HCI: Design, Usability, and UX

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Questions and Answers

Which design principle, emphasized by Don Norman, involves making the function of an object apparent through its physical characteristics?

  • Constraints
  • Visibility
  • Mapping
  • Affordance (correct)

Which concept from Ben Shneiderman's 8 Golden Rules focuses on providing informative cues to the user about the system's current state and the results of their actions?

  • Enable frequent users to use shortcuts
  • Offer informative feedback (correct)
  • Strive for consistency
  • Design dialog to yield closure

In the context of Human-Computer Interaction (HCI), what does 'mapping' refer to?

  • The visual representation of data in charts and graphs.
  • The process of creating a mental model of the system.
  • The relationship between controls and their effects on the system. (correct)
  • The constraints placed on user actions to prevent errors.

Which of the following best describes the primary focus of Human Factors (Ergonomics) in the context of HCI?

<p>Studying human capabilities and limitations to design efficient, safe, and comfortable systems. (A)</p> Signup and view all the answers

Considering the goals of HCI, which of the following is most critical when developing a new interactive system?

<p>Prioritizing the user's needs and ensuring efficient, effective, and safe interaction. (C)</p> Signup and view all the answers

In the context of HCI, the acronym UX specifically refers to:

<p>The user's overall experience, including emotions and perceptions. (C)</p> Signup and view all the answers

What is the primary purpose of formative usability testing?

<p>To identify problems and inform design improvements during development. (C)</p> Signup and view all the answers

Which type of error in HCI refers to a situation where the user performs the correct action, but on the wrong object?

<p>Description Error (C)</p> Signup and view all the answers

According to the materials, what is the initial stage of Norman's three levels of emotional processing?

<p>Visceral: Pre-conscious reaction to appearance and aesthetics. (D)</p> Signup and view all the answers

In the context of computer limitations, what does 'Computation Bound' primarily refer to?

<p>The restrictions on task processing speed due to processor limitations. (D)</p> Signup and view all the answers

Which component of the Abowd & Beale interaction framework translates the system's core state into a format understandable to the user?

<p>Presentation (C)</p> Signup and view all the answers

Which of the following is a key property of Short-Term Memory (STM) according to the multi-store model of memory?

<p>Temporary recall with rapid access and decay. (D)</p> Signup and view all the answers

When applying consistency as a design principle, what is the key objective in creating a user interface?

<p>To ensure that interfaces have similar operations and elements for similar tasks, promoting a reliable user experience. (A)</p> Signup and view all the answers

Which biometric measurement would be most relevant when trying to determine a user's cognitive load while interacting with a complex software interface?

<p>Brain signals (EEG) (D)</p> Signup and view all the answers

According to the materials, what is the formula to define usability in ISO 9241?

<p>Usability = Effectiveness * Efficiency * Satisfaction (C)</p> Signup and view all the answers

When conducting usability testing, what is the role of the 'Data Logger'?

<p>To code critical activities and events observed during the test. (D)</p> Signup and view all the answers

What is the primary goal of 'Emotional Design' in HCI?

<p>To create products that elicit appropriate emotions for a positive user experience. (B)</p> Signup and view all the answers

In the context of self-reported metrics, what is the main purpose of using open-ended questions?

<p>To collect qualitative feedback and gain deeper insights into user perceptions. (C)</p> Signup and view all the answers

Which design principle is most closely related to preventing a user from making mistakes by limiting the range of possible actions?

<p>Constraints (B)</p> Signup and view all the answers

What is a key consideration when using biometric measures in HCI to assess a user's emotional or cognitive state?

<p>Minimizing the obtrusiveness of the sensors to avoid influencing the user's natural behavior. (B)</p> Signup and view all the answers

Flashcards

Human-Computer Interaction (HCI)

The study of interaction between humans (users) and computers, rooted in computer science, cognitive psychology, ergonomics, and design.

Human Factor (Ergonomics)

The study of human capabilities, limitations, and performance to design efficient, safe, comfortable, and enjoyable systems.

Usefulness

A system supports the user's objective.

Usability

A system supports objectives in easy-to-use ways.

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Accessibility

Usable by the full range of intended users.

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Design Rules

Principles, guidelines, or standards for designers.

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Good vs. Bad Design

Illustrates good vs. bad design through examples, emphasizing that poor design causes usability problems.

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Affordances

Perceived and actual properties of an object that suggest how it could be used. Key for HCI.

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Constraints

Limiting the possible actions that can be performed, which guides the user.

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Consistency / Conceptual Models

Designing interfaces with similar operations and elements for similar tasks, allowing users to build an accurate mental model.

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Mappings

The relationship between controls and their effects. Good mapping is natural and intuitive.

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Visibility

Making relevant parts and actions visible so users know the system's state and available actions.

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Feedback

Communicating the result of an action immediately.

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Know Thy User

Understanding user diversity across dimensions like age, gender, abilities, education, culture, etc.

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Human Information Processing Model

Diagram showing Sensors (input) -> Brain (processing) -> Responders (output), interacting with Computer via an Interface.

