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Experience-Driven Design in Games
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Experience-Driven Design in Games

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Questions and Answers

A story is a sequence of events that someone relates to someone else, while games are experiences with many possible ______.

outcomes

One of the kinds of fun that can be found in stories is ______, which refers to the enjoyment of new and ongoing experiences.

discovery

The medium of a story can affect the audience's sense of ______, making the experience distinct based on how it is presented.

sensation

In games, the ______ of understanding the story can present a challenge for players.

<p>difficulty</p> Signup and view all the answers

The so-called story/game duality suggests that stories and games are governed by different ______.

<p>rules</p> Signup and view all the answers

The designer creates the game while the player _____ the game.

<p>consumes</p> Signup and view all the answers

Games are products, just like movies, books, food, and _____ .

<p>vehicles</p> Signup and view all the answers

Much control and planning is required for a theatrical play's _____ to be successful.

<p>execution</p> Signup and view all the answers

In games, control is often placed in the player's _____ .

<p>hands</p> Signup and view all the answers

The player's experience of the game will determine how '_____ ' the game is.

<p>good</p> Signup and view all the answers

Replayability in games is often associated with _____ .

<p>randomness</p> Signup and view all the answers

Unlike linear stories in films or books, games offer a more _____ experience.

<p>interactive</p> Signup and view all the answers

The essence of play in games can be described as a lack of _____ .

<p>predictability</p> Signup and view all the answers

Players will constantly look to the game's underlying dynamics and ______.

<p>mechanics</p> Signup and view all the answers

More features mean better ______.

<p>software</p> Signup and view all the answers

From the Designer's Perspective, aesthetics help define the player's ______.

<p>experience</p> Signup and view all the answers

The dynamics of a game highlight how the ______ will be used.

<p>feature</p> Signup and view all the answers

Aesthetics from the Designer's Perspective might aim to make players feel ______.

<p>emotions</p> Signup and view all the answers

The ______ should allow players to perform specific actions in the game.

<p>mechanics</p> Signup and view all the answers

Experience-driven design starts with ______.

<p>aesthetics</p> Signup and view all the answers

Each level in the example contains many treasure chests, one contains a level-specific ______.

<p>item</p> Signup and view all the answers

Awesome graphics and sound help a game, but they don't ______ it

<p>define</p> Signup and view all the answers

Many people have biases towards ______, preferring complex gameplay mechanics.

<p>mechanics</p> Signup and view all the answers

The primary purpose of games is still ______.

<p>entertainment</p> Signup and view all the answers

The video game industry is a multi-billion dollar ______.

<p>industry</p> Signup and view all the answers

Education related to gaming can involve ______ for optimal command rotation in games.

<p>mathematics</p> Signup and view all the answers

Wii and Kinect are examples of games that promote ______ as a form of exercise.

<p>health</p> Signup and view all the answers

Some companies use in-game advertising spots for non-game ______.

<p>products</p> Signup and view all the answers

Multiplayer games can serve as an ______ for social interaction.

<p>icebreaker</p> Signup and view all the answers

In Jesse Schell's Elemental Tetrad, the four elements include Mechanics, Story, Aesthetics, and ______.

<p>Technology</p> Signup and view all the answers

The ______ component of a game refers to the sequence of plot events.

<p>Story</p> Signup and view all the answers

The rules and procedures defining how a game functions are part of the ______ element.

<p>Mechanics</p> Signup and view all the answers

The ______ in Jesse Schell's Elemental Tetrad refers to the look and feel of the game.

<p>Aesthetics</p> Signup and view all the answers

A good game design ensures that the four elements are in ______ and working together.

<p>harmony</p> Signup and view all the answers

To improve the player experience, designers must consider what elements ______ from the experience.

<p>detract</p> Signup and view all the answers

In the example provided, the player's journey focuses on collecting items and uncovering ______.

<p>identity</p> Signup and view all the answers

Visual media accompanying the game should support the graphic quality demanded by ______.

<p>aesthetics</p> Signup and view all the answers

What states that stories and games are governed by different rules?

<p>Story or game duality</p> Signup and view all the answers

Study Notes

Designer-Player Relationship

  • Designers create games, while players consume them.
  • Games are comparable to other products such as movies, books, and food.
  • Design, testing, marketing, and player experience are integral to game production.

Expectations from Games

  • Players expect to use games as intended, similar to how food is eaten or movies have a linear progression.
  • Games are unpredictable, adding to the essence of play and player experience.

Control in Game Design

  • Designers strive for control over aspects like script, lighting, and acoustics, akin to theatrical plays.
  • Unlike plays, designers cannot control when or how often players engage with the game.

Stories vs. Games

  • Stories provide linear experiences, while games offer multiple outcomes.
  • Both stories and games can elicit enjoyment and fun, drawing parallels in their structures.

Audience Experience

  • Audience engagement in storytelling can share commonalities with player experience in games, including narrative, discovery, and fellowship.
  • Both narratives and gameplay are influenced by aesthetics, influencing player immersion.

Duality of Story and Game

  • Lessons from storytelling can inform game design but also highlight their differences, necessitating thoughtful exploration.
  • Player experiences are shaped by how aesthetics, dynamics, and mechanics intersect in gameplay.

Experience-Driven Design

  • Experience-driven design begins with desired aesthetics and player experiences rather than merely mechanics.
  • Essential components: aesthetics (feel), dynamics (experiential interaction), mechanics (rules of play).

Jesse Schell's Elemental Tetrad

  • Mechanics: rules defining gameplay.
  • Story: sequence of narrative events.
  • Aesthetics: overall look, feel, and ambiance.
  • Technology: medium of interaction, such as digital or physical forms.

Importance of All Game Elements

  • Designers must consider the harmony of all four elements—mechanics, story, aesthetics, and technology—for a cohesive player experience.
  • Individual preferences may bias opinions about which element is most significant.

Games as a Serious Endeavor

  • The video game industry is a multi-billion dollar field, highlighting the importance of games in entertainment and commerce.
  • Games are not trivial; they serve educational and social purposes as well as therapeutic and health-related applications.

Meaningful Play

  • Engaging in games requires strategic thought and decision-making, reinforcing their complexity and potential for deep player engagement.
  • Game design draws from various disciplines, integrating aspects of education, marketing, health, and social interaction.

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Description

Explore the fascinating relationship between players and designers in the world of game design. This quiz delves into the MDA Framework and discusses how experiences shape game creation and consumption. Ideal for anyone interested in the mechanics of game design and player engagement.

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