight against the undead are stressed.
- Resident Evil is the most popular series.
- Simulations are based on the simulation of a system.
- SimCity and The Sims are examples of “God” simulations where you control the lives of a town or a family.
- Wing Commander and X-Wing are popular space combat simulation games.
- Racing involves competing in a race in a vehicle and typically tries to re-create a real-world activity.
- Pole Position was the first popular racing game..
- Sports games simulate the sporting experience.
- John Madden Football and Tiger Woods Golf are series breakouts.
- Rhythm games gauge player's success based on the ability to trigger the controls in time to the beat of music.
- Specialized controllers like dance pads or bongo drums are sometimes required.
- Konami's Dance Dance Revolution is the pre-eminent title.
- Puzzle games combine pattern matching, logic, strategy, and luck with a timed element.
- Tetris is its breakout hit.
- Mini-Games are short, simple games that exist within the context of a larger game.
- Mario Party and Wario Ware are popular.
- Traditional games are computerized versions of board, word, and card games.
- Battle Chess and the Hoyle series are standouts.
- Educational games are designed to teach grade-school concepts to children and young adults.
- Oregon Trail was the first popular game.
- The Carmen Sandiego series and Mavis Beacon Teaches Typing are more modern popular examples.
- Serious games are designed to teach real-world events/processes to adults.
- Most are privately funded but popular with the US Government and the medical field.
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