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Questions and Answers
What role do fingers play in interacting with a personal computer?
What role do fingers play in interacting with a personal computer?
What is the primary source of information for most people?
What is the primary source of information for most people?
Which part of the eye is responsible for low-light vision?
Which part of the eye is responsible for low-light vision?
What happens to light when it hits the back of the eye?
What happens to light when it hits the back of the eye?
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Which process is NOT involved in visual perception?
Which process is NOT involved in visual perception?
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Study Notes
The Human (Lec 2)
- Humans are the primary focus of computer system design. Their needs and capabilities are paramount.
- Understanding cognitive psychology is essential to design effective interactive computer systems.
- This field helps understand how humans perceive, process, remember information, and interact with objects.
- Designers can create simpler, more intuitive, and user-friendly systems by considering human capabilities and limitations.
Introduction Cont.
- The Model Human Processor (1983) is a simplified view of human processing.
- It comprises three subsystems: perceptual, motor, and cognitive.
- Each subsystem has its own processing units and operations, varying in complexity depending on the task.
Input-Output Channels
- Humans interact with the environment (and computers) through input and output channels.
- Input primarily occurs through sight, hearing, touch, taste, and smell. Vision, hearing, and touch are crucial in HCI.
- Output involves motor control of effectors like limbs, fingers, eyes, and vocal tract.
Input-Output Channels Cont.
- Interaction with a personal computer predominantly uses visual input from the screen and auditory feedback.
- Touch input (e.g., mouse, keyboard) is also vital for feedback.
Vision
- Human vision is a complex process with physical and perceptual limitations.
- It involves physical reception of stimuli by the eye and processing by the visual system.
Visual Perception
- Vision begins with light; the eye converts light into electrical energy, creating an upside-down image on the retina.
- The retina contains rods for low-light vision and cones for colour vision.
- Visual information must be processed to interpret scenes, relative distances, colors, and perceive size, depth, brightness, and colour.
Capabilities and Limitations of Visual Processing
- Not only the physical but also the cognitive processes of the eye influence visual perception.
- Expectations and prior experiences affect how we perceive images.
Hearing
- Hearing provides information on the environment (distance, direction, objects).
- Sound waves stimulate the ear (outer, middle, inner ear), converting the vibrations into neural impulses in the auditory nerve.
- The human ear's frequency range is 20 Hz to 15 kHz.
Sound
- Sound conveys a wealth of information.
- The auditory system filters sounds to prioritize crucial information while disregarding background noise.
- Besides warnings and notifications, multimedia uses sound extensively.
Characteristics of Sound
- Frequency (measured in Hz) corresponds to the pitch.
- Amplitude corresponds to loudness, reflecting energy.
- Wavelength is inversely related to frequency.
Touch
- Touch provides vital environmental information and is a vital form of feedback for computer systems.
- Haptic perception also includes kinesthesis (awareness of body position).
- Receptors like thermoreceptors, nociceptors, and mechanoreceptors are found in the skin.
Touch Cont.
- Receptors in joints provide information about limb positions and movement.
Movement
- Reaction time plus movement time dictates how long it takes to respond to stimuli.
- Speed and accuracy in movement are vital aspects in interactive system design.
Human Memory
- Human memory is crucial for interaction with computer systems.
- Understanding its structure and limitations is essential for designing user-friendly interfaces.
- Memory is divided into three types, Sensory, Short-term, and Long-term.
Sensory Memory
- Sensory memories function as buffers, temporarily storing sensory input.
- Iconic memory, echoic memory, and haptic memory are specific to visual, auditory and tactile input, respectively.
- They are limited and brief, lasting less than a second.
Short-Term (Working) Memory
- Working memory holds a limited amount of information (7 ± 2 chunks).
- It's crucial for immediate processing and manipulation, acting as a short-term storage system for information.
- Chunking (grouping items) and rehearsal (repeating) can improve its capacity and duration.
Long-term Memory
- This system stores information over long periods, potentially indefinitely.
- It's vastly larger capacity than Short-term memory.
- It's divided, into different memory types, like Episodic and Semantic.
Long-term Memory Cont.
- Semantic networks, Frames, Scripts, and Production Rules represent and organize stored knowledge.
Semantic Networks
- Networks depict relationships between units of information, enabling inference, and storing attributes that inherit properties from their parent classes.
- Limitation: Representing complex or multi-component objects or events is challenging with this structure.
Frames
- Frame structures organize information into slots that can hold default, fixed or variable values.
- These structures represent the relative importance of information and links to other frame structures.
- Frames use slots that hold specific values, helping to organize and understand information.
Scripts
- Scripts represent stereotypical knowledge about event sequences (e.g., visiting a doctor), organizing events in a typical format.
- Different parts of a script include: entry conditions, result conditions, props, roles, scenes and tracks.
Production Rules
- These rules match conditions to actions, stored in long-term memory.
- A condition in a rule triggers a related action in memory, as needed.
Long-term Memory Processes
- Storage, forgetting, and retrieval are the core long-term memory processes.
- Information from Short-Term memory is stored in Long-Term through repetition or rehearsal.
- Forgetting can be due to decay (fading) or interference (new information hindering the retrieval of old).
Long-term Memory Processes Cont
- Theories about the processes and causes of forgetting (decay and interference) are discussed.
- True forgetting (loss of information) is compared with retrieval issues.
Retrieval Information
- Recall and recognition are the two forms of retrieving information stored in long-term memory.
- In recall, information is reproduced from memory.
- Recognition requires knowing that information has already been seen or experienced in some form.
- Retrieval cues like categories and imagery help enhance memory retrieval.
Thinking: Reasoning and Problem-Solving
- Thinking can span from simple calculations to vast amounts of knowledge-intensive tasks requiring complex reasoning and problem-solving.
- Humans engage in a variety of reasoning processes to draw conclusions or solve problems.
- Deductive reasoning derives logical conclusions from premises.
- Inductive reasoning generalizes from specific cases to broader conclusions.
Deductive Reasoning
- Deductive reasoning involves deriving the logically necessary consequence from given premises, but it doesn't necessarily imply a true real-world consequence.
Inductive Reasoning
- Inductive reasoning generalizes from observed cases to broader conclusions, relying on patterns with an inherent risk of error.
Abductive Reasoning
- Abduction reasons from a fact, proposing actions or states that could lead to that observation being true.
- However, abduction can produce erroneous conclusions since multiple explanations are often possible for any given fact.
Problem Solving
- Problem-solving uses existing knowledge to address unfamiliar tasks through various approaches.
Problem Solving Cont.
- Common errors in problem-solving (slips & mistakes) and their causes are discussed.
Emotion
- Our emotional responses influence our performance and decision making in problem solving.
- Positive emotions foster creativity and problem-solving; negative emotions can hinder these processes.
Emotion Cont.
- Theories discussing the physiological and psychological responses related to emotion are highlighted.
- Affect is the biological response to stimuli.
Individual Differences
- Human cognitive and perceptual processes vary significantly, impacting design requirements.
- Various individual factors (sex, physical abilities, intellectual capacity, age, and current state) influence an individual's performance.
- Design should consider these differences for accessible and usable systems.
Psychology and the Design of Interactive Systems
- Psychological knowledge is crucial in designing usable interfaces.
- Direct application of psychology concepts and principles can lead to better, more user-friendly systems.
- Knowledge in areas like cognitive models, guidelines or evaluation methodology needs to be applied correctly.
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Description
This quiz focuses on the principles of Human-Computer Interaction, emphasizing the understanding of human needs and cognitive psychology in designing effective systems. It explores the Model Human Processor and how humans interact with computers through various input-output channels.