UHD IT Department Lecture 2: Game Design Elements
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Questions and Answers

What are some examples of challenges in game design?

Obstacles, opponents, dilemmas

How are limitations defined in game design?

Limitations in game design are defined as requirements to perform an action, like a Boolean test, checked at the time of user input.

What are resources in game design and give examples of them?

Resources in game design are non-spatial parts of the game state that are not physical attributes. Examples include ammunition, health points, enemy spawns, and time remaining.

What is the recommended starting point in game design according to the text?

<p>Start with your vision by defining objectives, actions, modes, interactions, and challenges.</p> Signup and view all the answers

Describe the traditional breakdown of game development roles according to the text.

<p>Game Engine (primarily by programmers), Rules and Mechanics (by designers with programmer input), User Interface (coordinated effort), Content and Challenges (primarily by designers).</p> Signup and view all the answers

What are the features of game engines as mentioned in the text?

<p>Game engines power graphics, sound, character AI, physics interactions, and describe the systems in the game world.</p> Signup and view all the answers

What should the focus be on primary actions in game design?

<p>Movement verbs</p> Signup and view all the answers

In action platformer designing, what is the primary goal for the player in a platformer game like reaching the exit location?

<p>Reach the exit location</p> Signup and view all the answers

What term is used for verbs that directly overcome challenges and access hard-to-reach areas in action platformer games?

<p>Primary Actions</p> Signup and view all the answers

What is the relationship between verbs, interactions, and state in game mechanics often referred to as?

<p>Rules</p> Signup and view all the answers

Why is it important to avoid verb proxies in game design?

<p>To make the outcome of your verbs clear</p> Signup and view all the answers

What key question should game designers ask in relation to the verbs used in the game design?

<p>How does it help reach the goal?</p> Signup and view all the answers

What are the aspects of a game that the text mentions?

<p>Players, Goals, Rules, Challenges</p> Signup and view all the answers

What do player mode sketches illustrate?

<p>Ways in which player interacts with a game</p> Signup and view all the answers

What do primary objectives in game design reflect?

<p>Vision</p> Signup and view all the answers

What are some examples of objective categories mentioned in the text?

<p>Capture, Race, Chase, Rescue/Escape, Exploration</p> Signup and view all the answers

What are some examples of actions mentioned in the text?

<p>Walk, Run, Jump, Shoot</p> Signup and view all the answers

What is the purpose of designing actions in an action platformer game?

<p>To have enough verbs to avoid being too simple but not too many to be confusing</p> Signup and view all the answers

What is the starting point for designing actions in an action platformer game?

<p>Brainstorming the verbs</p> Signup and view all the answers

What should be defined when designing actions in an action platformer game?

<p>Types of verbs and scope of the verbs</p> Signup and view all the answers

How should the design goals of an action platformer game be balanced?

<p>Enough verbs to avoid being too simple but not so much to be confusing (verb bloat)</p> Signup and view all the answers

Do the verbs directly achieve the goal in game design?

<p>Yes</p> Signup and view all the answers

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