Learning Pyramid and Cognitive Learning Theory

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Questions and Answers

According to the Learning Pyramid, what teaching method results in the highest retention rate?

Teaching Others

Define cognitive learning in your own words.

Cognitive learning refers to acquiring problem-solving skills by organizing information, creating frameworks, and understanding relationships between ideas to enhance meaning.

What are the six levels of the cognitive domain in Bloom's Taxonomy?

Knowledge, Comprehension, Application, Analysis, Synthesis, Evaluation

In Bloom's Taxonomy, which level involves breaking down material into its component parts?

<p>Analysis</p> Signup and view all the answers

What does the psychomotor domain encompass?

<p>Physical movement, coordination, and use of motor-skill areas.</p> Signup and view all the answers

List the seven categories within the psychomotor domain.

<p>Perception, Set, Guided Response, Mechanism, Complex Overt Response, Adaptation, Origination</p> Signup and view all the answers

Define the 'set' within the psychomotor domain.

<p>Readiness to act, including mental, physical, and emotional sets that predetermine a person's response to different situations.</p> Signup and view all the answers

What does the 'complex overt response' refer to in the psychomotor domain?

<p>The skillful performance of motor acts that involve complex movement patterns.</p> Signup and view all the answers

What is behavioral learning?

<p>Learning that changes an individual's behavior as a result of conditioning experiences or responses to stimuli.</p> Signup and view all the answers

What does the affective domain address?

<p>The manner in which we deal with things emotionally, such as feelings, values, appreciation, enthusiasms, motivations, and attitudes.</p> Signup and view all the answers

List the five categories of the affective domain.

<p>Receiving, Responding, Valuing, Organization, Characterization</p> Signup and view all the answers

Briefly explain 'responding to phenomena' within the affective domain.

<p>Active participation on the part of the learners, attending and reacting to a particular phenomenon.</p> Signup and view all the answers

Define 'characterization' in the affective domain.

<p>Internalizing values to the extent that they control a person's behavior, making it pervasive, consistent, and characteristic of the learner.</p> Signup and view all the answers

How is experiential learning defined?

<p>Experiential learning integrates cognitive and behavioral learning theories as an applied approach to 'learning by doing' that enables learners to gain experience in the application of learning concepts.</p> Signup and view all the answers

What is involved in the 'concrete experience' phase of experiential learning?

<p>The data-producing part of the cycle structured for the learners to 'do' something.</p> Signup and view all the answers

Describe the 'reflective observation' phase in experiential learning.

<p>Participants reflect on the activity undertaken, share their reactions with other learners, and try to derive meaning from the experience.</p> Signup and view all the answers

What happens during the 'abstract conceptualization' phase of experiential learning?

<p>Learners form generalisations and draw conclusions that might generally or theoretically apply in real life.</p> Signup and view all the answers

Explain the 'application phase' of experiential learning.

<p>Learners develop plans for more effective behaviour in the future incorporating new knowledge and then apply the plans to their profession or personal life.</p> Signup and view all the answers

According to the Learning Pyramid, what is the retention rate for 'Demonstration'?

<p>30%</p> Signup and view all the answers

Contrast the 'Analysis' and 'Synthesis' levels within Bloom's Taxonomy.

<p>Analysis involves breaking down material into its component parts, while Synthesis involves building a structure or pattern from diverse elements to create a new meaning or structure.</p> Signup and view all the answers

Explain how the 'Guided Response' category differs from the 'Mechanism' category in the psychomotor domain.

<p>Guided response is the initial stage of learning a complex skill that includes imitation and trial and error, whereas mechanism is an intermediate stage in learning a complex skill in which learned responses have become habitual.</p> Signup and view all the answers

Differentiate between 'receiving phenomena' and 'responding to phenomena' in the affective domain.

<p>Receiving refers to awareness or willingness to hear/pay attention, while responding includes active participation and reaction to a particular phenomenon.</p> Signup and view all the answers

Provide examples of activities that might occur during the 'concrete experience' phase of experiential learning.

<p>Case studies, lectures, films, role-plays, skill practice, simulations, games, and SELPs.</p> Signup and view all the answers

What role does the trainer play during the 'reflective observation' phase of experiential learning?

