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Questions and Answers

Which of the following best describes how the visual angle affects depth perception?

  • Objects with smaller visual angles are always perceived as smaller, regardless of distance.
  • The larger the visual angle, the farther away the object appears, assuming constant size.
  • The visual angle has no impact on depth perception; depth is solely determined by overlapping cues.
  • The visual angle indicates how much of the view the object occupies, relating to its size and distance, influencing depth perception. (correct)

A person is having difficulty distinguishing between shades of blue. Based on the information provided, what aspect of their vision is most likely impaired?

  • Rod sensitivity
  • Blue acuity (correct)
  • Red-green differentiation
  • Luminance detection

Which of the following is NOT considered a stage of reading as described?

  • Interpreted using knowledge of syntax, semantics, pragmatics
  • Visual pattern perceived
  • Phonetic analysis of individual letters (correct)
  • Decoding using internal representation of language

In the context of visual perception, what is the role of ganglion cells?

<p>Detecting pattern and movement (D)</p> Signup and view all the answers

What is the main function of rods in the eye?

<p>Low light vision (C)</p> Signup and view all the answers

Why might negative contrast (light text on a dark background) improve reading from a computer screen?

<p>It reduces glare and enhances readability in some contexts. (D)</p> Signup and view all the answers

Which of the following is most closely associated with the subjective experience of light levels?

<p>Brightness (B)</p> Signup and view all the answers

What is the correct sequence of steps involved in vision, from stimulus to perception?

<p>Reception, processing, interpretation (D)</p> Signup and view all the answers

In the context of condition/action rules, what is the primary function of the 'condition' component?

<p>To determine whether a specific action should be executed. (C)</p> Signup and view all the answers

Which of the following best describes the 'distribution of practice effect' regarding long-term memory (LTM)?

<p>Spreading learning over time enhances information retention. (D)</p> Signup and view all the answers

Which of the following scenarios exemplifies retroactive interference in long-term memory?

<p>Inability to recall an old password after learning a new one. (A)</p> Signup and view all the answers

What is the key difference between recall and recognition in the context of long-term memory retrieval?

<p>Recall requires actively reproducing information, while recognition involves identifying previously encountered information. (C)</p> Signup and view all the answers

A detective investigates a robbery where the only clue is a broken window. Using abductive reasoning, what might the detective conclude?

<p>The robbery caused the window to break. (D)</p> Signup and view all the answers

Consider the following statements:

  • All cats meow.
  • Fluffy is a cat.
  • Therefore, Fluffy meows.

This is an example of what kind of reasoning?

<p>Deductive reasoning (A)</p> Signup and view all the answers

Which statement accurately describes a limitation of inductive reasoning?

<p>It is unreliable because it can only prove a conclusion to be false, not true. (D)</p> Signup and view all the answers

In Wason's card selection task with the rule "If a card has a vowel on one side, it has an even number on the other," which cards must be turned over to test the rule's validity?

<p>The cards showing a vowel and the cards showing an odd number. (D)</p> Signup and view all the answers

Which of the following statements best describes the Gestalt approach to problem-solving?

<p>It highlights the importance of restructuring the problem and gaining insight for productive problem-solving. (A)</p> Signup and view all the answers

In the context of problem space theory, what is the role of 'operators'?

<p>They are legal moves or actions that transform one problem state into another. (D)</p> Signup and view all the answers

According to the information provided, what is a key difference between slips and mistakes in the context of human error?

<p>Slips result from a correct intention executed incorrectly, while mistakes stem from an incorrect understanding. (B)</p> Signup and view all the answers

Why might analogical mapping be difficult when solving novel problems?

<p>Because humans generally have difficulty recognizing similarities between semantically different domains. (B)</p> Signup and view all the answers

How does skill acquisition optimize STM (short-term memory) in skilled activities?

<p>By chunking information to more efficiently manage STM limitations. (B)</p> Signup and view all the answers

Which of the following is NOT a characteristic of sensory memory?

<p>Limited storage capacity (A)</p> Signup and view all the answers

How does episodic long-term memory (LTM) primarily differ from semantic LTM?

