Discover the Evolution of Computer Graphics
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Questions and Answers

What feature was introduced by Ivan Sutherland's Sketchpad in 1963?

  • Hidden-line algorithms
  • Pop-up menus (correct)
  • Painterly rendering
  • 3D tracking
  • Which of the following is not a type of display hardware used in computer graphics?

  • Plenoptic displays (correct)
  • Vector displays
  • Raster displays
  • 3D trackers
  • What is an example of input hardware used in computer graphics?

  • Non-photorealistic rendering
  • Hidden-line algorithms
  • Pop-up menus
  • Data gloves (correct)
  • What techniques were used to address the visibility problem in rendering?

    <p>Hidden-line and hidden-surface algorithms, sorting, and raster graphics</p> Signup and view all the answers

    When were global illumination, photorealism, and non-photorealistic rendering developed?

    <p>1980s and 1990s</p> Signup and view all the answers

    What are the main components of the graphics pipeline?

    <p>Modeling, animation, and image-based rendering</p> Signup and view all the answers

    What are some examples of non-photorealistic rendering techniques?

    <p>Impressionistic paint programs and automatic pen-and-ink illustration</p> Signup and view all the answers

    Study Notes

    1. Ivan Sutherland's Sketchpad introduced pop-up menus and constraint-based drawing in 1963.
    2. The history of computer graphics includes hierarchical modeling and various display hardware such as vector and raster displays.
    3. Input hardware includes 2D and 3D trackers, multiple cameras, and data gloves, among others.
    4. The visibility problem in rendering was addressed through hidden-line and hidden-surface algorithms, as well as sorting and raster graphics.
    5. Global illumination, photorealism, and non-photorealistic rendering were developed in the 1980s and 1990s.
    6. The graphics pipeline includes modeling, animation, and image-based rendering.
    7. Particle systems and volumes were used for modeling and animation.
    8. Non-photorealistic rendering techniques include impressionistic paint programs, automatic pen-and-ink illustration, and painterly rendering.
    9. Image-based rendering techniques include view interpolation, plenoptic, and light field rendering.
    10. Various individuals and teams contributed to the development of computer graphics over time.

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    Description

    Test your knowledge on the fascinating history and development of computer graphics with this quiz. From Ivan Sutherland's groundbreaking Sketchpad to the latest rendering techniques, explore the key concepts, hardware, and algorithms that have shaped the field. Challenge yourself to identify the pioneers behind this innovative technology and discover how it has evolved over time. Brush up on your vocabulary with keywords such as photorealism, non-photorealistic rendering, and image-based rendering. Take the quiz now and see how much you really know

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