E-Learning in Language Education

Choose a study mode

Play Quiz
Study Flashcards
Spaced Repetition
Chat to Lesson

Podcast

Listen to an AI-generated conversation about this lesson
Download our mobile app to listen on the go
Get App

Questions and Answers

Which authoring app is specifically engineered to create responsive e-learning courses?

  • Studio 360
  • Storyline 360
  • PowerPoint
  • Rise 360 (correct)

Storyline 360 is primarily designed for creating responsive e-learning courses.

False (B)

What can PowerPoint add-ons like Studio 360 do?

Turn PowerPoint presentations into e-learning courses instantly.

Authoring tools allow anyone to create e-learning courses without any __________ knowledge.

<p>programming</p>
Signup and view all the answers

Match the following authoring tools with their primary function:

<p>Rise 360 = Responsive e-learning courses Storyline 360 = Interactive slide-based courses Studio 360 = Convert PowerPoint presentations PowerPoint = Presentation software</p>
Signup and view all the answers

Which of the following statements accurately defines e-learning?

<p>E-learning is acquiring knowledge through electronic technologies. (B)</p>
Signup and view all the answers

E-learning and distance learning are the same concepts.

<p>False (B)</p>
Signup and view all the answers

What are some common elements that make up an e-learning program?

<p>live or pre-recorded lecture content, quizzes, simulations, videos, interactive activities</p>
Signup and view all the answers

E-learning is often conducted on the __________, allowing access to materials at any time.

<p>Internet</p>
Signup and view all the answers

What is a basic characteristic of a typical e-learning course?

<p>It consists of slide-based online activities with navigation buttons. (A)</p>
Signup and view all the answers

Match the e-learning definitions with their sources:

<p>Ruiz et al. (2006) = Using Internet technologies for enhancing performance and knowledge Arkorful and Abaidoo (2015) = Using information and communication technologies for online access Clark and Mayer (2016) = Instructions delivered through digital devices</p>
Signup and view all the answers

E-learning often includes elements like __________ and __________ to enhance interactivity.

<p>games, role-playing</p>
Signup and view all the answers

What is one primary benefit of e-learning for career seekers and unemployed people?

<p>It helps boost resumes and develop new skills. (D)</p>
Signup and view all the answers

Augmented reality enhances the real world with computer-generated perceptual information.

<p>True (A)</p>
Signup and view all the answers

What is immersive technology?

<p>Technologies that create a simulated experience perceived as real, such as virtual reality and augmented reality.</p>
Signup and view all the answers

Virtual reality provides a simulated experience using devices such as ________.

<p>headsets</p>
Signup and view all the answers

Match the following technologies with their descriptions:

<p>Virtual Reality = Creates a computer-generated immersive environment Augmented Reality = Enhances the real world with digital overlays Telepresence = Allows remote communication as if physically present Immersive Technology = Encompasses both AR and VR for interactive experiences</p>
Signup and view all the answers

Which of the following is NOT an example of immersive technology?

<p>Television (A)</p>
Signup and view all the answers

Career track online training programs guarantee job proposals for all graduates.

<p>True (A)</p>
Signup and view all the answers

Name one tool used in e-learning that simulates physical classroom experiences.

<p>Immersive technology</p>
Signup and view all the answers

Augmented reality uses devices such as ________ to deliver visual and sensory information.

<p>smartphones</p>
Signup and view all the answers

What cognitive functions are associated with artificial intelligence?

<p>Both learning and problem-solving (D)</p>
Signup and view all the answers

Java and Python are the only programming languages used in AI applications.

<p>False (B)</p>
Signup and view all the answers

What does TED-Ed stand for?

<p>Technology, Entertainment, and Design</p>
Signup and view all the answers

The online platform that offers interactive lesson plans is called ______.

<p>TED-Ed</p>
Signup and view all the answers

Match the following educational technologies with their descriptions:

<p>AI-based applications = Use Java and Python TED-Ed = Video content with integrated lessons DcodeAI = Interactive AI learning pathway STEAM programs = Innovation over STEM programs</p>
Signup and view all the answers

Which of the following is NOT a skill associated with the AI course mentioned?

