Podcast
Questions and Answers
Which activity is considered central to the design process?
Which activity is considered central to the design process?
- Representation
- Understanding
- Design
- Evaluation (correct)
Design is a static process that rarely changes once initiated.
Design is a static process that rarely changes once initiated.
False (B)
What is the primary goal of the design process?
What is the primary goal of the design process?
To create something new
Understanding in design primarily involves identifying the ______ of the system.
Understanding in design primarily involves identifying the ______ of the system.
Match the following stages of the waterfall model with their description:
Match the following stages of the waterfall model with their description:
What is the primary focus of conceptual design?
What is the primary focus of conceptual design?
Non-functional requirements specify what a system should do, while functional requirements do not.
Non-functional requirements specify what a system should do, while functional requirements do not.
What do designer need to grasp in addition to system functions?
What do designer need to grasp in addition to system functions?
The act of determining the colors, shapes, and layout of information is the ______ design.
The act of determining the colors, shapes, and layout of information is the ______ design.
Match each type of design with its focus:
Match each type of design with its focus:
What does interaction design primarily focus on?
What does interaction design primarily focus on?
Representation in design is not necessary if the features are technically sound.
Representation in design is not necessary if the features are technically sound.
What dictates your use of a technique during evaluation?
What dictates your use of a technique during evaluation?
The faces of the users are represented by ______ to guide the design.
The faces of the users are represented by ______ to guide the design.
Match the person with their descriptions:
Match the person with their descriptions:
Which of the following is best described as a narrative about how a persona might interact with a system?
Which of the following is best described as a narrative about how a persona might interact with a system?
Personas and scenarios are developed independently and do not influence each other.
Personas and scenarios are developed independently and do not influence each other.
What is the intent when thinking of personas?
What is the intent when thinking of personas?
Using stories for designing is advantageous for software engineering because ______ are useful.
Using stories for designing is advantageous for software engineering because ______ are useful.
Match the type of scenario with its role in the design process:
Match the type of scenario with its role in the design process:
What is the primary purpose of creating a 'corpus' of scenarios?
What is the primary purpose of creating a 'corpus' of scenarios?
Conceptual modeling is a dispensable step that contributes negligibly to the design of interactive systems.
Conceptual modeling is a dispensable step that contributes negligibly to the design of interactive systems.
The goal of the system specification is combination product of [blank]?
The goal of the system specification is combination product of [blank]?
A design language is a group of ______ that helps create the functionality or appearance.
A design language is a group of ______ that helps create the functionality or appearance.
Match each scenario element with its description based on what the designer should note:
Match each scenario element with its description based on what the designer should note:
Which of the following best describes the 'requirements' in the context of scenario-based design?
Which of the following best describes the 'requirements' in the context of scenario-based design?
Documenting scenarios is unnecessary as long as the design team understands the system requirements.
Documenting scenarios is unnecessary as long as the design team understands the system requirements.
What is the key difference between physical design and conceptual design?
What is the key difference between physical design and conceptual design?
Interactions with design, the designers create tasks for the face, that distribute the ______.
Interactions with design, the designers create tasks for the face, that distribute the ______.
Match each design requirement to its type:
Match each design requirement to its type:
In scenario-based design, what term best describes everyday experiences?
In scenario-based design, what term best describes everyday experiences?
The waterfall method allows steps to be backtracked on when the next stages don't go to plan
The waterfall method allows steps to be backtracked on when the next stages don't go to plan
What is good design defined as
What is good design defined as
The goal of persona design is that those using the design will fill the ______.
The goal of persona design is that those using the design will fill the ______.
Match to its function
Match to its function
What is the step after concrete?
What is the step after concrete?
People can skip conceptual design
People can skip conceptual design
Which design talks about how things will work
Which design talks about how things will work
In interactions, people ______ depending on where the are in real time
In interactions, people ______ depending on where the are in real time
Match
Match
Flashcards
Interactive System Design
Interactive System Design
Understanding the nature and elements involved in designing interactive systems.
Four Processes in Design
Four Processes in Design
Understanding, design, representation, and evaluation of something.
Importance of Evaluation
Importance of Evaluation
The central role of evaluation in the design process for improvement.
