Design Principles: Perception Bias and Gestalt Laws

Choose a study mode

Play Quiz
Study Flashcards
Spaced Repetition
Chat to Lesson

Podcast

Play an AI-generated podcast conversation about this lesson

Questions and Answers

Which element of speech features refers to the emotional quality expressed in a voice?

  • Accent and Pronunciation
  • Volume
  • Tone (correct)
  • Pitch

Natural Language Processing involves which of the following tasks?

  • Converting spoken language into text (correct)
  • Generating spoken language from text
  • Visual recognition of objects
  • Understanding user emotions

What is the significance of context understanding in Natural Language Processing?

  • To determine the speed of speaking
  • To identify geographical accents
  • To analyze the volume of speech
  • To generate more accurate responses (correct)

Which of the following is an application of Voice Interfaces?

<p>Virtual Assistants like Siri and Alexa (D)</p> Signup and view all the answers

What aspect of speech features dictates how loud or soft the speech is?

<p>Volume (D)</p> Signup and view all the answers

Which task is NOT part of Natural Language Processing?

<p>Emotion detection (C)</p> Signup and view all the answers

In the context of speech features, what does 'speed' refer to?

<p>The rate at which words are spoken (C)</p> Signup and view all the answers

Which feature helps a voice interface to better understand variations in pronunciation due to geography or culture?

<p>Accent and Pronunciation (B)</p> Signup and view all the answers

What is the primary focus of task-based design?

<p>Centering design around specific user tasks (B)</p> Signup and view all the answers

Which of the following design implications relates to time in user experience?

<p>Simplifying processes to speed up interactions (C)</p> Signup and view all the answers

What role does machine learning play in the evolution of speech technology?

<p>It enhances systems to understand varied speech patterns (D)</p> Signup and view all the answers

What are the first steps in the operation of a Voice Interface (VI)?

<p>Speech input followed by speech recognition (C)</p> Signup and view all the answers

Which of the following elements helps minimize user confusion during interactions?

<p>Progress indicators (D)</p> Signup and view all the answers

How do virtual assistants like Siri and Alexa utilize speech technology?

<p>Through advanced natural language processing capabilities (B)</p> Signup and view all the answers

What is critical for ensuring effective task-based design according to user needs?

<p>Minimizing steps and providing clear feedback (B)</p> Signup and view all the answers

Which process involves converting spoken words into text within a Voice Interface?

<p>Speech-to-text recognition (C)</p> Signup and view all the answers

What is the primary characteristic of True Mixed Reality (MR)?

<p>It allows virtual objects to interact with the physical world. (A)</p> Signup and view all the answers

What does movement represent in Post-Desktop Interfaces?

<p>Using physical motion or gestures as input. (C)</p> Signup and view all the answers

How does full-body input enhance interaction with digital systems?

<p>It utilizes motion capture to track entire body movements. (D)</p> Signup and view all the answers

What is a key feature of optical motion capture technology?

<p>It detects body movements through visual patterns or markers. (D)</p> Signup and view all the answers

What technology is employed in motion capture for tracking body movements?

<p>Cameras that detect reflective markers. (C)</p> Signup and view all the answers

Which aspect of Post-Desktop Interfaces signifies a shift from traditional interaction?

<p>The focus on body-based interactions. (A)</p> Signup and view all the answers

In the context of motion capture, how are movements translated into the virtual world?

<p>By tracking physical gestures with sensors or cameras. (D)</p> Signup and view all the answers

What is a typical application of full-body input technology?

<p>Virtual reality games. (D)</p> Signup and view all the answers

What makes using the human body as an input device considered more intuitive?

<p>It feels natural through gestures and speech. (A)</p> Signup and view all the answers

Which property of input devices refers to the precision in tracking human actions?

<p>Accuracy (C)</p> Signup and view all the answers

Which of the following is NOT a communication method used in input languages?

<p>Typing (D)</p> Signup and view all the answers

How does office automation primarily enhance office work?

<p>By automating repetitive tasks. (C)</p> Signup and view all the answers

What is the primary goal of groupware in a collaborative work environment?

<p>To support collaborative work among groups. (A)</p> Signup and view all the answers

Which of the following is an example of a tool that falls under office automation?

<p>Word processors for document creation. (D)</p> Signup and view all the answers

Which feature of input devices describes the distance over which they can effectively track input?

<p>Range (D)</p> Signup and view all the answers

Which of the following tools is typically associated with groupware?

<p>Project management tools like Trello. (B)</p> Signup and view all the answers

What should be minimized to help users retain important details?

<p>Distractions (B)</p> Signup and view all the answers

What is a key characteristic of long-term memory?

