Factory Method and Abstract Factory Patterns
30 Questions
0 Views

Choose a study mode

Play Quiz
Study Flashcards
Spaced Repetition
Chat to lesson

Podcast

Play an AI-generated podcast conversation about this lesson

Questions and Answers

What is a primary reason for using the Factory Method Design Pattern in software development?

  • It completely eliminates the need for subclassing.
  • It abstracts object creation, allowing flexibility in handling different product versions. (correct)
  • It reduces the total number of classes in an application.
  • It directly links clients to specific product classes.
  • Which of the following is NOT an advantage of the Factory Method?

  • Separates creation logic from client code.
  • Simplifies unit testing by allowing mock product creation.
  • Directly exposes concrete product classes to clients. (correct)
  • Centralizes object creation logic across the application.
  • What is a potential disadvantage of implementing the Factory Method Design Pattern?

  • It simplifies the object creation process excessively.
  • It eliminates the need for any interfaces or abstract classes.
  • It requires knowledge of specific subclasses by clients. (correct)
  • It makes client code more flexible and reusable.
  • In the context of the Factory Method, what role do Concrete Creators play?

    <p>They are responsible for instantiating concrete products based on specified conditions.</p> Signup and view all the answers

    What should be considered when deciding if the Factory Method is suitable for a given scenario?

    <p>The complexity of the object creation process and its variability under different conditions.</p> Signup and view all the answers

    What is the primary focus of the Facade Pattern?

    <p>Simplifying access through a unified interface</p> Signup and view all the answers

    Which step is NOT involved in implementing the Proxy Design Pattern?

    <p>Defining the original object’s implementation</p> Signup and view all the answers

    How does a proxy typically manage the original service object?

    <p>Through a client-provided service or proxy-managed lifecycle</p> Signup and view all the answers

    What potential downside must be considered when using the Facade Pattern?

    <p>Potential for added complexity and performance trade-offs</p> Signup and view all the answers

    In the Proxy Design Pattern, what is a common purpose of the proxy methods?

    <p>To perform tasks like logging or access control</p> Signup and view all the answers

    Which of the following is a valid method to determine whether to provide a proxy or the real service object?

    <p>Utilizing a static method or factory method</p> Signup and view all the answers

    What is one of the primary benefits of using the Facade Pattern?

    <p>It improves system maintenance and usability</p> Signup and view all the answers

    Which of the following best describes a proxy in the Proxy Design Pattern?

    <p>A placeholder that controls access to the original object</p> Signup and view all the answers

    Which aspect is emphasized when utilizing the Facade Pattern?

    <p>Unified external communication layer</p> Signup and view all the answers

    When should you avoid using the Memento design pattern?

    <p>When the object's state is immutable or easily reconstructible.</p> Signup and view all the answers

    What does the Adapter design pattern primarily facilitate?

    <p>Communication between incompatible interfaces.</p> Signup and view all the answers

    Which of the following is a disadvantage of using the Memento design pattern?

    <p>It may lead to code complexity without providing necessary features.</p> Signup and view all the answers

    What is a primary disadvantage of using multiple decorators in a software design?

    <p>Complexity of behavior management</p> Signup and view all the answers

    Which of the following describes a potential risk when overusing decorators?

    <p>It can lead to unnecessary code complexity</p> Signup and view all the answers

    In which programming languages is the Class Adapter approach more likely to be utilized?

    <p>C++ and Objective-C.</p> Signup and view all the answers

    What does the Facade Method Design Pattern aim to achieve in software design?

    <p>Providing a unified interface to a set of interfaces</p> Signup and view all the answers

    What is the primary method used in the Object Adapter design pattern?

    <p>Composition of existing classes to form a new interface.</p> Signup and view all the answers

    Why might the Memento design pattern be inefficient for objects with frequent state changes?

    <p>It increases the need for additional processing resources.</p> Signup and view all the answers

    Which aspect of using the Facade Method Design Pattern is crucial for reducing complexity?

    <p>Structuring a system into subsystems</p> Signup and view all the answers

    What is a common consequence of implementing decorators in certain programming languages?

    <p>They can complicate the coding process significantly</p> Signup and view all the answers

    What is a key advantage of using the Adapter design pattern?

    <p>It allows for easier integration of new systems with existing ones.</p> Signup and view all the answers

    What does the order of decoration concern in the context of the Decorator Design Pattern?

    <p>It influences how decorators impact the object’s behavior</p> Signup and view all the answers

    Why might developers prefer using a Facade in plugin-based systems?