<p>Episodic LTM stores serial memory of events, while semantic LTM stores structured memory of facts and concepts. (C)</p> Signup and view all the answers

What is the most likely duration of information in short-term memory (STM) without active maintenance (e.g., rehearsal)?

<p>Approximately 200 milliseconds. (D)</p> Signup and view all the answers

What is the primary role of semantic networks in long-term memory (LTM)?

<p>To represent relationships between bits of information and support inference. (D)</p> Signup and view all the answers

In the context of semantic networks, what does 'inheritance' refer to?

<p>The process by which child nodes acquire properties of parent nodes. (A)</p> Signup and view all the answers

Which of the following provides a structure where slots are instantiated with values for a particular instance of data?

<p>Frames (B)</p> Signup and view all the answers

What is the primary purpose of 'scripts' as a model of long-term memory?

<p>Modeling stereotypical information to interpret situations. (A)</p> Signup and view all the answers

Which memory model relies on 'entry conditions, roles, results, props, and scenes'?

<p>Scripts (C)</p> Signup and view all the answers

Which memory model is best suited for representing procedural knowledge?

<p>Production rules (D)</p> Signup and view all the answers

What distinguishes echoic memory from iconic memory?

<p>Echoic memory stores aural stimuli, while iconic memory stores visual stimuli. (C)</p> Signup and view all the answers

Which of the following accurately describes the order in which auditory information is processed?

<p>Outer ear, middle ear, inner ear, auditory nerve (D)</p> Signup and view all the answers

A sound wave has a high amplitude and low frequency. How would this sound be perceived?

<p>Low pitch and loud (B)</p> Signup and view all the answers

Which scenario exemplifies the 'cocktail party phenomenon'?

<p>Focusing on a single conversation in a noisy environment. (C)</p> Signup and view all the answers

If someone touches a hot stove, approximately how long will it take for them to react and move their hand, considering both reaction time and movement time?

<p>Approximately 700ms + movement time (D)</p> Signup and view all the answers

Which of these is the correct order of sensory memory, short-term memory (working memory) and long-term memory?

<p>Sensory memory, short-term memory, long-term memory (C)</p> Signup and view all the answers

According to Fitts' Law, what adjustments would minimize the movement time ($M_t$) to interact with a button on a screen?

<p>Decrease the distance (D) to the button and increase the size (S) of the button. (C)</p> Signup and view all the answers

What is the likely impact of an increased reaction time on the performance of a highly skilled operator versus an unskilled operator?

<p>Increased reaction time decreases accuracy in the unskilled operator but does not affect the skilled operator. (A)</p> Signup and view all the answers

Which receptor type is primarily responsible for sensing continuous pressure on the skin?

<p>Mechanoreceptors (D)</p> Signup and view all the answers

According to the Schachter-Singer theory of emotion, what is the primary factor in determining the emotion experienced?

<p>The cognitive appraisal of the situation in conjunction with the physiological response. (C)</p> Signup and view all the answers

How might a designer leverage the influence of positive affect, as described by Donald Norman, to improve user experience with a complex software application?

<p>By creating an aesthetically pleasing and rewarding interface to foster a more forgiving and effective problem-solving environment. (B)</p> Signup and view all the answers

A software development team is creating an application for managing emergency medical situations. Considering the impact of stress on problem-solving, how should they approach the design?

<p>Prioritize efficiency and clarity to minimize cognitive load and reduce the likelihood of errors under pressure. (C)</p> Signup and view all the answers

A web designer is creating a data visualization dashboard. Which of the following considerations regarding individual differences is most important to ensure usability for a broad audience?

<p>Ensuring compatibility with various assistive technologies and considering color contrast for users with visual impairments. (D)</p> Signup and view all the answers

A UX designer decides to use blue as the primary color for displaying critical alerts in a new application. What is the most significant concern regarding this decision, based on principles discussed?

<p>Blue acuity is poor, potentially making it difficult for users to perceive important details in the alerts. (C)</p> Signup and view all the answers

Flashcards

Human Information Processing

Sensory input (visual, auditory, haptic, movement), memory storage, information processing, and emotional influences.

