Interaction Design: Good and Poor Design

Choose a study mode

Play Quiz
Study Flashcards
Spaced Repetition
Chat to Lesson

Podcast

Play an AI-generated podcast conversation about this lesson
Download our mobile app to listen on the go
Get App

Questions and Answers

Which of the following is a key focus of interaction design, according to Rogers et al. (2023)?

  • Creating digital products that require extensive training to use effectively.
  • Designing interactive products that are usable and provide an enjoyable experience. (correct)
  • Developing products that are complex and feature-rich, catering to expert users.
  • Focusing solely on the aesthetic appeal of products, regardless of their usability.

What is a primary reason remote controls are often considered examples of poor design?

  • They often have an excessive number of buttons, many without a clear purpose. (correct)
  • Their design simplifies the user experience through unified systems.
  • They typically include a limited number of clearly labeled buttons.
  • They consistently integrate interfaces across different devices.

Why is the Tivo remote control considered an example of good design?

  • Because its buttons are placed in seemingly random order.
  • Because it has many multicolored buttons that are hard to locate
  • Due to its complex layout that caters to advanced users.
  • Due to its intuitive layout, clear labeling, and ergonomic features. (correct)

In the context of smart TV design, what is a key challenge designers face when integrating online content?

<p>Balancing ease of use with the increasing complexity of online streaming services. (B)</p> Signup and view all the answers

How has the transition to digital technology impacted interaction design?

<p>It has significantly altered how users interact with technology through digital interfaces. (D)</p> Signup and view all the answers

According to information presented, what is one way smart supermarkets have enhanced user experiences?

<p>By integrating digital interfaces like self-checkouts and dynamic price displays. (A)</p> Signup and view all the answers

What is a key practice in making banking apps accessible for all users, including those with disabilities, as outlined by Procreator Design (2024)?

<p>Ensuring text is readable with proper contrast. (C)</p> Signup and view all the answers

What is one element that leading banks integrate into their mobile app interfaces to increase accessibility?

<p>A high-contrast mode for better visibility. (C)</p> Signup and view all the answers

Which of the following considerations is essential when designing interactive products?

<p>The users, intended methods of use, and the environment in which they interact with the product. (C)</p> Signup and view all the answers

Which of the following best describes people-centered design?

<p>Focusing on the pleasure and satisfaction derived from every interaction with a product. (D)</p> Signup and view all the answers

Why is understanding people within their real-world environments crucial for interaction designers?

<p>It allows designers to create interactive products that truly support and enhance human capabilities in their specific context. (B)</p> Signup and view all the answers

How might cultural variations in visualizing time affect interface design?

<p>Cultures visualizing time cyclically might find linear interfaces less intuitive. (A)</p> Signup and view all the answers

What does accessibility refer to in the context of interaction design?

<p>The degree to which an interactive product is usable by as many people as possible, including those with disabilities. (C)</p> Signup and view all the answers

According to provided information, what are the two primary approaches to achieving accessibility?

<p>Designing technology that is inherently inclusive and developing assistive technologies for specific needs. (B)</p> Signup and view all the answers

Which of the following is an example of a situational impairment?

<p>Difficulty hearing in a noisy environment (A)</p> Signup and view all the answers

Why is understanding different types of impairments essential in interaction design?

<p>It directly influences the accessibility and inclusiveness of products. (A)</p> Signup and view all the answers

What does usability primarily focus on?

<p>Making interactive products easy to learn, effective to use, and enjoyable from the user's perspective. (B)</p> Signup and view all the answers

Which of the following is a key usability goal?

<p>Memorability (A)</p> Signup and view all the answers

How do usability goals help interaction designers?

<p>They offer a clear, concrete way to assess whether a product meets key usability criteria. (A)</p> Signup and view all the answers

What does the usability goal of 'effectiveness' ensure?

<p>Users can complete tasks successfully. (B)</p> Signup and view all the answers

What does the usability goal of 'efficiency' primarily assess?

