Interaction Design Fundamentals
25 Questions
0 Views

Choose a study mode

Play Quiz
Study Flashcards
Spaced Repetition
Chat to lesson

Podcast

Play an AI-generated podcast conversation about this lesson

Questions and Answers

What is the primary focus of interaction design as stated by Sharp, Rogers, and Preece?

  • Creating aesthetic visual designs for products
  • Developing technological infrastructure for businesses
  • Supporting communication and interaction in human lives (correct)
  • Designing complex algorithms for data processing
  • Which of the following disciplines does NOT contribute to interaction design?

  • Social Sciences
  • Philosophy (correct)
  • Psychology
  • Ergonomics
  • What is one of the disadvantages of working in multidisciplinary teams in interaction design?

  • High costs of hiring specialists
  • Communication difficulties across diverse backgrounds (correct)
  • Excessive time spent on design iterations
  • Limited variety of ideas generated
  • Which of the following is NOT an interdisciplinary field that engages in interaction design?

    <p>Marketing Strategies</p> Signup and view all the answers

    What is a stated benefit of having multidisciplinary teams in interaction design?

    <p>Generation of more diverse ideas and designs</p> Signup and view all the answers

    What is the primary focus of usability engineers in the design process?

    <p>Evaluating products using usability methods</p> Signup and view all the answers

    Which professional is tasked with designing the interactive aspects of a product?

    <p>Interaction designers</p> Signup and view all the answers

    How is user experience defined in the context of product interaction?

    <p>The user’s perception and emotional reaction to a product</p> Signup and view all the answers

    According to industry definitions, what can be designed in relation to user experience?

    <p>The user experience cannot be designed, only designed for</p> Signup and view all the answers

    How does IDEO characterize its work in user-oriented design?

    <p>Creating environments for companies providing new value</p> Signup and view all the answers

    What is the primary focus of accessibility in product design?

    <p>Ensuring products are usable by people with disabilities</p> Signup and view all the answers

    Which type of impairment is characterized by loss of vision or hearing?

    <p>Sensory impairment</p> Signup and view all the answers

    How can disabilities be categorized based on their duration?

    <p>Temporary, situational, and permanent</p> Signup and view all the answers

    What is a misconception regarding older adults and technology usage?

    <p>All older adults prefer large fonts</p> Signup and view all the answers

    What change in perception has occurred regarding the use of prosthetics?

    <p>They are viewed as fashionable and desirable.</p> Signup and view all the answers

    Which of the following is an example of situational impairment?

    <p>Someone unable to hear in a noisy environment</p> Signup and view all the answers

    The term 'wearing their wheels' is associated with which of the following concepts?

    <p>Promoting a positive view of modern prosthetics</p> Signup and view all the answers

    What are the two main components of Hassenzahl’s model of user experience?

    <p>Pragmatic and Hedonic</p> Signup and view all the answers

    What factor contributed to the success of the iPod's user experience?

    <p>Quality user experience from the start</p> Signup and view all the answers

    Which characteristic is essential in interaction design?

    <p>Iteration is needed throughout the development process</p> Signup and view all the answers

    Why is user involvement crucial throughout project development?

    <p>To ensure that the design fits with people’s needs and desires</p> Signup and view all the answers

    What must be identified and documented at the beginning of a project?

    <p>Specific usability and user experience goals</p> Signup and view all the answers

    What misconception might designers need to address about user groups?

    <p>Different user groups may have unique needs and desires</p> Signup and view all the answers

    What is one reason iterative design is important in product development?

    <p>To incorporate user feedback progressively</p> Signup and view all the answers

    How does understanding diverse user needs influence design?

    <p>It helps identify designers' biases and assumptions</p> Signup and view all the answers

    Study Notes

    Course Information

    • Course Title: INTERFACE DESIGN
    • Course Code: ITD34003
    • Year: 2023

    Chapter 1: Introduction to Interface Design

    • Topics of Discussion:
      • Introduction of Interface Design
      • Bad design vs. Good Design characteristics
      • Goal of Interaction Design
      • User experiences
      • User Characteristics of ID
      • User Experience Goals
      • Design Principles
      • Summary

    Introduction

    • Interaction design focuses on creating usable, effective, and enjoyable interactive products
    • Supports how people communicate and interact in everyday and work life

    What is User Interface (UI) Design?

    • Anticipates user needs and ensures interface elements are easy to access, understand, and use
    • Combines interaction design, visual design, and information architecture
    • Creates interfaces for software and computerized devices, with a focus on looks and style
    • Aims to create interfaces that users find easy to use and pleasurable
    • Includes graphical interfaces and voice-controlled interfaces

    Examples of Bad Design

    • Depicts a screenshot of a poorly designed bulk rename utility
    • Image is used to showcase bad design aspects

    Goals of Interface Design

    • Develop usable products (easy to learn, effective to use, and enjoyable)
    • Involve users in the design process

    Which kind of design?

    • Interaction design is the umbrella term covering all aspects
    • Includes user interface design, software design, user-centered design, product design, web design, and experience design (UX)
    • Emphasizes the field's fundamental role in all disciplines and areas concerning computer-based systems for people

    What is Interaction Design?

