Interaction Design Fundamentals

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Questions and Answers

What is the primary focus of interaction design as stated by Sharp, Rogers, and Preece?

  • Creating aesthetic visual designs for products
  • Developing technological infrastructure for businesses
  • Supporting communication and interaction in human lives (correct)
  • Designing complex algorithms for data processing

Which of the following disciplines does NOT contribute to interaction design?

  • Social Sciences
  • Philosophy (correct)
  • Psychology
  • Ergonomics

What is one of the disadvantages of working in multidisciplinary teams in interaction design?

  • High costs of hiring specialists
  • Communication difficulties across diverse backgrounds (correct)
  • Excessive time spent on design iterations
  • Limited variety of ideas generated

Which of the following is NOT an interdisciplinary field that engages in interaction design?

<p>Marketing Strategies (D)</p> Signup and view all the answers

What is a stated benefit of having multidisciplinary teams in interaction design?

<p>Generation of more diverse ideas and designs (C)</p> Signup and view all the answers

What is the primary focus of usability engineers in the design process?

<p>Evaluating products using usability methods (D)</p> Signup and view all the answers

Which professional is tasked with designing the interactive aspects of a product?

<p>Interaction designers (D)</p> Signup and view all the answers

How is user experience defined in the context of product interaction?

<p>The user’s perception and emotional reaction to a product (A)</p> Signup and view all the answers

According to industry definitions, what can be designed in relation to user experience?

<p>The user experience cannot be designed, only designed for (D)</p> Signup and view all the answers

How does IDEO characterize its work in user-oriented design?

<p>Creating environments for companies providing new value (A)</p> Signup and view all the answers

What is the primary focus of accessibility in product design?

<p>Ensuring products are usable by people with disabilities (B)</p> Signup and view all the answers

Which type of impairment is characterized by loss of vision or hearing?

<p>Sensory impairment (C)</p> Signup and view all the answers

How can disabilities be categorized based on their duration?

<p>Temporary, situational, and permanent (C)</p> Signup and view all the answers

What is a misconception regarding older adults and technology usage?

<p>All older adults prefer large fonts (A)</p> Signup and view all the answers

What change in perception has occurred regarding the use of prosthetics?

<p>They are viewed as fashionable and desirable. (C)</p> Signup and view all the answers

Which of the following is an example of situational impairment?

<p>Someone unable to hear in a noisy environment (A)</p> Signup and view all the answers

The term 'wearing their wheels' is associated with which of the following concepts?

<p>Promoting a positive view of modern prosthetics (C)</p> Signup and view all the answers

What are the two main components of Hassenzahl’s model of user experience?

<p>Pragmatic and Hedonic (C)</p> Signup and view all the answers

What factor contributed to the success of the iPod's user experience?

<p>Quality user experience from the start (D)</p> Signup and view all the answers

Which characteristic is essential in interaction design?

<p>Iteration is needed throughout the development process (A)</p> Signup and view all the answers

Why is user involvement crucial throughout project development?

<p>To ensure that the design fits with people’s needs and desires (B)</p> Signup and view all the answers

What must be identified and documented at the beginning of a project?

<p>Specific usability and user experience goals (A)</p> Signup and view all the answers

What misconception might designers need to address about user groups?

<p>Different user groups may have unique needs and desires (A)</p> Signup and view all the answers

What is one reason iterative design is important in product development?

<p>To incorporate user feedback progressively (B)</p> Signup and view all the answers

How does understanding diverse user needs influence design?

<p>It helps identify designers' biases and assumptions (B)</p> Signup and view all the answers

Flashcards

Interaction Design (ID)

Designing products that facilitate how people communicate and interact in daily life, both at work and in personal settings.

Human-Computer Interaction (HCI)

The study of user interaction with computer systems and interactive technologies, encompassing aspects like usability, accessibility, and user experience.

Academic disciplines contributing to ID

Various academic fields, such as psychology, social sciences, and computing sciences contribute to the principles and practices of interaction design.

Design practices contributing to ID

Diverse design practices, like graphic design, product design, and film, influence the visual and interactive aspects of interaction design.

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Interdisciplinary fields related to ID

Interdisciplinary fields, including HCI, ubiquitous computing, and cognitive ergonomics, share a common goal of studying and shaping user interaction with technology.

