Introduction to Computer Networking

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Study Notes

Introduction to Computer Networking

  • Computer Networking is a "network of networks" consisting of interconnected Internet Service Providers (ISPs).
  • Protocols control message sending and receiving, like TCP, IP, HTTP, Skype, and 802.11.
  • Internet standards are defined within RFCs (Requests for Comments) and managed by the IETF (Internet Engineering Task Force).
  • The Internet provides services to applications like Web, VoIP, email, social networking, and e-commerce, similar to a postal service.

Network Structure

  • The network edge consists of clients and servers, often in data centers.
  • Access networks are the physical connections (wired or wireless) that connect devices to the edge router.
  • The network core is composed of interconnected routers, functioning as a network of networks.

Access Networks and Media

  • Access networks connect end systems to the edge router, in various forms like residential, institutional, or mobile networks.
  • Bandwidth (bits per second) of access networks can be shared or dedicated.
  • Examples of access networks include DSL (Digital Subscriber Line), cable networks, and home networks (using wireless access points or Ethernet).

Physical Media

  • Guided Media transmit signals in solid mediums like copper wire, fiber optic cables, or coaxial cable. Key characteristics of guided media like twisted-pair, category 5, and category 6 are discussed, and examples include broadband over coaxial cable
  • Unguided Media transmit signals freely, such as radio waves. Terrestrial microwave, cellular, and satellite systems are examples of unguided media.

Protocols

  • Protocols define the format and sequence of messages among entities in a network, governing how devices communicate.
  • Human and network protocols are distinct. Computer networks rely on precise protocols to ensure successful communication.

Packet Loss and Delay

  • Packet loss occurs when an arriving packet to a full buffer is dropped due to limited queue (buffer) capacity.
  • Four sources of packet delay are transmission, nodal processing, queueing, and propagation. Time needed to transmit a L-bit packet over a link with rate R is L/R seconds.
  • Transmission delay is the time to transmit all bits of a packet at the transmitter rate, and propagation delay is the time for a bit to travel from the transmitter to the receiver.

Throughput

  • Throughput is the rate at which bits are transferred between the sender and receiver, measured as instantaneous or average over a longer period.
  • The bottleneck link along the path constrains the end-to-end throughput of a network.

Traceroute

  • Traceroute is a program that measures the delay/loss from a source to a destination, providing path information along the way.
  • It analyzes the network's route by sending packets and timing their response from each router encountered.

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Chapter 1 Introduction PDF

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