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Questions and Answers
What is a primary reason for using the Factory Method Design Pattern in software development?
What is a primary reason for using the Factory Method Design Pattern in software development?
Which of the following is NOT an advantage of the Factory Method?
Which of the following is NOT an advantage of the Factory Method?
What is a potential disadvantage of implementing the Factory Method Design Pattern?
What is a potential disadvantage of implementing the Factory Method Design Pattern?
In the context of the Factory Method, what role do Concrete Creators play?
In the context of the Factory Method, what role do Concrete Creators play?
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What should be considered when deciding if the Factory Method is suitable for a given scenario?
What should be considered when deciding if the Factory Method is suitable for a given scenario?
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What is the primary focus of the Facade Pattern?
What is the primary focus of the Facade Pattern?
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Which step is NOT involved in implementing the Proxy Design Pattern?
Which step is NOT involved in implementing the Proxy Design Pattern?
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How does a proxy typically manage the original service object?
How does a proxy typically manage the original service object?
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What potential downside must be considered when using the Facade Pattern?
What potential downside must be considered when using the Facade Pattern?
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In the Proxy Design Pattern, what is a common purpose of the proxy methods?
In the Proxy Design Pattern, what is a common purpose of the proxy methods?
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Which of the following is a valid method to determine whether to provide a proxy or the real service object?
Which of the following is a valid method to determine whether to provide a proxy or the real service object?
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What is one of the primary benefits of using the Facade Pattern?
What is one of the primary benefits of using the Facade Pattern?
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Which of the following best describes a proxy in the Proxy Design Pattern?
Which of the following best describes a proxy in the Proxy Design Pattern?
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Which aspect is emphasized when utilizing the Facade Pattern?
Which aspect is emphasized when utilizing the Facade Pattern?
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When should you avoid using the Memento design pattern?
When should you avoid using the Memento design pattern?
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What does the Adapter design pattern primarily facilitate?
What does the Adapter design pattern primarily facilitate?
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Which of the following is a disadvantage of using the Memento design pattern?
Which of the following is a disadvantage of using the Memento design pattern?
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What is a primary disadvantage of using multiple decorators in a software design?
What is a primary disadvantage of using multiple decorators in a software design?
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Which of the following describes a potential risk when overusing decorators?
Which of the following describes a potential risk when overusing decorators?
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In which programming languages is the Class Adapter approach more likely to be utilized?
In which programming languages is the Class Adapter approach more likely to be utilized?
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What does the Facade Method Design Pattern aim to achieve in software design?
What does the Facade Method Design Pattern aim to achieve in software design?
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What is the primary method used in the Object Adapter design pattern?
What is the primary method used in the Object Adapter design pattern?
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Why might the Memento design pattern be inefficient for objects with frequent state changes?
Why might the Memento design pattern be inefficient for objects with frequent state changes?
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Which aspect of using the Facade Method Design Pattern is crucial for reducing complexity?
Which aspect of using the Facade Method Design Pattern is crucial for reducing complexity?
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What is a common consequence of implementing decorators in certain programming languages?
What is a common consequence of implementing decorators in certain programming languages?
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What is a key advantage of using the Adapter design pattern?
What is a key advantage of using the Adapter design pattern?
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What does the order of decoration concern in the context of the Decorator Design Pattern?
What does the order of decoration concern in the context of the Decorator Design Pattern?
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Why might developers prefer using a Facade in plugin-based systems?
Why might developers prefer using a Facade in plugin-based systems?
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Which of the following statements about the Decorator Design Pattern is correct?
Which of the following statements about the Decorator Design Pattern is correct?
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What impact does the Facade Method Design Pattern have on client interactions with a system?
What impact does the Facade Method Design Pattern have on client interactions with a system?
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Study Notes
Factory Method Design Pattern
- Factory Method is a creational design pattern used in software development
- It provides an interface for creating objects in a superclass
- Subclasses specify the types of objects they create
- Simplifies object creation by using a dedicated method, reducing dependencies
- Allows subclasses to create specific objects, improving flexibility and maintainability
- Use Factory Method when object creation is complex or varies;
- Improves flexibility, handling different product versions or new types
- Using specific factory methods for each.
- Encapsulates configuration logic, allowing clients to customize object creation process.
- Includes components: Creator, Concrete Creator, Product
Abstract Factory Pattern
- The Abstract Factory Pattern is a way to organize how you create groups of related things.
- It provides a set of rules or instructions
- Allows creation of different types of things without knowing exactly what they are
- Keeps everything organized and lets you switch between types easily
- Includes components: Abstract Factory, Concrete Factories, Abstract Products, Concrete Products, Client
Flyweight Design Pattern
- The Flyweight Design Pattern saves memory in applications creating many similar objects.
- Instead of creating a new object for each instance, it reuses existing ones
- Sharing common parts between objects
- Objects split into shared (intrinsic) and unique (extrinsic) data
- Shared data stored centrally; reused
- Unique data stored separately
Memento Design Pattern
- The Memento design pattern captures and restores an object's internal state without violating encapsulation
- Allows saving and restoring the object to a previous state
- Provides ability to undo or roll back changes
- Benefits include encapsulation of object state, undo functionality, separation of concerns
Adapter Design Pattern
- Two incompatible interfaces or systems can cooperate using the adapter design pattern.
- Serves as a bridge between two classes that wouldn't otherwise communicate
- Useful when incorporating third-party libraries or legacy code
Observer Design Pattern
- Defines how a group of objects (observers) interact based on changes in the state of a subject.
- Observers react to changes in the subject's state
- The subject doesn't need to know the specific classes of its observers.
- Observers can be easily added or removed without affecting the subject
Decorator Design Pattern
- Dynamically adds new behaviors or functionality to individual objects without altering the object's structure or behavior of other objects
- Useful for achieving flexibility and adhering to the Open-Closed Principle (allowing extensions without modifying existing code)
- Enhances functionality in a modular and reusable way
- Avoids subclassing by composing behaviors dynamically
Facade Design Pattern
- Provides a unified interface to a set of interfaces in a subsystem.
- Defines a high-level interface that makes the subsystem easier to use
- Simplifies interface, hiding internal system details
- Reduces coupling by disconnecting clients from internal workings of the subsystem
Proxy Design Pattern
- Provides a substitute or placeholder for another object.
- Controls access to the original object
- Allows performing actions either before or after the original request
Composite Design Pattern
- Composes objects into tree structures
- Allows working with structures as if they were individual objects
State Design Pattern
- Alters object behavior when its internal state changes
- Appears as if the object changed its class
- Useful for large or frequently changing states; separates logic
- Reduces complex conditionals
- Helps to structure state-specific behavior.
Singleton Design Pattern
- Ensures a class has only one instance
- Provides a global access point to this instance
Bridge Design Pattern
- Separates abstraction from implementation
- Allows independent development and modification of abstraction and implementation
- Increases loose coupling between class abstraction and its implementation
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Description
Explore the Factory Method and Abstract Factory design patterns used in software development. These patterns provide structured ways to create objects, improving flexibility and maintainability, particularly in complex scenarios. Understand key components like Creator and Product to enhance your design skills.