    • Designing interactive products that support everyday communication and interactions in work and life
    • Describes the design of spaces for human communication and interaction

    HCI and Interaction Design

    • Shows the relationships between academic disciplines (cognitive science, ergonomics, computing science, anthropology) and interaction design practices (graphic design, product design, industrial design, film industry)

    Relationship between ID, HCI, and other fields

    • Academic disciplines contributing to ID: psychology, social sciences, computing sciences, engineering, ergonomics, informatics
    • Design practices contributing to ID: graphic design, product design, artist-design, industrial design, film industry

    Working in Multidisciplinary Teams

    • Multiple people with different backgrounds participate in ID projects
    • Bringing different perspectives broadens ideas and designs
    • Communication and collaboration can be challenging

    Interaction Design in Business

    • Includes consultancies such as Nielsen Norman Group, Cooper, and IDEO
    • Aims to help companies design consumer-centered products and services

    What do professionals in ID do?

    • Interaction designers create the interactive aspects of products
    • Usability engineers evaluate products using usability methods
    • Web designers create the visual design of websites
    • Information architects plan and structure interactive products
    • UX designers focus on user experience aspects, including field studies

    The User Experience

    • Includes the ways people feel and interact with the product
    • Emphasizes the emotional reaction to the product's functionality and appearance
    • Details the holistic user experience, considering the interaction not only with the product or service but with the end-user

    Defining User Experience

    • How users perceive a product, such as whether a product is aesthetically pleasing (like a smartwatch)
    • Involves the user's feelings and reaction towards the product usage
    • Comprises pragmatic and hedonic elements, pertaining to simplicity and functionality (pragmatic) and evocativeness (hedonic)

    Why was the iPod user experience successful?

    • Simple, elegant design, distinct brand, and positive user experience features
    • Pleasing sensory aspects contributed to success

    Core characteristics of interaction design

    • Users involvement throughout the development process
    • Clear usability and user experience goals, documented and agreed upon
    • Ongoing iteration during all core activities

    Why?

    • Help designers understand how to create products that meet people needs
    • Important to consider individual differences in design
    • Awareness of different sensitivities and capabilities

    Accessibility and Inclusiveness

    • Interactive products should be accessible as much as possible
    • Focus includes people with disabilities
    • Design encompassing diversity in terms of users' needs, backgrounds, and circumstances

    Disabilities

    • Disabilities are dynamic, changing with age or recovery from accidents or illness
    • Vary in severity and impact
    • Can result from the design of the technology in a way incompatible with users' impairments

    Understanding Disability

    • Classifies disabilities as sensory, physical, or cognitive impairment
    • Definitions provide detailed descriptions of the specific types of disability
    • Provides further categorizations of impairment

    Being cool about disability

    • Products should look desirable and fashionable

    Cultural Differences

    • Importance of recognizing cultural differences in design and adapting for diverse user groups
    • Examines how certain products, like smartphones, are adopted worldwide despite user reactions to websites varying culturally

    Usability and User Experience Goals

    • Selecting appropriate terms to portray and understand the user's emotions
    • Outlining differences between usability and user experience goals
    • Considering ways to balance the fun and safe aspects of design

    User experience goals

    • Includes desirable aspects (satisfying, enjoyable, stimulating, rewarding), alongside undesirable aspects (boring, irritating, frustrating)
    • These aspects should be recognized to create a comprehensive user experience

    Design Principles

    • Abstractions for understanding various design aspects
    • Do's and don'ts of interaction design
    • Specifies what should be provided and omitted

    Feedback

    • Sending information to the user about actions taken
    • Includes sound, highlighting, animation, or their combinations

    Constraints

    • Restricts possible actions to prevent users from selecting incorrect options in an interface/form

    Logical or Ambiguous design?

    • Examines issues of logical and consistent design
    • Questions regarding the placement of design components and color-coding

    How to design them more logically?

    • Explains how to make interface logic more apparent
    • Shows practical examples of logical interface layouts

    Consistency

    • Design interfaces with similar elements for similar tasks, increasing ease of use and learning
    • Provides examples like keyboard shortcuts

    When consistency breaks down

    • What happens if there are multiple components with the same name or function?
    • Explains the negative implications

    Internal and external consistency

    • Internal consistency relates to design features behaving the same within one application
    • External consistency is about consistency throughout different systems

    Keypad numbers layout

    • Discusses examples of external consistency issues when using a keypad (e.g., phones versus calculators)

    Affordances

    • Describes the clue-giving attribute in objects that indicate their functionality (e.g., handles, buttons)
    • Aims to explain how this relates to interaction designs

    What does "affordance" have to offer interaction design?

    • Discusses how affordances differ in virtual vs. physical interfaces and what is more practical
    • Discusses learning conventions about arbitrary mappings

    Activity

    • Provides exercises and examples for virtual interface design

    Summary

    • Interaction design aims to create supportive interactive products for everyday use
    • Requires multidisciplinary considerations (context, user groups, types of activities) to realize the full user experience
    • Design principles (feedback and simplicity) are helpful in design processes

    Studying That Suits You

    Use AI to generate personalized quizzes and flashcards to suit your learning preferences.

    Quiz Team

    Related Documents

    Description

    Test your knowledge on the principles of interaction design as outlined by Sharp, Rogers, and Preece. This quiz covers various aspects, including multidisciplinary teams, usability, and user experience within product design. Explore the intersections of design, accessibility, and usability engineering.

    More Like This

    Interaction Design Objectives
    12 questions
    Interaction Design and User Experience
    37 questions
    F27ID Usability and User Experience
    21 questions
    Interaction Design Evaluation
    29 questions
    Use Quizgecko on...
    Browser
    Browser