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Questions and Answers
What is the primary purpose of good interaction design in a system?
What is the primary purpose of good interaction design in a system?
What does Norman's Execution–Evaluation Cycle emphasize in interaction?
What does Norman's Execution–Evaluation Cycle emphasize in interaction?
Which of the following best describes a 'goal' in the context of interaction?
Which of the following best describes a 'goal' in the context of interaction?
What is a disadvantage of poor interaction design?
What is a disadvantage of poor interaction design?
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What do extended models of interaction typically incorporate?
What do extended models of interaction typically incorporate?
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Study Notes
Interaction Overview
- Interaction between a user and a computer system involves exchanging information and commands.
- The interaction can range from simple command-line inputs to complex, immersive experiences like virtual reality.
- Good interaction design enhances usability, making it easier for users to achieve their goals.
- Effective interaction contributes to a positive user experience, increasing satisfaction and productivity.
- Interaction design considers accessibility, enabling systems to be used by people with diverse abilities and preferences.
Models of Interaction
- Interaction models help understand the complexities of user-system communication.
- Norman's Execution-Evaluation Cycle is a foundational model. It describes how users form goals, plan actions, execute them, and evaluate outcomes.
- Extended models build upon Norman's cycle by introducing more nuanced aspects of interaction, such as context and feedback.
Interaction Terms
- Domain: The area of work being studied (e.g., graphic design).
- Goal: What a user wants to achieve (e.g., creating a solid red triangle).
- Task: How users go about achieving their goal (e.g., choosing a fill tool and clicking over a triangle).
Donald Norman's Model
- Norman's model is a key model in human-computer interaction (HCI).
- It describes the interaction as a cycle with seven stages: goal setting, intention forming, action specification ,action execution, perceiving system state, interpreting system state, and evaluating the outcome with respect to the goal.
- The model highlights the importance of aligning system responses with user expectations.
Execution/Evaluation Loop
- The model breaks down the user-system interaction into two phases: execution and evaluation.
- Within each phase, steps exist defining how the interaction between user and system progresses and how feedback is given and processed.
The Interaction Framework
- The framework outlines four key components of a system-user interaction: System, User, Input, Output.
- The input and output together form the interface for communication between users and system.
- Problems in interaction are often translation problems.
Ergonomics
- Ergonomics focuses on the physical aspects of human-system interactions.
- It aims to optimize control designs, physical environments, and display layouts to enhance user experience and performance.
- Key issues include the arrangement of controls and displays, physical environments, and factors such as lighting and noise levels.
Interaction Styles
- Interface style can significantly impact user experience.
- Common interaction styles include:
- Command-line interface (e.g., Unix)
- Menus
- Natural language
- Question/answer
- Form-fills
- Spreadsheets
- WIMP
- Three-dimensional interfaces
WIMP interface
- Windows, icons, menus, and pointers
- Key elements: windows, icons, menus, pointers, buttons, and toolbars
- Windows: independent areas of the screen.
- Icons: small images representing elements.
- Menus: lists of options for interaction.
- Pointers: used for selecting or manipulating elements on the screen.
Interactivity
- Interactivity in computing involves the dynamic exchange of information and actions between users and computer systems.
- Key components include engagement (active participation), feedback (immediate responses), user-centered design (tailored to user needs), and multimodal interaction (using various input methods like touch, voice, etc.). Personalization is also important.
Context of the Interaction
- Context refers to the specific circumstances and environment surrounding user-system interactions.
- Examples include physical and digital environments (desktops, mobile devices); user goals (objectives to be achieved); system capabilities (available features and limitations); and user characteristics (experience and preferences).
- Contextual variables like time, location, and emotional state can also impact interactions.
- Feedback mechanisms are essential for effective user-system interaction.
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Description
This quiz explores the fundamentals of interaction design, covering key concepts such as user-system communication and usability principles. Learn about various interaction models, including Norman's Execution-Evaluation Cycle, and how effective design enhances user experience and accessibility. Test your knowledge on important terms and concepts in this essential field.