Human-Computer Interaction: Chapter 2 - The Computer

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Questions and Answers

What is a primary drawback of using a chord keyboard?

  • High cost of production
  • Social resistance and fatigue after extended use (correct)
  • Slow typing speed
  • Lack of portability

T9 predictive entry requires the user to press a key multiple times to select a specific letter.

False (B)

What is a significant challenge in handwriting recognition?

segmenting joined up writing into individual letters

Which of the following is NOT considered a typical element of a computer system?

<p>Microwave oven (B)</p> Signup and view all the answers

Speech recognition systems are most successful with a single user after initial ______.

<p>training</p> Signup and view all the answers

In batch processing, users receive rapid feedback and have a high degree of control.

<p>False (B)</p> Signup and view all the answers

Match the following keyboard entry methods with their descriptions:

<p>Chord Keyboard = Uses combinations of key presses to form letters Phone Pad (Multi-tap) = Requires multiple presses of a key to select a letter T9 predictive entry = Uses a dictionary to guess a word based on single key presses Handwriting Recognition = Uses a pen and digitizing tablet</p> Signup and view all the answers

Which of the following is NOT a common issue with speech recognition systems?

<p>High accuracy with multiple speakers (B)</p> Signup and view all the answers

What is the most common text input device for computers?

<p>keyboard</p> Signup and view all the answers

A mouse is considered a direct manipulation device.

<p>False (B)</p> Signup and view all the answers

A keypress closes a connection, causing a ______ to be sent.

<p>character code</p> Signup and view all the answers

Name the two methods a mouse uses to detect motion.

<p>Mechanical and optical</p> Signup and view all the answers

Why was the QWERTY keyboard layout originally designed?

<p>To prevent typewriters from jamming. (C)</p> Signup and view all the answers

Alphabetic keyboard layouts are faster for trained typists than the QWERTY layout.

<p>False (B)</p> Signup and view all the answers

Match the following computer system elements with their functions:

<p>Input devices = Allow users to enter data into the system Output devices = Display information from the computer Memory = Stores data and instructions for the processor Processing = Executes instructions</p> Signup and view all the answers

What type of interaction allows for rapid feedback and user control?

<p>interactive computing</p> Signup and view all the answers

Which of the following is NOT an advantage of using a touch-sensitive screen?

<p>Highly precise for detailed drawing (B)</p> Signup and view all the answers

Trackballs are typically slower for gaming than traditional mice.

<p>False (B)</p> Signup and view all the answers

What type of pointing device uses pressure of the stick to control the velocity of movement?

<p>joystick</p> Signup and view all the answers

A light pen uses light from the screen to detect its ______ on the screen.

<p>location</p> Signup and view all the answers

Match the following input devices with their primary characteristics:

<p>Touchpad = Acceleration settings are important Footmouse = Not widely used Eyegaze = Uses a laser beam reflected off the retina Cursor keys = Very slow and cheap</p> Signup and view all the answers

What is a key feature of a touch-sensitive tablet?

<p>It is usually found in laptop devices. (D)</p> Signup and view all the answers

Cursor keys are ideal for complex graphic design tasks.

<p>False (B)</p> Signup and view all the answers

Besides foot controls on cars, give another example of a common foot control device.

<p>sewing machine speed control</p> Signup and view all the answers

Flashcards

Keyboard

A text input device where each key press sends a character code. It's the most common text input device and requires training to use effectively.

QWERTY Layout

A standardized layout that uses the QWERTY sequence for the alphabetical keys. It's widely used despite not being the most efficient.

Alphabetic Keyboard Layouts

Keyboard layouts that aim to improve typing speed by arranging keys in alphabetical order. They are not faster for trained typists and may not even be faster for beginners.

Repetitive Strain Injury(RSI)

A condition that arises from repetitive hand movements, often from prolonged computer use. It can cause pain and discomfort in wrists, hands, and arms.

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Computer System

The set of input and output devices, memory, and processing capabilities that make up a computer system. These elements influence how humans interact with the computer.

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Input Devices

Devices used for entering information into a computer, such as keyboards, mice, touchscreens, and voice recognition systems.

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Output Devices

Devices used to display or output information from a computer. This includes monitors, printers, speakers, and haptic devices.

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Interactivity

The ability to receive immediate feedback from a computer. This allows for a continuous and responsive interaction with the system.

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Maltron Keyboard

A keyboard designed for left-handed users, featuring a reversal of the standard QWERTY layout.

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Chord Keyboard

A keyboard with very few keys that use combinations of keypresses to input letters, ideal for portability.

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Phone Pad Entry

Using a phone's numerical keypad to input letters, where multiple presses of a key correspond to different letters.

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T9 Predictive Entry

A predictive text input method used on phones, anticipating words based on letter combinations.

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Handwriting Recognition

Using a pen and a digitizing tablet to input text into a computer, mimicking handwriting.

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Speech Recognition

Using voice as input for a computer, converting spoken words into text and commands.

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Trackball and Joystick

A device that allows users to control a computer cursor by moving a ball or a pointer.

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Touchpad

A pointing device that senses the movement of the user's hand on a touch-sensitive surface.

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Trackball

A pointing device that uses a small, movable ball that rolls on a surface, allowing users to control the cursor on the screen. Commonly found in older laptop computers.

