30 Questions
By the end of the month, the learner will have used ______ abilities to deal with demanding clients and record and report on each call.
compassion
Client will be able to ______ techniques to improve gas exchange after 8 hours of teaching.
demonstrate
BLOOM’S TAXONOMY is a set of three hierarchical models used for classification of educational learning objectives into levels of ______ and specificity.
complexity
To identify the intended outcomes of the education process, whether referring to an aspect of a program or a total program of study, that guide the design of ______ units.
curriculum
Students can bring multiple ideas together to do something new with them at the ______ level of BLOOM’S TAXONOMY.
Synthesizing/Creating
By the end of today’s lecture ,students are expected to be able to identify ______ human developmental theories.
four
Evaluation of teaching assesses the effectiveness of the teaching activities and decides which ______, if any, are necessary.
modifications
An Appropriate instrument should have documented evidence of its ______ and validity, affordability, and feasibility.
reliability
Evaluation is the last step of the teaching ______.
process
Stress levels are subdued, critical thinking is promoted, and ______ students become motivated when gaming is used in teaching. Attitudes, values, cultural sensitivity, and caring can be seen to promote a positive aspect to teaching for the currently technological savvy ______ students. Gaming can also be considered useful with different learning styles. ADVANTAGES: Games enhance experiential learning. Games are much more difficult in larger class sizes needing additional space. Increase ______ students’ involvement and motivation and allow individuals who may have different strengths or weaknesses to be involved. They may increase stress or embarrassment or unwillingness to speak up and answer questions. Gaming also offers a good adjunct to traditional methods and promotes the concept of teamwork. The feelings competition could be seen as threatening. STEPS IN IMPLEMENTATION of gaming may be noisy, confusing, and disruptive. IMPLEMENTATION OF HEALTH EDUCATION PLAN: Implementation of the teaching plan may not go as envisioned. The nurse must constantly assess the patient’s response during this phase. The nurse needs to speak in terms the patient understands, be specific on what is to be covered and keep the message short and concise. Effective teaching is based on the nurse’s ability to establish rapport with the patient. The nurse who is empathic to the patient shows sensitivity to the patient’s needs and preferences.
nursing
An evaluation should be conducted with existing instruments because instrument development requires considerable expertise, time, and expenditure of ______.
resources
Evaluation of learning determines if the teaching session was successful and if the patient learned the intended ______.
information
By observation, interview, questionnaire, test, record review, secondary analysis, data will be collected consistent with type of evaluation and consistent with questions to be ______.
answered
Stress levels are subdued, critical thinking is promoted, and nursing ______ become motivated when gaming is used in teaching. Attitudes, values, cultural sensitivity, and caring can be seen to promote a positive aspect to teaching for the currently technological savvy nursing ______. Gaming can also be considered useful with different learning styles. ADVANTAGES: Games enhance experiential learning. Games are much more difficult in larger class sizes needing additional space. Increase nursing ______’ involvement and motivation and allow individuals who may have different strengths or weaknesses to be involved. They may increase stress or embarrassment or unwillingness to speak up and answer questions. Gaming also offers a good adjunct to traditional methods and promotes the concept of teamwork. The feelings competition could be seen as threatening. STEPS IN IMPLEMENTATION of gaming may be noisy, confusing, and disruptive. IMPLEMENTATION OF HEALTH EDUCATION PLAN: Implementation of the teaching plan may not go as envisioned. The nurse must constantly assess the patient’s response during this phase. The nurse needs to speak in terms the patient understands, be specific on what is to be covered and keep the message short and concise. Effective teaching is based on the nurse’s ability to establish rapport with the patient. The nurse who is empathic to the patient shows sensitivity to the patient’s needs and preferences.
students
Stress levels are subdued, critical thinking is promoted, and nursing students become motivated when ______ is used in teaching. Attitudes, values, cultural sensitivity, and caring can be seen to promote a positive aspect to teaching for the currently technological savvy nursing students. Gaming can also be considered useful with different learning styles. ADVANTAGES: Games enhance experiential learning. Games are much more difficult in larger class sizes needing additional space. Increase nursing students’ involvement and motivation and allow individuals who may have different strengths or weaknesses to be involved. They may increase stress or embarrassment or unwillingness to speak up and answer questions. Gaming also offers a good adjunct to traditional methods and promotes the concept of teamwork. The feelings competition could be seen as threatening. STEPS IN IMPLEMENTATION of ______ may be noisy, confusing, and disruptive. IMPLEMENTATION OF HEALTH EDUCATION PLAN: Implementation of the teaching plan may not go as envisioned. The nurse must constantly assess the patient’s response during this phase. The nurse needs to speak in terms the patient understands, be specific on what is to be covered and keep the message short and concise. Effective teaching is based on the nurse’s ability to establish rapport with the patient. The nurse who is empathic to the patient shows sensitivity to the patient’s needs and preferences.
