Design Thinking and Innovation

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Questions and Answers

Which of the following best describes Design Thinking according to Tim Brown?

  • An approach that prioritizes aesthetics and craft over practical problem-solving.
  • A discipline using a designer's understanding and methods to fulfill people's needs by considering technological feasibility and business viability. (correct)
  • A method that relies primarily on technological advancements to solve customer problems.
  • A process focused on maximizing business strategy without considering customer needs.

What is the primary emphasis of Design Thinking when addressing problems?

  • Implementing the most technologically advanced solutions available.
  • Increasing efficiency by cutting costs.
  • Finding innovative solutions through a deep understanding and empathy for the user. (correct)
  • Creating aesthetically pleasing designs.

What is the most accurate description of Design Thinking?

  • A linear process that ensures predictable outcomes in product development.
  • A business strategy focused solely on increasing profit margins.
  • A human-centered approach to innovation. (correct)
  • A technology-centered method for quickly developing products.

In the context of Design Thinking, what should a company prioritize when innovating a new payment method?

<p>Focusing on a solution that users will love, can be built with existing technology, and has strong business potential. (C)</p>
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During the 'Empathize' phase of Design Thinking, what activities are essential?

<p>Interviewing customers and observing their current behaviors to understand their needs. (A)</p>
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How would a Design Thinking team approach the 'Define' stage after researching customer payment experiences?

<p>Craft a problem statement that highlights user needs for a fast, secure, and convenient payment method. (B)</p>
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Which of the following activities is most aligned with the 'Ideate' phase in Design Thinking?

<p>Brainstorming a wide array of potential solutions without initial constraints. (A)</p>
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During the 'Prototype' phase, what is the main goal?

<p>Developing a simple, inexpensive model to test the viability of an idea. (D)</p>
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What should a Design Thinking team prioritize during the 'Test' phase?

<p>Gathering feedback from real users to identify areas for improvement. (A)</p>
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How does Design Thinking foster creative problem-solving?

<p>By encouraging outside-the-box thinking. (C)</p>
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What does it mean for Design Thinking to be 'Human-Centered'?

<p>It prioritizes the needs, feelings and context of the people involved. (D)</p>
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How does the 'Interactive' aspect of Design Thinking influence the design process?

<p>It allows for flexibility to move back and forth between phases as new insights emerge. (D)</p>
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What does the 'Hands-on' aspect of Design Thinking emphasize?

<p>Tangible prototyping to refine ideas. (C)</p>
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What does 'Show, don't tell' mean in the context of design thinking?

<p>Enable users to experience the story through actions, words, thoughts and feelings rather than pure description. (D)</p>
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Which of the following is NOT a limitation of Design Thinking?

<p>It's a narrow equation to aesthetic and craft (D)</p>
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What is a key benefit of Design Thinking for businesses?

<p>Enhancing customer and employee experiences. (C)</p>
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How did Starbucks leverage Design Thinking in its localization strategy?

<p>By adapting store designs to reflect local neighborhoods and architectural history. (C)</p>
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What was the primary goal of GE Healthcare's application of Design Thinking to MRI experiences for children?

<p>To make the MRI experience less stressful and more kid-friendly. (B)</p>
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According to the Design Thinking Process, what should you do after you Empathize?

<p>Define (A)</p>
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During the 'Empathize' stage, what is an effective method of gaining insights into user's needs?

<p>Immersing yourself in users' environment to deeper the understanding of motivation. (D)</p>
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Which of the following questions is most relevant to understanding a customer's 'jobs-to-be-done'?

<p>What is the customer trying to achieve in a given situation? (D)</p>
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In the Define stage of Design Thinking, what is the MOST important outcome?

<p>A clearly articulated problem statement. (C)</p>
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What is the purpose of framing the challenge based on real user needs during the Define stage?

<p>To ensure solutions are relevant and impactful for the user. (D)</p>
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During the Ideate phase, what does it mean to 'challenge assumptions'?

<p>To critically evaluate and question the conventional ways of thinking about the problem. (C)</p>
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Which technique is designed to help a team explore a wide range of ideas in a short amount of time?

<p>Brainstorming. (D)</p>
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In the context of Design Thinking, what is 'Brainwriting' and how does it differ from traditional brainstorming?

<p>Brainwriting involves participants writing their ideas in silence instead of speaking aloud, unlike traditional brainstorming. (D)</p>
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In the context of Design Thinking, what is the 'Worst Possible Idea' technique designed to accomplish?

<p>To seek the worst solutions in ideation sessions. (D)</p>
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What do each of the letters in the acronym SCAMPER stand for?

<p>The letters each stands for a prompt that can be used for brainstorming. (D)</p>
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During the Prototype phase, what is the primary objective?

<p>Developing real insights into potential solutions (C)</p>
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What is the focus of the activities carried out during the Prototype phase?

<p>Creating basic models or simulations of potential solutions (B)</p>
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During the Test phase, what is the ultimate goal of Design Thinking?

