Game Design Goals and Pacing
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Questions and Answers

Which of the following is NOT a way to achieve pacing in game design?

  • Providing extrinsic motivation
  • Designing the game experience with goals in mind
  • Having clear goals and subgoals
  • Allowing players to create their own goals (correct)
  • What are some examples of anti-patterns in game design?

  • Having too many choices for the player to make a decision
  • Inducing analysis paralysis
  • Unclear optimization
  • All of the above (correct)
  • What is an example of a moment-to-moment goal in basketball?

  • Winning the season
  • Scoring more points in the quarter than the opponent
  • Winning the game
  • Scoring a point on your possession (correct)
  • What is an example of a short-term goal in basketball?

    <p>Scoring more points in the quarter than the opponent</p> Signup and view all the answers

    What is an example of a medium-term goal in basketball?

    <p>Winning the game</p> Signup and view all the answers

    What is an example of a long-term goal in basketball?

    <p>Winning the season</p> Signup and view all the answers

    What is the purpose of aligning a player's goal with an appropriate reward in game design?

    <p>To motivate the player</p> Signup and view all the answers

    What are some characteristics of good goals in game design?

    <p>They allow players to recognize them immediately</p> Signup and view all the answers

    What are some examples of extrinsic motivation in game design?

    <p>Providing meta-game progression systems (experience outside the core game)</p> Signup and view all the answers

    What is the purpose of providing extrinsic motivation in game design?

    <p>To motivate non-intrinsically motivated players</p> Signup and view all the answers

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