<p>How effectively a product helps users carry out tasks with minimal effort and time. (D)</p> Signup and view all the answers

What is the primary focus of the usability goal 'safety'?

<p>Minimizing the risk of harm or protecting users from dangerous conditions or undesirable situations. (D)</p> Signup and view all the answers

What does the usability goal of 'utility' refer to?

<p>How well a product provides the necessary functionality that allows users to accomplish their goals and tasks. (A)</p> Signup and view all the answers

What does 'learnability' measure in the context of usability?

<p>How easy it is for users to get started with a product and quickly become proficient. (B)</p> Signup and view all the answers

What does 'memorability' assess within the scope of usability?

<p>How easily users can recall how to use a product after a period of not using it. (C)</p> Signup and view all the answers

What does 'satisfaction' evaluate as a usability goal?

<p>How enjoyable and acceptable a product is during use. (D)</p> Signup and view all the answers

What do user experience goals encompass?

<p>A broad range of emotions and experiences that users may have. (D)</p> Signup and view all the answers

Which of the following is an example of a desirable aspect of user experience?

<p>Enjoyable (C)</p> Signup and view all the answers

Which of the following is considered an undesirable aspect of user experience?

<p>Boring (D)</p> Signup and view all the answers

What are microinteractions?

<p>Small, repetitive actions at the interface that can significantly impact the overall user experience. (D)</p> Signup and view all the answers

What do design principles primarily provide for interaction designers?

<p>General guidelines to help focus on various aspects of their designs. (A)</p> Signup and view all the answers

What does the design principle of 'Visibility' refer to?

<p>How an interface is designed to clearly indicate what the user needs to do next. (B)</p> Signup and view all the answers

What is the purpose of 'Feedback' as a design principle?

<p>To provide information about the action taken and the outcome achieved, helping the user understand their progress. (D)</p> Signup and view all the answers

What do 'Constraints' involve as a design principle?

<p>Finding ways to limit the types of user interactions that are possible. (C)</p> Signup and view all the answers

What is the main goal of 'Consistency' in interface design?

<p>To design interfaces with uniform operations and similar elements to perform related tasks. (B)</p> Signup and view all the answers

What does 'Affordance' refer to as a design principle?

<p>A characteristic of an object that suggests how it should be used. (D)</p> Signup and view all the answers

What contributes to the overwhelming complexity of remote controls?

<p>An excessive number of buttons, many of which serve no clear purpose. (C)</p> Signup and view all the answers

How does assistive technology support accessibility?

<p>By supporting individuals with specific needs. (B)</p> Signup and view all the answers

Flashcards

Interaction Design

Creating intuitive and engaging user experiences using HCI principles.

Usable Interactive Products

Products that are easy to learn, effective to use, and enjoyable.

Remote Control Complexity

Due to excessive buttons and inconsistent interfaces, remotes are difficult to use effectively.

Good Remote Design

Intuitive layout, clear labeling, and ergonomic features make it easy to learn and operate, providing a seamless interaction experience.

Signup and view all the flashcards

Accessibility

Designing technology to be usable by as many people as possible, including those with disabilities.

Signup and view all the flashcards

Inclusiveness

Fairness, openness, and equality applied to design, creating accessible and usable products for a broad range of individuals.

Signup and view all the flashcards

Sensory Impairment

Loss of vision or hearing.

Signup and view all the flashcards

Physical Impairment

Loss of function in one or more parts of the body, such as after a stroke or spinal cord injury.

Signup and view all the flashcards

Cognitive Impairment

Learning difficulties or memory/cognitive loss caused by conditions like Alzheimer's disease.

Signup and view all the flashcards

Usability

Making interactive products easy to learn, effective, and enjoyable for users.

Signup and view all the flashcards

Effectiveness (Usability)

Ensuring tasks can be completed successfully.

Signup and view all the flashcards

Efficiency (Usability)

How effectively a product helps users carry out tasks with minimal effort and time.

Signup and view all the flashcards

Safety (Usability)

Minimizing risk of harm and protecting users from dangerous conditions.