<p>To determine areas of improvement (A)</p>
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How does design thinking differ from traditional thinking?

<p>Design thinking focusses on human values, while traditional focuses on solutions. (D)</p>
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What point of view does design thinking require for successful application?

<p>One that accepts failure as an element of learning (C)</p>
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What is the role of 'intuition and emotion' with regards to problem solving?

<p>They are elements of the right brain problem solving approach. (C)</p>
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What are the 'three lenses' of human-centered design?

<p>People, technology and business. (A)</p>
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Which of the following elements are to be brought to the design challenge?

<p>Scissors (C)</p>
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Flashcards

Design Thinking

A discipline using designer's sensibility and methods to match people's needs with technological feasibility and viable business strategy that converts into customer value and market opportunity.

Design Thinking

A human-centered approach to innovation that integrates the needs of people, the possibilities of technology, and the requirements for business success.

Design Thinking

A constant process of trying to find innovative solutions to problems through deep understanding and empathy of the target user.

Human-Centered

Discovering what people need and want. Being able to gain deep insights of their motivations and share the feelings of others.

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Highly Creative

Looking at situations differently and pushing past obvious solutions and existing alternatives to get to breakthrough ideas.

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Collaborative

Working as a team to look at the problem holistically and implement solutions to improve people's experience.

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Interactive

Repeating each phase backwards and forwards and arrive at each decision or desired result after rounds of learning and discovery

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Hands-on

Ideas are made tangible through prototyping. Build rough or lo-fi prototypes to learn how to make ideas better

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Show, don't tell

Enabling the user to experience the story through actions, words, thoughts, senses and feelings rather than pure description

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Benefits of Design Thinking

Creating better customer and employee experiences, deepening relationships, improving retention, reducing inefficiencies, developing new business models and increasing value to society.

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Empathize

Step of design thinking focused on understanding user's needs.

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Empathy tools

Tool to gain deep insights into the customers requires a deep understanding of Customer's jobs-to-be-done, pains and gains.

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Define

Step of design thinking focused on clearly articulating the problem you want to solve.

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Ideate

Step of design thinking focused on generating a broad range of ideas and potential solutions to the defined problem.

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Brainstorming

A technique in ideation where participants share their ideas spontaneously.

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Brainwriting

A technique in ideation where participants write their ideas in silence instead of speaking aloud

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Worst Possible Idea

A technique in ideation where team members purposefully seek the worst solutions in ideation sessions

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SCAMPER

creative brainstorming technique, that is an acronym that stands for Substitute, Combine, Adapt, Modify, Put to another use, Eliminate and Rearrange

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Prototype

Step of design thinking focused on building simple, experimental versions of your ideas.

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Test

Step of design thinking focused on validating the prototype with real users to gather feedback.

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Design Thinking

Using 'Show don't tell'; Learn from failure; Embrace ambiguity; Focus on human values; Iterate; and Make your ideas.

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Three Lenses of Human Centered Design

Is human desirability, technological feasibility, and business viability.

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Study Notes

  • Design Thinking uses a designer's sensibility and methods to match people's needs with what is technologically feasible, converting a viable business strategy into customer value and market opportunity.
  • Tim Brown is credited with this definition of Design Thinking

Design Thinking Defined

  • Finding innovative solutions to problems through deep understanding and empathy for the target user is the basis of Design Thinking

Key Aspects, the "What"

  • It is a human-centered approach to innovation.
  • It draws from the designer's toolkit.
  • Design Thinking integrates people's needs, the possibilities of technology, and the requirements for business success.

Design Thinking in Practice: Paying in Stores Example

  • A company aims to create an alternative payment method for in-store purchases, eliminating the need for cash or credit cards.
  • Utilizes design thinking to devise a solution that customers find appealing, aligns with existing technology, and demonstrates strong business potential.

The 5 Step Process

  • Step 1: Empathize: Understand People's Needs
  • Step 2: Define the Problem
  • Step 3: Ideate: Generating Ideas
  • Step 4: Prototype: Building a Basic Model
  • Step 5: Test: Getting User Feedback

Applying Design Thinking: Payment Method Example

  • Empathize: A team interviews customers and observes how they pay and notes that many dislike carrying cash, are worried about credit card security, and want quick and efficient transactions.

  • Define: The team defines the problem: "How might we create a fast, secure, and convenient way for customers to make purchases without using cash or credit cards?"

  • Ideate: The team brainstorms potential solutions, including smartphones, facial recognition, and wearable devices, ultimately deciding to explore mobile payments due to the widespread use of smartphones.

  • Prototype: The team develops a basic mobile app that allows users to link their bank accounts and make payments by scanning a QR code, creating an inexpensive prototype to test the idea.

  • Test: The app is tested with real users in stores, and while they appreciate the convenience, they express concerns about the setup process and data security. The team takes this feedback and improves the app.

