Discover the World of Computer Graphics
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Questions and Answers

What did Ivan Sutherland's Sketchpad introduce in 1963?

  • Pop-up menus, constraint-based drawing, and hierarchical modeling (correct)
  • 3D trackers and data gloves
  • Hidden-line/surface algorithms
  • Vector displays
  • What type of hardware has display technology evolved to?

  • Micro-mirror projectors and other technologies (correct)
  • Data gloves
  • Multiple cameras
  • 2D and 3D trackers
  • What type of hardware is included in input hardware?

  • Hidden-line/surface algorithms
  • 2D and 3D trackers, multiple cameras, and data gloves (correct)
  • Pop-up menus, constraint-based drawing, and hierarchical modeling
  • Micro-mirror projectors and other technologies
  • What type of rendering techniques have evolved from hidden-line/surface algorithms?

    <p>Global illumination and photorealism</p> Signup and view all the answers

    What does the graphics pipeline include?

    <p>Modeling, animation, and rendering</p> Signup and view all the answers

    What are some modeling techniques?

    <p>Polygons, constructive solid geometry, and parametric/implicit/subdivision surfaces</p> Signup and view all the answers

    What are some animation techniques?

    <p>Scripted, key-frame interpolation, inverse kinematics, and dynamics</p> Signup and view all the answers

    What is included in the new graphics pipeline?

    <p>3D scanning, motion capture, and image-based rendering</p> Signup and view all the answers

    What are some non-photorealistic rendering techniques?

    <p>Volume rendering, impressionistic paint programs, automatic pen-and-ink illustration, and painterly rendering</p> Signup and view all the answers

    What are some image-based rendering techniques?

    <p>View interpolation, plenoptic modeling, and light field rendering</p> Signup and view all the answers

    Study Notes

    1. Ivan Sutherland's Sketchpad introduced pop-up menus, constraint-based drawing, and hierarchical modeling in 1963.
    2. Display hardware has evolved from vector displays to micro-mirror projectors and other technologies.
    3. Input hardware includes 2D and 3D trackers, multiple cameras, and data gloves.
    4. Rendering techniques have evolved from hidden-line/surface algorithms to global illumination, photorealism, and non-photorealistic rendering.
    5. The graphics pipeline includes modeling, animation, and rendering.
    6. Modeling techniques include polygons, constructive solid geometry, and parametric/implicit/subdivision surfaces.
    7. Animation techniques include scripted, key-frame interpolation, inverse kinematics, and dynamics.
    8. The new graphics pipeline includes 3D scanning, motion capture, and image-based rendering.
    9. Non-photorealistic rendering techniques include volume rendering, impressionistic paint programs, automatic pen-and-ink illustration, and painterly rendering.
    10. Image-based rendering techniques include view interpolation, plenoptic modeling, and light field rendering.

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    Description

    Test your knowledge of computer graphics with this informative quiz! Explore the evolution of display and input hardware, rendering techniques, and the graphics pipeline. Learn about modeling and animation techniques, as well as non-photorealistic and image-based rendering. Impress your friends with your newfound expertise in the world of computer graphics!

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