<p>Art History (A)</p>
Signup and view all the answers

Students can learn at their own pace through the DcodeAI platform.

<p>True (A)</p>
Signup and view all the answers

What technology is primarily used to host TED-Ed video content?

<p>YouTube</p>
Signup and view all the answers

STEAM includes the subjects of Science, Technology, Engineering, ______, and Mathematics.

<p>Arts</p>
Signup and view all the answers

Which technology offers a growing video library of animated lessons?

<p>TED-Ed (D)</p>
Signup and view all the answers

What new element is included in STEAM education?

<p>Art (C)</p>
Signup and view all the answers

The goal of STEAM-based learning is to help students develop narrow skills specific to one industry.

<p>False (B)</p>
Signup and view all the answers

What is the purpose of flipped learning?

<p>To allow students to learn through pre-recorded videos before class and engage in activities during class time.</p>
Signup and view all the answers

Flipped classrooms utilize various activities such as Podcasts and __________.

<p>screencasts</p>
Signup and view all the answers

Match the following activities with their descriptions:

<p>Pre-recorded videos = Students watch lectures before class Online discussion forums = Students share comments and questions online Concept maps = Visual representations of concepts and their connections Self-assessment quizzes = Tools for students to gauge their understanding</p>
Signup and view all the answers

Which of the following is NOT a component of the flipped classroom?

<p>Traditional lectures during class (A)</p>
Signup and view all the answers

E-learning design used to require a large team of programmers to create simple courses.

<p>True (A)</p>
Signup and view all the answers

List one benefit of collaborative learning in STEAM education.

<p>Encourages sharing ideas and problem-solving skills.</p>
Signup and view all the answers

Students do __________ activities in the classroom during flipped learning.

<p>related</p>
Signup and view all the answers

What format of learning can flipped learning be applied in?

<p>Both synchronous and asynchronous environments (A)</p>
Signup and view all the answers

Flashcards

What is E-learning?

E-learning encompasses learning experiences delivered electronically, using technologies such as videos, quizzes, simulations, and interactive activities. It allows for flexible learning from any location at any time.

How does E-learning expand learning?

E-learning broadens the boundaries of learning beyond traditional classrooms. It encompasses online courses, degrees, programs offered through digital platforms.

Explain the communication aspect of e-learning.

E-learning involves communication between teachers and students through online platforms, using interactive resources and various media.

What are different types of e-learning courses?

E-learning courses can vary in their presentation, ranging from basic slideshows with multiple-choice quizzes to advanced simulations and interactive role-playing scenarios.

Signup and view all the flashcards

What is the foundation of e-learning?

E-learning relies on electronic technologies, enabling access to knowledge and skills through digital platforms.

Signup and view all the flashcards

Distinguish e-learning from distance learning.

While e-learning involves distance, it differs from distance learning. E-learning emphasizes technology-driven learning, while distance learning primarily focuses on geographical separation.

Signup and view all the flashcards

How does e-learning aim to impact learning?

E-learning goes beyond simply delivering information. It aims to enhance performance and knowledge through targeted instruction and interactive materials.

Signup and view all the flashcards

E-Learning

A type of online learning that allows individuals to pursue new skills or knowledge through interactive platforms, often at their own pace.

Signup and view all the flashcards

Immersive Technologies

Technologies using software and hardware to create realistic and immersive experiences.

Signup and view all the flashcards

Augmented Reality

Augmented Reality (AR) overlays digital content onto real-world environments using devices like smartphones or headsets.

Signup and view all the flashcards

Simulating a Physical Classroom Presence

An immersive experience that simulates a physical classroom setting using technology.

Signup and view all the flashcards

Virtual Reality (VR)

Virtual reality creates a fully immersive computer-generated world experienced using headsets and gloves.

Signup and view all the flashcards

Career Track Programs

Online training programs that often guarantee a job offer upon completion, designed for career seekers and unemployed individuals.

