Interactive Systems Design Principles
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Questions and Answers

What is the main focus of the design of interactive systems according to the text?

  • Physical characteristics of people
  • Temporal aspects of activities
  • Activities people are undertaking (correct)
  • Technologies used
  • Which element is NOT part of the PACT analysis mentioned in the text?

  • Technological
  • Aesthetic (correct)
  • Contextual
  • Physical
  • In terms of activities, what type of aspect can vary according to the text?

  • Size
  • Weight
  • Color
  • Safety-criticality (correct)
  • Which software is generally used for 2D animation production as per the text?

    <p>Flash</p> Signup and view all the answers

    What makes the design of interactive systems fascinating according to the text?

    <p>The variety in all elements and their combinations</p> Signup and view all the answers

    Which term is NOT used to describe the aspects in which people vary according to the text?

    <p>Social characteristics</p> Signup and view all the answers

    'PACT' in the context of interactive system design stands for:

    <p>People, Activities, Contexts, Technologies</p> Signup and view all the answers

    Which type of animation production involves Abode’s Flash program?

    <p>2D animation</p> Signup and view all the answers

    What should be analyzed in a PACT analysis to scope a design problem according to the text?

    <p>Varied contexts</p> Signup and view all the answers

    Which software can be used to produce 3D style animations according to the text?

    <p>3D Studio Max</p> Signup and view all the answers

    Study Notes

    Designing Interactive Systems

    • The PACT framework is a useful approach for designing interactive systems, focusing on people, activities, contexts, and technologies.

    People

    • Designers need to understand the people who will use their systems and products.
    • People vary in terms of physical characteristics, psychological differences, and in their usage of systems.

    Activities

    • Designers need to understand the activities that people want to undertake.
    • Activities vary in terms of temporal aspects, whether they involve cooperation, complexity, whether they are safety-critical, and the nature of the content they require.

    Contexts

    • Designers need to understand the contexts in which activities take place.
    • Contexts vary in terms of physical, social, and organizational aspects.

    Technologies

    • Technologies are the medium that interactive system designers work with.
    • Interactive systems typically consist of hardware and software components that communicate with one another and transform input data into output data.
    • Technologies vary in terms of the input, output, communication, and content that they support.
    • Input devices are concerned with how people enter data and instructions into a system securely and safely.

    Input and Output

    • Input devices facilitate a simple and direct method of issuing instructions (such as ‘turn on’ or ‘turn off’) but they take up space.
    • Output devices can present content in various ways, including animations (2D and 3D).

    PACT Analysis

    • Undertaking a PACT analysis of a situation is a useful way of scoping a design problem.
    • It involves considering the people, activities, contexts, and technologies involved in a design situation.

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    Description

    Explore principles of designing interactive systems related to time, place, activities, and technologies. Delve into the PACT framework as discussed in Benyon's 'Designing Interactive Systems' textbook.

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