Podcast
Questions and Answers
Each game platform has distinct characteristics, and the games developed for each platform differ in several important respects, including ______.
Each game platform has distinct characteristics, and the games developed for each platform differ in several important respects, including ______.
characteristics
Arcade games are stand-alone game systems found in ______ venues such as malls and amusement parks.
Arcade games are stand-alone game systems found in ______ venues such as malls and amusement parks.
public
The console platform is ______, meaning that hardware manufacturers have control over the software developed for their systems.
The console platform is ______, meaning that hardware manufacturers have control over the software developed for their systems.
proprietary
Computer games are played on desktop ______ and laptops, adding complexity to the gaming experience.
Computer games are played on desktop ______ and laptops, adding complexity to the gaming experience.
In a turn-based game, ______ allow each player to take a turn, usually with unlimited time for planning.
In a turn-based game, ______ allow each player to take a turn, usually with unlimited time for planning.
Real-time games are popular online due to the ability to communicate in ______ with other players.
Real-time games are popular online due to the ability to communicate in ______ with other players.
A time-limited game is a compromise between ______-based and real-time games.
A time-limited game is a compromise between ______-based and real-time games.
The three basic time intervals used in games are turn-based, real-time, and ______-limited.
The three basic time intervals used in games are turn-based, real-time, and ______-limited.
Time-limited games limit the time each development process due to non-standard setups and a variety of ______ for their turn.
Time-limited games limit the time each development process due to non-standard setups and a variety of ______ for their turn.
The largest online games involve thousands of simultaneous players, which sometimes requires that the information for the game be stored on ______.
The largest online games involve thousands of simultaneous players, which sometimes requires that the information for the game be stored on ______.
A handheld gaming device is a lightweight, portable game console with a built-in screen, game controls, and ______.
A handheld gaming device is a lightweight, portable game console with a built-in screen, game controls, and ______.
In two-player mode (also known as head-to-head game), ______ players play against each other or team up to fight a common enemy.
In two-player mode (also known as head-to-head game), ______ players play against each other or team up to fight a common enemy.
Mobile games are designed for mobile devices, such as smartphones, tablets, and portable ______.
Mobile games are designed for mobile devices, such as smartphones, tablets, and portable ______.
Each player's experience of playing the game was identical to what it would have been in ______ mode.
Each player's experience of playing the game was identical to what it would have been in ______ mode.
Tabletop games include board, card, and dice games, and even pen-and-paper games such as ______.
Tabletop games include board, card, and dice games, and even pen-and-paper games such as ______.
In single-player games, any additional players in the game are known as ______ or non-player characters (NPCs).
In single-player games, any additional players in the game are known as ______ or non-player characters (NPCs).
In local multiplayer mode, all players sit in the same space and play the game on the same __________.
In local multiplayer mode, all players sit in the same space and play the game on the same __________.
Local multiplayer is common on console systems, allowing for local play of up to __________ players.
Local multiplayer is common on console systems, allowing for local play of up to __________ players.
In LAN-based multiplayer, players can share the game on a local area __________.
In LAN-based multiplayer, players can share the game on a local area __________.
Online multiplayer mode allows players to connect their devices to the __________.
Online multiplayer mode allows players to connect their devices to the __________.
A Massively Multiplayer Online Role-Playing Game (MMORPG) persists __________ hours per day.
A Massively Multiplayer Online Role-Playing Game (MMORPG) persists __________ hours per day.
Players of MMORPGs generally maintain a subscription-based __________ model.
Players of MMORPGs generally maintain a subscription-based __________ model.
LAN-based games combine the networking capabilities of online mainframe games with personal __________.
LAN-based games combine the networking capabilities of online mainframe games with personal __________.
In online multiplayer, games can be played by thousands of players __________.
In online multiplayer, games can be played by thousands of players __________.
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Study Notes
Platforms
- Game Platforms: Arcade, console, computer, online, handheld, mobile, and tabletop, each with unique characteristics impacting game design.
- Arcade: Stand-alone systems located in public venues, controlled via buttons and joysticks; typically played standing.
- Console: Home gaming systems connected to TVs; proprietary platforms controlled by Sony, Microsoft, and Nintendo.
- Computer: Games played on desktops/laptops; development complexity arises from diverse hardware setups.
- Online: Games played via computers or consoles connected to the Internet; supports thousands of players simultaneously.
- Handheld: Portable gaming devices with built-in screens, game controls, and speakers; easily transportable for on-the-go gaming.
- Mobile: Designed for smartphones and tablets; offers wireless multiplayer features.
- Tabletop: Games played on tables, including board, card, and pen-and-paper games, fostering social interaction.
Time Intervals
- Turn-Based: Players take turns with no time limit per turn; characteristic of traditional board and card games.
- Real-Time: No turns; action occurs continuously; popular in online formats allowing real-time player interaction.
- Time-Limited: A middle ground where each turn has a specific time limit, applicable in puzzle games.
Player Modes
- Single Player: One player engages with AI or NPCs; offers a solitary gameplay experience.
- Two-Player: Head-to-head mode where two players compete against or collaborate with each other.
- Local Multiplayer: Players in the same physical space share a screen and play together using separate controllers.
- LAN-Based Multiplayer: Players use a local area network to connect without sharing the same screen, enhancing interactive experiences.
- Online Multiplayer: Players connect via the Internet; supports massive participation, often sustaining concurrent gameplay.
- Massively Multiplayer Online Role-Playing Game (MMORPG): A persistent online game with a subscription model, allowing continuous player engagement.
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