Podcast
Questions and Answers
What are some examples of challenges in game design?
What are some examples of challenges in game design?
Obstacles, opponents, dilemmas
How are limitations defined in game design?
How are limitations defined in game design?
Limitations in game design are defined as requirements to perform an action, like a Boolean test, checked at the time of user input.
What are resources in game design and give examples of them?
What are resources in game design and give examples of them?
Resources in game design are non-spatial parts of the game state that are not physical attributes. Examples include ammunition, health points, enemy spawns, and time remaining.
What is the recommended starting point in game design according to the text?
What is the recommended starting point in game design according to the text?
Describe the traditional breakdown of game development roles according to the text.
Describe the traditional breakdown of game development roles according to the text.
What are the features of game engines as mentioned in the text?
What are the features of game engines as mentioned in the text?
What should the focus be on primary actions in game design?
What should the focus be on primary actions in game design?
In action platformer designing, what is the primary goal for the player in a platformer game like reaching the exit location?
In action platformer designing, what is the primary goal for the player in a platformer game like reaching the exit location?
What term is used for verbs that directly overcome challenges and access hard-to-reach areas in action platformer games?
What term is used for verbs that directly overcome challenges and access hard-to-reach areas in action platformer games?
What is the relationship between verbs, interactions, and state in game mechanics often referred to as?
What is the relationship between verbs, interactions, and state in game mechanics often referred to as?
Why is it important to avoid verb proxies in game design?
Why is it important to avoid verb proxies in game design?
What key question should game designers ask in relation to the verbs used in the game design?
What key question should game designers ask in relation to the verbs used in the game design?
What are the aspects of a game that the text mentions?
What are the aspects of a game that the text mentions?
What do player mode sketches illustrate?
What do player mode sketches illustrate?
What do primary objectives in game design reflect?
What do primary objectives in game design reflect?
What are some examples of objective categories mentioned in the text?
What are some examples of objective categories mentioned in the text?
What are some examples of actions mentioned in the text?
What are some examples of actions mentioned in the text?
What is the purpose of designing actions in an action platformer game?
What is the purpose of designing actions in an action platformer game?
What is the starting point for designing actions in an action platformer game?
What is the starting point for designing actions in an action platformer game?
What should be defined when designing actions in an action platformer game?
What should be defined when designing actions in an action platformer game?
How should the design goals of an action platformer game be balanced?
How should the design goals of an action platformer game be balanced?
Do the verbs directly achieve the goal in game design?
Do the verbs directly achieve the goal in game design?
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