    <p>To simplify the interaction with various plugins</p> Signup and view all the answers

    Which of the following statements about the Decorator Design Pattern is correct?

    <p>It adapts an object's behavior based on user preferences.</p> Signup and view all the answers

    What impact does the Facade Method Design Pattern have on client interactions with a system?

    <p>It reduces the number of classes clients need to understand.</p> Signup and view all the answers

    Study Notes

    Factory Method Design Pattern

    • Factory Method is a creational design pattern used in software development
    • It provides an interface for creating objects in a superclass
    • Subclasses specify the types of objects they create
    • Simplifies object creation by using a dedicated method, reducing dependencies
    • Allows subclasses to create specific objects, improving flexibility and maintainability
    • Use Factory Method when object creation is complex or varies;
      • Improves flexibility, handling different product versions or new types
      • Using specific factory methods for each.
    • Encapsulates configuration logic, allowing clients to customize object creation process.
    • Includes components: Creator, Concrete Creator, Product

    Abstract Factory Pattern

    • The Abstract Factory Pattern is a way to organize how you create groups of related things.
    • It provides a set of rules or instructions
    • Allows creation of different types of things without knowing exactly what they are
    • Keeps everything organized and lets you switch between types easily
    • Includes components: Abstract Factory, Concrete Factories, Abstract Products, Concrete Products, Client

    Flyweight Design Pattern

    • The Flyweight Design Pattern saves memory in applications creating many similar objects.
    • Instead of creating a new object for each instance, it reuses existing ones
    • Sharing common parts between objects
    • Objects split into shared (intrinsic) and unique (extrinsic) data
    • Shared data stored centrally; reused
    • Unique data stored separately

    Memento Design Pattern

    • The Memento design pattern captures and restores an object's internal state without violating encapsulation
    • Allows saving and restoring the object to a previous state
    • Provides ability to undo or roll back changes
    • Benefits include encapsulation of object state, undo functionality, separation of concerns

    Adapter Design Pattern

    • Two incompatible interfaces or systems can cooperate using the adapter design pattern.
    • Serves as a bridge between two classes that wouldn't otherwise communicate
    • Useful when incorporating third-party libraries or legacy code

    Observer Design Pattern

    • Defines how a group of objects (observers) interact based on changes in the state of a subject.
    • Observers react to changes in the subject's state
    • The subject doesn't need to know the specific classes of its observers.
    • Observers can be easily added or removed without affecting the subject

    Decorator Design Pattern

    • Dynamically adds new behaviors or functionality to individual objects without altering the object's structure or behavior of other objects
    • Useful for achieving flexibility and adhering to the Open-Closed Principle (allowing extensions without modifying existing code)
    • Enhances functionality in a modular and reusable way
    • Avoids subclassing by composing behaviors dynamically

    Facade Design Pattern

    • Provides a unified interface to a set of interfaces in a subsystem.
    • Defines a high-level interface that makes the subsystem easier to use
    • Simplifies interface, hiding internal system details
    • Reduces coupling by disconnecting clients from internal workings of the subsystem

    Proxy Design Pattern

    • Provides a substitute or placeholder for another object.
    • Controls access to the original object
    • Allows performing actions either before or after the original request

    Composite Design Pattern

    • Composes objects into tree structures
    • Allows working with structures as if they were individual objects

    State Design Pattern

    • Alters object behavior when its internal state changes
    • Appears as if the object changed its class
    • Useful for large or frequently changing states; separates logic
    • Reduces complex conditionals
    • Helps to structure state-specific behavior.

    Singleton Design Pattern

    • Ensures a class has only one instance
    • Provides a global access point to this instance

    Bridge Design Pattern

    • Separates abstraction from implementation
    • Allows independent development and modification of abstraction and implementation
    • Increases loose coupling between class abstraction and its implementation

    Studying That Suits You

    Use AI to generate personalized quizzes and flashcards to suit your learning preferences.

    Quiz Team

    Related Documents

    Description

    Explore the Factory Method and Abstract Factory design patterns used in software development. These patterns provide structured ways to create objects, improving flexibility and maintainability, particularly in complex scenarios. Understand key components like Creator and Product to enhance your design skills.

    More Like This

    Cuestionario T2 memoria
    40 questions
    LCM: Factor Tree Method
    3 questions

    LCM: Factor Tree Method

    MagnanimousAutoharp avatar
    MagnanimousAutoharp
    Factory and Decorator Design Patterns
    30 questions
    Use Quizgecko on...
    Browser
    Browser