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Questions and Answers
What is the only character which is NOT used to represent the content?
What is the only character which is NOT used to represent the content?
- ---
- -
- " (correct)
What is the total number of characters that are present in the content?
What is the total number of characters that are present in the content?
- 21
- 43
- 40 (correct)
- 36
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Study Notes
Introduction to Computer Networking
- Computer Networking is a "network of networks" consisting of interconnected Internet Service Providers (ISPs).
- Protocols control message sending and receiving, like TCP, IP, HTTP, Skype, and 802.11.
- Internet standards are defined within RFCs (Requests for Comments) and managed by the IETF (Internet Engineering Task Force).
- The Internet provides services to applications like Web, VoIP, email, social networking, and e-commerce, similar to a postal service.
Network Structure
- The network edge consists of clients and servers, often in data centers.
- Access networks are the physical connections (wired or wireless) that connect devices to the edge router.
- The network core is composed of interconnected routers, functioning as a network of networks.
Access Networks and Media
- Access networks connect end systems to the edge router, in various forms like residential, institutional, or mobile networks.
- Bandwidth (bits per second) of access networks can be shared or dedicated.
- Examples of access networks include DSL (Digital Subscriber Line), cable networks, and home networks (using wireless access points or Ethernet).
Physical Media
- Guided Media transmit signals in solid mediums like copper wire, fiber optic cables, or coaxial cable. Key characteristics of guided media like twisted-pair, category 5, and category 6 are discussed, and examples include broadband over coaxial cable
- Unguided Media transmit signals freely, such as radio waves. Terrestrial microwave, cellular, and satellite systems are examples of unguided media.
Protocols
- Protocols define the format and sequence of messages among entities in a network, governing how devices communicate.
- Human and network protocols are distinct. Computer networks rely on precise protocols to ensure successful communication.
Packet Loss and Delay
- Packet loss occurs when an arriving packet to a full buffer is dropped due to limited queue (buffer) capacity.
- Four sources of packet delay are transmission, nodal processing, queueing, and propagation. Time needed to transmit a L-bit packet over a link with rate R is L/R seconds.
- Transmission delay is the time to transmit all bits of a packet at the transmitter rate, and propagation delay is the time for a bit to travel from the transmitter to the receiver.
Throughput
- Throughput is the rate at which bits are transferred between the sender and receiver, measured as instantaneous or average over a longer period.
- The bottleneck link along the path constrains the end-to-end throughput of a network.
Traceroute
- Traceroute is a program that measures the delay/loss from a source to a destination, providing path information along the way.
- It analyzes the network's route by sending packets and timing their response from each router encountered.
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