E-Learning in Language Education
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Which authoring app is specifically engineered to create responsive e-learning courses?

  • Studio 360
  • Storyline 360
  • PowerPoint
  • Rise 360 (correct)
  • Storyline 360 is primarily designed for creating responsive e-learning courses.

    False

    What can PowerPoint add-ons like Studio 360 do?

    Turn PowerPoint presentations into e-learning courses instantly.

    Authoring tools allow anyone to create e-learning courses without any __________ knowledge.

    <p>programming</p> Signup and view all the answers

    Match the following authoring tools with their primary function:

    <p>Rise 360 = Responsive e-learning courses Storyline 360 = Interactive slide-based courses Studio 360 = Convert PowerPoint presentations PowerPoint = Presentation software</p> Signup and view all the answers

    Which of the following statements accurately defines e-learning?

    <p>E-learning is acquiring knowledge through electronic technologies.</p> Signup and view all the answers

    E-learning and distance learning are the same concepts.

    <p>False</p> Signup and view all the answers

    What are some common elements that make up an e-learning program?

    <p>live or pre-recorded lecture content, quizzes, simulations, videos, interactive activities</p> Signup and view all the answers

    E-learning is often conducted on the __________, allowing access to materials at any time.

    <p>Internet</p> Signup and view all the answers

    What is a basic characteristic of a typical e-learning course?

    <p>It consists of slide-based online activities with navigation buttons.</p> Signup and view all the answers

    Match the e-learning definitions with their sources:

    <p>Ruiz et al. (2006) = Using Internet technologies for enhancing performance and knowledge Arkorful and Abaidoo (2015) = Using information and communication technologies for online access Clark and Mayer (2016) = Instructions delivered through digital devices</p> Signup and view all the answers

    E-learning often includes elements like __________ and __________ to enhance interactivity.

    <p>games, role-playing</p> Signup and view all the answers

    What is one primary benefit of e-learning for career seekers and unemployed people?

    <p>It helps boost resumes and develop new skills.</p> Signup and view all the answers

    Augmented reality enhances the real world with computer-generated perceptual information.

    <p>True</p> Signup and view all the answers

    What is immersive technology?

    <p>Technologies that create a simulated experience perceived as real, such as virtual reality and augmented reality.</p> Signup and view all the answers

    Virtual reality provides a simulated experience using devices such as ________.

    <p>headsets</p> Signup and view all the answers

    Match the following technologies with their descriptions:

    <p>Virtual Reality = Creates a computer-generated immersive environment Augmented Reality = Enhances the real world with digital overlays Telepresence = Allows remote communication as if physically present Immersive Technology = Encompasses both AR and VR for interactive experiences</p> Signup and view all the answers

    Which of the following is NOT an example of immersive technology?

    <p>Television</p> Signup and view all the answers

    Career track online training programs guarantee job proposals for all graduates.

    <p>True</p> Signup and view all the answers

    Name one tool used in e-learning that simulates physical classroom experiences.

    <p>Immersive technology</p> Signup and view all the answers

    Augmented reality uses devices such as ________ to deliver visual and sensory information.

    <p>smartphones</p> Signup and view all the answers

    What cognitive functions are associated with artificial intelligence?

    <p>Both learning and problem-solving</p> Signup and view all the answers

    Java and Python are the only programming languages used in AI applications.

    <p>False</p> Signup and view all the answers

    What does TED-Ed stand for?

    <p>Technology, Entertainment, and Design</p> Signup and view all the answers

    The online platform that offers interactive lesson plans is called ______.

    <p>TED-Ed</p> Signup and view all the answers

    Match the following educational technologies with their descriptions:

    <p>AI-based applications = Use Java and Python TED-Ed = Video content with integrated lessons DcodeAI = Interactive AI learning pathway STEAM programs = Innovation over STEM programs</p> Signup and view all the answers

    Which of the following is NOT a skill associated with the AI course mentioned?

    <p>Art History</p> Signup and view all the answers

    Students can learn at their own pace through the DcodeAI platform.

    <p>True</p> Signup and view all the answers

    What technology is primarily used to host TED-Ed video content?

    <p>YouTube</p> Signup and view all the answers

    STEAM includes the subjects of Science, Technology, Engineering, ______, and Mathematics.

    <p>Arts</p> Signup and view all the answers

    Which technology offers a growing video library of animated lessons?

    <p>TED-Ed</p> Signup and view all the answers

    What new element is included in STEAM education?

    <p>Art</p> Signup and view all the answers

    The goal of STEAM-based learning is to help students develop narrow skills specific to one industry.

