Podcast
Questions and Answers
Which of the following best describes Design Thinking according to Tim Brown?
Which of the following best describes Design Thinking according to Tim Brown?
- An approach that prioritizes aesthetics and craft over practical problem-solving.
- A discipline using a designer's understanding and methods to fulfill people's needs by considering technological feasibility and business viability. (correct)
- A method that relies primarily on technological advancements to solve customer problems.
- A process focused on maximizing business strategy without considering customer needs.
What is the primary emphasis of Design Thinking when addressing problems?
What is the primary emphasis of Design Thinking when addressing problems?
- Implementing the most technologically advanced solutions available.
- Increasing efficiency by cutting costs.
- Finding innovative solutions through a deep understanding and empathy for the user. (correct)
- Creating aesthetically pleasing designs.
What is the most accurate description of Design Thinking?
What is the most accurate description of Design Thinking?
- A linear process that ensures predictable outcomes in product development.
- A business strategy focused solely on increasing profit margins.
- A human-centered approach to innovation. (correct)
- A technology-centered method for quickly developing products.
In the context of Design Thinking, what should a company prioritize when innovating a new payment method?
In the context of Design Thinking, what should a company prioritize when innovating a new payment method?
During the 'Empathize' phase of Design Thinking, what activities are essential?
During the 'Empathize' phase of Design Thinking, what activities are essential?
How would a Design Thinking team approach the 'Define' stage after researching customer payment experiences?
How would a Design Thinking team approach the 'Define' stage after researching customer payment experiences?
Which of the following activities is most aligned with the 'Ideate' phase in Design Thinking?
Which of the following activities is most aligned with the 'Ideate' phase in Design Thinking?
During the 'Prototype' phase, what is the main goal?
During the 'Prototype' phase, what is the main goal?
What should a Design Thinking team prioritize during the 'Test' phase?
What should a Design Thinking team prioritize during the 'Test' phase?
How does Design Thinking foster creative problem-solving?
How does Design Thinking foster creative problem-solving?
What does it mean for Design Thinking to be 'Human-Centered'?
What does it mean for Design Thinking to be 'Human-Centered'?
How does the 'Interactive' aspect of Design Thinking influence the design process?
How does the 'Interactive' aspect of Design Thinking influence the design process?
What does the 'Hands-on' aspect of Design Thinking emphasize?
What does the 'Hands-on' aspect of Design Thinking emphasize?
What does 'Show, don't tell' mean in the context of design thinking?
What does 'Show, don't tell' mean in the context of design thinking?
Which of the following is NOT a limitation of Design Thinking?
Which of the following is NOT a limitation of Design Thinking?
What is a key benefit of Design Thinking for businesses?
What is a key benefit of Design Thinking for businesses?
How did Starbucks leverage Design Thinking in its localization strategy?
How did Starbucks leverage Design Thinking in its localization strategy?
What was the primary goal of GE Healthcare's application of Design Thinking to MRI experiences for children?
What was the primary goal of GE Healthcare's application of Design Thinking to MRI experiences for children?
According to the Design Thinking Process, what should you do after you Empathize?
According to the Design Thinking Process, what should you do after you Empathize?
During the 'Empathize' stage, what is an effective method of gaining insights into user's needs?
During the 'Empathize' stage, what is an effective method of gaining insights into user's needs?
Which of the following questions is most relevant to understanding a customer's 'jobs-to-be-done'?
Which of the following questions is most relevant to understanding a customer's 'jobs-to-be-done'?
In the Define stage of Design Thinking, what is the MOST important outcome?
In the Define stage of Design Thinking, what is the MOST important outcome?
What is the purpose of framing the challenge based on real user needs during the Define stage?
What is the purpose of framing the challenge based on real user needs during the Define stage?
During the Ideate phase, what does it mean to 'challenge assumptions'?
During the Ideate phase, what does it mean to 'challenge assumptions'?
Which technique is designed to help a team explore a wide range of ideas in a short amount of time?
Which technique is designed to help a team explore a wide range of ideas in a short amount of time?
In the context of Design Thinking, what is 'Brainwriting' and how does it differ from traditional brainstorming?
In the context of Design Thinking, what is 'Brainwriting' and how does it differ from traditional brainstorming?
In the context of Design Thinking, what is the 'Worst Possible Idea' technique designed to accomplish?
In the context of Design Thinking, what is the 'Worst Possible Idea' technique designed to accomplish?