Scenario-Based Design
Scenario-Based Design
Signup and view all the flashcards
Scenarios and Personas
Scenarios and Personas
Signup and view all the flashcards
User-Oriented Design
User-Oriented Design
Signup and view all the flashcards
Nature of Design
Nature of Design
Signup and view all the flashcards
Examples in Design
Examples in Design
Signup and view all the flashcards
Design Constraints
Design Constraints
Signup and view all the flashcards
Waterfall Model
Waterfall Model
Signup and view all the flashcards
Four key activities of design
Four key activities of design
Signup and view all the flashcards
Understanding Requirements
Understanding Requirements
Signup and view all the flashcards
Types of Requirements
Types of Requirements
Signup and view all the flashcards
Functional Analysis
Functional Analysis
Signup and view all the flashcards
Functional Constraints
Functional Constraints
Signup and view all the flashcards
Conceptual Design
Conceptual Design
Signup and view all the flashcards
Info & Function Identification
Info & Function Identification
Signup and view all the flashcards
Physical Design
Physical Design
Signup and view all the flashcards
Operational Design
Operational Design
Signup and view all the flashcards
Representational Design
Representational Design
Signup and view all the flashcards
Interaction Design
Interaction Design
Signup and view all the flashcards
Representation.
Representation.
Signup and view all the flashcards
Evaluation
Evaluation
Signup and view all the flashcards
Personas
Personas
Signup and view all the flashcards
User Scenarios
User Scenarios
Signup and view all the flashcards
Consider people's needs
Consider people's needs
Signup and view all the flashcards
Multiple Personas
Multiple Personas
Signup and view all the flashcards
Interactive System
Interactive System
Signup and view all the flashcards
User Stories
User Stories
Signup and view all the flashcards
Systemize Activities
Systemize Activities
Signup and view all the flashcards
Document the Scenarios
Document the Scenarios
Signup and view all the flashcards
What is a story
What is a story
Signup and view all the flashcards
Common Elements
Common Elements
Signup and view all the flashcards
Design Skills
Design Skills
Signup and view all the flashcards
Concrete Scenarios
Concrete Scenarios
Signup and view all the flashcards
Use Cases
Use Cases
Signup and view all the flashcards
Design is based on scenarios
Design is based on scenarios
Signup and view all the flashcards
Requirements and Problems
Requirements and Problems
Signup and view all the flashcards
Scenario Corpus
Scenario Corpus
Signup and view all the flashcards
Design Language
Design Language
Signup and view all the flashcards
Study Notes
Nature of Interactive Systems Design
- This is about understanding interactive systems design's nature.
- It encompasses four integral processes: understanding, design, representation, and evaluation.
- Evaluation is central to the design process at every design step.
- Design incorporates scenarios, personas and methods based on them.
Overview on Design process
- Design is a creative process focused on producing something new.
- Designer disciplines develop a variety of design process methods and techniques.
- Mature fields define examples of good design for designers.
- These examples, whether fantastic or poor, aid designer learning.
- Designer disciplines encounter design limits
- For example, designed independently or fit into legal/other standards.
Understanding
- Understanding consists of requirements determination, such as
- System functions
- Appearance
- Integration of product, system, or service requirements.
- Designers explore people, activities, and contexts relevant.
- This allows design of a system that meets the demands of its users.
Requirements
- Product requirements: two categories: functional and non-functional.
- Functional requirements explain the system's function and limitations.
- Analysis forms decision-making to determine priorities and timing.
- Functional limitations exist due to technical feasibility that can affect sequencing.
- Legal/organizational constraints might make a design unprofitable.
Conceptual Design
- Design activities focus on conceptual and physical aspects.
- Conceptual design defines the system's abstract components.
- Physical design focuses on tangible elements.
- Conceptual design emphasizes information and functions for success.
- It is important to concentrate on the 'what', not the 'how', forgoing distribution assumptions.
- Conceptual and physical have no clear intersection, with varying 'conceptualness' degrees.
Physical Design
- It specifies how things will function.
- Appearance detailing and product feel.
- Structuring of interactions into a logical order.
- Division and display of functions and knowledge and information between humans and devices.
- Operational, representational and interaction designs are the three physical design components.
Operational and Representational Design
- Operational design outlines system operation and content arrangement.
- Functional activities focus on processes and the flow of activities in the system.
- Representational design involves determining colors, forms, measurements & info layout.
- Representational design focuses on style and aesthetics as they relate to user feelings.
- Some systems aim for engaging interactions, with variability in the level of amusement.
Interaction Design
- The process designates the allocation of functions to users and technology and sequencing of interactions.
- Allocating roles impacts system usability.
- Designers create tasks based on the defined functions.
- Knowledge and action distribution between users/tech alters the experience.
- An example is creating a phone call with functions as: desire, connect, enter number and establish connection.
- With landlines, picking up receiver to dial led to automatic connection upon complete number entry, unlike smartphones.
Representation
- Visualization helps designers clarify ideas and allows evaluation of those ideas.
- Representation relies on suitable media rendering.
- The medium meets process stage, target audience, resources & designer intention.
