Podcast
Questions and Answers
Which authoring app is specifically engineered to create responsive e-learning courses?
Which authoring app is specifically engineered to create responsive e-learning courses?
- Studio 360
- Storyline 360
- PowerPoint
- Rise 360 (correct)
Storyline 360 is primarily designed for creating responsive e-learning courses.
Storyline 360 is primarily designed for creating responsive e-learning courses.
False (B)
What can PowerPoint add-ons like Studio 360 do?
What can PowerPoint add-ons like Studio 360 do?
Turn PowerPoint presentations into e-learning courses instantly.
Authoring tools allow anyone to create e-learning courses without any __________ knowledge.
Authoring tools allow anyone to create e-learning courses without any __________ knowledge.
Match the following authoring tools with their primary function:
Match the following authoring tools with their primary function:
Which of the following statements accurately defines e-learning?
Which of the following statements accurately defines e-learning?
E-learning and distance learning are the same concepts.
E-learning and distance learning are the same concepts.
What are some common elements that make up an e-learning program?
What are some common elements that make up an e-learning program?
E-learning is often conducted on the __________, allowing access to materials at any time.
E-learning is often conducted on the __________, allowing access to materials at any time.
What is a basic characteristic of a typical e-learning course?
What is a basic characteristic of a typical e-learning course?
Match the e-learning definitions with their sources:
Match the e-learning definitions with their sources:
E-learning often includes elements like __________ and __________ to enhance interactivity.
E-learning often includes elements like __________ and __________ to enhance interactivity.
What is one primary benefit of e-learning for career seekers and unemployed people?
What is one primary benefit of e-learning for career seekers and unemployed people?
Augmented reality enhances the real world with computer-generated perceptual information.
Augmented reality enhances the real world with computer-generated perceptual information.
What is immersive technology?
What is immersive technology?
Virtual reality provides a simulated experience using devices such as ________.
Virtual reality provides a simulated experience using devices such as ________.
Match the following technologies with their descriptions:
Match the following technologies with their descriptions:
Which of the following is NOT an example of immersive technology?
Which of the following is NOT an example of immersive technology?
Career track online training programs guarantee job proposals for all graduates.
Career track online training programs guarantee job proposals for all graduates.
Name one tool used in e-learning that simulates physical classroom experiences.
Name one tool used in e-learning that simulates physical classroom experiences.
Augmented reality uses devices such as ________ to deliver visual and sensory information.
Augmented reality uses devices such as ________ to deliver visual and sensory information.
What cognitive functions are associated with artificial intelligence?
What cognitive functions are associated with artificial intelligence?
Java and Python are the only programming languages used in AI applications.
Java and Python are the only programming languages used in AI applications.
What does TED-Ed stand for?
What does TED-Ed stand for?
The online platform that offers interactive lesson plans is called ______.
The online platform that offers interactive lesson plans is called ______.
Match the following educational technologies with their descriptions:
Match the following educational technologies with their descriptions:
Which of the following is NOT a skill associated with the AI course mentioned?
Which of the following is NOT a skill associated with the AI course mentioned?
Students can learn at their own pace through the DcodeAI platform.
Students can learn at their own pace through the DcodeAI platform.
What technology is primarily used to host TED-Ed video content?
What technology is primarily used to host TED-Ed video content?
STEAM includes the subjects of Science, Technology, Engineering, ______, and Mathematics.
STEAM includes the subjects of Science, Technology, Engineering, ______, and Mathematics.
Which technology offers a growing video library of animated lessons?
Which technology offers a growing video library of animated lessons?
What new element is included in STEAM education?
What new element is included in STEAM education?
The goal of STEAM-based learning is to help students develop narrow skills specific to one industry.
The goal of STEAM-based learning is to help students develop narrow skills specific to one industry.
What is the purpose of flipped learning?
What is the purpose of flipped learning?
Flipped classrooms utilize various activities such as Podcasts and __________.
Flipped classrooms utilize various activities such as Podcasts and __________.
Match the following activities with their descriptions:
Match the following activities with their descriptions:
Which of the following is NOT a component of the flipped classroom?
Which of the following is NOT a component of the flipped classroom?
E-learning design used to require a large team of programmers to create simple courses.
E-learning design used to require a large team of programmers to create simple courses.
List one benefit of collaborative learning in STEAM education.
List one benefit of collaborative learning in STEAM education.
Students do __________ activities in the classroom during flipped learning.
Students do __________ activities in the classroom during flipped learning.
What format of learning can flipped learning be applied in?
What format of learning can flipped learning be applied in?
Flashcards
What is E-learning?
What is E-learning?
E-learning encompasses learning experiences delivered electronically, using technologies such as videos, quizzes, simulations, and interactive activities. It allows for flexible learning from any location at any time.
How does E-learning expand learning?
