Podcast
Questions and Answers
Under which condition is the total linear momentum of a system of particles conserved?
Under which condition is the total linear momentum of a system of particles conserved?
- When the kinetic energy of the system remains constant over time.
- When the system is isolated and no net external force acts upon it. (correct)
- When external forces are balanced, and internal forces are negligible.
- When the particles within the system undergo elastic collisions only.
In a perfectly inelastic collision, what is true about the kinetic energy and momentum of the system?
In a perfectly inelastic collision, what is true about the kinetic energy and momentum of the system?
- Neither kinetic energy nor momentum is conserved.
- Both kinetic energy and momentum are conserved.
- Momentum is conserved, but kinetic energy is not. (correct)
- Kinetic energy is conserved, but momentum is not.
Two objects collide in an isolated system. Object A exerts a force on Object B during the collision. According to Newton's laws and the principle of conservation of momentum, what can be said about the force exerted by Object B on Object A?
Two objects collide in an isolated system. Object A exerts a force on Object B during the collision. According to Newton's laws and the principle of conservation of momentum, what can be said about the force exerted by Object B on Object A?
- The force exerted by Object B is equal in magnitude but opposite in direction to the force exerted by Object A. (correct)
- The force exerted by Object B is greater than the force exerted by Object A because Object B's velocity changes more.
- The force exerted by Object B is less than the force exerted by Object A because Object B has less momentum.
- The force exerted by Object B is equal in magnitude and direction to the force exerted by Object A.
How does the impulse of a force relate to the change in momentum of an object?
How does the impulse of a force relate to the change in momentum of an object?
What distinguishes an elastic collision from an inelastic collision?
What distinguishes an elastic collision from an inelastic collision?
A ball with mass $m$ is thrown horizontally with a velocity $v$ against a wall. It bounces back with the same speed in the opposite direction. What is the magnitude of the impulse exerted on the ball by the wall?
A ball with mass $m$ is thrown horizontally with a velocity $v$ against a wall. It bounces back with the same speed in the opposite direction. What is the magnitude of the impulse exerted on the ball by the wall?
A system consists of two objects of masses $m_1$ and $m_2$ moving with velocities $v_1$ and $v_2$, respectively. If the two objects collide and stick together, what is their common velocity $v_f$ after the collision?
A system consists of two objects of masses $m_1$ and $m_2$ moving with velocities $v_1$ and $v_2$, respectively. If the two objects collide and stick together, what is their common velocity $v_f$ after the collision?
When analyzing collisions in two dimensions, why is it necessary to consider the conservation of momentum in both the x and y directions separately?
When analyzing collisions in two dimensions, why is it necessary to consider the conservation of momentum in both the x and y directions separately?
Consider a collision where the change in momentum of an object is known. What additional information is sufficient to determine the impulse experienced by the object?
Consider a collision where the change in momentum of an object is known. What additional information is sufficient to determine the impulse experienced by the object?
In the context of collisions, what does the coefficient of restitution (e) represent?
In the context of collisions, what does the coefficient of restitution (e) represent?
Flashcards
Linear Momentum (p)
Linear Momentum (p)
The product of an object's mass and its velocity; a vector quantity.
Impulsive Force
Impulsive Force
A force that acts for a short time; measured as the rate of change of momentum.
Impulse (J)
Impulse (J)
A vector quantity that measures the total effect of a force acting over time. Equal to the change in momentum.
Conservation of Linear Momentum
Conservation of Linear Momentum
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Collision
Collision
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Elastic Collision
Elastic Collision
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Inelastic Collision
Inelastic Collision
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Perfectly Inelastic Collision
Perfectly Inelastic Collision
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Coefficient of Restitution (e)
Coefficient of Restitution (e)
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Study Notes
Linear Momentum and Collision
- This chapter delves into the linear momentum of particles, the law of conservation of linear momentum in specific conditions
- It employs the conservation of energy to analyze translational motion during particle collisions.
Linear Momentum
- Linear momentum is the product of a system's mass (m) and its linear velocity (v).