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User Experience (UX)

The sum of all aspects of a user's interaction with a company, its services, and products, encompassing everything from initial awareness to long-term ownership.

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Usability engineer

Professionals who focus on evaluating a products usability, applying methods and principles to ensure ease of use.

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Web designer

Professionals who design and create the visual aspects of websites, including layouts and aesthetics.

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Information architect

Professionals who develop the structure and organization of interactive products, ensuring information is easily accessible and navigated.

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Interaction design

The collection of interactive aspects of a product, encompassing how users interact with it, including menus, buttons, and controls.

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Pragmatic User Experience

A user experience that emphasizes the practical and functional aspects of using a product. This means the product is easy to understand, use, and achieve goals with.

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Hedonic User Experience

A user experience that focuses on the emotional and sensory aspects of using a product. This means the product is engaging, stimulating, and enjoyable to use.

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Hassenzahl's UX Model

A user experience that focuses on the practical and emotional aspects of using a product. It looks at both functionality and engagement.

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User Involvement in Design

Engaging users throughout the entire development process is crucial. This helps ensure products meet real needs and expectations.

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Defining UX Goals

Before building, designers must clearly define what makes a product usable and enjoyable. This helps ensure everyone is on the same page.

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Iteration in Design

Good designs are continuously improved through testing and feedback. This ensures the product is constantly getting better.

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Understanding User Needs

By involving users, designers can understand their needs and preferences, leading to better products.

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One Size Doesn't Fit All

Users are not all the same. Designers must consider different groups and their specific needs.

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Accessibility

The degree to which a product can be used by as many people as possible, especially those with disabilities.

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Inclusiveness

Creating products and services that cater to a broad range of individuals, regardless of their disability, education, age, or income.

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Disability

A physical or mental condition that limits a person's activities and abilities.

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Sensory impairment

A disability that affects the senses, such as vision or hearing.

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Physical impairment

A disability that affects the physical body, such as loss of movement or strength.

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Cognitive impairment

A disability that affects the mind, such as learning difficulties or memory loss.

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Fashionable prosthetics

Designing prosthetics not just for functionality but also for aesthetics and personal expression.

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Study Notes

Course Information

  • Course Title: INTERFACE DESIGN
  • Course Code: ITD34003
  • Year: 2023

Chapter 1: Introduction to Interface Design

  • Topics of Discussion:
    • Introduction of Interface Design
    • Bad design vs. Good Design characteristics
    • Goal of Interaction Design
    • User experiences
    • User Characteristics of ID
    • User Experience Goals
    • Design Principles
    • Summary

Introduction

  • Interaction design focuses on creating usable, effective, and enjoyable interactive products
  • Supports how people communicate and interact in everyday and work life

What is User Interface (UI) Design?

  • Anticipates user needs and ensures interface elements are easy to access, understand, and use
  • Combines interaction design, visual design, and information architecture
  • Creates interfaces for software and computerized devices, with a focus on looks and style
  • Aims to create interfaces that users find easy to use and pleasurable
  • Includes graphical interfaces and voice-controlled interfaces

Examples of Bad Design

  • Depicts a screenshot of a poorly designed bulk rename utility
  • Image is used to showcase bad design aspects

Goals of Interface Design

  • Develop usable products (easy to learn, effective to use, and enjoyable)
  • Involve users in the design process

Which kind of design?

  • Interaction design is the umbrella term covering all aspects
  • Includes user interface design, software design, user-centered design, product design, web design, and experience design (UX)
  • Emphasizes the field's fundamental role in all disciplines and areas concerning computer-based systems for people

What is Interaction Design?

  • Designing interactive products that support everyday communication and interactions in work and life
  • Describes the design of spaces for human communication and interaction

HCI and Interaction Design

  • Shows the relationships between academic disciplines (cognitive science, ergonomics, computing science, anthropology) and interaction design practices (graphic design, product design, industrial design, film industry)

Relationship between ID, HCI, and other fields

  • Academic disciplines contributing to ID: psychology, social sciences, computing sciences, engineering, ergonomics, informatics
  • Design practices contributing to ID: graphic design, product design, artist-design, industrial design, film industry

Working in Multidisciplinary Teams

  • Multiple people with different backgrounds participate in ID projects
  • Bringing different perspectives broadens ideas and designs
  • Communication and collaboration can be challenging

Interaction Design in Business

  • Includes consultancies such as Nielsen Norman Group, Cooper, and IDEO
  • Aims to help companies design consumer-centered products and services

What do professionals in ID do?