Two Stages in Vision

The physical reception of a stimulus and the processing and interpretation of that stimulus.

Retinal Cells Function

Rods for low-light and cones for color vision. Ganglion cells detect patterns and movement.

Visual Angle

How much of the visual field an object occupies, relating to size and distance.

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Brightness Perception

Subjective reaction to light levels, affected by the luminance of an object.

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Colour Components

Made up of hue, intensity, and saturation; cones are sensitive to different wavelengths.

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Visual System Compensation

Movement and luminance changes.

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Reading Stages

Visual pattern perceived, decoded using language, interpreted using knowledge of syntax, semantics, pragmatics.

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Outer Ear

Protects inner ear and amplifies sound.

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Middle Ear

Transmits sound vibrations to the inner ear.

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Inner Ear

Releases chemical transmitters, causing impulses in the auditory nerve.

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Pitch

Sound frequency.

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Loudness

Sound amplitude.

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Thermoreceptors

Heat and cold reception.

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Nociceptors

Pain reception.

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Kinesthesis

Awareness of body position.

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Sensory Memory

Buffers for sensory stimuli, continuously overwritten.

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Iconic Memory

Visual sensory memory.

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Echoic Memory

Aural sensory memory.

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Haptic Memory

Tactile sensory memory.

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Short-Term Memory (STM)

Temporary scratchpad for recall, with rapid access/decay and limited capacity.

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Episodic LTM

Memory of events.

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Semantic LTM

Structured memory of facts, concepts, and skills.

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Semantic Network

A way to represent relationships between bits of information.

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Frames (LTM)

Data structures with slots that are filled with values.

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Scripts (LTM)

Stereotypical information to understand situations.

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Condition/Action Rules

Rules that specify actions based on certain conditions. When a condition is met, the rule determines the action to be taken.

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Rehearsal

The process by which information moves from short-term memory (STM) to long-term memory (LTM).

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Total Time Hypothesis

The principle that the amount of information retained is directly proportional to the amount of time spent rehearsing it.

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Distribution of Practice Effect

Learning is more effective when spread out over time, rather than crammed all at once.

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Decay

Loss of information from memory over time, potentially due to disuse.

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Interference

When new information interferes with recalling old information (retroactive) or old information interferes with learning new (proactive).

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Recall

Reproducing information from memory, often aided by cues.

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Recognition

Identifying something as having been encountered before.

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James-Lange Theory of Emotion

Emotion arises from interpreting physiological responses to stimuli.

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Cannon's Theory of Emotion

Emotion stems from a psychological response to a stimuli.

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Schacter-Singer Theory

Emotion results from evaluating physiological responses in context.

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Affect

Biological response to stimuli influencing our reactions.

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Interface Design & Emotion

Stress hinders problem-solving; relaxation aids forgiveness; aesthetics boost positive feelings.

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Problem Solving

Finding a solution to an unfamiliar task by applying existing knowledge.

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Gestalt Problem Solving

A problem-solving approach involving both productive (insight) and reproductive (existing knowledge) methods.

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Problem Space Theory

Problem solving by generating and navigating problem states using legal operators within the constraints of human information processing.

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Analogical Mapping

Applying knowledge from a similar, known problem to solve a novel problem in a new domain.

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Slips (Errors)

Errors where the intention is correct, but the execution fails due to factors like inattention or poor skill.

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Study Notes

  • Focus of Chapter 1 is on understanding the human element in human-computer interaction.
  • Human properties like information processing, memory, and problem-solving skills need to be considered.
  • Each person has their own capabilities and perception in all aspects of interaction

Information Input/Output

  • Human information input and output occurs through vision, hearing, touch (haptic), and movement.

Information Storage in Memory

  • Sensory, Short-Term, and Long-Term memory types are where information is stored

Information Processing & Application

  • Humans apply reasoning, problem-solving skills, and learned skills, but are still prone to errors.

Emotion

  • Emotion significantly influences human capabilities and performance.
  • The design of interfaces should account for and leverage emotional responses.