Signup and view all the flashcards

Utility (Usability)

How well a product provides the necessary functionality to accomplish tasks.

Signup and view all the flashcards

Learnability (Usability)

How easy it is for users to get started with a product and quickly become proficient.

Signup and view all the flashcards

Memorability (Usability)

How easily users can recall how to use a product after not interacting with it for some time.

Signup and view all the flashcards

Satisfaction (Usability)

How enjoyable and acceptable a product is during use.

Signup and view all the flashcards

Design Principles

Guides thinking when creating user experiences, based on knowledge, experience, and common sense.

Signup and view all the flashcards

Visibility (Design Principles)

Interface designed to clearly indicate what to do next.

Signup and view all the flashcards

Feedback (Design Principles)

Providing information about taken actions and outcomes.

Signup and view all the flashcards

Constraints (Design Principles)

Limiting types of user interactions possible.

Signup and view all the flashcards

Consistency (Design Principles)

Designing interfaces with uniform operations for similar tasks.

Signup and view all the flashcards

Affordance (Design Principles)

A characteristic of an object that suggests how to use it.

Signup and view all the flashcards

Study Notes

  • Interaction Design applies HCI principles to create engaging user experiences.
  • Chapter 2 explores good and bad interaction design, the interaction design process, people-centered design, accessibility/inclusiveness in relation to HCI, and the relationship between user experience and usability.

Good and Poor Design

  • Interaction design focuses on creating usable, learnable, effective, and enjoyable interactive products.
  • Comparing well-designed and poorly designed products helps improve understanding an effective design.
  • Remote controls can be an example of a well-designed/poorly designed product.
  • Remotes can be overly complex due to the large number of buttons.
  • Users typically use about a third of the buttons regularly with the rest causing confusion.
  • Complexity arises from excessive buttons, many without a clear purpose.
  • Inconsistent interfaces and a lack of integration between devices are other sources of complexity.
  • Simplifying design and creating unified systems can improve user experience significantly.
  • Many remotes have a confusing array of small, multicolored buttons, sometimes with multiple labels in seemingly random positions.
  • Tivo remote is an example of good design, with an intuitive layout, clear labeling, and ergonomic features.

User Interface

  • Smart TV designers have different approaches to User Interface (UI) design for viewing online content.
  • Some replicate traditional TV interfaces, some integrate elements from desktop and mobile platforms to enhance navigation.
  • Balancing ease of use with the increasing complexity of online streaming services and content discovery is key.
  • A variety of approaches cater to different user preferences and behaviors.

Transition to Digital Technology

  • Digital interfaces altered how users interact with technology.

  • Banking and airline ticket booking are more streamlined and accessible through smartphone apps and online platforms.

  • People can manage their finances, transfer money, pay bills, and deposit checks from their phones.

  • Travel bookings can be done online with ease, offering comparisons, selection, and instant purchases.

  • Smart supermarkets integrate digital interfaces and self-checkouts.

  • These designs streamline shopping, reduce friction, and provide real-time product information.

  • Technology-driven solutions are becoming commonplace in consumer interactions.

  • Accessible banking apps ensure that text is readable, offer text resizing, and are compatible with screen readers.

  • Easy navigation with voice commands, gesture support, and clear visual elements creates an inclusive experience.

  • Leading banks integrate accessibility features into their mobile app interfaces like screen reader compatibility, high-contrast mode, and voice control options.

Interaction Design

  • Designing interactive products requires an understanding of the users, their intended methods of use, and the environment in which they interact with the product.
  • It’s important to consider what specific activities users engage in while interacting with the product
  • Interfaces and arrangements of input/output devices should align with the intended activities.
  • Those involved in design include designers, developers, users, and stakeholders.
  • Designers are responsible for the user experience and interface, while developers implement the technical aspects.
  • Users provide feedback on the product in real-life scenarios. Stakeholders guide overall goals of design.

People-Centered Design

  • Considers the emotional connections people have with a product.
  • Takes into account pleasure and satisfaction derived from interactions and subtle sensory details.
  • Strives to create a positive and fulfilling experience.