<p>It is more reliable with repetition. (D)</p> Signup and view all the answers

Which design implication helps users deal with the limitations of short-term memory?

<p>Offering auto-complete features (B)</p> Signup and view all the answers

What is a recommended method to guide users' attention in a design?

<p>Creating visual hierarchy with larger fonts (D)</p> Signup and view all the answers

How can onboarding facilitate learning for new users?

<p>By gradually introducing the system and features (B)</p> Signup and view all the answers

What design principle is suggested for ensuring an effortless user experience?

<p>Aligning designs with users' cognitive abilities (B)</p> Signup and view all the answers

Why is it important to provide clear instructions in designs?

<p>To assist users in retaining new information (C)</p> Signup and view all the answers

What is the main reason to break information into manageable chunks in design?

<p>To align with the limitations of short-term memory (A)</p> Signup and view all the answers

What is the primary purpose of groupware?

<p>To enhance communication, coordination, and collaboration in teams (B)</p> Signup and view all the answers

Which type of collaboration is characterized by real-time interactions?

<p>Synchronous collaboration (D)</p> Signup and view all the answers

In the Time/Space Groupware Matrix, which dimension represents whether participants are in the same physical location?

<p>Space dimension (C)</p> Signup and view all the answers

What does the taxonomy of collaboration help to classify?

<p>Collaborative work based on task nature and technology used (A)</p> Signup and view all the answers

Which of the following is included in the mechanics of collaboration?

<p>Role assignment and task tracking (C)</p> Signup and view all the answers

What best defines articulation work?

<p>The effort to ensure collaborative tasks run smoothly (B)</p> Signup and view all the answers

Which category of collaboration involves individuals working on tasks that are not interdependent?

<p>Simple cooperation (D)</p> Signup and view all the answers

What is the relationship between mechanics of collaboration and the efficiency of teamwork?

<p>Understanding mechanics enhances efficient collaboration processes (C)</p> Signup and view all the answers

Flashcards

Short-term memory limitation

People can only hold a limited amount of information in their short-term memory at once.

Long-term memory

Stores information over a long period, potentially a lifetime.

Design Implications (Memory)

How our understanding of memory shapes design decisions for easier user experience.

Manageable Chunks

Breaking down information into smaller, more understandable parts.

Signup and view all the flashcards

Visual Hierarchy

Using visual cues (size, color) to draw attention to important elements.

Signup and view all the flashcards

Onboarding

A process of guiding new users through a system.

Signup and view all the flashcards

Consistent Design Patterns

Using the same visual elements and interactions repeatedly for familiar experience.

Signup and view all the flashcards

Attention

Focusing mental resources on specific things.

Signup and view all the flashcards

Speech Output

The system's spoken response, enabling a voice interface to communicate back to the user.

Signup and view all the flashcards

Speech Features

Characteristics of spoken language that voice interfaces analyze, such as pitch, tone, speed, and volume.

Signup and view all the flashcards

Pitch

The highness or lowness of the voice.

Signup and view all the flashcards

Natural Language Processing (NLP)

A field of AI that allows machines to understand and respond to human language naturally.

Signup and view all the flashcards

Speech Recognition

Converting spoken language into text, a fundamental component of voice interfaces.

Signup and view all the flashcards

Virtual Assistants

VI applications like Siri, Alexa, and Google Assistant that perform tasks based on voice commands.

Signup and view all the flashcards

Voice-activated Controls

Systems that let users control devices (cars, TVs) using voice commands.

Signup and view all the flashcards

Speech-to-text

Software that converts spoken words into written text.

Signup and view all the flashcards

Task-based design

Designing a system focused on specific tasks users need to perform. It prioritizes accomplishing goals easily.

Signup and view all the flashcards

Design goal: Efficient task execution

To ensure the system supports users in completing tasks efficiently by minimizing steps, providing clear feedback, and organizing information based on the task flow.

Signup and view all the flashcards

The impact of time on UX

Time significantly affects user experience. Delays or complex tasks cause frustration.

Signup and view all the flashcards

Speed up interactions

Design techniques like reducing load times, simplifying processes, and offering progress indicators (like loading bars) enhance user experience.

Signup and view all the flashcards

Predictable interactions

Providing predictable actions to minimize user confusion and mental effort. Users should be able to anticipate the next steps.

Signup and view all the flashcards

Voice Interface (VI) function

A VI converts spoken input into data a system can understand. It involves speech recognition, natural language processing (NLP), and action.

Signup and view all the flashcards

Speech-to-text conversion

The process of converting spoken words into text. This happens during the speech recognition stage of VI.

