22 Questions
What are some examples of challenges in game design?
Obstacles, opponents, dilemmas
How are limitations defined in game design?
Limitations in game design are defined as requirements to perform an action, like a Boolean test, checked at the time of user input.
What are resources in game design and give examples of them?
Resources in game design are non-spatial parts of the game state that are not physical attributes. Examples include ammunition, health points, enemy spawns, and time remaining.
What is the recommended starting point in game design according to the text?
Start with your vision by defining objectives, actions, modes, interactions, and challenges.
Describe the traditional breakdown of game development roles according to the text.
Game Engine (primarily by programmers), Rules and Mechanics (by designers with programmer input), User Interface (coordinated effort), Content and Challenges (primarily by designers).
What are the features of game engines as mentioned in the text?
Game engines power graphics, sound, character AI, physics interactions, and describe the systems in the game world.
What should the focus be on primary actions in game design?
Movement verbs
In action platformer designing, what is the primary goal for the player in a platformer game like reaching the exit location?
Reach the exit location
What term is used for verbs that directly overcome challenges and access hard-to-reach areas in action platformer games?
Primary Actions
What is the relationship between verbs, interactions, and state in game mechanics often referred to as?
Rules
Why is it important to avoid verb proxies in game design?
To make the outcome of your verbs clear
What key question should game designers ask in relation to the verbs used in the game design?
How does it help reach the goal?
What are the aspects of a game that the text mentions?
Players, Goals, Rules, Challenges
What do player mode sketches illustrate?
Ways in which player interacts with a game
What do primary objectives in game design reflect?
Vision
What are some examples of objective categories mentioned in the text?
Capture, Race, Chase, Rescue/Escape, Exploration
What are some examples of actions mentioned in the text?
Walk, Run, Jump, Shoot
What is the purpose of designing actions in an action platformer game?
To have enough verbs to avoid being too simple but not too many to be confusing
What is the starting point for designing actions in an action platformer game?
Brainstorming the verbs
What should be defined when designing actions in an action platformer game?
Types of verbs and scope of the verbs
How should the design goals of an action platformer game be balanced?
Enough verbs to avoid being too simple but not so much to be confusing (verb bloat)
Do the verbs directly achieve the goal in game design?
Yes
This quiz covers the aspects of a game including players, goals, rules, and challenges. It also includes formal design elements such as player mode sketches, objectives, actions, interactions, obstacles, and opponents.
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