<p>The trainer helps learners to think critically about their experience, verbalize their feelings, draw attention to recurrent themes, and move towards drawing conclusions.</p> Signup and view all the answers

If a student excels at 'evaluation' in Bloom's taxonomy, what cognitive skill is being demonstrated?

<p>Exercise of learned judgement.</p> Signup and view all the answers

Within Bloom's Taxonomy's cognitive domain, how does 'comprehension' relate to 'knowledge'?

<p>Comprehension builds upon knowledge by requiring understanding of the meaning of information, while knowledge simply involves recall of facts and procedures.</p> Signup and view all the answers

Explain the connection between behavioral learning theory to stimulus and response.

<p>Behavioral learning suggests that behavior changes in response to a stimulus, leading to a predictable change or response.</p> Signup and view all the answers

What is being demonstrated when someone reaches 'origination' within the psychomotor domain?

<p>Creating new movement patterns to fit a particular situation or specific problem, demonstrating creativity based upon highly developed skills.</p> Signup and view all the answers

How does 'Valuing', within Krathwohl's affective domain taxonomy, go beyond merely Responding to Phenomena?

<p>Valuing means a person attaches worth to an item or phenomena, which can range from acceptance to stronger commitment, versus Responding to Phenomena which is active participation.</p> Signup and view all the answers

Describe a scenario where a learning activity might effectively integrate all four phases of experiential learning.

<p>A medical simulation where students perform a procedure (concrete experience), discuss their challenges and observations (reflective observation), create a new protocol based on learnings (abstract conceptualization), then implement this new protocol in subsequent simulations/real patient care (application).</p> Signup and view all the answers

You're designing a training program. How would your teaching methods change if focusing on the cognitive domain versus the psychomotor domain?

<p>Cognitive: Focus on lectures, readings and discussions Psychomotor: Focus on demonstrations, practice and imitation</p> Signup and view all the answers

A student consistently challenges established norms but suggests improved alternatives. Which domain is being demonstrated most?

<p>Affective domain</p> Signup and view all the answers

Which of the four phases of experiential learning most directly relates to the 'Synthesis' stage within Bloom's Cognitive Domain?

<p>Abstract Conceptualization</p> Signup and view all the answers

Elaborate on the implications of a learner being unable to move beyond the 'responding to phenomena' stage within Krathwohl's affective domain taxonomy. In what ways could this hinder the learning process?

<p>A learner unable to move beyond the &quot;responding to phenomena&quot; stage may struggle with internalizing values and integrating them into their own belief system.</p> Signup and view all the answers

If a learner understood the core principles, yet could not relate to the instructor on a personal level, which domain might be 'stuck'?

<p>Affective</p> Signup and view all the answers

In a concrete experience, what is more important; the activity, or the resulting data collected from the activity?

<p>Both are important.</p> Signup and view all the answers

Describe some scenarios where you might use a simulation for concrete experience.

<p>Many possibilities</p> <ul> <li>Medical surgery</li> <li>Corporate negotiation</li> <li>Military combat</li> <li>Space flight</li> </ul> <p>All are activities that are impractical to perform in real life</p> Signup and view all the answers

A learner can effectively explain the steps of tying a knot (cognitive domain), but struggles to physically execute the knot (psychomotor domain). How might an instructor use the principles of experiential learning to bridge this gap?

<p>The instructor can utilize the four phases to tie the know repeatedly, and modify their strategy to improve the knot-tying skills</p> Signup and view all the answers

If the abstract conceptualization phase does not successfully occur, how might future learning be negatively affected?

<p>Abstract conceptualization ties theory and data together, thus all future learning will be random and scattered.</p> Signup and view all the answers

Does behavior change first, or emotional change first?

<p>It depends. Some start with actions, some start with feelings. They influence each other.</p> Signup and view all the answers

Flashcards

The Learning Pyramid

Retention rates vary depending on the teaching method used. Teaching others results in 90% retention.

Cognitive Learning Theory

A theory where learning involves acquiring problem-solving skills by organizing information and creating relationships between ideas.

Knowledge (Cognitive Domain)

Helps students comprehend facts, procedures and feelings and includes skills like imitation and recall.

Comprehension (Cognitive Domain)

Understand meaning, translation and interpretation. State a problem in one's own words.

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Application (Cognitive Domain)

Use a concept in a new situation; apply classroom learning to real-life situations.