Signup and view all the flashcards

Mixed Reality (MR)

A technology that blends the virtual and real worlds seamlessly, allowing virtual objects to interact with the physical environment.

Signup and view all the flashcards

Movement (Post-Desktop Interfaces)

Using physical motion or gestures as input to control digital systems. This shifts from traditional mouse and keyboard interactions to more natural, body-based control.

Signup and view all the flashcards

Full-Body Input

Using your entire body to interact with digital systems, often achieved through motion capture.

Signup and view all the flashcards

Motion Capture

A technology that tracks and records a person's movements and translates them into digital input.

Signup and view all the flashcards

Optical Motion Capture

A type of motion capture using cameras to detect markers or patterns on the body to track movement.

Signup and view all the flashcards

What are markers used for in optical motion capture?

Markers, which can be reflective balls or LED lights, are placed on the body and tracked by cameras to create a 3D map of the body's movement.

Signup and view all the flashcards

How do optical motion capture cameras create a 3D map?

Cameras detect the movement of markers placed on the body, and by calculating the changes in position, they create a 3D representation of the body's movement.

Signup and view all the flashcards

What are some examples of motion capture use?

Motion capture is widely used in virtual reality games, animation, and film to create realistic characters and movements.

Signup and view all the flashcards

Input Devices (Post-Desktop)

Tools used to detect and interpret human actions like movement, gestures, or speech, translating them into digital commands.

Signup and view all the flashcards

Accuracy (Input Device)

How precisely the device tracks and interprets the input.

Signup and view all the flashcards

Response Time (Input Device)

How quickly the device detects and responds to input.

Signup and view all the flashcards

Input Language

How users communicate with the system through the device using gestures, voice, or even eye movements.

Signup and view all the flashcards

Office Automation

Using software to automate repetitive office tasks like data entry, scheduling, and document management.

Signup and view all the flashcards

Streamlining Office Work

Making office work more efficient and productive by minimizing steps and effort.

Signup and view all the flashcards

Groupware

Software tools that support collaborative work between individuals or groups.

Signup and view all the flashcards

Real-Time Collaboration

Working on the same document or project simultaneously with others. Changes are visible instantly.

Signup and view all the flashcards

Groupware Goal

Groupware aims to improve communication, coordination, and collaboration within teams, allowing individuals to work together regardless of their location.

Signup and view all the flashcards

Time/Space Matrix

This framework categorizes groupware based on time (synchronous or asynchronous) and space (same or distributed) of collaboration.

Signup and view all the flashcards

Synchronous Collaboration

Real-time interaction, happening at the same time, like video conferences or live chats.

Signup and view all the flashcards

Asynchronous Collaboration

Non-real-time interaction, happening at different times, such as emails or forum discussions.

Signup and view all the flashcards

Taxonomy of Collaboration

A classification system that organizes different types of collaborative work based on its nature and technology.

Signup and view all the flashcards

Simple Cooperation

People share resources but don't necessarily work interdependently, like sharing files or information.

Signup and view all the flashcards

Complex Collaboration

People work on interdependent tasks, requiring ongoing interaction and communication, like building a project together.

Signup and view all the flashcards

Mechanics of Collaboration

The underlying structures and processes that enable effective collaboration, including communication, coordination, and cooperation.

Signup and view all the flashcards

Study Notes

Perception Bias

  • Perception bias is how prejudices, beliefs, and experiences shape information interpretation.
  • Users may see what they expect or filter information they don't agree with.
  • Designers should avoid assumptions to create fair interfaces.

Selective Attention

  • Selective attention is focusing on certain aspects while ignoring others.
  • Users prioritize important elements like headlines on webpages.
  • Designers use this to emphasize crucial content and reduce clutter.

Gestalt Laws

  • Gestalt laws explain visual information organization as patterns.
  • Proximity: Objects near each other are related.
  • Similarity: Similar objects group together.
  • Continuity: Lines or patterns perceived as continuous, even if interrupted.
  • Closure: Filling in missing parts of a shape.
  • Figure-Ground: Separating objects from backgrounds.
  • Designers use these principles to create clear and intuitive layouts.

Visual Perception

  • Visual perception is how brains process visual stimuli (light, color, shapes).
  • Design uses visual cues (contrast, alignment) to guide attention and make interfaces easier.

Structures

  • Structures refer to how information is arranged visually.
  • Elements positioned to create order and clarity are part of structure.
  • Well-structured content helps users find and process information.

Colors

  • Colors influence user perception and interaction with designs.
  • Colors can express emotions, highlight key elements, and guide users.
  • Designers should consider color contrast, accessibility, and cultural context.