gaming
Stress levels are subdued, critical thinking is promoted, and nursing students become motivated when used in ______. Attitudes, values, cultural sensitivity, and caring can be seen to promote a positive aspect to ______ for the currently technological savvy nursing students. Gaming can also be considered useful with different learning styles. ADVANTAGES: Games enhance experiential learning. Games are much more difficult in larger class sizes needing additional space. Increase nursing students’ involvement and motivation and allow individuals who may have different strengths or weaknesses to be involved. They may increase stress or embarrassment or unwillingness to speak up and answer questions. Gaming also offers a good adjunct to traditional methods and promotes the concept of teamwork. The feelings competition could be seen as threatening. STEPS IN IMPLEMENTATION of gaming may be noisy, confusing, and disruptive. IMPLEMENTATION OF HEALTH EDUCATION PLAN: Implementation of the ______ plan may not go as envisioned. The nurse must constantly assess the patient’s response during this phase. The nurse needs to speak in terms the patient understands, be specific on what is to be covered and keep the message short and concise. Effective ______ is based on the nurse’s ability to establish rapport with the patient. The nurse who is empathic to the patient shows sensitivity to the patient’s needs and preferences.
teaching
Stress levels are subdued, critical thinking is promoted, and nursing students become motivated when gaming is used in teaching. Attitudes, values, cultural sensitivity, and caring can be seen to promote a positive aspect to for the currently technological savvy nursing students. Gaming can also be considered useful with different learning styles. ADVANTAGES: Games enhance experiential learning. Games are much more difficult in larger class sizes needing additional space. Increase nursing students’ involvement and motivation and allow individuals who may have different strengths or weaknesses to be involved. They may increase stress or embarrassment or unwillingness to speak up and answer questions. Gaming also offers a good adjunct to traditional methods and promotes the concept of teamwork. The feelings competition could be seen as threatening. STEPS IN IMPLEMENTATION of gaming may be noisy, confusing, and disruptive. IMPLEMENTATION OF HEALTH EDUCATION PLAN: Implementation of the teaching plan may not go as envisioned. The ______ must constantly assess the patient’s response during this phase. The ______ needs to speak in terms the patient understands, be specific on what is to be covered and keep the message short and concise. Effective teaching is based on the ______’s ability to establish rapport with the patient. The ______ who is empathic to the patient shows sensitivity to the patient’s needs and preferences.
nurse
Stress levels are subdued, critical thinking is promoted, and nursing students become motivated when gaming is used in teaching. Attitudes, values, cultural sensitivity, and caring can be seen to promote a positive aspect to teaching for the currently technological savvy nursing students. Gaming can also be considered useful with different learning styles. ADVANTAGES: Games enhance experiential learning. Games are much more difficult in larger class sizes needing additional space. Increase nursing students’ involvement and motivation and allow individuals who may have different strengths or weaknesses to be involved. They may increase stress or embarrassment or unwillingness to speak up and answer questions. Gaming also offers a good adjunct to traditional methods and promotes the concept of teamwork. The feelings competition could be seen as threatening. STEPS IN IMPLEMENTATION of gaming may be noisy, confusing, and disruptive. IMPLEMENTATION OF HEALTH EDUCATION PLAN: Implementation of the teaching plan may not go as envisioned. The must constantly assess the ______’s response during this phase. The nurse needs to speak in terms the ______ understands, be specific on what is to be covered and keep the message short and concise. Effective teaching is based on the nurse’s ability to establish rapport with the ______. The nurse who is empathic to the ______ shows sensitivity to the ______’s needs and preferences.
patient
When learning objectives are not met, ______ is the basis for planning modification of teaching-learning activities.
reassessment
Several activities can evaluate teaching ______, including feedback from the learner and colleagues.
effectiveness
Documentation of patient education provides a means of monitoring, the type of patient education performed, the patient ______, and additional educational needs.
response
Individuals being evaluated may fear that anything less than a perfect performance will result in ______ or that their mistakes will be seen as that they are somehow unworthy or incompetent as human beings.
punishment
Careful documentation can also minimize ______ liability.
professional
Documentation promotes communication about the patient’s progress in learning among all ______ care team members.
health
Evaluation of what the patient has learned and how learning was observed to occur helps determine if what is being done is worth the ______
cost
The failure of adequate patient education may be attributed to the lack of patient ______
adherence
Documentation promotes communication about the patient’s progress in learning among all ______ care team members
health
Effective teaching is based on the nurse’s ability to establish rapport with the ______
patient
An evaluation should be conducted with existing instruments because instrument development requires considerable expertise, time, and expenditure of ______
resources
Several activities can evaluate teaching ______, including feedback from the learner and colleagues
effectiveness
This quiz focuses on developing a teaching plan by identifying the intended outcomes of the education process and how they guide the design of curriculum units. It covers educational objectives and theorists whose work on child psychology influenced teaching practices.
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