Signup and view all the flashcards

Interactive Experience

Technology that enhances the real world with computer-generated information, creating an interactive experience.

Signup and view all the flashcards

Technological Tools

Digital tools like TVs, computers, and smartphones used to watch movies, access information, and connect with others.

Signup and view all the flashcards

AR Apps

Applications using digital content to provide visual elements, sound, and sensory information to the user.

Signup and view all the flashcards

Authoring Tools

Software programs designed specifically for creating online learning materials. They offer various features and functionalities, making it easier to develop engaging e-learning courses.

Signup and view all the flashcards

Responsive E-learning

A type of e-learning course that adjusts its layout automatically to fit any screen size. This ensures an optimal learning experience across devices.

Signup and view all the flashcards

Rise 360 Functionality

Authoring tools like Rise 360 are known for creating responsive e-learning courses that can be viewed on different devices, from smartphones to desktops.

Signup and view all the flashcards

Storyline 360 Functionality

Authoring tools like Storyline 360 are ideal for developing interactive e-learning courses that incorporate engaging features like simulations, games, and branching scenarios.

Signup and view all the flashcards

Studio 360

A software add-on that easily converts PowerPoint presentations into interactive e-learning courses.

Signup and view all the flashcards

STEAM Education

An educational approach that integrates science, technology, engineering, arts (e.g., design, music), and mathematics to solve real-world problems.

Signup and view all the flashcards

Hands-on Learning in STEAM

A hands-on learning method where students actively participate in projects, investigations, and creative activities to acquire knowledge and skills.

Signup and view all the flashcards

Flipped Learning Activities

Incorporating a variety of learning methods, including pre-recorded videos, online reading, presentations, podcasts, screencasts, interactive quizzes, discussions, and concept maps.

Signup and view all the flashcards

Flipped Classroom

A learning approach where students access learning materials (like videos and readings) outside of class and engage in active learning activities within a classroom setting.

Signup and view all the flashcards

Flipped Classroom Resources

Pre-recorded videos, online readings, presentations, podcasts, screencasts, self-assessment quizzes, online discussion forums, and concept maps.

Signup and view all the flashcards

Concept Map

A visual representation that shows the relationships and connections between different elements within a concept.

Signup and view all the flashcards

Podcast

A digital audio file that can be downloaded and listened to on different devices.

Signup and view all the flashcards

Screencast

A recording that combines audio narration with visuals from a computer screen, often used for tutorials or presentations.

Signup and view all the flashcards

Online Discussion Forums

An interactive method that allows students to share their thoughts, ask questions, and engage in discussions online.

Signup and view all the flashcards

E-Learning Course

A digital learning environment that provides access to a range of online learning resources and activities.

Signup and view all the flashcards

Telepresence

In this technology, a user's actions, movements, and voice are sensed and transmitted to a remote location, creating a sense of presence and interaction.

Signup and view all the flashcards

Artificial Intelligence (AI)

The ability of machines to demonstrate intelligence, mimicking cognitive functions like learning and problem-solving.

Signup and view all the flashcards

AI Programming Languages

Java and Python are versatile programming languages commonly used in AI applications due to their flexibility and features.

Signup and view all the flashcards

DcodeAI

An interactive platform that provides learning materials, coding challenges, and projects for AI education, enabling self-paced learning.

Signup and view all the flashcards

AI Online Course

An online course that empowers students with hands-on projects, covering key AI and machine learning concepts like statistics, data science, computer vision, and natural language processing.

Signup and view all the flashcards

AI in Education

Educational apps leverage AI and machine learning to personalize and enhance the learning process for students.

Signup and view all the flashcards

TED-Ed

A platform for sharing knowledge and ideas through video content, particularly on YouTube, with features for turning videos into lessons with follow-up questions.

Signup and view all the flashcards

TED-Ed Contributions

TED-Ed contributes to education by providing a library of animated lessons, empowering educators to create interactive lesson plans, and offering students opportunities to improve their tech literacy.

