Interactive Systems Design: Understanding the Nature

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Questions and Answers

Which activity is considered central to the design process?

  • Representation
  • Understanding
  • Design
  • Evaluation (correct)

Design is a static process that rarely changes once initiated.

False (B)

What is the primary goal of the design process?

To create something new

Understanding in design primarily involves identifying the ______ of the system.

<p>requirements</p>
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Match the following stages of the waterfall model with their description:

<p>Requirements = Defining what the system needs to do. Design = Planning how the system will achieve the requirements. Development = Implementation of the design. Testing = Verification of the developed system.</p>
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What is the primary focus of conceptual design?

<p>What the system does (A)</p>
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Non-functional requirements specify what a system should do, while functional requirements do not.

<p>False (B)</p>
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What do designer need to grasp in addition to system functions?

<p>technology limitations</p>
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The act of determining the colors, shapes, and layout of information is the ______ design.

<p>representational</p>
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Match each type of design with its focus:

<p>Operational Design = How the system functions and stores data. Representational Design = Visual appearance and aesthetics of the system. Interaction Design = How users interact with the system's functionality and technology.</p>
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What does interaction design primarily focus on?

<p>The allocation of functions to users and technology (C)</p>
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Representation in design is not necessary if the features are technically sound.

<p>False (B)</p>
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What dictates your use of a technique during evaluation?

<p>nature of representation</p>
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The faces of the users are represented by ______ to guide the design.

<p>personas</p>
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Match the person with their descriptions:

<p>Simo = Recovering from a health scare, needing to improve fitness. Maria = Training for a marathon with a busy social life. Bojan = Seeking to re-engage with fitness after losing a pet.</p>
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Which of the following is best described as a narrative about how a persona might interact with a system?

<p>A scenario (A)</p>
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Personas and scenarios are developed independently and do not influence each other.

<p>False (B)</p>
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What is the intent when thinking of personas?

<p>design for others</p>
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Using stories for designing is advantageous for software engineering because ______ are useful.

<p>scenarios</p>
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Match the type of scenario with its role in the design process:

<p>Conceptual Scenario = An abstract description for identifying the parameters of what is needed. Concrete Scenario = A specific narrative with details of use and technology. Use Case = A formal description implementable by programmers.</p>
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What is the primary purpose of creating a 'corpus' of scenarios?

<p>To establish a representative set of scenarios (D)</p>
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Conceptual modeling is a dispensable step that contributes negligibly to the design of interactive systems.

<p>False (B)</p>
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The goal of the system specification is combination product of [blank]?

<p>development process</p>
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A design language is a group of ______ that helps create the functionality or appearance.

<p>standard patterns</p>
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Match each scenario element with its description based on what the designer should note:

<p>People = Everyone that is involved Activities = What exactly will they do? Context = What makes the activities occur Technology = The tools involved</p>
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Which of the following best describes the 'requirements' in the context of scenario-based design?

<p>A prioritized list of questions and problems (B)</p>
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Documenting scenarios is unnecessary as long as the design team understands the system requirements.

<p>False (B)</p>
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What is the key difference between physical design and conceptual design?

<p>concrete</p>
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Interactions with design, the designers create tasks for the face, that distribute the ______.

<p>functions</p>
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Match each design requirement to its type:

<p>Legal Limitations = Non-functional requirement Performance = Non-functional requirement Specific actions = Functional requirement What the user wants to perform = Functional requirement</p>
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In scenario-based design, what term best describes everyday experiences?

<p>Stories (D)</p>
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The waterfall method allows steps to be backtracked on when the next stages don't go to plan

<p>False (B)</p>
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What is good design defined as

<p>good and bad</p>
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The goal of persona design is that those using the design will fill the ______.

<p>someone else shoes</p>
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Match to its function

<p>Goals = Why a persona performs actions Pains = The negatives the persona faces Motivations = Drives that the actors of a persona have Attitude = How the actors conduct themselves</p>
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What is the step after concrete?

<p>Use cases (D)</p>
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People can skip conceptual design

<p>False (B)</p>
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Which design talks about how things will work

<p>physical</p>
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In interactions, people ______ depending on where the are in real time

<p>change</p>
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Match

<p>Operational = data structure Representational = the looks Design Interactions = how users can perform different tasks</p>
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Flashcards

Interactive System Design

Understanding the nature and elements involved in designing interactive systems.

Four Processes in Design

Understanding, design, representation, and evaluation of something.

Importance of Evaluation

The central role of evaluation in the design process for improvement.

Scenario-Based Design

A design approach centered around scenarios and storylines of use.

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Scenarios and Personas

Descriptions of how users will interact with system and personas.

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User-Oriented Design

A user-focused approach to interactive system design.

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Nature of Design

Design is a creative process to make fresh ideas and novel solutions.

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Examples in Design

Established fields offer examples of good and bad design for learning.