How does E-learning expand learning?
E-learning broadens the boundaries of learning beyond traditional classrooms. It encompasses online courses, degrees, programs offered through digital platforms.
Explain the communication aspect of e-learning.
Explain the communication aspect of e-learning.
E-learning involves communication between teachers and students through online platforms, using interactive resources and various media.
What are different types of e-learning courses?
What are different types of e-learning courses?
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What is the foundation of e-learning?
What is the foundation of e-learning?
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Distinguish e-learning from distance learning.
Distinguish e-learning from distance learning.
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How does e-learning aim to impact learning?
How does e-learning aim to impact learning?
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E-Learning
E-Learning
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Immersive Technologies
Immersive Technologies
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Augmented Reality
Augmented Reality
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Simulating a Physical Classroom Presence
Simulating a Physical Classroom Presence
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Virtual Reality (VR)
Virtual Reality (VR)
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Career Track Programs
Career Track Programs
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Interactive Experience
Interactive Experience
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Technological Tools
Technological Tools
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AR Apps
AR Apps
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Authoring Tools
Authoring Tools
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Responsive E-learning
Responsive E-learning
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Rise 360 Functionality
Rise 360 Functionality
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Storyline 360 Functionality
Storyline 360 Functionality
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Studio 360
Studio 360
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STEAM Education
STEAM Education
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Hands-on Learning in STEAM
Hands-on Learning in STEAM
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Flipped Learning Activities
Flipped Learning Activities
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Flipped Classroom
Flipped Classroom
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Flipped Classroom Resources
Flipped Classroom Resources
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Concept Map
Concept Map
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Podcast
Podcast
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Screencast
Screencast
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Online Discussion Forums
Online Discussion Forums
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E-Learning Course
E-Learning Course
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Telepresence
Telepresence
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Artificial Intelligence (AI)
Artificial Intelligence (AI)
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AI Programming Languages
AI Programming Languages
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DcodeAI
DcodeAI
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AI Online Course
AI Online Course
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AI in Education
AI in Education
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TED-Ed
TED-Ed
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TED-Ed Contributions
TED-Ed Contributions
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STEAM
STEAM
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STEAM-based Online Programs
STEAM-based Online Programs
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Study Notes
Technology & Education
- Presented by Dr. Beiki
- Autumn 2024
- Islamic Azad University, North Tehran Branch
- Faculty of Foreign Languages, TEFL Department
E-Learning
- E-learning is a broad term encompassing various online initiatives and uses electronic devices to deliver educational or training content to learners
- Most people who use computers have completed some type of e-learning
- E-learning is sometimes called web-based training, online learning, or computer-based training
Introduction to E-Learning
- E-learning is a critical aspect of contemporary language learning because many young people spend a lot of time online socializing and playing games
- Learners are motivated when provided with online spaces for studying
- Learners interact with peers and participate in virtual discussions and competitions through interactive websites and portals
Introduction
- E-learning allows access to materials created by native speakers, which is beneficial for language acquisition
- Many online applications and websites offer affordable or free language training, often presented in a format of games and interactive activities
- E-learning provides a wide range of opportunities for students, allowing them to practice skills and engage in experimental and interactive learning
- Constant adaptability of online space allows quick updates to information and tools
- E-learning has revolutionized the traditional chalk and board style learning, as students now have more opportunities, whether limited by geography, finances or physical limitations
The Concept of E-Learning
- E-learning is the acquisition of knowledge through electronic technologies and media
- E-learning is defined as a learning experience delivered electronically, which can even include performance-support content
- Different definitions of e-learning exist worldwide
The Concept of E-Learning (Examples)
- Ruiz et al. (2006) defined e-learning as using the internet for performance and knowledge enhancement
- Arkorful and Abaidoo (2015) defined e-learning as using information and communications technologies to enable access to online teaching and learning resources
- Clark and Mayer (2016) defined e-learning as instructions delivered through digital devices with an intent to support learning
The Concept of E-Learning (Discussion)
- E-learning fosters online communication between teacher and student
- E-Learning is not the same as distance learning; instead, it complements classroom learning
- Distance learning is focused on the distance between the teacher and student, and how technology bridges that gap.
