Kahoot! Game Structure Quiz

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Questions and Answers

Which of the following options is an example of non-gamified data collection?

  • Ranking moods using a scale of 1 to 5. (correct)
  • A time-based question involving sequence completion.
  • A point-based question about identifying a correct word.
  • Displaying a leaderboard of top performers.

Which of the following sequences appears in the quiz?

  • Monday, Tuesday, Thursday, Sunday, ... (correct)
  • 1, 4, 9, 16, 25, ...
  • January, March, May, July, ...
  • Mercury, Venus, Mars, Jupiter, ...

Based on the provided information, what is the primary difference between point-based and time-based gamification?

  • Point-based gamification values quick responses, whereas time-based gamification prioritizes accuracy.
  • Point-based gamification focuses on accuracy, while time-based gamification focuses on speed. (correct)
  • Point-based gamification is used for simple tasks, while time-based gamification is used for complex tasks.
  • Point-based gamification rewards speed of response, while time-based gamification focuses on the complexity of the problem.

Which category would the question 'RHYTHM, CRISIS, BRANCH' fall into?

<p>Point-Based Gamification. (D)</p> Signup and view all the answers

If a user prefers Time-Based Gamification, what number is associated with that preference in the feedback system?

<p>4 (D)</p> Signup and view all the answers

Flashcards

Kahoot! Quiz Format

An interactive game-based learning platform that allows users to create quizzes and polls.

Odd One Out

A type of question where one item does not belong to a group.

Sequence Questions

Questions that require the arrangement of items in a specific order.

Leaderboard Gamification

A ranking system that displays player scores to encourage competition.

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Point-Based Gamification

A method of measuring players' performance by awarding points for correct answers.

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Study Notes

Kahoot! Game Structure

  • The classic quiz has 31 questions.
  • Estimated time for completion is 15-20 minutes.
  • Created by Manas Gaikwad.

Intro - Collecting Info (Poll)

  • Feeling Today?: Mood rating on a scale of 1 to 5.
  • Demographic Info: Collecting name, age, and sex.

Non-Gamified Questions

  • Odd One Out (Questions): Examples include Python, Java, C++, Windows and Justice, Honesty, Wealth, Integrity.
  • Sequence (Question): Example is Monday, Tuesday, Thursday, Sunday, ?

Leaderboard Gamification

  • Correct Word: Example is SCHEME, MINGLE, BRIGHT, EMBLEM.
  • Sequence: Example is 12, 11, 9, 6, 2, ?

Point-Based Gamification

  • Correct Word: Example is RHYTHM, CRISIS, BRANCH.
  • Odd One Out: Example is Copper, Silver, Gold, Diamond.
  • Planet Sequence: Example is Uranus, Jupiter, Earth, ?

Time-Based Gamification

  • Correct Word: Example is TONGUE, LODGER, GUILTY, SCARCE.
  • Number Sequence: Example is 16, 4, 9, 19, 39, 79, ?

Feedback - System Preference

  • System Preferences: Include non-gamified, leaderboard, and point-based.
  • Time-based is also a gamification system preference.

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