Signup and view all the flashcards

STEAM

A framework that emphasizes a comprehensive educational approach combining science, technology, engineering, arts, and mathematics.

Signup and view all the flashcards

STEAM-based Online Programs

Online learning programs that integrate STEAM concepts, considered an advanced approach compared to STEM programs.

Signup and view all the flashcards

Study Notes

Technology & Education

  • Presented by Dr. Beiki
  • Autumn 2024
  • Islamic Azad University, North Tehran Branch
  • Faculty of Foreign Languages, TEFL Department

E-Learning

  • E-learning is a broad term encompassing various online initiatives and uses electronic devices to deliver educational or training content to learners
  • Most people who use computers have completed some type of e-learning
  • E-learning is sometimes called web-based training, online learning, or computer-based training

Introduction to E-Learning

  • E-learning is a critical aspect of contemporary language learning because many young people spend a lot of time online socializing and playing games
  • Learners are motivated when provided with online spaces for studying
  • Learners interact with peers and participate in virtual discussions and competitions through interactive websites and portals

Introduction

  • E-learning allows access to materials created by native speakers, which is beneficial for language acquisition
  • Many online applications and websites offer affordable or free language training, often presented in a format of games and interactive activities
  • E-learning provides a wide range of opportunities for students, allowing them to practice skills and engage in experimental and interactive learning
  • Constant adaptability of online space allows quick updates to information and tools
  • E-learning has revolutionized the traditional chalk and board style learning, as students now have more opportunities, whether limited by geography, finances or physical limitations

The Concept of E-Learning

  • E-learning is the acquisition of knowledge through electronic technologies and media
  • E-learning is defined as a learning experience delivered electronically, which can even include performance-support content
  • Different definitions of e-learning exist worldwide

The Concept of E-Learning (Examples)

  • Ruiz et al. (2006) defined e-learning as using the internet for performance and knowledge enhancement
  • Arkorful and Abaidoo (2015) defined e-learning as using information and communications technologies to enable access to online teaching and learning resources
  • Clark and Mayer (2016) defined e-learning as instructions delivered through digital devices with an intent to support learning

The Concept of E-Learning (Discussion)

  • E-learning fosters online communication between teacher and student
  • E-Learning is not the same as distance learning; instead, it complements classroom learning
  • Distance learning is focused on the distance between the teacher and student, and how technology bridges that gap.

Types of E-Learning

  • E-learning can take many forms, including a mix of online and direct communication, web-based learning, and self-study
  • E-learning can be categorized as either synchronous or asynchronous

Synchronous vs. Asynchronous E-Learning

  • Synchronous: instructor-led and occurs at the same time for all participants, irrespective of location

  • Communication happens directly (chat rooms/video-audio conferencing)

  • Training typically occurs in a web-conferencing or virtual classroom platform

  • Tools include slide/screen sharing, chat, polling, and screen annotation

  • Asynchronous: Learners proceed at their own pace using pre-recorded lectures/videos, text content, and interactive activities

  • Materials are available online (forums, e-mails, wikis)

Synchronous vs. Asynchronous E-Learning (Benefits)

  • Synchronous e-learning is beneficial due to its accessibility, cost-effectiveness, scalability, and adaptability to training dispersed groups
  • Asynchronous e-learning is beneficial for individualized learning, enabling learners to learn at convenient times, given that there is a self-paced nature to the learning

E-learning- Different Classifications

  • E-learning can be classified as mixed or blended, assistant mode, and completely online mode
  • Mixed or blended involves a short-term degree with a partly traditional method
  • Assistant mode complements the traditional mode as needed
  • Completely online involves exclusive use of the network for learning

E-learning (Other Classifications)

  • Computer-based e-learning (using various hardware and software)
  • Internet-based e-learning (using a developed form of computer-based learning which allows learners access the internet)

E-Learning in Education

  • Technology has advanced, bridging geographical gaps and making education available to anyone with devices and internet access
  • E-learning offers various learning formats (word documents, PDFs, videos, slideshows), as well as features like webinars, live online classes (conducted in a virtual setting), and communication via chat/message forums
  • LMSs (Learning Management Systems) use automation for efficiency, like marking and providing materials
  • E-learning is readily adaptable to changing technologies and industry developments, keeping content current