    <p>False</p> Signup and view all the answers

    What is the purpose of flipped learning?

    <p>To allow students to learn through pre-recorded videos before class and engage in activities during class time.</p> Signup and view all the answers

    Flipped classrooms utilize various activities such as Podcasts and __________.

    <p>screencasts</p> Signup and view all the answers

    Match the following activities with their descriptions:

    <p>Pre-recorded videos = Students watch lectures before class Online discussion forums = Students share comments and questions online Concept maps = Visual representations of concepts and their connections Self-assessment quizzes = Tools for students to gauge their understanding</p> Signup and view all the answers

    Which of the following is NOT a component of the flipped classroom?

    <p>Traditional lectures during class</p> Signup and view all the answers

    E-learning design used to require a large team of programmers to create simple courses.

    <p>True</p> Signup and view all the answers

    List one benefit of collaborative learning in STEAM education.

    <p>Encourages sharing ideas and problem-solving skills.</p> Signup and view all the answers

    Students do __________ activities in the classroom during flipped learning.

    <p>related</p> Signup and view all the answers

    What format of learning can flipped learning be applied in?

    <p>Both synchronous and asynchronous environments</p> Signup and view all the answers

    Study Notes

    Technology & Education

    • Presented by Dr. Beiki
    • Autumn 2024
    • Islamic Azad University, North Tehran Branch
    • Faculty of Foreign Languages, TEFL Department

    E-Learning

    • E-learning is a broad term encompassing various online initiatives and uses electronic devices to deliver educational or training content to learners
    • Most people who use computers have completed some type of e-learning
    • E-learning is sometimes called web-based training, online learning, or computer-based training

    Introduction to E-Learning

    • E-learning is a critical aspect of contemporary language learning because many young people spend a lot of time online socializing and playing games
    • Learners are motivated when provided with online spaces for studying
    • Learners interact with peers and participate in virtual discussions and competitions through interactive websites and portals

    Introduction

    • E-learning allows access to materials created by native speakers, which is beneficial for language acquisition
    • Many online applications and websites offer affordable or free language training, often presented in a format of games and interactive activities
    • E-learning provides a wide range of opportunities for students, allowing them to practice skills and engage in experimental and interactive learning
    • Constant adaptability of online space allows quick updates to information and tools
    • E-learning has revolutionized the traditional chalk and board style learning, as students now have more opportunities, whether limited by geography, finances or physical limitations

    The Concept of E-Learning

    • E-learning is the acquisition of knowledge through electronic technologies and media
    • E-learning is defined as a learning experience delivered electronically, which can even include performance-support content
    • Different definitions of e-learning exist worldwide

    The Concept of E-Learning (Examples)

    • Ruiz et al. (2006) defined e-learning as using the internet for performance and knowledge enhancement
    • Arkorful and Abaidoo (2015) defined e-learning as using information and communications technologies to enable access to online teaching and learning resources
    • Clark and Mayer (2016) defined e-learning as instructions delivered through digital devices with an intent to support learning

    The Concept of E-Learning (Discussion)

    • E-learning fosters online communication between teacher and student
    • E-Learning is not the same as distance learning; instead, it complements classroom learning
    • Distance learning is focused on the distance between the teacher and student, and how technology bridges that gap.

    Types of E-Learning

    • E-learning can take many forms, including a mix of online and direct communication, web-based learning, and self-study
    • E-learning can be categorized as either synchronous or asynchronous

    Synchronous vs. Asynchronous E-Learning

    • Synchronous: instructor-led and occurs at the same time for all participants, irrespective of location

    • Communication happens directly (chat rooms/video-audio conferencing)

    • Training typically occurs in a web-conferencing or virtual classroom platform

    • Tools include slide/screen sharing, chat, polling, and screen annotation

    • Asynchronous: Learners proceed at their own pace using pre-recorded lectures/videos, text content, and interactive activities

    • Materials are available online (forums, e-mails, wikis)

    Synchronous vs. Asynchronous E-Learning (Benefits)

    • Synchronous e-learning is beneficial due to its accessibility, cost-effectiveness, scalability, and adaptability to training dispersed groups
    • Asynchronous e-learning is beneficial for individualized learning, enabling learners to learn at convenient times, given that there is a self-paced nature to the learning

    E-learning- Different Classifications

    • E-learning can be classified as mixed or blended, assistant mode, and completely online mode
    • Mixed or blended involves a short-term degree with a partly traditional method
    • Assistant mode complements the traditional mode as needed
    • Completely online involves exclusive use of the network for learning