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Design Constraints

Each area in design has specific limits and conditions.

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Waterfall Model

A sequential development approach; useful for projects with clear goals.

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Four key activities of design

Understanding, evaluating, representing, and designing interactive systems.

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Understanding Requirements

Establish system needs, appearance, and integration.

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Types of Requirements

Defines system needs and what it should do; non-functional defines qualities.

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Functional Analysis

Decide task handling, display timing, and action sequences.

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Functional Constraints

Technical limits that influence function sequencing/distribution.

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Conceptual Design

Abstract system definition not tangible aspects. Focus on 'what', not 'how'.

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Info & Function Identification

Defining required system information and features to meets the goal.

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Physical Design

Focus on how system interacts with users and works, physical aspects.

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Operational Design

Specifies the system's functionality and content structure (how it works).

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Representational Design

Specifies system's colors, shapes, layout, related feeling to the system

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Interaction Design

Focuses on allocating functions to users/tech and structuring interactions.

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Representation.

The depiction of ideas, can be visual, to help designers solidify ideas.

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Evaluation

It is tightly joined to representation, natural for evaluation.

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Personas

Personas portray users with profiles instead of using real people.

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User Scenarios

Context of person's task within their scenario.

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Consider people's needs

Concrete ideas on goal for system, consider the person.

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Multiple Personas

Representing multiple groups in the web design.

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Interactive System

The system knows the user's interests, adapts to personal feelings.

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User Stories

User stories are general, and the basis of other types of design.

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Systemize Activities

An overall look for the user's experience, that has a great view.

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Document the Scenarios

Each step that the scenario will be a part of.

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What is a story

Experiences, anecdotes, and knowledge of other's experiences.

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Common Elements

A common issue that occurs within the stories.

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Design Skills

A key ability for designer's that are abstract, crucial steps.

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Concrete Scenarios

They generate from original form, add specification, techs, etc.

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Use Cases

Activities are done with others, through actions of systems.

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Design is based on scenarios

Combining scenarios can make organized design.

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Requirements and Problems

Requirements/problems of new systems during its' design.

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Scenario Corpus

Representing a variety and comprehensive form of a system.

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Design Language

Design with standard templates to help with design and interraction.

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Study Notes

Nature of Interactive Systems Design

  • This is about understanding interactive systems design's nature.
  • It encompasses four integral processes: understanding, design, representation, and evaluation.
  • Evaluation is central to the design process at every design step.
  • Design incorporates scenarios, personas and methods based on them.

Overview on Design process

  • Design is a creative process focused on producing something new.
  • Designer disciplines develop a variety of design process methods and techniques.
  • Mature fields define examples of good design for designers.
  • These examples, whether fantastic or poor, aid designer learning.
  • Designer disciplines encounter design limits
  • For example, designed independently or fit into legal/other standards.

Understanding

  • Understanding consists of requirements determination, such as
    • System functions
    • Appearance
    • Integration of product, system, or service requirements.
  • Designers explore people, activities, and contexts relevant.
  • This allows design of a system that meets the demands of its users.

Requirements

  • Product requirements: two categories: functional and non-functional.
  • Functional requirements explain the system's function and limitations.
  • Analysis forms decision-making to determine priorities and timing.
  • Functional limitations exist due to technical feasibility that can affect sequencing.
  • Legal/organizational constraints might make a design unprofitable.

Conceptual Design

  • Design activities focus on conceptual and physical aspects.
  • Conceptual design defines the system's abstract components.
  • Physical design focuses on tangible elements.
  • Conceptual design emphasizes information and functions for success.
  • It is important to concentrate on the 'what', not the 'how', forgoing distribution assumptions.
  • Conceptual and physical have no clear intersection, with varying 'conceptualness' degrees.

Physical Design

  • It specifies how things will function.
  • Appearance detailing and product feel.
  • Structuring of interactions into a logical order.
  • Division and display of functions and knowledge and information between humans and devices.
  • Operational, representational and interaction designs are the three physical design components.

Operational and Representational Design

  • Operational design outlines system operation and content arrangement.
  • Functional activities focus on processes and the flow of activities in the system.
  • Representational design involves determining colors, forms, measurements & info layout.
  • Representational design focuses on style and aesthetics as they relate to user feelings.
  • Some systems aim for engaging interactions, with variability in the level of amusement.

Interaction Design

  • The process designates the allocation of functions to users and technology and sequencing of interactions.
  • Allocating roles impacts system usability.
  • Designers create tasks based on the defined functions.
  • Knowledge and action distribution between users/tech alters the experience.
  • An example is creating a phone call with functions as: desire, connect, enter number and establish connection.
  • With landlines, picking up receiver to dial led to automatic connection upon complete number entry, unlike smartphones.