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Cognition

Thinking processes. Includes Reasoning and Problem Solving.

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Cognitive Errors (Mistakes)

Errors in intention where goal or method is incorrect, often due to misunderstanding or incorrect knowledge.

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Non-Cognitive Errors (Slips & Lapses)

Errors in execution where the intention was correct, but the action was performed incorrectly.

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Emotional Design

Striving to create products that elicit appropriate emotions for a positive user experience.

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User Experience (UX)

Broader than usability; encompasses the individual's entire interaction, including thoughts, feelings, perceptions.

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Study Notes

Document Overview

  • The presentation covers Modules 1-11
  • Topics include HCI introduction, Norman's Design Principles, user factors, computer and task considerations, error and emotion design, usability testing, and various metrics
  • The material seems to be internal course content from FEU Institute of Technology faculty

Executive Summary

  • HCI studies the interaction between humans and computers with multidisciplinary roots
  • Understanding human and computer capabilities/limitations within specific tasks is important
  • Foundational design principles include Don Norman's and Ben Shneiderman's guidelines
  • Usability is task ease of use
  • UX encompasses emotions and overall perception
  • Usability evaluation includes formative/summative goals, testing environments/roles
  • Metrics include performance, issue-based, self-reported, and behavioral aspects
  • Designing for human error and emotion are key themes

Module 1: Introduction to HCI

  • The objectives are to define HCI, provide historical context, outline related disciplines, and introduce core concepts like principles, usefulness, usability, and design rules

Key Concepts

  • HCI focuses on computer technology design and human-computer interaction
  • HCI emerged in the early 1980s from Computer Science, intersecting with cognitive science and human factors engineering
  • Human factors/ergonomics studies human capabilities, limitations, and performance, aiming for efficient, safe, comfortable, and enjoyable systems
  • HCI's multidisciplinary nature includes computer science, cognitive psychology, social psychology, ergonomics, linguistics, AI, philosophy, sociology, anthropology, engineering, design, technical communication, graphic arts, and library science
  • HCI fields include UX Design, Interaction Design, Usability Engineering, Information Design, and Mobile Computing
  • The goals of HCI include understanding technology use factors, developing suitable systems, and prioritizing efficient/effective/safe interaction
  • Four principles involve considering human capabilities/limitations, machine capabilities/limitations, interactions, and tasks
  • Usefulness describes a system supporting the user's objective
  • Usability describes a system supporting objectives with ease of use
  • Accessibility means being usable by the full range of intended users
  • The concept "Useful + Usable = Not Used" is illustrated by the Segway, suggesting other factors influence adoption
  • Design rules refer to principles, guidelines, or standards for designers
  • ISO 9241 is a standard for "Ergonomics of Human System Interaction", defining usability via Effectiveness, Efficiency, and Satisfaction
  • Ben Shneiderman introduced 8 Golden Rules of Interface Design
  • Don Norman introduced 7 Principles for Transforming Difficult Tasks into Simple Ones

Module 2: Norman's Design Principles

  • The objective is to illustrate good vs. bad design and elaborate on Don Norman's core interaction design concepts

Key Concepts

  • Good vs. Bad Design showcases that poor design leads to usability problems
  • Norman's 6 concepts from "The Design of Everyday Things" are:
  • Affordances are perceived and actual properties suggesting how an object could be used
  • Perceived affordance is key for HCI
  • Constraints limit possible actions, guiding the user
  • Physical constraints rely on physical properties
  • Semantic constraints rely on the situation's meaning
  • Cultural constraints rely on learned conventions
  • Logical Constraints rely on reasoning and relationships between elements
  • Consistency/Conceptual Models involve designing interfaces with similar operations and elements for similar tasks
  • Consistency helps users build an accurate mental model
  • Internal consistency is within a product
  • External consistency is with other products
  • Mappings define the relationship between controls and their effects
  • Good mapping is natural and intuitive
  • Visibility makes relevant parts and actions visible so users know the system's state
  • Feedback communicates the result of an action immediately
  • Linking Principles to User Questions summary connects each principle to a fundamental user question

Module 3: The Human

  • The objective is to explore the human element, focusing on user diversity, knowledge, cognitive processes, language, and the sensory/response system

Key Concepts

  • Design Considerations include an overlap of the human being, computer, and task
  • "Know Thy User" emphasizes understanding user diversity across dimensions
  • User Knowledge is divided between Interface Knowledge and Domain Knowledge
  • The User Proficiency Profile categorize users based on interface and domain/task knowledge
  • Newell's Time Scale of Human Action is a framework showing different levels of human activity occuring at different time scales
  • A Human Information Processing Model includes Sensors, Brain, and Responders
  • Sensors are the input and includes Vision, Hearing, Touch, Smell, and Taste
  • Responders are the output and include Limbs, Voice, and Eyes
  • The Brain(Processing) includes Perception, Cognition, and Memory
  • Memory follows the Multi-Store Model: Sensory Memory -> Short-Term Memory -> Long-Term Memory

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