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Questions and Answers
What is the primary focus of interaction design as stated by Sharp, Rogers, and Preece?
What is the primary focus of interaction design as stated by Sharp, Rogers, and Preece?
Which of the following disciplines does NOT contribute to interaction design?
Which of the following disciplines does NOT contribute to interaction design?
What is one of the disadvantages of working in multidisciplinary teams in interaction design?
What is one of the disadvantages of working in multidisciplinary teams in interaction design?
Which of the following is NOT an interdisciplinary field that engages in interaction design?
Which of the following is NOT an interdisciplinary field that engages in interaction design?
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What is a stated benefit of having multidisciplinary teams in interaction design?
What is a stated benefit of having multidisciplinary teams in interaction design?
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What is the primary focus of usability engineers in the design process?
What is the primary focus of usability engineers in the design process?
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Which professional is tasked with designing the interactive aspects of a product?
Which professional is tasked with designing the interactive aspects of a product?
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How is user experience defined in the context of product interaction?
How is user experience defined in the context of product interaction?
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According to industry definitions, what can be designed in relation to user experience?
According to industry definitions, what can be designed in relation to user experience?
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How does IDEO characterize its work in user-oriented design?
How does IDEO characterize its work in user-oriented design?
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What is the primary focus of accessibility in product design?
What is the primary focus of accessibility in product design?
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Which type of impairment is characterized by loss of vision or hearing?
Which type of impairment is characterized by loss of vision or hearing?
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How can disabilities be categorized based on their duration?
How can disabilities be categorized based on their duration?
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What is a misconception regarding older adults and technology usage?
What is a misconception regarding older adults and technology usage?
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What change in perception has occurred regarding the use of prosthetics?
What change in perception has occurred regarding the use of prosthetics?
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Which of the following is an example of situational impairment?
Which of the following is an example of situational impairment?
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The term 'wearing their wheels' is associated with which of the following concepts?
The term 'wearing their wheels' is associated with which of the following concepts?
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What are the two main components of Hassenzahl’s model of user experience?
What are the two main components of Hassenzahl’s model of user experience?
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What factor contributed to the success of the iPod's user experience?
What factor contributed to the success of the iPod's user experience?
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Which characteristic is essential in interaction design?
Which characteristic is essential in interaction design?
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Why is user involvement crucial throughout project development?
Why is user involvement crucial throughout project development?
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What must be identified and documented at the beginning of a project?
What must be identified and documented at the beginning of a project?
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What misconception might designers need to address about user groups?
What misconception might designers need to address about user groups?
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What is one reason iterative design is important in product development?
What is one reason iterative design is important in product development?
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How does understanding diverse user needs influence design?
How does understanding diverse user needs influence design?
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Study Notes
Course Information
- Course Title: INTERFACE DESIGN
- Course Code: ITD34003
- Year: 2023
Chapter 1: Introduction to Interface Design
- Topics of Discussion:
- Introduction of Interface Design
- Bad design vs. Good Design characteristics
- Goal of Interaction Design
- User experiences
- User Characteristics of ID
- User Experience Goals
- Design Principles
- Summary
Introduction
- Interaction design focuses on creating usable, effective, and enjoyable interactive products
- Supports how people communicate and interact in everyday and work life
What is User Interface (UI) Design?
- Anticipates user needs and ensures interface elements are easy to access, understand, and use
- Combines interaction design, visual design, and information architecture
- Creates interfaces for software and computerized devices, with a focus on looks and style
- Aims to create interfaces that users find easy to use and pleasurable
- Includes graphical interfaces and voice-controlled interfaces
Examples of Bad Design
- Depicts a screenshot of a poorly designed bulk rename utility
- Image is used to showcase bad design aspects
Goals of Interface Design
- Develop usable products (easy to learn, effective to use, and enjoyable)
- Involve users in the design process
Which kind of design?
- Interaction design is the umbrella term covering all aspects
- Includes user interface design, software design, user-centered design, product design, web design, and experience design (UX)
- Emphasizes the field's fundamental role in all disciplines and areas concerning computer-based systems for people
What is Interaction Design?
- Designing interactive products that support everyday communication and interactions in work and life
- Describes the design of spaces for human communication and interaction
HCI and Interaction Design
- Shows the relationships between academic disciplines (cognitive science, ergonomics, computing science, anthropology) and interaction design practices (graphic design, product design, industrial design, film industry)
Relationship between ID, HCI, and other fields
- Academic disciplines contributing to ID: psychology, social sciences, computing sciences, engineering, ergonomics, informatics
- Design practices contributing to ID: graphic design, product design, artist-design, industrial design, film industry
Working in Multidisciplinary Teams
- Multiple people with different backgrounds participate in ID projects
- Bringing different perspectives broadens ideas and designs
- Communication and collaboration can be challenging
Interaction Design in Business
- Includes consultancies such as Nielsen Norman Group, Cooper, and IDEO
- Aims to help companies design consumer-centered products and services
What do professionals in ID do?
