Podcast
Questions and Answers
Which of the following is NOT a way to achieve pacing in game design?
Which of the following is NOT a way to achieve pacing in game design?
- Providing extrinsic motivation
- Designing the game experience with goals in mind
- Having clear goals and subgoals
- Allowing players to create their own goals (correct)
What are some examples of anti-patterns in game design?
What are some examples of anti-patterns in game design?
- Having too many choices for the player to make a decision
- Inducing analysis paralysis
- Unclear optimization
- All of the above (correct)
What is an example of a moment-to-moment goal in basketball?
What is an example of a moment-to-moment goal in basketball?
- Winning the season
- Scoring more points in the quarter than the opponent
- Winning the game
- Scoring a point on your possession (correct)
What is an example of a short-term goal in basketball?
What is an example of a short-term goal in basketball?
What is an example of a medium-term goal in basketball?
What is an example of a medium-term goal in basketball?
What is an example of a long-term goal in basketball?
What is an example of a long-term goal in basketball?
What is the purpose of aligning a player's goal with an appropriate reward in game design?
What is the purpose of aligning a player's goal with an appropriate reward in game design?
What are some characteristics of good goals in game design?
What are some characteristics of good goals in game design?
What are some examples of extrinsic motivation in game design?
What are some examples of extrinsic motivation in game design?
What is the purpose of providing extrinsic motivation in game design?
What is the purpose of providing extrinsic motivation in game design?