Introduction to Computer Networking - Chapter 1

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Questions and Answers

What is a protocol?

  • A set of rules that govern communication between devices on a network. (correct)
  • A way of measuring the speed of data transfer on a network.
  • A type of software that allows users to access the internet.
  • A physical connection between two devices on a network.

Which of these is NOT an example of a human protocol?

  • Saying "hello" as a greeting.
  • Sending a TCP connection request. (correct)
  • Using a specific format for a business letter.
  • Shaking hands as a sign of respect.

What is the role of "edge systems" in network structure?

  • They are responsible for routing data packets within the network core.
  • They connect different networks together, forming a larger network.
  • They ensure the security of data transmission across the network.
  • They provide access to the network for users and devices. (correct)

Which of these is NOT a type of access network?

<p>Global internet networks. (D)</p> Signup and view all the answers

What is the meaning of "bandwidth" in relation to an access network?

<p>The speed at which data can be transmitted over the network. (C)</p> Signup and view all the answers

Which of these describes a "shared" access network?

<p>Multiple users share a single connection to the internet. (A)</p> Signup and view all the answers

Flashcards

Copyright

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Open access material

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Source attribution

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Network Edge

The part of a network where end systems and access networks connect.

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End Systems

Computing devices like PCs, smartphones, and servers that run network applications.

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Packet Switches

Devices like routers and switches that forward packets of data in a network.

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Protocols

Rules that govern the sending and receiving of messages over a network.

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Internet Service Providers (ISPs)

Companies that provide internet access and connect networks together.

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DSL

Digital Subscriber Line; uses telephone lines for internet access.

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Cable Modem

Device that connects to a cable network for internet service.

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HFC

Hybrid Fiber Coax; a network combining fiber and coaxial cables.

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Ethernet

A networking technology used primarily in local area networks.

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Wireless LAN

Local Area Network that connects devices wirelessly.

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Physical Media

Materials through which signals are transmitted (wired and wireless).

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Packet Transmission Delay

Time taken to send a packet based on its size and link capacity.

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Human Protocols

Communication rules followed by people in social interactions.

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Network Protocols

Rules that govern communication between machines in a network.

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Protocol Definition

Set of rules for data exchange and communication standards.

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Access Networks

Networks that connect users to the Internet, like home and mobile networks.

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Network Core

Interconnected networks and routers that form the backbone of the Internet.

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Bandwidth

The maximum data transfer rate of a network path, measured in bits per second.

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Shared vs. Dedicated Network

Shared networks allow multiple users, while dedicated networks are for one user only.

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Study Notes

Introduction to Computer Networking

  • The provided slides are freely available for use by faculty, students, and readers.
  • Slides can be adapted, modified, and used as needed.
  • If using the slides, the source should be cited.
  • When posting slides online, acknowledge the adaptation and copyright.

Chapter 1 Roadmap

  • 1.1 What is the Internet?: Fundamental questions about the Internet.
  • 1.2 Network Edge: End systems, access networks, links.
  • 1.3 Network Core: Packet switching, circuit switching, network structures.
  • 1.4 Delay, Loss, Throughput in Networks: Analyzing network performance metrics.
  • 1.5 Protocol Layers, Service Models: Understanding different layers and their functions in network communication.
  • 1.6 Networks Under Attack: Security: Examining security issues in networking.
  • 1.7 History: Overview of the evolution of networking.

Network Structure

  • Network Edge: Hosts (clients and servers), data centers.
  • Access Networks: Physical media (wired, wireless), communication links.
  • Network Core: Interconnected routers, network of networks.

Access Networks and Physical Media

  • Residential Access: Residential networks.
  • Institutional Access: School and company networks.
  • Mobile Access: Mobile networks.
  • Bandwidth: The bits per second access network can handle.
  • Shared/Dedicated Networks: Understanding how resources are allocated.

Access Network Examples

  • DSL (Digital Subscriber Line): Uses existing telephone lines, with dedicated lines for voice and data transmission. Upstream and downstream rates vary (e.g., 1-2.5 Mbps up, <24 Mbps down).
  • Cable Network: Uses shared cable lines, and frequency division multiplexing, with different channels for data and TV transmission. HFC offers asymmetric bandwidth rates (e.g., up to 30Mbps down, 2Mbps up).
  • Home Network: Combining multiple wireless and wired devices into a single network using a router, firewall, NAT, and wired/wireless access.
  • Enterprise Access: Ethernet networks used by companies and universities. Fast data transfer rates typical.
  • Wireless Access: Shared networks connected via base stations (access points). LANs (local area networks) support 802.11b/g (WiFi). Wide-area networks like 3G and LTE.

Protocols

  • Human Protocols: Everyday interactions (e.g., "What's the time?").
  • Network Protocols: Precise, automated communication rules for machines (e.g., TCP, IP, HTTP).
  • Protocol Format and Order: Defining messages, their format, and sequence for communications between network entities. 
  • Actions on Message Transmission and Receipt: Outline actions taken when a message is sent and received.

Protocols: Example

  • TCP connection request and response: Part of the communication protocol for getting a file from a website.

What's a Protocol? (Illustration)

  • Shows human protocol ("Hi", "Got the time?") and computer network counterpart (e.g., TCP connection messages).

Host: Sending Packets of Data

  • Hosts break messages into packets.
  • Packets are transported across the network.
  • Sending speed (transmission rate) is a parameter.

Physical Media

  • Bit Propagation: Transmission of bits between transmitter and receiver via physical connections.
  • Guided Media: Transmission through wires (e.g., twisted pair, coaxial, fiber).
  • Unguided Media: Broadcasting, such as radio waves.

Physical Media Types

  • Twisted Pair (TP): Two insulated copper wires (e.g., Ethernet).
  • Coaxial Cable: Two concentric copper conductors.
  • Fiber Optic: Glass fiber carrying light pulses.

Physical Media: Radio

  • Signals are propagated using electromagnetic spectrum.
  • Radio Link Types: Terrestrial microwave, LANs, cellular (3G, 4G, LTE), satellite networks.
  • Propagation Effects: Interference, reflection, obstruction.

Delay and Loss

  • Packet Queuing: Packets wait in buffers if the arrival rate is higher than the network capacity. Loss occurs when buffers overflow.
  • Delay Sources: Transmission delay, propagation delay, nodal processing delay, and queuing delay.
  • Caravan Analogy: Illustrates the concepts of transmission time and propagation time using car/truck analogies.

Throughput

  • Throughput: The rate of bits sent and received over time.
  • Instantaneous Throughput: Throughput at a particular moment.
  • Average Throughput: Throughput measured over an extended period. 
  • Bottleneck Link: Limits total throughput in a network path.

Traceroute

  • Tool to measure delays and loss from the source to the destination router by sending probes.
  • Network delays and routes can be tracked using the traceroute command.

Packet Loss

  • Buffer Overflow: When the buffer capacity is exceeded, packets are dropped.
  • Retransmission: Strategies for handling lost packets.

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