Vision

  • It involves physical reception of stimuli and processing/interpretation of said stimuli
  • Physical reception involves mechanisms for receiving light and transforming it into electrical energy.
  • Light reflects from objects, and images are focused upside-down on the retina.
  • The retina contains rods for low light vision and cones for color vision.
  • Ganglion cells then detect pattern and movement.
  • Visual angle indicates how much of view object occupies
  • Visual acuity refers to the ability to perceive detail.
  • Familiar objects tends to be perceived as constant size.
  • Cues like overlapping help perception of size and depth.
  • Brightness is a subjective reaction to levels of light, affected by the luminance of objects, and measured by the smallest noticeable difference.
  • Color is made up of hue, intensity, and saturation.
  • Cones are sensitive to color wavelengths, with blue acuity being the lowest.
  • Approximately 8% of males and 1% of females are color blind.
  • The visual system compensates for movement and changes in luminance.
  • Context aids in resolving ambiguity.
  • Optical illusions occasionally occur due to overcompensation by the vision system.

Reading

  • It involves visual pattern perception, decoding with internal language representation, and interpretation with syntax, semantics, and pragmatics.
  • Reading involves saccades and fixations.
  • Perception mainly occurs during fixations.
  • Word shape plays an important role in recognition.
  • Negative contrast can improve reading from computer screen

Hearing

  • Provides information about distances, directions, and objects around the world from the environment.
  • Sound goes from the outer, middle and inner parts of the ear.
  • The outer ear protects the inner ear and amplifies sound.
  • The middle ear transmits sound waves.
  • Inner ear emits chemical transmitters which cause impulses in the auditory nerve.
  • Sound is defined by pitch, loudness and timbre.
  • Pitch is sound frequency, loudness is amplitude, and timbre is type or quality.
  • Humans can perceive frequencies ranging from 20Hz to 15kHz, though distinguishing high frequencies is less accurate.
  • Auditory system filters sounds, focusing on meaningful sounds over background noise; aka "cocktail party phenomenon."

Touch

  • Offers crucial feedback about the environment.
  • May be a critical sense for people with impaired vision.
  • Stimuli is received through skin receptors like thermoreceptors (heat and cold), nociceptors (pain), and mechanoreceptors (pressure).
  • Sensitivity varies across the body, e.g. fingers are highly sensitive.
  • Kinesthesis is the awareness of body position, which affects comfort and performance.

Movement

  • Time to respond to stimulus is reaction time plus movement time.
  • Movement time is affected by age, fitness, etc.
  • Reaction time depends on the stimulus type: visual (~200ms), auditory (~150 ms), pain (~700ms).
  • Accuracy decreases as reaction time increases for unskilled operators, but not typically for skilled ones

Fitts' Law

  • Describes time to hit screen target.
  • The formula to workout Mt : Mt = a + b log2(D/S + 1)
  • 'Mt' is movement time
  • 'D' is Distance
  • 'S' is Size of target
  • Targets need to be as large as possible, and distances as small as possible.

Memory

  • There are three types of memory function (Sensory, Short term, Long Term)

Sensory Memory

  • Buffers for stimuli is received through senses.
  • Iconic memory involves with visual stimuli.
  • Echoic memory deals with aural stimuli.
  • Haptic memory related to tactile stimulus.
  • Sparkler trail, stereo sound are examples.
  • The sensory memory is Continuously overwritten

Short-Term Memory (STM)

  • Functions like a scratch-pad for temporary recall.
  • With rapid access around 70ms from retrieval
  • Has a rapid decay in around 200ms
  • Has a limited capacity of around 7± 2 chunks.

Long-Term Memory (LTM)

  • Functions like a repository for all our knowledge.
  • It features a slow access speed, around 1/10 second.
  • Decay is low, unlimited, if at all.
  • Divided into Episodic memory which is the serial kind of events, and the Semantic structured memory for facts, concepts, and skills.
  • Semantic LTM derived from episodic LTM.