What do each of the letters in the acronym SCAMPER stand for?
What do each of the letters in the acronym SCAMPER stand for?
During the Prototype phase, what is the primary objective?
During the Prototype phase, what is the primary objective?
What is the focus of the activities carried out during the Prototype phase?
What is the focus of the activities carried out during the Prototype phase?
During the Test phase, what is the ultimate goal of Design Thinking?
During the Test phase, what is the ultimate goal of Design Thinking?
How does design thinking differ from traditional thinking?
How does design thinking differ from traditional thinking?
What point of view does design thinking require for successful application?
What point of view does design thinking require for successful application?
What is the role of 'intuition and emotion' with regards to problem solving?
What is the role of 'intuition and emotion' with regards to problem solving?
What are the 'three lenses' of human-centered design?
What are the 'three lenses' of human-centered design?
Which of the following elements are to be brought to the design challenge?
Which of the following elements are to be brought to the design challenge?
Flashcards
Design Thinking
Design Thinking
A discipline using designer's sensibility and methods to match people's needs with technological feasibility and viable business strategy that converts into customer value and market opportunity.
Design Thinking
Design Thinking
A human-centered approach to innovation that integrates the needs of people, the possibilities of technology, and the requirements for business success.
Design Thinking
Design Thinking
A constant process of trying to find innovative solutions to problems through deep understanding and empathy of the target user.
Human-Centered
Human-Centered
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Highly Creative
Highly Creative
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Collaborative
Collaborative
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Interactive
Interactive
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Hands-on
Hands-on
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Show, don't tell
Show, don't tell
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Benefits of Design Thinking
Benefits of Design Thinking
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Empathize
Empathize
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Empathy tools
Empathy tools
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Define
Define
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Ideate
Ideate
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Brainstorming
Brainstorming
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Brainwriting
Brainwriting
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Worst Possible Idea
Worst Possible Idea
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SCAMPER
SCAMPER
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Prototype
Prototype
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Test
Test
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Design Thinking
Design Thinking
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Three Lenses of Human Centered Design
Three Lenses of Human Centered Design
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Study Notes
- Design Thinking uses a designer's sensibility and methods to match people's needs with what is technologically feasible, converting a viable business strategy into customer value and market opportunity.
- Tim Brown is credited with this definition of Design Thinking
Design Thinking Defined
- Finding innovative solutions to problems through deep understanding and empathy for the target user is the basis of Design Thinking
Key Aspects, the "What"
- It is a human-centered approach to innovation.
- It draws from the designer's toolkit.
- Design Thinking integrates people's needs, the possibilities of technology, and the requirements for business success.
Design Thinking in Practice: Paying in Stores Example
- A company aims to create an alternative payment method for in-store purchases, eliminating the need for cash or credit cards.
- Utilizes design thinking to devise a solution that customers find appealing, aligns with existing technology, and demonstrates strong business potential.
The 5 Step Process
- Step 1: Empathize: Understand People's Needs
- Step 2: Define the Problem
- Step 3: Ideate: Generating Ideas
- Step 4: Prototype: Building a Basic Model
- Step 5: Test: Getting User Feedback
Applying Design Thinking: Payment Method Example
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Empathize: A team interviews customers and observes how they pay and notes that many dislike carrying cash, are worried about credit card security, and want quick and efficient transactions.
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Define: The team defines the problem: "How might we create a fast, secure, and convenient way for customers to make purchases without using cash or credit cards?"
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Ideate: The team brainstorms potential solutions, including smartphones, facial recognition, and wearable devices, ultimately deciding to explore mobile payments due to the widespread use of smartphones.
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Prototype: The team develops a basic mobile app that allows users to link their bank accounts and make payments by scanning a QR code, creating an inexpensive prototype to test the idea.
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Test: The app is tested with real users in stores, and while they appreciate the convenience, they express concerns about the setup process and data security. The team takes this feedback and improves the app.
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Design Thinking is an approach for creative problem-solving
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Design Thinking is considered outside the box thinking
Six Unique Characteristics
- Human-Centered: A focus on understanding and addressing the needs and desires of people.
- Highly Creative: A push beyond the obvious solutions and existing alternatives to get to breakthrough ideas.
- Collaborative: Working as a team to view and implement solutions to improve people's experiences
- Interactive: Each phase is repeated backwards and forwards to arrive at each outcome
- Hands-On: Tangible ideas are made through prototyping to to learn how to make ideas better.