- Interaction designers create the interactive aspects of products
- Usability engineers evaluate products using usability methods
- Web designers create the visual design of websites
- Information architects plan and structure interactive products
- UX designers focus on user experience aspects, including field studies
The User Experience
- Includes the ways people feel and interact with the product
- Emphasizes the emotional reaction to the product's functionality and appearance
- Details the holistic user experience, considering the interaction not only with the product or service but with the end-user
Defining User Experience
- How users perceive a product, such as whether a product is aesthetically pleasing (like a smartwatch)
- Involves the user's feelings and reaction towards the product usage
- Comprises pragmatic and hedonic elements, pertaining to simplicity and functionality (pragmatic) and evocativeness (hedonic)
Why was the iPod user experience successful?
- Simple, elegant design, distinct brand, and positive user experience features
- Pleasing sensory aspects contributed to success
Core characteristics of interaction design
- Users involvement throughout the development process
- Clear usability and user experience goals, documented and agreed upon
- Ongoing iteration during all core activities
Why?
- Help designers understand how to create products that meet people needs
- Important to consider individual differences in design
- Awareness of different sensitivities and capabilities
Accessibility and Inclusiveness
- Interactive products should be accessible as much as possible
- Focus includes people with disabilities
- Design encompassing diversity in terms of users' needs, backgrounds, and circumstances
Disabilities
- Disabilities are dynamic, changing with age or recovery from accidents or illness
- Vary in severity and impact
- Can result from the design of the technology in a way incompatible with users' impairments
Understanding Disability
- Classifies disabilities as sensory, physical, or cognitive impairment
- Definitions provide detailed descriptions of the specific types of disability
- Provides further categorizations of impairment
Being cool about disability
- Products should look desirable and fashionable
Cultural Differences
- Importance of recognizing cultural differences in design and adapting for diverse user groups
- Examines how certain products, like smartphones, are adopted worldwide despite user reactions to websites varying culturally
Usability and User Experience Goals
- Selecting appropriate terms to portray and understand the user's emotions
- Outlining differences between usability and user experience goals
- Considering ways to balance the fun and safe aspects of design
User experience goals
- Includes desirable aspects (satisfying, enjoyable, stimulating, rewarding), alongside undesirable aspects (boring, irritating, frustrating)
- These aspects should be recognized to create a comprehensive user experience
Design Principles
- Abstractions for understanding various design aspects
- Do's and don'ts of interaction design
- Specifies what should be provided and omitted
Feedback
- Sending information to the user about actions taken
- Includes sound, highlighting, animation, or their combinations
Constraints
- Restricts possible actions to prevent users from selecting incorrect options in an interface/form
Logical or Ambiguous design?
- Examines issues of logical and consistent design
- Questions regarding the placement of design components and color-coding
How to design them more logically?
- Explains how to make interface logic more apparent
- Shows practical examples of logical interface layouts
Consistency
- Design interfaces with similar elements for similar tasks, increasing ease of use and learning
- Provides examples like keyboard shortcuts
When consistency breaks down
- What happens if there are multiple components with the same name or function?
- Explains the negative implications
Internal and external consistency
- Internal consistency relates to design features behaving the same within one application
- External consistency is about consistency throughout different systems
Keypad numbers layout
- Discusses examples of external consistency issues when using a keypad (e.g., phones versus calculators)
Affordances
- Describes the clue-giving attribute in objects that indicate their functionality (e.g., handles, buttons)
- Aims to explain how this relates to interaction designs
What does "affordance" have to offer interaction design?
- Discusses how affordances differ in virtual vs. physical interfaces and what is more practical
- Discusses learning conventions about arbitrary mappings
Activity
- Provides exercises and examples for virtual interface design
Summary
- Interaction design aims to create supportive interactive products for everyday use
- Requires multidisciplinary considerations (context, user groups, types of activities) to realize the full user experience
- Design principles (feedback and simplicity) are helpful in design processes
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Description
Test your knowledge on the principles of interaction design as outlined by Sharp, Rogers, and Preece. This quiz covers various aspects, including multidisciplinary teams, usability, and user experience within product design. Explore the intersections of design, accessibility, and usability engineering.