F27ID Usability and User Experience

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Questions and Answers

What are user experience goals primarily based on?

  • Subjective feelings and emotions (correct)
  • Quantitative data and statistics
  • Feedback from user testing sessions
  • Industry standard metrics

Why is usability considered an important part of user experience?

  • Usability is the only factor that contributes to user satisfaction.
  • Good usability often directly leads to a better user experience. (correct)
  • Usability goals are generally more straightforward than UX goals.
  • Usability has no relationship with the overall user experience.

In which scenario is usability prioritized over user experience?

  • Launching a gaming website
  • Developing a social media application
  • Creating an online shopping platform
  • Designing a medical device (correct)

What approach can be used to evaluate user experience?

<p>Using structured methods and methodologies (D)</p> Signup and view all the answers

Which statement best reflects the relationship between usability and user experience?

<p>The importance of usability and user experience varies according to application. (C)</p> Signup and view all the answers

Which aspect of user experience represents how the product feels physically or emotionally?

<p>Visceral (B)</p> Signup and view all the answers

What does the 'spatio-temporal thread' in user experience refer to?

<p>The influence of space and time on the experience (C)</p> Signup and view all the answers

Which of the following is NOT a usability goal?

<p>Enjoyable (B)</p> Signup and view all the answers

What is a primary focus of the emotional thread of experience?

<p>Value judgments and feelings towards the product (A)</p> Signup and view all the answers

Which of the following goals is NOT desirable for user experiences?

<p>Frustrating (A)</p> Signup and view all the answers

What term describes the ease of learning to use a product?

<p>Learnability (A)</p> Signup and view all the answers

Which thread of experience focuses on sensory engagement through seeing, hearing, touching, smelling, and tasting?

<p>Sensual Thread (B)</p> Signup and view all the answers

Which usability goal emphasizes the convenience of using a product?

<p>Utility (A)</p> Signup and view all the answers

What is a primary aim of ensuring good usability in interaction design?

<p>To prevent design failures (A)</p> Signup and view all the answers

Which statement describes the concept of 'Norman Doors'?

<p>Doors designed to be intuitive (B)</p> Signup and view all the answers

What impact does poor interaction design have according to Professor Harold Thimbleby?

<p>It can result in preventable errors that may be fatal (C)</p> Signup and view all the answers

What does user-centered design process prioritize?

<p>Understanding the users' needs and activities (B)</p> Signup and view all the answers

Why is it important that interaction design communicates effectively?

<p>To ensure users can use products without prior training (D)</p> Signup and view all the answers

According to the definition provided by Sharp, Rogers, and Preece, what is the focus of interaction design?

<p>Supporting everyday communication and interaction (D)</p> Signup and view all the answers

What role does evaluating designs play in usability?

<p>It helps identify potential issues before product release (A)</p> Signup and view all the answers

What is one consequence of bad design in everyday products?

<p>It can cause frustration and inconvenience (C)</p> Signup and view all the answers

Flashcards

Usability in Interaction Design

The ease with which a product can be used to achieve a specific goal; it focuses on making the product efficient, effective, and satisfying for the user.

Bad Design Consequences

Poor designs can lead to frustrating experiences, errors, and even potentially dangerous situations, especially in critical applications like medical devices.

Norman Doors

A term coined by Don Norman to describe poorly designed doors that do not provide clear cues for their operation, leading to confusion and frustration.

User-Centred Design Process

A process of designing products that prioritizes the needs and preferences of the user throughout the entire design process.

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Interaction Design Goals

Creating usable products that meet users' needs and activities, ensuring the interaction process is intuitive and effective.

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Interaction Design Definition

The process of designing interactive products to support how people communicate and interact in their daily lives and work.

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Problem Space in Interaction Design

The context for interaction design, including the users, activities, and environment where the interaction takes place.

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Importance of Matching User Needs

Interaction design should align with users' needs and activities to ensure the product is usable and effective for its intended purpose.

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User Experience (UX)

The overall feeling and perception a user has when interacting with a product. It focuses on aspects like usability, satisfaction, and enjoyment.

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Visceral Level of Response

The immediate, gut-level reaction to a product based on its physical attributes, such as appearance, feel, and sound.