- Show, Don't Tell: Using actions, words, thoughts, senses, and feelings rather than pure description
Design Thinking Is NOT
- Exclusively for creative individuals or product designers.
- A narrow equation focused solely on aesthetics and craft.
- Just a brainstorming session.
- A quick fix that solves a problem in 24 hours.
- A replacement for analytical problem-solving.
- A one-size-fits-all solution for every type of problem.
Benefits of Design Thinking
- Elevates the customer and employee experience.
- Deepens and widens customer relationships.
- Improves customer retention.
- Reduces inefficiencies by identifying and eliminating wasted time, resources, or efforts.
- Develops new business models.
- Increases value to society by improving lives, communities, and the environment.
Starbucks: A Success Story
- Starbucks adopted a "global reach and local relevance" approach, tailoring store designs to reflect the neighborhood's architecture and offering beverages based on local preferences.
GE Health Care: A Success Story
- GE created Kid-friendly MRI to create simple commands to get the scan done accurately and part of an adventure
The Design Thinking Process: Visualized
- The Design Thinking Process can be visualized with a diagram showing iteration through these stages: Empathize, Define, Ideate, Prototype and Test
Step 1: Empathize, User Needs
- This process requires gaining real insights into users and their needs.
- Conduct observations to engage and empathize with users.
- Immerse in the users' physical environment to gain a deeper understanding of the issues involved, their experiences, and motivations.
- Understand the user's needs, experiences, and challenges
- Observe users, conduct interviews, and immerse oneself in the user's environment.
- Its purpose is to discover which problems are worth solving by gaining deep insights into the users' perspectives and context.
- Empathy of customers requires a deep understanding of their jobs-to-be-done, pains, and gains.
- Popular tools include the Persona and Empathy Map.
Step 2: Define, User Needs
- Organize information gathered during empathizing
- Analyze observation to define core problems.
- Clearly articulate the problem; analyze and synthesize data from the empathize stage to create a clear problem statement.
- Frame the challenge based on real user needs to generate relevant and impactful solutions.
Step 3: Ideate, User Needs
- The goal is to generate a broad range of ideas and potential solutions.
- Look at the problem from different perspectives.
- Identify innovative solutions to the problem statement.
- Conduct brainstorming sessions, explore different approaches, and encourage creativity.
- Create a variety of innovative solutions.
- Generate a broad range and potential solutions to a defined problem
- Brainstorming sessions, exploring different approaches and encouraging creativity without limitations,
- To create a variety of innovative solutions that address the problem, increasing the change of finding the best possible approach
Ideation Techniques
- Brainstorming: Participants spontaneously share ideas.
- Brainwriting: Participants write their ideas in silence.
- Worst Possible Idea: Team members seek the worst solutions.
- SCAMPER: A creative brainstorming technique standing for Substitute, Combine, Adapt, Modify, Put to another use, Eliminate, and Rearrange.
Step 4: Prototype, User Needs
- Produce several scaled-down versions of the product to investigate key solutions.
- Identify the best possible solution for solving the identified problems.
- Build simple, experimental versions of ideas
- Create basic models and simulations of solutions that are quickly tested and improved.
- Make ideas tangible, allowing for quick feedback, insights, refine and improve the solution
Step 5: Test, User Needs
- Testing of solutions for a deep understanding of the product and users
- Validate the prototype with real users to gather feedback
- Test prototypes with feedback and observing interactions
- Assess the effectiveness of the solution
- Identify areas for further improvements
Traditional Thinking Vs Design Thinking
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Traditional thinking focuses on documentation, avoiding failure, and certainty. Design Thinking embraces ambiguity, focuses on human values, and iterates based on failure.
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Traditional thinking leads to "talking about" and Design Thinking leads to "making"
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Design Thinking transitions from uncertainty in research to clarity and focus in design implementation
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Design Thinking requires a specific mindset to ensure the application is successful
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To get there, avoid talking and making, Design Thinking relies on the power of tangibility
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Focus on humans as the path for innovative solutions
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It's okay to fail as failure is a tool when learning
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By learning and iterating, the goal is generating successful solutions
Two Approaches to Problem Solving (Left Brain vs Right Brain)
- Design Thinking uses both logical approaches and intuitive thinking for problem-solving
The Holistic Approach
- Human-centered design considers people, business, and technology for experience innovation
Challenges
- Challenges often include making a parachute with available resources such as a cutter, scissors, plastic, thread, and a coke cup
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