Interaction Design Overview
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Questions and Answers

What is the primary purpose of good interaction design in a system?

  • To reduce user engagement
  • To increase the complexity of user tasks
  • To provide extensive documentation
  • To enhance the usability of the system (correct)

What does Norman's Execution–Evaluation Cycle emphasize in interaction?

  • The need for extensive training before use
  • The complexity of user commands
  • The importance of user goals and actions (correct)
  • The elimination of feedback mechanisms

Which of the following best describes a 'goal' in the context of interaction?

  • The specific actions needed to achieve a task
  • What you want to achieve (correct)
  • The feedback received during a task
  • The area of work under study

What is a disadvantage of poor interaction design?

<p>Difficulty in achieving user goals (B)</p> Signup and view all the answers

What do extended models of interaction typically incorporate?

<p>Additional elements like context or feedback mechanisms (B)</p> Signup and view all the answers

Flashcards

Domain

The area of work under study, like graphic design.

Goal

What you want to achieve, like creating a red triangle.

Task

How you go about achieving your goal, like using specific operations or actions.

Norman's Execution-Evaluation Cycle

A model that describes the process of forming a goal, planning actions, executing them, and evaluating the results.

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Extended Interaction Models

Models that build upon Norman's cycle, adding elements like context or feedback.

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Study Notes

Interaction Overview

  • Interaction between a user and a computer system involves exchanging information and commands.
  • The interaction can range from simple command-line inputs to complex, immersive experiences like virtual reality.
  • Good interaction design enhances usability, making it easier for users to achieve their goals.
  • Effective interaction contributes to a positive user experience, increasing satisfaction and productivity.
  • Interaction design considers accessibility, enabling systems to be used by people with diverse abilities and preferences.

Models of Interaction

  • Interaction models help understand the complexities of user-system communication.
  • Norman's Execution-Evaluation Cycle is a foundational model. It describes how users form goals, plan actions, execute them, and evaluate outcomes.
  • Extended models build upon Norman's cycle by introducing more nuanced aspects of interaction, such as context and feedback.

Interaction Terms

  • Domain: The area of work being studied (e.g., graphic design).
  • Goal: What a user wants to achieve (e.g., creating a solid red triangle).
  • Task: How users go about achieving their goal (e.g., choosing a fill tool and clicking over a triangle).

Donald Norman's Model

  • Norman's model is a key model in human-computer interaction (HCI).
  • It describes the interaction as a cycle with seven stages: goal setting, intention forming, action specification ,action execution, perceiving system state, interpreting system state, and evaluating the outcome with respect to the goal.
  • The model highlights the importance of aligning system responses with user expectations.

Execution/Evaluation Loop

  • The model breaks down the user-system interaction into two phases: execution and evaluation.
  • Within each phase, steps exist defining how the interaction between user and system progresses and how feedback is given and processed.

The Interaction Framework

  • The framework outlines four key components of a system-user interaction: System, User, Input, Output.
  • The input and output together form the interface for communication between users and system.
  • Problems in interaction are often translation problems.

Ergonomics

  • Ergonomics focuses on the physical aspects of human-system interactions.
  • It aims to optimize control designs, physical environments, and display layouts to enhance user experience and performance.
  • Key issues include the arrangement of controls and displays, physical environments, and factors such as lighting and noise levels.

Interaction Styles

  • Interface style can significantly impact user experience.
  • Common interaction styles include:
    • Command-line interface (e.g., Unix)
    • Menus
    • Natural language
    • Question/answer
    • Form-fills
    • Spreadsheets
    • WIMP
    • Three-dimensional interfaces

WIMP interface

  • Windows, icons, menus, and pointers
  • Key elements: windows, icons, menus, pointers, buttons, and toolbars
  • Windows: independent areas of the screen.
  • Icons: small images representing elements.
  • Menus: lists of options for interaction.
  • Pointers: used for selecting or manipulating elements on the screen.

Interactivity

  • Interactivity in computing involves the dynamic exchange of information and actions between users and computer systems.
  • Key components include engagement (active participation), feedback (immediate responses), user-centered design (tailored to user needs), and multimodal interaction (using various input methods like touch, voice, etc.). Personalization is also important.

Context of the Interaction

  • Context refers to the specific circumstances and environment surrounding user-system interactions.
  • Examples include physical and digital environments (desktops, mobile devices); user goals (objectives to be achieved); system capabilities (available features and limitations); and user characteristics (experience and preferences).
  • Contextual variables like time, location, and emotional state can also impact interactions.
  • Feedback mechanisms are essential for effective user-system interaction.

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Description

This quiz explores the fundamentals of interaction design, covering key concepts such as user-system communication and usability principles. Learn about various interaction models, including Norman's Execution-Evaluation Cycle, and how effective design enhances user experience and accessibility. Test your knowledge on important terms and concepts in this essential field.

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