Semantic Memory

  • Semantic memory structure provides access to information and represents relationships between information bits to support inference.
  • Using a model of semantic network, there is an inheritance, were child nodes inherit properties of parent nodes.
  • Relationships between bits of information are made explicit.
  • Inference is supported through this kind of inheritance.

LTM Models

  • Frames is an information organized in a data structure.
  • With data slots instantiated with values for instance
  • Establishing Type-subtype relationships
  • Scripts is a model that involves stereotypical information that is required to interpret a situation.
  • Scripts have elements that can be instantiated with values for context.
  • Production rules are the representation of procedural knowledge.
  • Actions are determined when a matching condition is met.

LTM: Storage

  • Information moves from STM to LTM by way of rehearsal
  • Amount retained is proportional to rehearsal time, also known as the total time hypothesis.
  • The process can be optimized by spreading learning over time, known as distribution of practice effect.
  • Structure, meaning and familiarity makes information easier to remember.

LTM: Forgetting

  • Decay is when Information lost gradually, but very slowly.
  • Interference occurs when new information replaces prior information is lost due old information, and the prior one interferes when learning something new.
  • Emotionally charged affects someone ability to store and retrieve memories efficiently

LTM: Retrieval

  • Information reproduced from memory can be assisted by cues, e.g. categories, imagery with recall processes
  • Recognition occurs when seeing familiar information .
  • It is less complex than the process of recall - information is the cue.

Thinking

  • Thinking encompasses reasoning (deduction, induction, abduction) and problem solving.

Reasoning

  • It derived from deductive and inductive processes
  • Deduction derives a logically necessary conclusion is derived from given premises.
  • Induction generalizes from seen scenarios to unobserved ones.
  • Induction is unreliable because it can only prove something false, not true.
  • Abduction is a type of reasoning with events of the cause
  • Is is also unreliable and can lead to false conclusions
  • People bring world knowledge to bear, which interferes with world.

Problem Solving

  • Problem solving encompasses unfamiliar tasks that use knowledge to find and use those solutions
  • Gestalt theory frames problem solving as productive and reproductive.
  • Productive problem solving draws on insight and problem restructuring.
  • The approach led away info about behaviorism
  • In Problem Space Theory, the problem space comprises multiple problem states.
  • Problem solving involves generating those states using legal operators.
  • Heuristics are used to choose operators, e.g. means-ends analysis.
  • This problem solving system functions within human information processing limits such as STM and is applied in well-defined areas, e.g. puzzles.
  • Problem Solving by Analogy maps from novel problems in new domains and utilizes information from similar problems in similar domains
  • Analogy mapping is difficult with domains that are semantically different.
  • Skill acquisition relates skilled behavior to chunking
  • STM is optimized through chunking information
  • Conceptual not superficial understanding of all problems
  • Information structured more effectively

Errors

  • Slips occur when the intention is correct, but the action is flawed
  • Mistakes arise from wrong intention, can be caused by humans that build faulty mental models
  • It wrong or different from the actual system then errors do happen as a result

Emotion

  • James-Lange: emotion is our interpretation of a physiological response to a stimuli
  • Cannon: emotion is a psychological response to a stimuli
  • Schacter-Singer: emotion is the result of our evaluation of physiological responses in alignment with environment conditions
  • Emotions involves both mental and physical ways to respond to the stimuli around
  • The biological response to physical stimuli is called affect. Positive and negative affects respond with creative and narrow thinking in ways respond to various different emotions
  • Negative feelings increases difficulty, Positive feelings increases ease
  • Emotions has Implications for interface design, since Stress can increase the difficulty of problem solving
  • Relaxed users forgive errors
  • Aesthetics help increase reward system that affects users.

Individual Differences

  • Long-term differences involve sex, physical abilities, etc.
  • Short-term differences involve stress and fatigue.
  • Differences regarding changing of age.
  • Understand that designs should not exclude sections of the user population.

Psychology and Design

  • Some direct applications are the usage of blue to express an aesthetic because poor acuity will allow relax users
  • Right usages need the understanding of context from psychology and the experimental conditions to consider and respond through a particular fashion

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