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Questions and Answers
What are the two major types of applications where object-oriented programming is frequently used?
What are the two major types of applications where object-oriented programming is frequently used?
Inheritance allows classes to share attributes and methods with existing classes.
Inheritance allows classes to share attributes and methods with existing classes.
True
What is encapsulation in object-oriented programming?
What is encapsulation in object-oriented programming?
Encapsulation is a feature that conceals internal values and methods from outside sources.
Every object is a member of a _____
Every object is a member of a _____
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What is the purpose of a class in object-oriented programming?
What is the purpose of a class in object-oriented programming?
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What is a method in the context of a class?
What is a method in the context of a class?
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Match the following object-oriented programming concepts with their definitions:
Match the following object-oriented programming concepts with their definitions:
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What keyword is used to create a class in programming?
What keyword is used to create a class in programming?
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Private access for fields means that other classes can access the field's values.
Private access for fields means that other classes can access the field's values.
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What are mutator methods used for in a class?
What are mutator methods used for in a class?
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Study Notes
Objectives
- Compare procedural programming with object-oriented programming (OOP)
- Understand the concepts of classes and objects
- Create a class and define instance methods within it
- Declare objects and utilize their methods effectively
Procedural vs Object-Oriented Programming
- Procedural programming executes a sequence of operations through defined procedures
- Variables in procedural programming represent named memory locations for data storage
- Object-oriented programming utilizes classes as blueprints to create objects, managing data and behavior together
- Key applications for OOP include computer simulations and graphical user interfaces (GUIs)
- OOP employs concepts like polymorphism, inheritance, and encapsulation, which vary from procedural programming
Understanding Classes, Objects, and Encapsulation
- A class describes objects sharing common properties and defines their characteristics
- Attributes are characteristics that distinguish different objects of the same class and represent their state
- Objects are individual instances of a class, encapsulating both data and methods
- Encapsulation secures internal data and methods, preventing unauthorized access and inadvertent changes
Methods and Encapsulation
- Methods are self-contained blocks of code that perform specific actions, akin to procedures
- Encapsulation enhances security by hiding an object's internal workings from the outside world
Inheritance and Polymorphism
- Inheritance allows classes to share features from existing classes while adding more specific attributes and methods
- Understanding inheritance helps in grasping real-world object representations in programming
- Polymorphism permits the same term to exhibit different meanings depending on the context, allowing for flexible coding practices
Learning About Classes and Objects
- Every object belongs to a class and can be described with "is-a" relationships; e.g., a shark "is a" fish
- Instantiation refers to creating a specific object from a class, like a Shark object from the Fish class
- Code reusability encourages efficient programming practices where methods return information to the requesting class or user
Creating a Class
- Assign a clear name to the class and determine attributes and methods to include
- Class header must consist of an optional access modifier, the keyword "class," and a legal identifier for the class name
- A public class allows universal access among all objects
Instance Variables
- Instance variables are non-static fields declared within a class but outside any method, providing specific data to each object
- Setting private access for fields limits their visibility to methods within the same class, promoting information hiding
Instance Methods in a Class
- Class methods include mutator methods for changing field values and accessor methods for retrieving them
- Instance methods are tied to specific objects and declare non-static data fields, while static variables belong to the class itself
Organizing Classes
- Organize data fields at the beginning of the class for clarity, often listing them vertically
- It is common practice to list data fields before methods to provide a clear overview of the class structure before details of its function
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Description
This quiz covers the fundamental differences between procedural and object-oriented programming. It focuses on the creation of classes and objects, as well as the use of instance methods. Test your understanding of key programming concepts introduced in the first two weeks.