E-Learning in Education (Advantages)

  • Reduced costs (infrastructure, stationery, travel)
  • Fast-paced information accessibility and updates, especially important for quickly developing fields
  • Flexibility for learners allowing learning to fit their schedules

E-Learning in Education (Other Aspects)

  • E-learning is now used for numerous purposes across sectors of society
  • E-learning enables more students to access education despite possible constraints
  • E-learning accommodates numerous learning styles and allows for a learner-centric style of learning

Online Colleges

  • Online colleges accommodate students who are physically or geographically limited
  • E-learning is increasingly utilized resulting in more international classes
  • Cost reductions for students and institutions
  • Universities should consider accommodating different learners

Adult E-Learning

  • Online learning addresses the challenges adults face balancing employment, family duties, and learning, allowing flexibility, a self-paced schedule, and assessments at convenient times

Corporate E-Learning

  • Companies use e-learning to boost employee knowledge, skills, and overall productivity
  • E-learning lowers costs compared with traditional training methods
  • Career seekers benefit through e-learning boosting résumés and developing new skills
  • Online learning provides "career track" training programs that promise job proposals

Some Tools in E-Learning

  • Many tools assist language educators in conducting, managing and organizing e-learning courses

Immersive Technologies

  • Immersive technologies create a simulated experience perceived as real, including virtual reality, augmented reality, and telepresence
  • Technologies simulate a classroom presence and provide digitization representing a real academic circumstance
  • Augmented reality enhances the real world with computer-generated perceptiual information

Virtual Reality and Augmented Reality

  • Virtual reality (VR) and Augmented Reality (AR) use advanced technology like headsets to improve interactive learning with simulations, video tours, 3D movies, and educational games
  • VR takes users into a virtual world for experiences, whereas AR overlays digital images onto real world environments
  • Virtual reality includes instances such as Oculus Rift, Vive, and PlayStation VR
  • This technology is used in medical training

Artificial Intelligence (AI)

  • AI is the intelligence of machines
  • AI mimics cognitive functions like learning and problem-solving
  • Commonly-used programs/languages include Java and Python

TED-Ed

  • TED-Ed promotes knowledge sharing through videos from various sources such as teachers and students
  • Lessons are often available on YouTube and are used for education

STEAM

  • STEAM is a new education strategy incorporating Science, Technology, Engineering, Arts, and Math.
  • STEAM is built upon STEM programs and encourages problem-solving and creative design
  • There is a strong focus on hands-on learning activities and using creative methods to achieve outcomes

Flipped Learning

  • Flipped learning has been used effectively for years and can be adapted to online use.
  • Involves pre-recorded lectures available outside of the classroom, followed by classroom-based activities.
  • Learning activities using different methods like: videos, reading materials, presentations, podcasts and concept maps

Creating E-Learning Courses

  • Originally, e-learning was developed by custom programmers
  • Today's software is much more user friendly, with creation accessible even without coding experience
  • Several types of authoring apps help to create and customize online learning
  • Some include Rise 360, Studio 360, and Storyline 360

Sharing E-Learning Content

  • Content can be shared either formally or informally
  • Informal distribution trusts learners to view the material without tracking their progress
  • Formal distribution uses an LMS, a system that tracks learner progress

Benefits of E-Learning in Education

  • E-learning offers many advantages
  • Learning is more accessible (location and time)
  • Learning is more cost-efficient (resources like infrastructure, tools and travel)
  • Supports mobility
  • Self-paced learning allows for convenience
  • E-learning can help the environment (paperless)
  • E-learning is becoming more important and increasingly used
  • Improvements in technology means learners are more adept with online communication
  • Many learning institutions are using e-learning for degrees

Studying That Suits You

Use AI to generate personalized quizzes and flashcards to suit your learning preferences.

Quiz Team

Related Documents

More Like This

Use Quizgecko on...
Browser
Browser