- This represents the effect of force, fully grasped when mass and velocity are known.
- Momentum is a vector quantity, expressed as p = mv.
- In scalar notation, momentum is P = mv.
- Newton's second law of motion describes the rate of change of momentum being directly proportional to the applied force.
- Expressed as Fnet = dp/dt.
- Fnet = ma, shows that the relations are equivalent in classical mechanics and expressions of Newton's second law of motion.
- Linear momentum directly correlates with an object's mass and velocity.
SI Units and Dimensions
- SI Unit for momentum is kg/s.
- Dimension is MLT⁻¹.
- In two dimensions, it is represented as p = pxî + pyĵ
- px = mvx and py = mvy .
Impulse and Change of Momentum
- Impulse measures the effect of a large force acting briefly, when magnitude or time is hard to measure.
- Impulsive forces are great forces acting briefly, measured by rate of momentum change.
- Examples: kicking a ball, striking a nail, collision of bodies.
- Impulsive force varies from zero to maximum and back.
- Impulse (J) is the measure of total force effect, and product of force (F) and time (t).
- This is mathematically given J = Ft.
- Impulse is a vector with the same direction as the impacting force.
- An impulsive force F acts for a time t on mass m, changing velocity from vi to vf, with constant acceleration a.
- Utilizing Newton's second law (F=ma) and substituting a = (vf-vi)/t, results in Ft = m(vf - vi) or Ft = mvf - mvi.
- Ft = pf - pi or Ft = Δp, thus J = Δp.
- Impulse equals the change in momentum, described by the impulse momentum theorem.
- Both impulse and momentum are vectors, sharing units and dimensions.
- In collisions, a force F varies with time t.
- Area under the force vs. time graph represents the impulse or change in momentum.
- The area under the graph is J = ∫(from ti to tf) F dt = Δp.
Conservation of Linear Momentum
- When no external force acts on a system, the total linear momentum is constant.
- p = constant.
- The law of conservation of linear momentum is Σpi = Σpf.
- For particles A & B with masses m1 & m2, and velocities u1 & u2 before impact, and v1 & v2 after impact
- The law of conservation of linear momentum states m1u1 + m2u2 = m1v1 + m2v2
Recoil
- Practical instances is recoiling when firing a bullet from a gun
- The bullet gains forward momentum from gunpowder explosion.
- The gun attains equal backward momentum, termed recoil.
- If M = gun's mass, m = shot's mass, v = shot's velocity, and V = gun's velocity
- Then momentum is 0 = mv + MV and recoil velocity V = -mv/M, with "–" denoting recoiling direction.
Collisions
- Collisions are defined as isolated events where strong forces act on colliding particles briefly.
- Collisions should have clearly separated before and after phases.
- Examples of collisions include car accidents, billiard balls, or a hammer and nail.
Types of Collisions
- Elastic Collision: Both momentum and kinetic energy are conserved. Forces involved are conservative, like in atomic particle collisions.
- Inelastic Collision: Momentum of the system is conserved, but kinetic energy isn't.
- Examples: collisions between billiard balls or cars.
- Perfectly Inelastic Collision: Bodies stick together after impact or share velocity.
- Kinetic energy loss is maximum, but momentum remains conserved.
Elastic Collisions in One Dimension
- If m1 and m2 are masses, u1 and u2 initial velocities, and v1 and v2 final velocities, then:
- Total momentum before = Total momentum after, so m1u1 + m2u2 = m1v1 + m2v2.
- For elastic collisions, total kinetic energy is also conserved: 1/2 m1u1² + 1/2 m2u2² = 1/2 m1v1² + 1/2 m2v2².
Inelastic Collisions in One Dimension
- Ratio of relative velocity (post-collision) to relative velocity (pre-collision) is a constant and opposite in sign.
- (v1 - v2) / (u1 - u2) = -e where e is the coefficient of restitution.
- Therefore, v1 - v2 = -e(u1 - u2).
- If e = 1, the collision is perfectly elastic.
- If e = 0, the collision is perfectly inelastic.
- Generally, 0
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