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Behavioral Level of Response

How easy and effective a product is to use, focusing on its functions and how well it meets user needs.

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Reflective Level of Response

How a product aligns with a user's personal values, beliefs, and culture. It involves deeper reflection on the meaning and impact of the product.

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Usability Goals

Key characteristics of a product that make it effective, efficient, safe, easy to learn, and easy to remember.

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Sensual Thread of UX

How a product engages the user's senses through sight, sound, touch, smell, and even taste.

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Emotional Thread of UX

The feelings a user experiences while interacting with a product, such as satisfaction, frustration, or excitement.

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Compositional Thread of UX

How different elements of a product come together to create a cohesive and meaningful experience for the user.

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User Experience Goals

User experience goals relate to the feelings and emotions users have when interacting with a product. They are subjective and can be hard to quantify.

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Usability

Usability refers to how easy and efficient a product is to use. It involves factors like clarity, learnability, and error prevention.

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Relationship between Usability and UX

Both usability and UX are important. While good usability contributes to a positive UX, they sometimes conflict. The importance of each depends on the product's purpose.

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How to measure User Experience

User experience goals are subjective. We can measure them by observing user behavior, asking for feedback, and using structured methods.

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Importance of User Experience in Different Applications

The importance of UX varies depending on the application. For example, a game prioritizes enjoyment, while a medical device prioritizes safety.

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Study Notes

Usability and User Experience

  • The presentation covers usability and user experience in interaction design.
  • The course is titled F27ID Introduction to Interactive Design.
  • Reviewing examples of good and bad designs is part of the overview.
  • Evaluating design to prevent problems is also discussed.
  • The presentation clarifies usability vs. user experience.
  • A discussion about the topic is planned.

Usability in Interaction Design

  • The importance of usability and interaction design is questioned.
  • Issues arising from design failure are explored.
  • Preventing design failure by ensuring good usability is highlighted.
  • The user-centered design process, introduced in Lecture 1, is emphasized.
  • Interaction design is considered pervasive.
  • Examples of interaction design in everyday objects are encouraged.

Norman Doors

  • The concept of "Norman Doors" (a term coined by Don Norman) exemplifies poor design choices.
  • The presentation shows images of doors with inconsistent push/pull mechanisms.
  • Poor design in interactions leads to frustrating and inconvenient experiences.

Interaction Design Communication

  • Effective design communicates interaction, eliminating the need for extra labels.
  • Intuitive design is crucial.
  • The design should convey the intended interaction without needing additional instructions.

Usability in Interaction Design Consequences

  • Bad design can have serious implications beyond mere inconvenience.
  • Preventable errors in hospitals, exceeding diabetes and traffic accidents in severity, are cited as examples of the dangers of bad design.
  • The presentation includes images of medical devices (perfusion pumps).

Levels of Response to a Product - Don Norman

  • Different levels of user response to products were described.
  • (Visceral, Behavioral, Reflective).

User Experience (UX)

  • Usability (Effectiveness, Efficiency, Learnability, Error Prevention, Memorability) is a core part of a good user experience.
  • A positive user experience is desirable

UX Threads

  • Sensual thread: How the product feels physically (sights, sounds, touch).
  • Emotional thread: How the product affects the user emotionally (satisfaction, frustration).
  • Compositional thread: How the different elements of the product create a cohesive experience.
  • Spatio-temporal thread: How the product or system is experienced over time and across space.

Interaction Design Goals

  • Develop usable products.
  • Evaluate whether the product does what it's intended to do.
  • Assess whether interacting with the product is simple and effective.
  • The product must deliver a positive user experience.

User Experience Goals

  • How the success of UX is determined.
  • Evaluating User experience is difficult due to the subjective nature of experience.
  • Understanding user feelings, behaviors and motivations is vital for creating good UX.
  • More information is available in the F28ED(Y2) and F20AD(Y4) modules.

Usability vs UX

  • Usability and UX are linked but not equivalent.
  • Good usable design often leads to a positive user experience.
  • The importance of usability and user experience varies by application.

Example Readings

  • The referenced reading material is Chapter 1 and 2 of "Interaction Design" by Helen Sharp, Jennifer Preece, and Yvonne Rogers (2019).

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F27ID+23-24+Week+4.pdf

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