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Analysis (Cognitive Domain)

Separate material into component parts to understand its structure; distinguish between facts and inferences.

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Synthesis (Cognitive Domain)

Build a structure/pattern from diverse elements; put parts together to create new meaning.

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Evaluation (Cognitive Domain)

Make judgments about the value of ideas or materials.

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Psychomotor Learning Theory

Includes physical movement, coordination, and use of motor-skill areas that requires practice, precision, and techniques.

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Perception (Psychomotor Domain)

Using sensory cues to guide motor activity, ranging from stimulation to translation.

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Set (Psychomotor Domain)

Readiness to act, including mental, physical, and emotional states.

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Guided Response (Psychomotor)

Initial stages of learning a complex skill including imitation and trial & error; adequacy achieved through practice.

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Mechanism (Psychomotor Domain)

Intermediate stage in learning a complex skill; learned responses become habitual with confidence.

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Complex Overt Response

Skillful performance of motor acts involving complex movement patterns done quickly and accurately.

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Adaptation (Psychomotor Domain)

Skills are well-developed, allowing modification of movement patterns to fit special requirements.

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Origination (Psychomotor Domain)

Creating new movement patterns for specific problems; emphasizes creativity based on developed skills.

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Behavioral Learning Theory

Learning that changes behavior via conditioning experiences that create a response to a stimulus.

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Receiving Phenomena

Awareness, willingness to hear, and selected attention to phenomena.

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Responding to Phenomena

Active participation, attending and reacting to phenomena, showing compliance or satisfaction.

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Valuing (Affective Domain)

The worth a person attaches to something, ranging from acceptance to commitment.

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Organization (Affective Domain)

Organizing values into priorities by contrasting different values and resolving conflicts to create a unique system.

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Internalizing Values

Has a value system that controls their behavior; consistent, predictable, and characteristic of the learner.

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Experiential Learning

Integrates cognitive and behavioral learning theories as an applied approach to learning by doing.

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Concrete Experience

The data-producing part of experiential learning, where learners 'do' something through activities like case studies and role-plays.

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Reflective Observation

Reflection on undertaken activity, sharing reactions, and deriving meaning from the experience with instructors guiding critical thinking.

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Abstract Conceptualization

Learners form generalizations and draw conclusions applicable in real life; facilitated by summarizing learning and integrating conclusions.

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The Application Phase

Learners develop plans for future behavior using new knowledge and apply plans in their profession or personal life.

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Study Notes

The Learning Pyramid

  • Learning retention is at only 5% with the lecture method.
  • Reading increases retention to 10%.
  • Audio-visual methods yield 20% retention.
  • Demonstrations lead to 30% retention.
  • Discussion groups result in 50% retention.
  • "Practice by Doing" achieves 75% retention.
  • Teaching others provides the highest retention rate at 90%.

Cognitive Learning Theory

  • Cognitive learning involves problem-solving via information organization.
  • It includes creation of frameworks/models.
  • Cognitive learning focuses on understanding relationships between ideas to enhance meaning.
  • Learning is based on mental processes which learners use to take in, interpret, store, and retrieve information.
  • The cognitive domain reflects a person's intellectual ability.
  • Skills are arranged into six hierarchical levels of increasing difficulty.
  • A learner performing at a higher level shows more complex cognitive thinking.
  • The six levels of educational objectives include knowledge, comprehension, application, analysis, synthesis, and evaluation.

Knowledge

  • Knowledge helps students comprehend facts, procedures, and feelings.
  • It includes simple skills/thought processes like imitation and recall.
  • Knowledge also includes definitions, receiving, and responding to new information.

Comprehension

  • Comprehension entails understanding meaning, translation, and interpretation of instructions/problems.
  • Comprehension enables stating a problem in one's words.

Application

  • Application involves using a concept in a new situation.
  • Application allows applying a classroom environment in a real-life work situation.

Analysis

  • Analysis separates material or concepts into component parts to understand the structure.
  • It helps distinguish between facts and inferences.

Synthesis

  • Synthesis builds a structure or pattern from various elements.
  • Synthesis emphasizes creating a new meaning or structure by putting parts together.

Evaluation

  • Evaluation leads to making judgments about the value of ideas or materials.

