Living in the IT Era - Classroom Guidelines
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Living in the IT Era - Classroom Guidelines

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Questions and Answers

What is the grading percentage for class standing?

  • 85%
  • 50%
  • 75%
  • 65% (correct)
  • Define Information.

    It is the set of data that has been organized for direct utilization of mankind.

    What is Technology?

    The application of scientific knowledge to practical aims of human life.

    What does Information Technology (IT) involve?

    <p>The use of computers, storage, networking and other physical devices to manage electronic data.</p> Signup and view all the answers

    Which period does the pre-mechanical age cover?

    <p>3000 B.C. to 1450 A.D.</p> Signup and view all the answers

    Match the following ages of information technology with their time periods:

    <p>Pre-mechanical Age = 3000 B.C. to 1450 A.D. Mechanical Age = 1450 to 1840 Electromechanical Age = 1840 to 1940 Electronic Age = 1940 to present</p> Signup and view all the answers

    The first large-scale automatic digital computer was created during the mechanical age.

    <p>False</p> Signup and view all the answers

    What notable inventions occurred during the electromechanical age?

    <p>Telegraph, telephone, and radio.</p> Signup and view all the answers

    Who invented the first radio?

    <p>Guglielmo Marconi.</p> Signup and view all the answers

    What distinguishes the electronic age?

    <p>The introduction of high-speed, digital computers.</p> Signup and view all the answers

    Who first published the term Information Technology?

    <p>Harold J. Leavitt and Thomas C. Whisler</p> Signup and view all the answers

    Study Notes

    Grading System

    • Class standing accounts for 65% of final grade.
    • Components include:
      • 10% for attendance
      • 10% for participation/recitation
      • 35% for written output/quiz
      • 10% for a project
    • Examination contributes 35% to the overall grade.

    Classroom Guidelines

    • Respect and Kindness: Encourage differences of opinion while expressing them courteously.
    • Active Participation: Engage in discussions, ask questions, and share thoughts to enrich learning experiences.
    • Punctuality: Arrive on time to start and end lessons smoothly, demonstrating respect for peers.
    • Preparation: Come ready with required materials and completed assignments to show dedication.
    • Device Etiquette: Silence personal devices and use them responsibly for class-related activities only.
    • Active Listening: Pay attention during discussions to grasp concepts and show consideration for speakers.
    • Confidentiality: Respect the privacy of peers and only share classroom discussions with permission.
    • Cleanliness and Order: Keep workspace organized and dispose of trash properly to maintain classroom cleanliness.
    • No Disruption: Avoid disruptive behaviors to foster a conducive learning environment.
    • Academic Integrity: Plagiarism and cheating are prohibited; always credit original ideas and work.
    • Responsible Internet Use: Follow guidelines if using the internet for class activities.
    • Raise Your Hand: Ensure organized communication by raising your hand to ask questions or contribute.

    Information Defined

    • Information consists of organized data for immediate human utilization.

    Technology Overview

    • Technology applies scientific knowledge to practical human aims, impacting and manipulating the environment.

    Information Technology (IT)

    • IT involves using computers, networks, and processes to create, process, store, secure, and exchange electronic data, particularly for business operations.

    Historical Periods of Computing

    • Four Basic Computer Periods:
      • Pre-Mechanical Age (3000 BC - 1450 AD): Emergence of writing (e.g., petroglyphs, alphabets), storage methods (books, libraries), and early numbering systems.
      • Mechanical Age (1450 - 1840): Development of technologies like the slide rule and Pascal's Calculator; initial steps toward automated computation.
      • Electromechanical Age (1840 - 1940): Rise of telecommunications with the telegraph, telephone, and early computers like Harvard Mark I, which was large and used punch cards for programming.
      • Electronic Age (1940 - Present): Characterized by the development of high-speed digital computers like ENIAC, advancements in storage and programming languages, leading to the creation of personal computers (e.g. Apple II).

    Evolution of Digital Computing

    • First Generation: Used vacuum tubes and punch cards.
    • Second Generation: Replaced vacuum tubes with transistors; introduced magnetic tape and high-level programming languages.
    • Third Generation: Integrated circuits replaced transistors; introduction of operating systems and programming languages like BASIC.
    • Fourth Generation: CPUs integrated memory, logic, and control circuits; personal computers and graphical user interfaces emerged.

    Introduction of Information Technology

    • The term "Information Technology" was first introduced in the Harvard Business Review in 1958 to describe the evolving office technologies.

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    Description

    This quiz covers the guidelines and grading system for a class on living in the IT era at St. Vincent College of Cabuyao. Students are expected to understand classroom respect and kindness, as well as the criteria for class standing and examination assessments. Prepare to engage thoughtfully in participation and quizzes as part of your overall grade.

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