Podcast
Questions and Answers
What is the main focus of the design of interactive systems according to the text?
What is the main focus of the design of interactive systems according to the text?
Which element is NOT part of the PACT analysis mentioned in the text?
Which element is NOT part of the PACT analysis mentioned in the text?
In terms of activities, what type of aspect can vary according to the text?
In terms of activities, what type of aspect can vary according to the text?
Which software is generally used for 2D animation production as per the text?
Which software is generally used for 2D animation production as per the text?
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What makes the design of interactive systems fascinating according to the text?
What makes the design of interactive systems fascinating according to the text?
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Which term is NOT used to describe the aspects in which people vary according to the text?
Which term is NOT used to describe the aspects in which people vary according to the text?
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'PACT' in the context of interactive system design stands for:
'PACT' in the context of interactive system design stands for:
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Which type of animation production involves Abode’s Flash program?
Which type of animation production involves Abode’s Flash program?
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What should be analyzed in a PACT analysis to scope a design problem according to the text?
What should be analyzed in a PACT analysis to scope a design problem according to the text?
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Which software can be used to produce 3D style animations according to the text?
Which software can be used to produce 3D style animations according to the text?
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Study Notes
Designing Interactive Systems
- The PACT framework is a useful approach for designing interactive systems, focusing on people, activities, contexts, and technologies.
People
- Designers need to understand the people who will use their systems and products.
- People vary in terms of physical characteristics, psychological differences, and in their usage of systems.
Activities
- Designers need to understand the activities that people want to undertake.
- Activities vary in terms of temporal aspects, whether they involve cooperation, complexity, whether they are safety-critical, and the nature of the content they require.
Contexts
- Designers need to understand the contexts in which activities take place.
- Contexts vary in terms of physical, social, and organizational aspects.
Technologies
- Technologies are the medium that interactive system designers work with.
- Interactive systems typically consist of hardware and software components that communicate with one another and transform input data into output data.
- Technologies vary in terms of the input, output, communication, and content that they support.
- Input devices are concerned with how people enter data and instructions into a system securely and safely.
Input and Output
- Input devices facilitate a simple and direct method of issuing instructions (such as ‘turn on’ or ‘turn off’) but they take up space.
- Output devices can present content in various ways, including animations (2D and 3D).
PACT Analysis
- Undertaking a PACT analysis of a situation is a useful way of scoping a design problem.
- It involves considering the people, activities, contexts, and technologies involved in a design situation.
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Description
Explore principles of designing interactive systems related to time, place, activities, and technologies. Delve into the PACT framework as discussed in Benyon's 'Designing Interactive Systems' textbook.