    E-learning (Other Classifications)

    • Computer-based e-learning (using various hardware and software)
    • Internet-based e-learning (using a developed form of computer-based learning which allows learners access the internet)

    E-Learning in Education

    • Technology has advanced, bridging geographical gaps and making education available to anyone with devices and internet access
    • E-learning offers various learning formats (word documents, PDFs, videos, slideshows), as well as features like webinars, live online classes (conducted in a virtual setting), and communication via chat/message forums
    • LMSs (Learning Management Systems) use automation for efficiency, like marking and providing materials
    • E-learning is readily adaptable to changing technologies and industry developments, keeping content current

    E-Learning in Education (Advantages)

    • Reduced costs (infrastructure, stationery, travel)
    • Fast-paced information accessibility and updates, especially important for quickly developing fields
    • Flexibility for learners allowing learning to fit their schedules

    E-Learning in Education (Other Aspects)

    • E-learning is now used for numerous purposes across sectors of society
    • E-learning enables more students to access education despite possible constraints
    • E-learning accommodates numerous learning styles and allows for a learner-centric style of learning

    Online Colleges

    • Online colleges accommodate students who are physically or geographically limited
    • E-learning is increasingly utilized resulting in more international classes
    • Cost reductions for students and institutions
    • Universities should consider accommodating different learners

    Adult E-Learning

    • Online learning addresses the challenges adults face balancing employment, family duties, and learning, allowing flexibility, a self-paced schedule, and assessments at convenient times

    Corporate E-Learning

    • Companies use e-learning to boost employee knowledge, skills, and overall productivity
    • E-learning lowers costs compared with traditional training methods
    • Career seekers benefit through e-learning boosting résumés and developing new skills
    • Online learning provides "career track" training programs that promise job proposals

    Some Tools in E-Learning

    • Many tools assist language educators in conducting, managing and organizing e-learning courses

    Immersive Technologies

    • Immersive technologies create a simulated experience perceived as real, including virtual reality, augmented reality, and telepresence
    • Technologies simulate a classroom presence and provide digitization representing a real academic circumstance
    • Augmented reality enhances the real world with computer-generated perceptiual information

    Virtual Reality and Augmented Reality

    • Virtual reality (VR) and Augmented Reality (AR) use advanced technology like headsets to improve interactive learning with simulations, video tours, 3D movies, and educational games
    • VR takes users into a virtual world for experiences, whereas AR overlays digital images onto real world environments
    • Virtual reality includes instances such as Oculus Rift, Vive, and PlayStation VR
    • This technology is used in medical training

    Artificial Intelligence (AI)

    • AI is the intelligence of machines
    • AI mimics cognitive functions like learning and problem-solving
    • Commonly-used programs/languages include Java and Python

    TED-Ed

    • TED-Ed promotes knowledge sharing through videos from various sources such as teachers and students
    • Lessons are often available on YouTube and are used for education

    STEAM

    • STEAM is a new education strategy incorporating Science, Technology, Engineering, Arts, and Math.
    • STEAM is built upon STEM programs and encourages problem-solving and creative design
    • There is a strong focus on hands-on learning activities and using creative methods to achieve outcomes

    Flipped Learning

    • Flipped learning has been used effectively for years and can be adapted to online use.
    • Involves pre-recorded lectures available outside of the classroom, followed by classroom-based activities.
    • Learning activities using different methods like: videos, reading materials, presentations, podcasts and concept maps

    Creating E-Learning Courses

    • Originally, e-learning was developed by custom programmers
    • Today's software is much more user friendly, with creation accessible even without coding experience
    • Several types of authoring apps help to create and customize online learning
    • Some include Rise 360, Studio 360, and Storyline 360

    Sharing E-Learning Content

    • Content can be shared either formally or informally
    • Informal distribution trusts learners to view the material without tracking their progress
    • Formal distribution uses an LMS, a system that tracks learner progress

    Benefits of E-Learning in Education

    • E-learning offers many advantages
    • Learning is more accessible (location and time)
    • Learning is more cost-efficient (resources like infrastructure, tools and travel)
    • Supports mobility
    • Self-paced learning allows for convenience
    • E-learning can help the environment (paperless)
    • E-learning is becoming more important and increasingly used
    • Improvements in technology means learners are more adept with online communication
    • Many learning institutions are using e-learning for degrees

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    Description

    Explore the significance of e-learning in contemporary language education. This quiz delves into how online platforms enhance learner motivation and facilitate interaction among peers. Discover the various forms of e-learning and its impact on language acquisition.

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