- Representation techniques enable a creative rendition of abstract ideas.
Evaluation
- Assessment is integral to representation since evaluation methods depend on the representation.
- Assessment parameters are dependent on the representation.
- Any design activity undergoes/follows assessment.
- Examples:
- Designer confirms design is complete/accurate.
- Higher-level design descriptions undergo client or abstraction assessments with colleagues.
- Formal evaluations occur with functional prototypes designed for future users.
- Wide array of assessment methodologies depend on context.
- Techniques should reflect representation, considerations, and stakeholders.
Implementation
- Implementation or production of the design (and planning and management) is often skipped.
- Every product requires created/tested software.
- The databases need designing, populating, and validating.
- Systems must ensure requirements satisfaction before formal release.
- Implementation is a broad topic beyond design, taking a lot of time and finances.
Personas and Scenarios Development
- Designers must consider PACT elements to guide design.
- System users are represented by personas, profiles or archetypes.
- User scenarios describe activities and context.
- Different technologies can reach the system's objective using different scenarios.
- Personas are developed during understanding alongside analysis methods.
- Personas & scenarios develop together with insights in desired user activities.
Personas
- These are specific depiction of system/service users.
- Personas include a name, context, important goals, and aspirations.
- Personas utilize a system that achieves desired goals.
- Designers should comprehend:
- Design isn't for self.
- Use personas to represent the user.
- Walk in another's ,,shoes,,.
Utilizing Personas
- A diverse workforce needs diverse personas.
- For the Robert Louis Stevenson website, personas will cover:
- German teacher
- British lecturer
- African child
- An American with intrest in Stevenson
- Target groups have various goals, varying by method of web page implementation.
Example Assistants
- Developing an assistant that is: multi-modal, intelligent, personalized and accessable to internet access needed.
- Fitness and wellness assistant offers aid in areas of wellness.
- A two-day workshop designed for different personalities with needs.
- Three personalities were developed to see fitness routines levels with different needs.
- Motivation differs with any personality given unique scenarios.
- Simon needs motivation, limiting television viewing ahead of routines.
- Boyan wanted a social connection.
- Given values will be discussed for unique values.
Persona Simon Sample
- 46 year-old.
- Too much driving, eating but now devorced.
- Is very unhealthy and kids got him a health assistant
- First went to the hospital for angina.
- Kids were concerned for his diet.
- The kids bought him a health trainer to work out and balanced diet.
- He chose a harsh instructor for self discipline named Alf.
- Set biometric paramitres to allow coach to give suggestions.
- Trainers objective is to give owner health.
- Af takes actions based on actions.
Sample Persona Marija
- A 23 Year Old Aerobics Instructor
- Training Hard For A Marathon
- Her training partner moved
- Manily pro-acive
- Anistant will motivate and improve her.
- The assiatnt will be their to set the distance, improve speed and and improve marathon in 4 hours. _ Coach helps when soical life interferes.
- Coach needs to point out inproper things.
- Marthon is now motivated by coach.
Bojan's Personality
- Accountant 32 years old and not kids.
- Dog diew that was exrersized.
- Was thicc until dog died.
- Played sport until unov, has big social life and wants to loose weigth
- Coach makes the procces quick.
- Uses path and makes choices.
- Changes with a tap.
- Does not allow his sleep.
Scenarios
- Narratives that explain activities in context with technology.
- Used in the design for interactivity.
- Scenarious used by computer interaction
- Senarious have become important
Photopal assistants
- Study of assistant with digital photo
- He orainize photos etc
- Talks with uisers to remid past eents.
Photopal example
- A scene was filmed where someone was loooking for photos.
- Feature is to test entry to an assistant.
- Interactions involve touch or voice
- Touching allows the image sclaing is less importamt
- Is possible but 3 by 4 is use
Using Scenarios in Design
- Scenarios and associated personas are key for interactive systems.
- Helpful for understanding, depiction, appraisal, and conceptual/design elements.
- Four scenario types exist:
- Stories
- Conceptual scenerios
- Concete ones
- Use cases
Categories of Scenarios to Utilize in Design
- Vignettes are typical occurrences to an audience.
- Conceptual scenarios are general descriptions, removing details.
- In concrete scenarios, specific choices and tech expand conceptual scenarios.
- If completed, they become user cases.
- Scenarios aid the understanding of current routines and challenging problems.
Roles of Storys and Scenario
- Location of these in processes are shown.
- Lines will help conncet the types.
- Story will help people be presented.
- Each connevts to many other senarious
- Designer abstracted into details
Studying That Suits You
Use AI to generate personalized quizzes and flashcards to suit your learning preferences.