10 Questions
Which of the following is NOT a way to achieve pacing in game design?
Allowing players to create their own goals
What are some examples of anti-patterns in game design?
All of the above
What is an example of a moment-to-moment goal in basketball?
Scoring a point on your possession
What is an example of a short-term goal in basketball?
Scoring more points in the quarter than the opponent
What is an example of a medium-term goal in basketball?
Winning the game
What is an example of a long-term goal in basketball?
Winning the season
What is the purpose of aligning a player's goal with an appropriate reward in game design?
To motivate the player
What are some characteristics of good goals in game design?
They allow players to recognize them immediately
What are some examples of extrinsic motivation in game design?
Providing meta-game progression systems (experience outside the core game)
What is the purpose of providing extrinsic motivation in game design?
To motivate non-intrinsically motivated players
Test your knowledge on game design goals and pacing with this informative quiz! Learn about the importance of setting clear goals and subgoals to create engaging gameplay experiences. Explore different levels of pacing, from moment-to-moment to long-term, and discover how to effectively pace goals for maximum player engagement.
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