Peripheral Perception

  • Peripheral perception is noticing things outside the direct line of sight.
  • Designers should position key elements where users are likely to notice them without distraction (e.g., sidebars, footers).

Information Scanning

  • Information scanning is how users scan pages to find information.
  • Users often search for key terms, headings, or visual cues (icons, buttons).
  • Proper content structuring ensures easy information location.

Design Guidelines

  • Design guidelines are recommendations for effective interfaces based on research and best practices.
  • Guidelines include consistency, clarity, feedback, and affordance.

Memory

  • Memory is how we encode, store, and recall information.
  • Short-term memory: Temporary storage (seconds or minutes), limited capacity.
  • Long-term memory: Permanent storage, higher capacity.

Attention

  • Attention is the ability to focus mental resources on specific tasks.
  • Designers use visual hierarchy (e.g., larger fonts, bold colors) to guide user attention.

Learning

  • Learning is how people acquire and process information.
  • Onboarding and clear instructions are helpful for new users of a system.
  • Designers use consistent design patterns to improve user learning.

Task-Based Design

  • Task-based design focuses on supporting user tasks effectively.
  • The design is focused on user goals, efficiency, and clear feedback.

Time

  • Time is a crucial factor in user experience.
  • Designers should reduce load times and confusion for better user experience.

History of Speech Technology

  • Speech technology has evolved from simple to complex systems.
  • Systems now understand and respond to various speech patterns.

How Voice Interfaces Work

  • A Voice Interface (VI) converts spoken input into usable data.
  • The process involves input, speech recognition, NLP, and output.

Speech Features

  • Speech features include pitch, tone, speed, volume, and accents influencing interpretation.

Natural Language Processing (NLP)

  • NLP is the ability of machines to understand and respond naturally to human language.
  • NLP involves tasks like speech recognition, syntax analysis, semantic analysis, and context understanding.

VI Applications

  • Voice interfaces (VI) support numerous applications.
  • Examples include virtual assistants, voice-activated controls, transcription, and customer service.

UX Design Principles for VI

  • Key UX principles for VIs include clarity, simplicity, feedback, and context awareness.

Emotion-Aware VI

  • Emotion-aware VIs detect and respond to user emotions based on tone and speech patterns.

Mixed Reality (MR)

  • Mixed reality (MR) is a blend of physical and virtual experiences.

Characteristics of MR Systems

  • MR systems combine real and virtual elements.

Immersion

  • Immersion is the sense of being present in an experience.
  • Visual and auditory immersion enhances realism and presence.

Extent of World Knowledge

  • Systems need knowledge of the real world for seamless MR interactions.

Coherence

  • Coherence ensures virtual world elements blend logically within the real world.

Presence/Co-presence

  • Presence is the feeling of being in a virtual environment.
  • Co-presence is the sense of interaction with other people or elements.

Types of Mixed Reality

  • Augmented Reality (AR) enhances reality with added elements.
  • Augmented Virtuality (AV) adds virtual elements and some real elements
  • True Mixed Reality (MR) integrates virtual and real environments seamlessly.

Movement

  • Movement can be an input for interfaces through physical gestures.
  • Examples include full-body inputs, motion capture systems, and optical motion capture.

Optical Motion Capture

  • Optical motion capture systems use cameras to track markers on the body.

Pattern Projection Cameras

  • Pattern projection cameras project patterns to track body movements.

Hand Tracking (Project Soli)

  • Hand tracking systems use radar to detect and interpret hand movements.

Human Body as an Input Device

  • The human body itself can be used as an input device through various methods.

Input Devices: Properties, Language

  • Input devices translate human actions into digital commands.
  • Properties include accuracy, response time, range, and resolution.
  • Different "languages" like gestures, voice, or eye movements can interact with systems.

Office Automation

  • Office automation streamlines office tasks through computers and software.

Groupware

  • Groupware supports collaborative work through shared tools and communication.

Articulation Work

  • Articulation work involves coordinating tasks, handling conflicts, and making changes to ensure smooth collaboration.

Ecologies of Tools

  • Ecologies of tools help understand how different tools interact for collaboration.

Awareness

  • Awareness in CSCW focuses on keeping track of tasks, availability, and shared understanding within a project.

Studying That Suits You

Use AI to generate personalized quizzes and flashcards to suit your learning preferences.

Quiz Team

Related Documents

HCI Test PDF

More Like This

Psychology on Perception Biases
37 questions
Perception and Bias in Psychology
43 questions
Psychology Chapter 5: Perception and Bias
30 questions
Use Quizgecko on...
Browser
Browser