Representation

  • Visualization helps designers clarify ideas and allows evaluation of those ideas.
  • Representation relies on suitable media rendering.
  • The medium meets process stage, target audience, resources & designer intention.
  • Representation techniques enable a creative rendition of abstract ideas.

Evaluation

  • Assessment is integral to representation since evaluation methods depend on the representation.
  • Assessment parameters are dependent on the representation.
  • Any design activity undergoes/follows assessment.
  • Examples:
    • Designer confirms design is complete/accurate.
    • Higher-level design descriptions undergo client or abstraction assessments with colleagues.
    • Formal evaluations occur with functional prototypes designed for future users.
  • Wide array of assessment methodologies depend on context.
  • Techniques should reflect representation, considerations, and stakeholders.

Implementation

  • Implementation or production of the design (and planning and management) is often skipped.
  • Every product requires created/tested software.
  • The databases need designing, populating, and validating.
  • Systems must ensure requirements satisfaction before formal release.
  • Implementation is a broad topic beyond design, taking a lot of time and finances.

Personas and Scenarios Development

  • Designers must consider PACT elements to guide design.
  • System users are represented by personas, profiles or archetypes.
  • User scenarios describe activities and context.
  • Different technologies can reach the system's objective using different scenarios.
  • Personas are developed during understanding alongside analysis methods.
  • Personas & scenarios develop together with insights in desired user activities.

Personas

  • These are specific depiction of system/service users.
  • Personas include a name, context, important goals, and aspirations.
  • Personas utilize a system that achieves desired goals.
  • Designers should comprehend:
    • Design isn't for self.
    • Use personas to represent the user.
    • Walk in another's ,,shoes,,.

Utilizing Personas

  • A diverse workforce needs diverse personas.
  • For the Robert Louis Stevenson website, personas will cover:
    • German teacher
    • British lecturer
    • African child
    • An American with intrest in Stevenson
  • Target groups have various goals, varying by method of web page implementation.

Example Assistants

  • Developing an assistant that is: multi-modal, intelligent, personalized and accessable to internet access needed.
  • Fitness and wellness assistant offers aid in areas of wellness.
  • A two-day workshop designed for different personalities with needs.
  • Three personalities were developed to see fitness routines levels with different needs.
  • Motivation differs with any personality given unique scenarios.
  • Simon needs motivation, limiting television viewing ahead of routines.
  • Boyan wanted a social connection.
  • Given values will be discussed for unique values.

Persona Simon Sample

  • 46 year-old.
  • Too much driving, eating but now devorced.
  • Is very unhealthy and kids got him a health assistant
  • First went to the hospital for angina.
  • Kids were concerned for his diet.
  • The kids bought him a health trainer to work out and balanced diet.
  • He chose a harsh instructor for self discipline named Alf.
  • Set biometric paramitres to allow coach to give suggestions.
  • Trainers objective is to give owner health.
  • Af takes actions based on actions.

Sample Persona Marija

  • A 23 Year Old Aerobics Instructor
  • Training Hard For A Marathon
  • Her training partner moved
  • Manily pro-acive
  • Anistant will motivate and improve her.
  • The assiatnt will be their to set the distance, improve speed and and improve marathon in 4 hours. _ Coach helps when soical life interferes.
  • Coach needs to point out inproper things.
  • Marthon is now motivated by coach.

Bojan's Personality

  • Accountant 32 years old and not kids.
  • Dog diew that was exrersized.
  • Was thicc until dog died.
  • Played sport until unov, has big social life and wants to loose weigth
  • Coach makes the procces quick.
  • Uses path and makes choices.
  • Changes with a tap.
  • Does not allow his sleep.

Scenarios

  • Narratives that explain activities in context with technology.
  • Used in the design for interactivity.
  • Scenarious used by computer interaction
  • Senarious have become important

Photopal assistants

  • Study of assistant with digital photo
  • He orainize photos etc
  • Talks with uisers to remid past eents.

Photopal example

  • A scene was filmed where someone was loooking for photos.
  • Feature is to test entry to an assistant.
  • Interactions involve touch or voice
  • Touching allows the image sclaing is less importamt
  • Is possible but 3 by 4 is use

Using Scenarios in Design

  • Scenarios and associated personas are key for interactive systems.
  • Helpful for understanding, depiction, appraisal, and conceptual/design elements.
  • Four scenario types exist:
    • Stories
    • Conceptual scenerios
    • Concete ones
    • Use cases

Categories of Scenarios to Utilize in Design

  • Vignettes are typical occurrences to an audience.
  • Conceptual scenarios are general descriptions, removing details.
  • In concrete scenarios, specific choices and tech expand conceptual scenarios.
  • If completed, they become user cases.
  • Scenarios aid the understanding of current routines and challenging problems.

Roles of Storys and Scenario

  • Location of these in processes are shown.
  • Lines will help conncet the types.
  • Story will help people be presented.
  • Each connevts to many other senarious
    • Designer abstracted into details

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