Interaction Design Overview
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Questions and Answers

What is the primary purpose of good interaction design in a system?

  • To reduce user engagement
  • To increase the complexity of user tasks
  • To provide extensive documentation
  • To enhance the usability of the system (correct)
  • What does Norman's Execution–Evaluation Cycle emphasize in interaction?

  • The need for extensive training before use
  • The complexity of user commands
  • The importance of user goals and actions (correct)
  • The elimination of feedback mechanisms
  • Which of the following best describes a 'goal' in the context of interaction?

  • The specific actions needed to achieve a task
  • What you want to achieve (correct)
  • The feedback received during a task
  • The area of work under study
  • What is a disadvantage of poor interaction design?

    <p>Difficulty in achieving user goals</p> Signup and view all the answers

    What do extended models of interaction typically incorporate?

    <p>Additional elements like context or feedback mechanisms</p> Signup and view all the answers

    Study Notes

    Interaction Overview

    • Interaction between a user and a computer system involves exchanging information and commands.
    • The interaction can range from simple command-line inputs to complex, immersive experiences like virtual reality.
    • Good interaction design enhances usability, making it easier for users to achieve their goals.
    • Effective interaction contributes to a positive user experience, increasing satisfaction and productivity.
    • Interaction design considers accessibility, enabling systems to be used by people with diverse abilities and preferences.

    Models of Interaction

    • Interaction models help understand the complexities of user-system communication.
    • Norman's Execution-Evaluation Cycle is a foundational model. It describes how users form goals, plan actions, execute them, and evaluate outcomes.
    • Extended models build upon Norman's cycle by introducing more nuanced aspects of interaction, such as context and feedback.

    Interaction Terms

    • Domain: The area of work being studied (e.g., graphic design).
    • Goal: What a user wants to achieve (e.g., creating a solid red triangle).
    • Task: How users go about achieving their goal (e.g., choosing a fill tool and clicking over a triangle).

    Donald Norman's Model

    • Norman's model is a key model in human-computer interaction (HCI).
    • It describes the interaction as a cycle with seven stages: goal setting, intention forming, action specification ,action execution, perceiving system state, interpreting system state, and evaluating the outcome with respect to the goal.
    • The model highlights the importance of aligning system responses with user expectations.

    Execution/Evaluation Loop

    • The model breaks down the user-system interaction into two phases: execution and evaluation.
    • Within each phase, steps exist defining how the interaction between user and system progresses and how feedback is given and processed.

    The Interaction Framework

    • The framework outlines four key components of a system-user interaction: System, User, Input, Output.
    • The input and output together form the interface for communication between users and system.
    • Problems in interaction are often translation problems.

    Ergonomics

    • Ergonomics focuses on the physical aspects of human-system interactions.
    • It aims to optimize control designs, physical environments, and display layouts to enhance user experience and performance.
    • Key issues include the arrangement of controls and displays, physical environments, and factors such as lighting and noise levels.

    Interaction Styles

    • Interface style can significantly impact user experience.
    • Common interaction styles include:
      • Command-line interface (e.g., Unix)
      • Menus
      • Natural language
      • Question/answer
      • Form-fills
      • Spreadsheets
      • WIMP
      • Three-dimensional interfaces

    WIMP interface

    • Windows, icons, menus, and pointers
    • Key elements: windows, icons, menus, pointers, buttons, and toolbars
    • Windows: independent areas of the screen.
    • Icons: small images representing elements.
    • Menus: lists of options for interaction.
    • Pointers: used for selecting or manipulating elements on the screen.

    Interactivity

    • Interactivity in computing involves the dynamic exchange of information and actions between users and computer systems.
    • Key components include engagement (active participation), feedback (immediate responses), user-centered design (tailored to user needs), and multimodal interaction (using various input methods like touch, voice, etc.). Personalization is also important.

    Context of the Interaction

    • Context refers to the specific circumstances and environment surrounding user-system interactions.
    • Examples include physical and digital environments (desktops, mobile devices); user goals (objectives to be achieved); system capabilities (available features and limitations); and user characteristics (experience and preferences).
    • Contextual variables like time, location, and emotional state can also impact interactions.
    • Feedback mechanisms are essential for effective user-system interaction.

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    Description

    This quiz explores the fundamentals of interaction design, covering key concepts such as user-system communication and usability principles. Learn about various interaction models, including Norman's Execution-Evaluation Cycle, and how effective design enhances user experience and accessibility. Test your knowledge on important terms and concepts in this essential field.

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