Kahoot! Game Structure Study Notes

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Questions and Answers

Considering the Earth's position relative to other celestial bodies highlighted, what is the next planet in sequential order?

  • Neptune (correct)
  • Venus
  • Mercury
  • Mars

Given the context of time-based gamification, what is the likely cognitive impact being measured?

  • Recognition speed
  • Memory retention under pressure
  • Accuracy under time constraints (correct)
  • Strategic decision-making

What is the correct spelling of the word?

  • TUNGUE
  • TOGNUE
  • TONGUE (correct)
  • TONUGE

What number comes next in the sequence: 16, 4, 9, 19, 39, 79, ?

<p>129 (D)</p> Signup and view all the answers

If 'points affect motivation' and user preferences are collected through polls, what is likely the primary goal?

<p>Determining the influence of different feedback mechanisms on user engagement. (D)</p> Signup and view all the answers

In the intro poll, what type of answers are expected from the participants?

<p>Answers without right or wrong value. (B)</p> Signup and view all the answers

What key element is intentionally removed during the 'Non-Gamified Questions' section?

<p>Time limits, leaderboards, and points. (A)</p> Signup and view all the answers

What is the primary purpose of incorporating a leaderboard into the Kahoot! game?

<p>To create competition, potentially affecting performance. (A)</p> Signup and view all the answers

Which of these elements could influence a participant's score within the 'Point-Based Gamification' section?

<p>Answering quickly and correctly results in bonus points. (C)</p> Signup and view all the answers

What is the correct next number in this sequence? 5, 10, 17, 26, 37, ?

<p>48 (B)</p> Signup and view all the answers

If a participant answers a question incorrectly in the 'Point-Based Gamification' section, how are their points affected?

<p>Points are deducted. (A)</p> Signup and view all the answers

Which of these words is spelled correctly?

<p>BRIGHT (B)</p> Signup and view all the answers

If the answer to the following sequence is -1: 12, 11, 9, 6, 2, ?. What section of the Kahoot game did this question likely come from?

<p>Leaderboard Gamification (A)</p> Signup and view all the answers

Flashcards

Classic Quiz

A traditional game mode with questions answered by players.

Non-Gamified Questions

Questions asked without competition, points, or time limits.

Odd One Out Question

Identify the item that does not belong in a group of options.

Leaderboard System

A competitive feature showing rankings based on performance.

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Point-Based Gamification

A system where points are added for correct answers and subtracted for incorrect ones.

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Baseline Test

Tasks to assess initial knowledge or skills without gamification.

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Demographic Information Poll

Collecting data such as name, age, and sex from participants.

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Competition Effect

The impact of leaderboards creating drive and motivation among participants.

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Correct Word Identification

The process of choosing the correctly spelled word from several options.

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Planet Sequence in Solar System

Identifying the next planet in a sequence based on distance from the sun.

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Number Sequence Completion

Finding the next number in a mathematical sequence based on a given pattern.

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Timely Quiz Response

Answering questions within a set time limit to measure performance under pressure.

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Gamification Engagement

The use of game-like elements to increase user involvement and enjoyment in a non-game context.

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Study Notes

Kahoot! Game Structure Study Notes

  • Game Mode: Classic quiz
  • Total Questions: 31
  • Estimated Time: 15-20 minutes

Introduction - Collecting Information (Poll)

  • Slide 1: No right or wrong answers
  • Question 1: Participant mood (scale of 1-5)
  • Question 2: Demographic information (name, age, sex)
  • Purpose: Gathering baseline participant data

Non-Gamified Questions (Baseline Test)

  • Slide 2: No leaderboard, points, or time limits
  • Question Types: Odd one out, sequence completion
  • Purpose: Understanding participant performance without gamification

Leaderboard Gamification

  • Slide 3: Leaderboard enabled, points awarded for speed and accuracy
  • Question Types: Spelling and number sequence
  • Purpose: Assessing the impact of competition on participant performance

Point-Based Gamification

  • Slide 4: +10 for correct, -5 for wrong answers, bonus for quick response
  • Question Types: Spelling, odd one out, number sequence
  • Purpose: Determining the effect of point incentives on motivation

Time-Based Gamification

  • Slide 5: 10-second time limit per question
  • Question Types: Spelling, number sequence
  • Purpose: Measuring the impact of time constraints on accuracy

Feedback (Poll)

  • Slide 6: Poll to gather participant preference on gamification methods (Leaderboard, Points-based, Time-based, Non-Gamified)
  • Purpose: Determining which gamification approach had the most positive impact on user experience

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