Types of E-Learning
- E-learning can take many forms, including a mix of online and direct communication, web-based learning, and self-study
- E-learning can be categorized as either synchronous or asynchronous
Synchronous vs. Asynchronous E-Learning
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Synchronous: instructor-led and occurs at the same time for all participants, irrespective of location
-
Communication happens directly (chat rooms/video-audio conferencing)
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Training typically occurs in a web-conferencing or virtual classroom platform
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Tools include slide/screen sharing, chat, polling, and screen annotation
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Asynchronous: Learners proceed at their own pace using pre-recorded lectures/videos, text content, and interactive activities
-
Materials are available online (forums, e-mails, wikis)
Synchronous vs. Asynchronous E-Learning (Benefits)
- Synchronous e-learning is beneficial due to its accessibility, cost-effectiveness, scalability, and adaptability to training dispersed groups
- Asynchronous e-learning is beneficial for individualized learning, enabling learners to learn at convenient times, given that there is a self-paced nature to the learning
E-learning- Different Classifications
- E-learning can be classified as mixed or blended, assistant mode, and completely online mode
- Mixed or blended involves a short-term degree with a partly traditional method
- Assistant mode complements the traditional mode as needed
- Completely online involves exclusive use of the network for learning
E-learning (Other Classifications)
- Computer-based e-learning (using various hardware and software)
- Internet-based e-learning (using a developed form of computer-based learning which allows learners access the internet)
E-Learning in Education
- Technology has advanced, bridging geographical gaps and making education available to anyone with devices and internet access
- E-learning offers various learning formats (word documents, PDFs, videos, slideshows), as well as features like webinars, live online classes (conducted in a virtual setting), and communication via chat/message forums
- LMSs (Learning Management Systems) use automation for efficiency, like marking and providing materials
- E-learning is readily adaptable to changing technologies and industry developments, keeping content current
E-Learning in Education (Advantages)
- Reduced costs (infrastructure, stationery, travel)
- Fast-paced information accessibility and updates, especially important for quickly developing fields
- Flexibility for learners allowing learning to fit their schedules
E-Learning in Education (Other Aspects)
- E-learning is now used for numerous purposes across sectors of society
- E-learning enables more students to access education despite possible constraints
- E-learning accommodates numerous learning styles and allows for a learner-centric style of learning
Online Colleges
- Online colleges accommodate students who are physically or geographically limited
- E-learning is increasingly utilized resulting in more international classes
- Cost reductions for students and institutions
- Universities should consider accommodating different learners
Adult E-Learning
- Online learning addresses the challenges adults face balancing employment, family duties, and learning, allowing flexibility, a self-paced schedule, and assessments at convenient times
Corporate E-Learning
- Companies use e-learning to boost employee knowledge, skills, and overall productivity
- E-learning lowers costs compared with traditional training methods
- Career seekers benefit through e-learning boosting résumés and developing new skills
- Online learning provides "career track" training programs that promise job proposals
Some Tools in E-Learning
- Many tools assist language educators in conducting, managing and organizing e-learning courses
Immersive Technologies
- Immersive technologies create a simulated experience perceived as real, including virtual reality, augmented reality, and telepresence
- Technologies simulate a classroom presence and provide digitization representing a real academic circumstance
- Augmented reality enhances the real world with computer-generated perceptiual information
Virtual Reality and Augmented Reality
- Virtual reality (VR) and Augmented Reality (AR) use advanced technology like headsets to improve interactive learning with simulations, video tours, 3D movies, and educational games
- VR takes users into a virtual world for experiences, whereas AR overlays digital images onto real world environments
- Virtual reality includes instances such as Oculus Rift, Vive, and PlayStation VR
- This technology is used in medical training
Artificial Intelligence (AI)
- AI is the intelligence of machines
- AI mimics cognitive functions like learning and problem-solving
- Commonly-used programs/languages include Java and Python
TED-Ed
- TED-Ed promotes knowledge sharing through videos from various sources such as teachers and students
- Lessons are often available on YouTube and are used for education
STEAM
- STEAM is a new education strategy incorporating Science, Technology, Engineering, Arts, and Math.
- STEAM is built upon STEM programs and encourages problem-solving and creative design
- There is a strong focus on hands-on learning activities and using creative methods to achieve outcomes
Flipped Learning
- Flipped learning has been used effectively for years and can be adapted to online use.
- Involves pre-recorded lectures available outside of the classroom, followed by classroom-based activities.
- Learning activities using different methods like: videos, reading materials, presentations, podcasts and concept maps
Creating E-Learning Courses
- Originally, e-learning was developed by custom programmers
- Today's software is much more user friendly, with creation accessible even without coding experience
- Several types of authoring apps help to create and customize online learning
- Some include Rise 360, Studio 360, and Storyline 360
Sharing E-Learning Content
- Content can be shared either formally or informally
- Informal distribution trusts learners to view the material without tracking their progress
- Formal distribution uses an LMS, a system that tracks learner progress
Benefits of E-Learning in Education
- E-learning offers many advantages
- Learning is more accessible (location and time)
- Learning is more cost-efficient (resources like infrastructure, tools and travel)
- Supports mobility
- Self-paced learning allows for convenience
- E-learning can help the environment (paperless)
Future Trends
- E-learning is becoming more important and increasingly used
- Improvements in technology means learners are more adept with online communication
- Many learning institutions are using e-learning for degrees
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