Psychomotor Learning Theory

  • The psychomotor domain includes physical movement, coordination, and motor-skill usage.
  • Skill development requires practice.
  • It is measured by speed, precision, distance, procedures, and techniques in execution.
  • The psychomotor domain has seven categories, from simplest to most complex behavior.

Perception

  • Perception involves using sensory cues to guide motor activity.
  • Perception ranges from sensory stimulation to cue selection and translation.

Set

  • Set is readiness to act; a disposition that predetermines a person's responses.
  • It includes mental, physical, and emotional sets.

Guided Response

  • The guided response is the initial stage of learning a complex skill, involving imitation and trial and error.
  • Adequacy of performance is achieved through practicing.

Mechanism

  • Mechanism is the intermediate stage in learning a complex skill.
  • Learned responses become habitual.
  • Movements can be performed with confidence and proficiency.

Complex Overt Response

  • Complex overt response involves skillful motor acts with complex movement patterns.
  • Proficiency shows quick, accurate, coordinated performance with minimal energy.
  • Performing without hesitation is included in this category.
  • Automatic performance is included in this category.

Adaptation

  • Adaptation means skills are well-developed.
  • It allows individuals to modify movement patterns for special requirements.

Origination

  • Origination is creating new movement patterns for a particular situation or problem.
  • Learning outcomes emphasize creativity based on highly developed skills.

Behavioral Learning Theory

  • Behavioral learning includes learning that changes an individual's behavior.
  • Behavioral learning may encompass conditioning experiences.
  • Behavioral learning creates a behavioral change or response to a stimulus.
  • It includes dealing with things emotionally, such as feelings, values, appreciation, enthusiasms, motivations, and attitudes.
  • The theory consists of 5 categories, from simplest to most complex.

Receiving Phenomena

  • Receiving phenomena entails awareness, willingness to hear, and selected attention.

Responding to Phenomena

  • Responding to phenomena means active participation.
  • It includes attending and reacting to a particular phenomenon.
  • Learning outcomes may emphasize compliance, willingness, or satisfaction in responding.

Valuing

  • Valuing is the worth someone attaches to an object, phenomenon, or behavior.
  • It ranges from simple acceptance to a more complex commitment.
  • Valuing is based on internalizing a specified set of values.

Organization

  • Organization prioritizes values by contrasting different values.
  • Resolving conflicts between values is included in organization.
  • Creating a unique value system is also part of the organization.
  • Emphasis is on synthesizing values.

Internalizing Values

  • Internalizing values (characterization) means having a value system that controls their behavior.
  • Behavior is pervasive, consistent, predictable, and characteristic of the learner.

Experiential Learning

  • Experiential learning integrates cognitive and behavioral theories.
  • It is an applied approach to "learning by doing”.
  • Experiential learning enables learners to gain experience with applications of learning concepts.
  • It includes active experimentation and abstract conceptualization.

Concrete Experience

  • The concrete experience is the data-producing part of the cycle.
  • It is structured for learners to "do" something.
  • Concrete experience examples are case studies, lectures, role-plays, skill practice, simulations, games, and SELPs.
  • Chosen methods depend on training goals.

Reflective Observation

  • During reflective observation, participants reflect on an activity.
  • Participants share reactions with other learners.
  • Meaning is derived from the experience.
  • Trainers help learners to think critically.
  • Verbalizing feelings and perceptions are components of reflective observation.
  • Attention is drawn to recurring themes/patterns in learners' reactions.
  • This helps learners move towards drawing conclusions.

Abstract Conceptualization

  • Learners form generalizations.
  • Drawing conclusions are theoretically applicable in real life.
  • Learners work alone and share conclusions.
  • They act as catalysts by exchanging ideas and thoughts.
  • The trainer facilitates by asking learners to summarize learning into concise statements/generalizations.
  • "Pushing back" aids rigor.
  • Relating conclusions and integrating them into a theoretical model also helps.
  • Ensuring everyone has a chance to share insights.
  • Helping the group compare/contrast conclusions, identify patterns, and spot legitimate disagreements.

The Application Phase

  • Drawing from insights/conclusions, learners develop plans for effective behavior.
  • Plans incorporate new knowledge.
  • Insights are applied to their profession or personal life.
  • Application occurs immediately after the learning activity, ideally.
  • Individual work creates an action plan.
  • Learners share plans and assist in formulating ideas for action.
  • Parts of action plans could be shared to create a sense of joint effort.

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