So you want to be a Game Designer?
10 Questions
54 Views

Choose a study mode

Play Quiz
Study Flashcards
Spaced Repetition
Chat to lesson

Podcast

Play an AI-generated podcast conversation about this lesson

Questions and Answers

What is the main goal of the resource described in the text?

  • To explore the New Zealand context in video games
  • To develop a cloud-based gaming platform
  • To create a game with a focus on AI, VR, and AR
  • To design a 2D video game (correct)
  • What is unique about the perspectives of New Zealand developers?

  • They are limited to 2D video games
  • They are focused on cloud-based gaming
  • They are diverse and unique (correct)
  • They are similar to international developers
  • What is the value of the international games industry mentioned in the text?

  • Over $258 billion (correct)
  • Over $500 billion
  • Over $1 trillion
  • Over $100 billion
  • What is a key aspect of a game, according to the text?

    <p>Cooperative and/or competitive play</p> Signup and view all the answers

    What is the purpose of understanding the six parts of game design?

    <p>To design and develop a game effectively</p> Signup and view all the answers

    What is the focus of the game development process described in the text?

    <p>Design, development, and evaluation</p> Signup and view all the answers

    What is the potential benefit of creating video games with a New Zealand context?

    <p>To showcase New Zealand's unique culture and stories</p> Signup and view all the answers

    Who is encouraged to create Kiwi games in the text?

    <p>Aotearoa's rangatahi and tamariki</p> Signup and view all the answers

    What is the role of a game designer, according to the text?

    <p>To design and develop a game using specific concepts</p> Signup and view all the answers

    What is the significance of the six parts of game design in the text?

    <p>They are essential for designing and developing a game</p> Signup and view all the answers

    Study Notes

    Understanding Game Design

    • Game designers play existing games to learn from them and understand how they work.
    • Analyzing a successful 2D story-driven platformer, Never Alone, helps in understanding game design components.

    Setting of Never Alone

    • The game's setting stands out with its unique look and feel, which affects gameplay.
    • The Arctic environment, inspired by Inuit stories, was chosen by the developers to convey a specific atmosphere.

    Components of Never Alone

    • The two main characters, Nuna and Fox, have a symbiotic relationship that affects gameplay.
    • The developer chose these characters to emphasize the importance of cooperation and teamwork.
    • The characters' relationship is central to the gameplay experience.

    Objectives of Never Alone

    • The game aims to provide more than just fun, but also an emotional connection with the characters.
    • Inuit stories play a significant role in the game's objectives, adding cultural depth to the experience.
    • In one sentence, Never Alone is about guiding Nuna and Fox through a challenging Arctic environment.

    Core Mechanics of Never Alone

    • The player interacts with the game world through the actions of Nuna and Fox.
    • The two characters have different abilities, which work together to solve puzzles and overcome obstacles.
    • The mechanics encourage emotional investment in the characters and their relationship.

    Challenges in Never Alone

    • Obstacles in the game include environmental hazards, enemies, and puzzle challenges.
    • These challenges require cooperation and strategic thinking to overcome.

    Rules of Never Alone

    • Rules define what the player can and cannot do in the game, such as time limits or limited attempts.

    Objectives of Never Alone

    • The player's objective is to guide Nuna and Fox through the Arctic environment, overcoming challenges and obstacles.

    Setting of Never Alone

    • The game takes place in the Arctic environment, which affects gameplay and atmosphere.

    Components of a Game

    • A game is composed of six core components: setting, components, objectives, core mechanics, challenges, and rules.
    • Understanding these components is essential for designing and developing a game.

    Studying That Suits You

    Use AI to generate personalized quizzes and flashcards to suit your learning preferences.

    Quiz Team

    Description

    Get ready to dissect a successful 2D story-driven platformer, Never Alone, to understand its key features and design elements. Learn from an existing game to improve your own game design skills. Explore the game's setting, look, and feel to discover what makes it stand out.

    More Like This

    Game Design Goals and Pacing
    10 questions
    Game Design vs. Traditional Media
    37 questions
    Game Design Fun Types
    13 questions

    Game Design Fun Types

    ProductiveVeena avatar
    ProductiveVeena
    Use Quizgecko on...
    Browser
    Browser