Game Development: Player Interaction with Static Objects
12 Questions
0 Views

Game Development: Player Interaction with Static Objects

Created by
@PolishedLyre

Podcast

Play an AI-generated podcast conversation about this lesson

Questions and Answers

What is the responsibility of the environment manager's 'Update' functionality?

  • Update the environment data, such as updating instances' positions. (correct)
  • Free the static instances and deallocate memory.
  • Send visible environment data to the graphics engine.
  • Load environment data like rendering materials.
  • In the context of game implementation, what is the role of the frame rate controller?

  • Limit the speed of game time manipulation by the player.
  • Speed up or slow down the game time based on player actions. (correct)
  • Update the game loop to manage game state transitions.
  • Load and initialize the rendering materials of static objects.
  • Why is resource deallocation important in a game's memory manager?

  • To initialize instances to their initial states.
  • To remove static instances and free their allocated memory. (correct)
  • To load environment data like rendering materials.
  • To update the environment data, like instances' positions.
  • How does the game state manager contribute to a game's structure?

    <p>By managing game state transitions like going from 'Main Menu' to 'Level 1'.</p> Signup and view all the answers

    What is the primary role of the object manager in a game?

    <p>Control the behavior of in-game objects</p> Signup and view all the answers

    Which type of objects are typically handled by the object manager?

    <p>AI controlled enemies in a first person shooter</p> Signup and view all the answers

    Why are the environment or static objects not managed by the object manager?

    <p>Because they are not alive in the game world</p> Signup and view all the answers

    Which best describes the impact of the object manager on gameplay?

    <p>Directly defines gameplay by managing interactions between objects</p> Signup and view all the answers

    What is the purpose of the frame rate controller in a game engine?

    <p>To regulate the speed at which the game state's data is updated and rendered</p> Signup and view all the answers

    Which cycle function is responsible for updating a game state's data based on user input, time, or gameplay logic?

    <p>Update</p> Signup and view all the answers

    What does the 'Unload' cycle function do in the context of game state management?

    <p>Terminates a state and cleans up its data for reinitialization</p> Signup and view all the answers

    Why should the 'Load' cycle function not be called upon restarting a state?

    <p>Because the state's data should not be reloaded if it is restarted</p> Signup and view all the answers

    More Like This

    3. Text issues
    13 questions

    3. Text issues

    BeneficialSense avatar
    BeneficialSense
    IT2012 Platforms and Player Modes
    24 questions
    Game Development Fundamentals
    40 questions
    Use Quizgecko on...
    Browser
    Browser