  • Interaction designers create the interactive aspects of products
  • Usability engineers evaluate products using usability methods
  • Web designers create the visual design of websites
  • Information architects plan and structure interactive products
  • UX designers focus on user experience aspects, including field studies

The User Experience

  • Includes the ways people feel and interact with the product
  • Emphasizes the emotional reaction to the product's functionality and appearance
  • Details the holistic user experience, considering the interaction not only with the product or service but with the end-user

Defining User Experience

  • How users perceive a product, such as whether a product is aesthetically pleasing (like a smartwatch)
  • Involves the user's feelings and reaction towards the product usage
  • Comprises pragmatic and hedonic elements, pertaining to simplicity and functionality (pragmatic) and evocativeness (hedonic)

Why was the iPod user experience successful?

  • Simple, elegant design, distinct brand, and positive user experience features
  • Pleasing sensory aspects contributed to success

Core characteristics of interaction design

  • Users involvement throughout the development process
  • Clear usability and user experience goals, documented and agreed upon
  • Ongoing iteration during all core activities

Why?

  • Help designers understand how to create products that meet people needs
  • Important to consider individual differences in design
  • Awareness of different sensitivities and capabilities

Accessibility and Inclusiveness

  • Interactive products should be accessible as much as possible
  • Focus includes people with disabilities
  • Design encompassing diversity in terms of users' needs, backgrounds, and circumstances

Disabilities

  • Disabilities are dynamic, changing with age or recovery from accidents or illness
  • Vary in severity and impact
  • Can result from the design of the technology in a way incompatible with users' impairments

Understanding Disability

  • Classifies disabilities as sensory, physical, or cognitive impairment
  • Definitions provide detailed descriptions of the specific types of disability
  • Provides further categorizations of impairment

Being cool about disability

  • Products should look desirable and fashionable

Cultural Differences

  • Importance of recognizing cultural differences in design and adapting for diverse user groups
  • Examines how certain products, like smartphones, are adopted worldwide despite user reactions to websites varying culturally

Usability and User Experience Goals

  • Selecting appropriate terms to portray and understand the user's emotions
  • Outlining differences between usability and user experience goals
  • Considering ways to balance the fun and safe aspects of design

User experience goals

  • Includes desirable aspects (satisfying, enjoyable, stimulating, rewarding), alongside undesirable aspects (boring, irritating, frustrating)
  • These aspects should be recognized to create a comprehensive user experience

Design Principles

  • Abstractions for understanding various design aspects
  • Do's and don'ts of interaction design
  • Specifies what should be provided and omitted

Feedback

  • Sending information to the user about actions taken
  • Includes sound, highlighting, animation, or their combinations

Constraints

  • Restricts possible actions to prevent users from selecting incorrect options in an interface/form

Logical or Ambiguous design?

  • Examines issues of logical and consistent design
  • Questions regarding the placement of design components and color-coding

How to design them more logically?

  • Explains how to make interface logic more apparent
  • Shows practical examples of logical interface layouts

Consistency

  • Design interfaces with similar elements for similar tasks, increasing ease of use and learning
  • Provides examples like keyboard shortcuts

When consistency breaks down

  • What happens if there are multiple components with the same name or function?
  • Explains the negative implications

Internal and external consistency

  • Internal consistency relates to design features behaving the same within one application
  • External consistency is about consistency throughout different systems

Keypad numbers layout

  • Discusses examples of external consistency issues when using a keypad (e.g., phones versus calculators)

Affordances

  • Describes the clue-giving attribute in objects that indicate their functionality (e.g., handles, buttons)
  • Aims to explain how this relates to interaction designs

What does "affordance" have to offer interaction design?

  • Discusses how affordances differ in virtual vs. physical interfaces and what is more practical
  • Discusses learning conventions about arbitrary mappings

Activity

  • Provides exercises and examples for virtual interface design

Summary

  • Interaction design aims to create supportive interactive products for everyday use
  • Requires multidisciplinary considerations (context, user groups, types of activities) to realize the full user experience
  • Design principles (feedback and simplicity) are helpful in design processes

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