  • Design Thinking is an approach for creative problem-solving

  • Design Thinking is considered outside the box thinking

Six Unique Characteristics

  • Human-Centered: A focus on understanding and addressing the needs and desires of people.
  • Highly Creative: A push beyond the obvious solutions and existing alternatives to get to breakthrough ideas.
  • Collaborative: Working as a team to view and implement solutions to improve people's experiences
  • Interactive: Each phase is repeated backwards and forwards to arrive at each outcome
  • Hands-On: Tangible ideas are made through prototyping to to learn how to make ideas better.
  • Show, Don't Tell: Using actions, words, thoughts, senses, and feelings rather than pure description

Design Thinking Is NOT

  • Exclusively for creative individuals or product designers.
  • A narrow equation focused solely on aesthetics and craft.
  • Just a brainstorming session.
  • A quick fix that solves a problem in 24 hours.
  • A replacement for analytical problem-solving.
  • A one-size-fits-all solution for every type of problem.

Benefits of Design Thinking

  • Elevates the customer and employee experience.
  • Deepens and widens customer relationships.
  • Improves customer retention.
  • Reduces inefficiencies by identifying and eliminating wasted time, resources, or efforts.
  • Develops new business models.
  • Increases value to society by improving lives, communities, and the environment.

Starbucks: A Success Story

  • Starbucks adopted a "global reach and local relevance" approach, tailoring store designs to reflect the neighborhood's architecture and offering beverages based on local preferences.

GE Health Care: A Success Story

  • GE created Kid-friendly MRI to create simple commands to get the scan done accurately and part of an adventure

The Design Thinking Process: Visualized

  • The Design Thinking Process can be visualized with a diagram showing iteration through these stages: Empathize, Define, Ideate, Prototype and Test

Step 1: Empathize, User Needs

  • This process requires gaining real insights into users and their needs.
  • Conduct observations to engage and empathize with users.
  • Immerse in the users' physical environment to gain a deeper understanding of the issues involved, their experiences, and motivations.
  • Understand the user's needs, experiences, and challenges
  • Observe users, conduct interviews, and immerse oneself in the user's environment.
  • Its purpose is to discover which problems are worth solving by gaining deep insights into the users' perspectives and context.
  • Empathy of customers requires a deep understanding of their jobs-to-be-done, pains, and gains.
  • Popular tools include the Persona and Empathy Map.

Step 2: Define, User Needs

  • Organize information gathered during empathizing
  • Analyze observation to define core problems.
  • Clearly articulate the problem; analyze and synthesize data from the empathize stage to create a clear problem statement.
  • Frame the challenge based on real user needs to generate relevant and impactful solutions.

Step 3: Ideate, User Needs

  • The goal is to generate a broad range of ideas and potential solutions.
  • Look at the problem from different perspectives.
  • Identify innovative solutions to the problem statement.
  • Conduct brainstorming sessions, explore different approaches, and encourage creativity.
  • Create a variety of innovative solutions.
  • Generate a broad range and potential solutions to a defined problem
  • Brainstorming sessions, exploring different approaches and encouraging creativity without limitations,
  • To create a variety of innovative solutions that address the problem, increasing the change of finding the best possible approach

Ideation Techniques

  • Brainstorming: Participants spontaneously share ideas.
  • Brainwriting: Participants write their ideas in silence.
  • Worst Possible Idea: Team members seek the worst solutions.
  • SCAMPER: A creative brainstorming technique standing for Substitute, Combine, Adapt, Modify, Put to another use, Eliminate, and Rearrange.

Step 4: Prototype, User Needs

  • Produce several scaled-down versions of the product to investigate key solutions.
  • Identify the best possible solution for solving the identified problems.
  • Build simple, experimental versions of ideas
  • Create basic models and simulations of solutions that are quickly tested and improved.
  • Make ideas tangible, allowing for quick feedback, insights, refine and improve the solution

Step 5: Test, User Needs

  • Testing of solutions for a deep understanding of the product and users
  • Validate the prototype with real users to gather feedback
  • Test prototypes with feedback and observing interactions
  • Assess the effectiveness of the solution
  • Identify areas for further improvements

Traditional Thinking Vs Design Thinking

  • Traditional thinking focuses on documentation, avoiding failure, and certainty. Design Thinking embraces ambiguity, focuses on human values, and iterates based on failure.

  • Traditional thinking leads to "talking about" and Design Thinking leads to "making"

  • Design Thinking transitions from uncertainty in research to clarity and focus in design implementation

  • Design Thinking requires a specific mindset to ensure the application is successful

  • To get there, avoid talking and making, Design Thinking relies on the power of tangibility

  • Focus on humans as the path for innovative solutions

  • It's okay to fail as failure is a tool when learning

  • By learning and iterating, the goal is generating successful solutions

Two Approaches to Problem Solving (Left Brain vs Right Brain)

  • Design Thinking uses both logical approaches and intuitive thinking for problem-solving

The Holistic Approach

  • Human-centered design considers people, business, and technology for experience innovation

Challenges

  • Challenges often include making a parachute with available resources such as a cutter, scissors, plastic, thread, and a coke cup

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