Considerations for Interaction Design

  • Cultural variations in how time and number systems are represented must be taken into account.
  • Linear visualization of time in Western cultures may not be intuitive for cultures with cyclical time perception.
  • Numerical inputs must also translate cross culturally, understanding cultures use different bases (base-2, base-20).
  • Designers must be sensitive to cultural differences in representing time and numbers.

Accessibility and Inclusiveness

  • Accessibility is the degree to which an interactive product is usable by as many people as possible.

  • Inclusiveness is about fairness, openness, and equality for all.

  • Inclusive design aims to create products and services usable by the broadest range of individuals.

  • Achieved through designing technology that is inherently inclusive and assistive tech that supports specific needs.

  • Impairments are categorized as sensory, physical, or cognitive.

  • Impairments can be permanent, temporary, or situational.

  • Impairment recognition is vital to interaction design because it directly influences a product’s accessibility and inclusiveness.

  • Accommodating diverse user needs makes products effective for everyone, regardless of ability.

  • Accessibility complies with legal requirements and fosters an inclusive environment.

Usability and User Experience Goals

  • Usability focuses on making interactive products easy to learn, effective, and enjoyable from the user's perspective, which optimizes the interaction between people and products.

  • Usability is broken down in key goals (Rogers et al., 2023): effectiveness, efficiency, safety, utility, learnability, memorability, satisfaction.

  • Usability goals are framed as questions to help interaction designers assess a product.

  • Effectiveness ensures tasks can be completed successfully.

  • Efficiency ensures users complete tasks with minimal effort and time.

  • Safety minimizes risk of harm and protects users from danger or undesirable situations.

  • Utility ensures the product provides the necessary functionality.

  • Learnability ensures it is easy for users to get started and become proficient

  • Memorability ensures uses can easily recall a product after not interacting with it.

  • Satisfaction ensures products are enjoyable and acceptable during use, and meet user expectations.

  • Emotions and experiences have been identified in interaction design.

  • Goals include (positive) satisfying, helpful, fun, enjoyable, motivating, provocative, engaging, challenging, surprising, pleasurable, enhancing sociability, rewarding, exciting, supporting creativity, emotionally fulfilling, entertaining, cognitively stimulating, experiencing flow, and (negative) boring, unpleasant, creepy, frustrating, patronizing, intrusive, making one feel guilty, making one feel stupid, invasive, annoying, cutesy, deceptive, childish, gimmicky.

  • Some qualities are more subjective, concentrating on the user's personal experience.

  • A broader range of terms are used to capture the complex and varied user experience.

  • Positive user experience can also be influenced by individual actions at the interface.

  • “Microinteractions” are small moments of design which can significantly impact the overall user experience.

Design Principles of Interaction Design

  • Interaction designers use design principles to guide their thinking when creating user experiences.
  • Principles based on theoretical knowledge, practical experience, and common sense focus on various aspects of designs.
  • Design principles offer recommendations on what should be included or avoided in the interface.
  • Common design principles include the "dos and don'ts" of interaction design.
  • Visibility - Interfaces must clearly indicate the next necessary user action with cars' turn signal indicators and buttons with clear labels
  • Feedback involves providing information about the action taken and its outcome with error message and haptic feedback.
  • Constraints involved are ways to limit user interactions like drop-down menus and deactivating options.
  • Consistency involves designing interfaces with uniform operations and elements, employing the same method to select all objects, such as color scheme, menu layout, and swipe gestures.
  • Affordance is how object characteristics suggest how it should be used, such as using icons and design.

Studying That Suits You

Use AI to generate personalized quizzes and flashcards to suit your learning preferences.

Quiz Team

Related Documents

More Like This

HCI: Usability Testing
16 questions

HCI: Usability Testing

ComplimentaryNarrative avatar
ComplimentaryNarrative
Introduction to Human-Computer Interaction (HCI)
1 questions
HCI: Design, Usability, and UX
20 questions
Use Quizgecko on...
Browser
Browser