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Joystick

A pointing device that uses a stick to control cursor movement based on the force applied to the stick. Often used for gaming due to its direct control and sensitivity to force.

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Cursor Keys

A type of pointing device that offers limited movement options. Commonly found on keyboards and phones, offering basic navigation via up, down, left, and right key presses.

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Touch-sensitive Screen

A touch-sensitive display where users directly interact using their fingers or a stylus. Offers intuitive control, but fingermarks and imprecise input can be downsides.

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Stylus

A pen-like device that detects pressure or magnetic signals on an electronic surface. Gives precise drawing capabilities and is used in tablets and drawing tablets.

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Eyegaze

A pointing device controlled by eye movements. Utilizes a laser beam to detect eye gaze and enables hands-free interface control, but the high cost and novelty of the technology limits its widespread adoption.

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Light Pen

A pointing device that directly interacts with the screen using a light-sensitive pen, but it's rarely used today due to its limitations and technical requirements.

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Study Notes

Human-Computer Interaction: Chapter 2 - The Computer

  • Understanding human-computer interaction requires understanding computers.

  • Computers process information, and input/output via devices (e.g., sensors).

  • A computer system consists of various elements.

  • Input devices include text entry and pointing tools.

  • Output devices include screens, large displays, digital paper, and virtual reality-based displays.

  • Physical interaction uses various elements (sound, haptic, bio-sensing).

  • Output uses paper (printouts), and input/output includes scanned paper, memory (RAM), and permanent media.

  • Processing speed and networks are important factors.

  • Different input devices result in distinct interaction styles.

Interactivity

  • Older methods like batch processing (punched cards, large data files, long wait times for line printer outputs) are now outdated.
  • Modern computing is more interactive, providing rapid feedback and user control.

Richer Interaction

  • Sensors and devices are becoming more prevalent in the environment.

Text Entry Devices

  • Keyboards (QWERTY and others) are common, allowing fast text entry for experienced users.
  • Keypresses generate character codes.
  • Keyboards can be wired or wireless.
  • QWERTY arrangements are standardized and historically used to prevent typewriters from jamming.

Keyboard Layouts

  • QWERTY is a standardized keyboard layout.
  • Non-alphanumeric keys are placed differently.
  • Minor differences exist between UK and USA keyboards.
  • QWERTY's layout isn't optimal for typing, but alternatives are harder to adopt due to the significant social base that uses QWERTY keyboards.

Alternative Keyboard Layouts

  • Alphabetic keyboard layouts arrange keys alphabetically and aren't faster.
  • They reduce fatigue by reducing RSI and repetitive strain injuries.
  • Examples include the Maltron left-hand keyboard.

Chord Keyboards

  • Chord keyboards use a small number of keys.
  • Letters are represented by a combination of keystrokes.
  • This offers a compact size.
  • They are ideal for portable applications and have a short learning time.
  • They reflect letter shape, and are fast.
  • Still, social resistance and fatigue after use are drawbacks.
  • They are a niche market for some wearables.

Phone Pad and T9 Entry

  • Using numeric keys with multiple presses allows for fast text entry.
  • T9 predictive entry uses a dictionary of words to guess the words most likely to be intended.
  • Using dictionary lookup reduces errors and improves typing accuracy.

Handwriting Recognition

  • Digitizing tablets allow handwriting-based input.
  • Challenges in this method include capturing information correctly from handwriting, segmenting individual letters, and understanding diverse handwriting styles.

Speech Recognition

  • Speech recognition technology is improving.
  • Recognition accuracy is best with single users and limited vocabularies, but external noise, imprecise pronunciations, and many vocabularies, different people's voices, and large vocabularies negatively affect accuracy.

Positioning, Pointing, and Drawing

  • Positioning, pointing, and drawing use tools like mice, touchpads, trackballs, joysticks, touchscreens, tablets, eye gaze, and cursors.

The Mouse (ctd)

  • Mechanical mice use a ball under the mouse to track movement.
  • Optical mice use an LED to measure movement.
  • Indirect manipulation involves movement on the desktop to indicate movement on the computer screen or device.

Even by Foot

  • Foot mice and controls are used for computer input, even though they are not common.
  • Foot pedals are used in other applications (sewing machine, organ, piano).

Touchpad & Trackball

  • Touchpads and trackballs are common in laptops.
  • Touchpads are sensitive touch areas.
  • Trackballs have a roller ball for movement.
  • Trackballs are faster for gaming.

Joystick & Cursor Keys

  • Joysticks are indirect pointing devices using pressure and buttons.
  • Cursor keys (up, down, left, right) offer simple and low-cost input.
  • Joysticks are good for games and aircraft or 3d navigation.
  • Cursor keys are useful for text editing tasks.

Touch Screen

  • Touchscreens detect finger/stylus presence.
  • This is a direct-pointing device.
  • Touchscreens are convenient for menu selections in hostile environments but can be slightly less precise.

Stylus and Light Pen

  • Stylus is a pen-like pointer with direct screen interaction.
  • Light pens are rarely used.
  • They use light from the screen to detect location, but can obscure the screen.
  • Digitizing tablets and PDAs use them.

Eyegaze

  • Eyegaze controls interfaces via eye gaze direction.
  • Users select menu items by looking at them.
  • Eyegaze uses laser beams reflected off the retina and has potential for hands-free control and high accuracy, although it is expensive.
  • Eyegaze is used in VR and AR applications.

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